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- // main.cpp
- // SNF MDaemon Plugin
- // Copyright (C) 2007-2008, ARM Research Labs, LLC.
-
- #include <windows.h>
- #include "mdconfiguration.hpp"
- #include "../SNF_Service/SNFMulti.hpp"
- #define DLL_EXPORT __declspec(dllexport)
-
- ////////////////////////////////////////////////////////////////////////////////
- // Constants And Tweaks
- ////////////////////////////////////////////////////////////////////////////////
-
- const int MDPLUGIN_MSG = 22000;
- const int MDPLUGIN_DISPLAY = 22001;
-
- const char* PLUGIN_VERSION_INFO = "SNF MDaemon Plugin Version 3.0 Build: " __DATE__ " " __TIME__;
-
- ////////////////////////////////////////////////////////////////////////////////
- // SNF MDaemon Plugin DLL Interface Setup.
- ////////////////////////////////////////////////////////////////////////////////
-
- extern "C" { // All of these "C" functions for export.
-
- BOOL WINAPI DllMain ( HINSTANCE hInst, DWORD wDataSeg, LPVOID lpvReserved ); // The DllMain starup/shutdown function.
-
- DLL_EXPORT void _stdcall Startup(HWND Parent); // Startup Function.
- DLL_EXPORT void _stdcall ConfigFunc(HWND Parent); // Configuration function.
- DLL_EXPORT void _stdcall MessageFunc(HWND Parent, const char* File); // Message Scan Function.
- DLL_EXPORT void _stdcall MessageIPFunc(HWND Parent, const char* File); // IP Scan Function.
- DLL_EXPORT void _stdcall Shutdown(HWND Parent); // Shutdown Function.
-
- }
-
- BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved) { // Thread attach/detach functions.
- switch (fdwReason) { // Switch on the reason for the call.
- case DLL_PROCESS_ATTACH: // Attach to process.
- /*** Startup function moved to API ***/
- return true; // We will assume it worked.
- break;
-
- case DLL_PROCESS_DETACH: // Detach from process.
- /*** Shutdown function moved to API ***/
- return true; // We will assume that worked.
- break;
-
- case DLL_THREAD_ATTACH: // Attach to thread
- break; // Just be happy.
-
- case DLL_THREAD_DETACH: // Detach from thread
- break; // Just be happy.
- }
- return true; // Be happy by default.
- }
-
- ////////////////////////////////////////////////////////////////////////////////
- // SNF MDaemon Plugin Engine Code
- ////////////////////////////////////////////////////////////////////////////////
-
- // Handy Debug Functions. This is how we can display critical events on screen
- // and emit entries into the MDaemon logs.
-
- HWND LatestParent = 0; // Handle MDaemon log operations.
-
- void sayToScreen(const string StuffToSay) { // Display a modal system message.
-
- MessageBox ( // Use a message box.
- GetFocus(), // Take the user's focus.
- StuffToSay.c_str(), // This is what to say.
- "Message Sniffer Plug-In", // This is how to title the box.
- MB_OK|MB_SYSTEMMODAL ); // This makes it modal with a button.
- }
-
- void sayToLog(const string Msg) { // Emit message into MDaemon log.
-
- if(0 != LatestParent) { // If we have a handle:
-
- COPYDATASTRUCT Packet; // Create a packet for the log.
- Packet.dwData = MDPLUGIN_DISPLAY;
- Packet.cbData = Msg.length();
- Packet.lpData = reinterpret_cast<void*>(
- const_cast<char*>(Msg.c_str()));
-
- SendMessage(LatestParent, MDPLUGIN_MSG, MDPLUGIN_DISPLAY, // Send the packet.
- (LPARAM)(PCOPYDATASTRUCT)&Packet);
- }
- }
-
- // The configuration file path is theoretically in a fixed location based on
- // the installation directory of MDaemon. We read the installation directory
- // from the registry and derive the path from that. If we get what we want
- // then we return the full path to the SNFMDPlugin.xml file - which is derived
- // from snf_engine.xml. If we don't get what we want then we return nothing.
-
- string ConfigurationFilePath() { // Get the config file path.
- char data[256]; // Create a buffer.
