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Added guts to JobPool

Added safety to ScannerPool and WorkerPool


git-svn-id: https://svn.microneil.com/svn/SNF4CGP/trunk@22 59e8e3e7-56fa-483b-b4b4-fa6ab0af3dfc
master
madscientist 15 anni fa
parent
commit
27aafa90e0
3 ha cambiato i file con 58 aggiunte e 8 eliminazioni
  1. 54
    6
      SNF4CGP/JobPool.cpp
  2. 2
    1
      SNF4CGP/ScannerPool.cpp
  3. 2
    1
      SNF4CGP/WorkerPool.cpp

+ 54
- 6
SNF4CGP/JobPool.cpp Vedi File

@@ -50,7 +50,7 @@ void Job::emitERROR() {
void Job::emitDISCARD() {
}
void job::finalize() {
void Job::finalize() {
}
void Job::doWakeUp() {
@@ -101,7 +101,7 @@ Job::Job(ScannerPool& S, OutputProcessor& O) :
ScanResultCode(0),
ReadLength(0) { // Minimize heap thrashing.
OutputBuffer.reserve(StringReserveSize);
HeadersToInject.researve(StringReserveSize);
HeadersToInject.reserve(StringReserveSize);
ReadBuffer.reserve(ReadBufferSize);
}
@@ -120,7 +120,10 @@ void Job::clear() {
ReadLength = 0;
}
LogicFault FaultIfQuitGetsHere("Job::setCommand() Fault(Command::QUIT == C.Type)");
void Job::setCommand(Command& C) { // Assign a command for this job.
FaultIfQuitGetsHere(Command::QUIT == C.Type);
CurrentCommand = C;
}
@@ -142,39 +145,84 @@ string& Job::Responses() {
JobPool::JobPool() : // Simple constructor.
Output_(0),
Scanners_(0),
Scanners_(new ScannerPool()),
AllocatedJobs(0),
Started(false) {
}
JobPool::~JobPool() { // Clean up on the way out.
try { stop(); }
try {
stop();
Output_ = 0;
if(Scanners_) delete Scanners_;
Scanners_ = 0;
}
catch(...) {}
}
RuntimeCheck CheckForValidOutputPool("JobPool::Output() Check(0 != Output_)");
OutputProcessor& JobPool::Output() {
CheckForValidOutputPool(0 != Output_);
return (*Output_);
}
RuntimeCheck CheckForValidScannerPool("JobPool::Scanners() Check(0 != Scanners_)");
ScannerPool& JobPool::Scanners() {
CheckForValidScannerPool(0 != Scanners_);
return (*Scanners_);
}
// Watch out -- Initializing the JobPool also means starting up SNFMulti and
// the ScannerPool.
void JobPool::init(string Configuration, OutputProcessor& O) { // Initialize the JobPool.
Output_ = &O;
Scanners().init(Configuration);
ScopeMutex Busy(AllocationMutex);
Job* FirstJob = makeJob();
Jobs.give(FirstJob);
Started = true;
}
Job* JobPool::makeJob() { // Create and count a Job.
Job* NewJob = new Job(Scanners(), Output());
++AllocatedJobs;
return NewJob;
}
LogicCheck CheckGrabJobsOnlyWhenStarted("JobPool::grab() Check(Started)");
RuntimeCheck CheckForValidGrabbedJob("JobPool::grab() Check(0 != GrabbedJob)");
Job& JobPool::grab() { // Grab a job (prefer from the pool).
ScopeMutex Busy(AllocationMutex);
CheckGrabJobsOnlyWhenStarted(Started);
Job* GrabbedJob = 0;
if(0 < Jobs.size()) GrabbedJob = Jobs.take(); // Prefer jobs from the pool.
else GrabbedJob = makeJob(); // Make new ones if needed.
CheckForValidGrabbedJob(0 != GrabbedJob);
return (*GrabbedJob);
}
void JobPool::drop(Job& J) { // Drop a job into the pool.
Jobs.give(&J);
}
void JobPool::killJobFromPool() { // Kill and count a Job from the pool.
Job* JobToKill = 0;
JobToKill = Jobs.take();
delete JobToKill;
--AllocatedJobs;
}
// Watch out -- Stopping the JobPool also means shutting down SNFMulti and
// the ScannerPool.
void JobPool::stop() { // Shut down the JobPool.
// Kill off all of the allocated Jobs.
// Shut down and destroy the ScannerPool.
ScopeMutex Busy(AllocationMutex);
while(0 < AllocatedJobs) killJobFromPool();
Scanners().stop();
Started = false;
}

+ 2
- 1
SNF4CGP/ScannerPool.cpp Vedi File

@@ -66,7 +66,8 @@ snf_RulebaseHandler& ScannerPool::Rulebase() {
void ScannerPool::init(const string Configuration) { // Get ready to provide scanners.
Rulebase().open(Configuration.c_str(), "", ""); // Light up the rulebase manager.
Scanner* FirstScanner = new Scanner(Rulebase()); // Create our first scanner.
ScopeMutex Busy(AllocationControl);
Scanner* FirstScanner = makeScanner(); // Create our first scanner.
PooledScanners.give(FirstScanner); // Drop it into the pool.
Started = true;
}

+ 2
- 1
SNF4CGP/WorkerPool.cpp Vedi File

@@ -98,8 +98,9 @@ WorkerPool::~WorkerPool() {
}
void WorkerPool::init() { // Initialize the worker pool.
ScopeMutex Busy(AllocationMutex);
Worker* FirstWorker = makeWorker(); // Make the first worker and
drop(*FirstWorker); // drop it into the pool.
RecycledWorkers.give(FirstWorker); // drop it into the pool.
Started = true; // We are now initialized.
}

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