- DWORD dwType = 0; // Type holder.
- DWORD dwCount = sizeof(data); // Data counter.
- HKEY rkey; // Key handle.
-
- string KeyLocation("SOFTWARE\\Alt-N Technologies\\MDaemon"); // Key location.
- string KeyValueName("AppPath"); // Value name.
-
- // Open the key and if successful read it's value.
-
- string ReadValue = ""; // We'll put the answer here.
-
- if(ERROR_SUCCESS == // Try to open the registry
- RegOpenKeyEx(HKEY_LOCAL_MACHINE, KeyLocation.c_str(), 0, KEY_READ, &rkey)
- ) { // If it opened successfully:
-
- RegQueryValueEx( // Read the MDaemon AppPath key.
- rkey,
- KeyValueName.c_str(),
- NULL,
- &dwType,
- (LPBYTE)&data,
- &dwCount
- );
-
- ReadValue = data; // Convert the results to a string.
- RegCloseKey(rkey); // Close the registry key.
-
- // Now we must convert the APP path to our SNFMDPlugin path.
-
- int PathEnd = ReadValue.length(); // Grab the length.
- if(PathEnd > 0) { ReadValue.erase(PathEnd-1,1); } // Eat the stroke at the end.
- PathEnd = ReadValue.find_last_of("\\"); // Find the next stroke in.
- int PathLength = ReadValue.length(); // Grab the path length.
- int EraseSpan = PathLength - (PathEnd+1); // Calculate the amount to erase.
- ReadValue.erase(PathEnd+1,EraseSpan); // Erase it to get the root path.
- ReadValue.append("SNF\\SNFMDPlugin.xml");
-
- }
- // Return either the empty string or the configuration file path.
- return ReadValue; // Return what we have.
- }
-
- // Here are out engine components, startup, and shutdown logic. The actual
- // engine components are built as the DLL is loaded. They are "lit up" by the
- // startup() function - which is called when an application attaches to this
- // DLL; and they are closed down when an application detaches from this DLL.
-
- // 20080311 _M Added configuration interpreter for <platform/> and linked it
- // to the ConfigFunc() and MessageIPFunc() functions.
-
- volatile bool EngineIsGood = false; // True when things are ready to go.
- snf_RulebaseHandler* Rulebase = 0; // Our Rulebase Handler.
- snf_EngineHandler* ScanEngine = 0; // Our Scan Engine.
- int Generation = -1; // Configuration generation tag.
- string Configuration; // Configuration file path.
- MDConfiguration* PlatformConfig = 0; // Platform config interpreter.
-
- DLL_EXPORT void _stdcall Startup(HWND Parent) { // How to get all this started.
- LatestParent = Parent;
- EngineIsGood = false; // Start off pessimistically.
- try { // Be sure to catch any exceptions.
- Rulebase = new snf_RulebaseHandler(); // Create our rulebase handler.
- ScanEngine = new snf_EngineHandler(); // Create our engine scanner.
- Configuration = ConfigurationFilePath(); // Get the configuration path.
- PlatformConfig = new MDConfiguration(*Rulebase, Configuration); // Set up our configuration monitor.
- Rulebase->open(Configuration.c_str(), "", ""); // Open a configured rulebase.
- Rulebase->PlatformVersion(PLUGIN_VERSION_INFO); // Set the Platform version string.
- ScanEngine->open(Rulebase); // Open the scanning engine.
- EngineIsGood = true; // If all went well, we're up!
- sayToLog(Rulebase->EngineVersion()); // version info to show we're ok.
- sayToLog(Rulebase->PlatformVersion()); // Log our platform and engine
- string ConfigInfo = "SNF Config: "; // Build a configuration info
- ConfigInfo.append(Configuration); // message and display that
- sayToLog(ConfigInfo); // too.
- }
- catch(snf_RulebaseHandler::ConfigurationError) { // Can't work with config file!
- string ErrorMessage = "Unable to Configure with: "; // Tell them about it and give
- ErrorMessage.append(Configuration); // them a hint where we looked.
- sayToScreen(ErrorMessage);
- }
- catch(snf_RulebaseHandler::FileError) { // Can't load the rulebase file!
- string ErrorMessage = "Unable to Load Rulebase in: "; // Tell them about it and give
- ErrorMessage.append(Configuration); // them a hint where we looked.
- sayToScreen(ErrorMessage);
- }
- catch(snf_RulebaseHandler::AllocationError) { // Can't allocate memory!
- sayToScreen("Unable to Allocate Enough Memory!"); // Tell them about it.
- }
- catch(snf_RulebaseHandler::IgnoreListError) { // Can't load ignore list!
- sayToScreen("Unable to Load Ingore List!"); // Tell them about it.
- }
- catch(snf_RulebaseHandler::AuthenticationError) { // Can't authenticate!
- sayToScreen("Unable to Authenticate Rulebase!"); // Tell them about it.
- }
- catch(snf_RulebaseHandler::Busy) { // Busy?!! That's weird.
- sayToScreen("Busy Exception?!!"); // Tell them about it.
- }
- catch(snf_RulebaseHandler::Panic) { // Panic?!! That's weird.
- sayToScreen("Panic Exception?!!"); // Tell them about it.
- }
- catch(exception& e) { // Some other runtime error?
- sayToScreen(e.what()); // Tell them what it was.
- }
- catch(...) { // Catch the unknown exception.
- sayToScreen("Unexpected Exception!"); // Tell them things didn't work.
- }
-
- return; // All done.
- }
-
- /****** THE FOLLOWING IS DEFUNCT, BUT USEFUL INFO SO WE KEEP IT! ******/
- /**** *Note: Why do we always return true even when we fail???
- ***** Because, in a DLL that is being loaded, none of the threads that
- ***** get created in the rulebase object will get any cycles until the
- ***** DLL load sequence is complete _AND_SUCCESSFUL_!
- *****
- ***** The same is true when we return false -- because then the OS KNOWS
- ***** that it's not safe to run any of the threads we've created.
- *****
- ***** As a result, if we try to destroy our rulebase manager after an
- ***** unsuccessful load then all of the stop() calls to our threads will
- ***** block waiting for the initialized threads to see their stop bits and
- ***** end. Since none of these threads actually get any love until the
- ***** DLL is successfully loaded, we end up waiting happily for ever!
- *****
- ***** Instead of stepping into this world of hurt, we've decided to leave
- ***** the internal flag set to indicate that the engine is Not-Good so that
- ***** the scanning functions remain inert, and then we wait patiently for
- ***** the DLL to be unloaded.
- *****
- ***** When that happens, since the OS KNOWS the DLL was loaded happily
- ***** before, the objects can go through their normal destruction without
- ***** deadlocking on their stop() functions (join()).
- ****/
-
- DLL_EXPORT void _stdcall Shutdown(HWND Parent) { // How to get all this stopped.
- LatestParent = Parent;
- if(EngineIsGood) { // If the engine is good:
- try {
- EngineIsGood = false; // Stop using the engine now.
- LatestParent = 0; // No more logging calls.
- if(ScanEngine) { // Close the scanner if it exists:
- ScanEngine->close(); // Close it.
- delete ScanEngine; // Delete it.
- ScanEngine = 0; // Forget it.
- }
- if(Rulebase) { // Close the rulebase if it exists.
- Rulebase->close(); // Close it.
- delete Rulebase; // Delete it.
- Rulebase = 0; // Forget it.
- }
- if(PlatformConfig) { // Drop the PlatformConfig if it be.
- delete PlatformConfig; // Delete it.
- PlatformConfig = 0; // Forget it.
- }
- Generation = -1; // Reset our config gen tag.
- sayToLog("SNF: Plugin Shutdown."); // Tell them we're shut down.
- }
- catch(exception& e) { // If we have a runtime exception
- string InShutdown = "SNF, Shutdown: "; // make a human friendly message
- InShutdown.append(e.what()); // and package the exception for
- sayToScreen(InShutdown); // a screen pop-up.
- }
- catch(...) { // If we see some other kind of
- sayToScreen("SNF, Shutdown: Unknown Exception"); // exception then show that.
- }
- }
- return; // All done.
- }
-
- // Now we get to the business end of the plugin. Three functions are exported.
- // ConfigFunc() launches an editor for the configuration file.
-
- // 20080311 _M Adjusted ConfigFunc to use Platform Configuration Parameters.
-
- DLL_EXPORT void _stdcall ConfigFunc(HWND Parent) { // Configuration function.
- LatestParent = Parent; // Capture the parent for logging.
- string ConfiguratorString = PlatformConfig->ConfiguratorCommand(); // Get Configurator launch command.
- if(0 < ConfiguratorString.length()) system(ConfiguratorString.c_str()); // If we have a launch command use it.
- }
-
- // MessageFunc() scans a message file and injects headers.
-
- DLL_EXPORT void _stdcall MessageFunc(HWND Parent, const char* File) { // Message Scan Function.
- LatestParent = Parent; // Capture the parent for logging.
- string LogMessage = "SNF MessageScan: "; // Start a plugin log entry.
- LogMessage.append(File); // add the file name.
-
- if(false == EngineIsGood) { // If the engine is not up then
- LogMessage.append(", Engine Not Ready!"); // report that in the plug-in log.
- sayToLog(LogMessage); // Post our entry to the plug-in log.
- return; // We're done.
- }
-
- // We are ready to begin our scan.
-
- int ResultCode = 0; // Keep track of the scan result.
-
- try { // Be sure to catch any exceptions.
- ResultCode = ScanEngine->scanMessageFile(File);
- }
- catch(snf_EngineHandler::FileError& e) { // Exception when a file won't open.
- LogMessage.append(", File Error!");
- sayToLog(LogMessage);
- string DebugData = "SNF Debug: ";
- DebugData.append(e.what());
- sayToLog(DebugData);
- return;
- }
- catch(snf_EngineHandler::XHDRError& e) { // Exception when XHDR Inject/File fails.
- LogMessage.append(", X-Header Error!");
- sayToLog(LogMessage);
- string DebugData = "SNF Debug: ";
- DebugData.append(e.what());
- sayToLog(DebugData);
- return;
- }
- catch(snf_EngineHandler::BadMatrix& e) { // Exception out of bounds of matrix.
- LogMessage.append(", Bad Matrix!");
- sayToLog(LogMessage);
- string DebugData = "SNF Debug: ";
- DebugData.append(e.what());
- sayToLog(DebugData);
- return;
- }
- catch(snf_EngineHandler::MaxEvals& e) { // Exception too many evaluators.
- LogMessage.append(", Too Many Evaluators!");
- sayToLog(LogMessage);
- string DebugData = "SNF Debug: ";
- DebugData.append(e.what());
- sayToLog(DebugData);
- return;
- }
- catch(snf_EngineHandler::AllocationError& e) { // Exception when we can't allocate something.
- LogMessage.append(", Allocation Error!");
- sayToLog(LogMessage);
- string DebugData = "SNF Debug: ";
- DebugData.append(e.what());
- sayToLog(DebugData);
- return;
- }
- catch(snf_EngineHandler::Busy& e) { // Exception when there is a collision.
- LogMessage.append(", Engine Busy!");
- sayToLog(LogMessage);
- string DebugData = "SNF Debug: ";
- DebugData.append(e.what());
- sayToLog(DebugData);
- return;
- }
- catch(snf_EngineHandler::Panic& e) { // Exception when something else happens.
- LogMessage.append(", Engine Panic!");
- sayToLog(LogMessage);
- string DebugData = "SNF Debug: ";
- DebugData.append(e.what());
- sayToLog(DebugData);
- return;
- }
- catch(exception& e) { // Some unexpected exception.
- LogMessage.append(", Unexpected Exception!");
- sayToLog(LogMessage);
- string DebugData = "SNF Debug: ";
- DebugData.append(e.what());
- sayToLog(DebugData);
- return;
- }
- catch(...) { // We should never get one of these, but
- LogMessage.append(", Non-Std Exception!"); // if we do we have something to say.
- sayToLog(LogMessage);
- return;
- }
-
- // At this point we know our scan worked ok. So, let's post the result.
-
- ostringstream O; // A stringstream makes it easy to
- O << LogMessage << ", Result=" << ResultCode; // format our plug-in log entry.
- sayToLog(O.str()); // Then we post it to the plug-in log.
- }
-
- // ControlFilePath(MessageFilePath) Converts .msg path to .ctl path.
-
- string ControlFilePath(string MessageFilePath) { // Convert .msg/.tmp to .ctl path.
- const string ControlFileExt(".ctl"); // Control file extension.
- const string EmptyString(""); // The empty string.
- string ControlFilePath(MessageFilePath); // Start with the message path.
- string::size_type CFExtPosition = ControlFilePath.find_last_of('.'); // Find the extension.
- if(string::npos == CFExtPosition) return EmptyString; // If we didn't find it return ""
- ControlFilePath.replace( // Replace the message file
- CFExtPosition, ControlFileExt.length(), // extension with the control
- ControlFileExt // file extension.
- );
- return ControlFilePath;
- }
-
- // MessageIPFunc() looks at the control file for a message, extracts the
- // source IP, and deletes the message if the IP is in the truncate range.
-
- DLL_EXPORT void _stdcall MessageIPFunc(HWND Parent, const char* File) { // IP Scan Function.
- LatestParent = Parent; // Capture the parent for logging.
- if(false == PlatformConfig->MessageIPFuncOn()) { // If the IP func is off:
- return; // We're done.
- }
-
- string LogMessage = "SNF IPScan: "; // Start a plugin log entry.
- LogMessage.append(File); // add the file name.
-
- if(false == EngineIsGood) { // If the engine is not up then
- LogMessage.append(", Engine Not Ready!"); // report that in the plug-in log.
- sayToLog(LogMessage); // Post our entry to the plug-in log.
- return; // We're done.
- }
-
- // Open the control file and find the RemoteIP
-
- const string CtlRemoteIP("RemoteIP="); // This is what we're looking for.
- string RemoteIP = ""; // This is where it will go.
- try { // Do this safely.
- ifstream ControlFile(ControlFilePath(File).c_str()); // Open the control file.
- while(ControlFile) { // While the file is good...
- string Line; // Read one line at a time
- getline(ControlFile, Line); // into a string.
- string::size_type TagPos = Line.find(CtlRemoteIP); // Look for the RemoteIP tag.
- if(string::npos != TagPos) { // If we find the RemoteIP tag:
- RemoteIP = Line.substr(TagPos + CtlRemoteIP.length()); // Get the string after the tag
- break; // We're done with the ctl file!
- }
- }
- ControlFile.close(); // Be nice and close our file.
- }
- catch(...) {} // Eat any exceptions.
-
- if(0 == RemoteIP.length()) { // If we didn't get the IP then
- LogMessage.append(", Didn't Get Remote IP!"); // make that the rest of our log
- sayToLog(LogMessage); // entry and post it.
- return; // We're done.
- }
-
- // At this point we have the remote IP to check.
-
- LogMessage.append(", "); LogMessage.append(RemoteIP); // Add the IP to the log entry.
- IPTestRecord IPAnalysis(RemoteIP); // Set up a test record.
-
- try { // Safely,
- Rulebase->performIPTest(IPAnalysis); // check the IP w/ GBUdb.
- }
- catch(...) { // If we encountered a problem
- LogMessage.append(", Analysis Failed!"); // then we need to report that
- sayToLog(LogMessage); // our analysis failed.
- return; // We're done.
- }
-
- // At this point we've got a good analysis, so we take action (if needed)
- // and produce a helpful log entry.
-
- ostringstream Happy; // A stringstream for easy formatting.
- Happy << LogMessage << ", {"; // Start the analysis report.
-
- switch(IPAnalysis.G.Flag()) { // Identify the flag data for this IP.
- case Good: Happy << "Good, "; break;
- case Bad: Happy << "Bad, "; break;
- case Ugly: Happy << "Ugly, "; break;
- case Ignore: Happy << "Ignore, "; break;
- }
-
- Happy << "p=" << IPAnalysis.G.Probability() << ", " // Probability and Confidence.
- << "c=" << IPAnalysis.G.Confidence() << ", ";
-
- switch(IPAnalysis.R) { // The Range analysis.
- case Unknown: { Happy << " Unknown}"; break; } // Unknown - not defined.
- case White: { Happy << " White}"; break; } // This is a good guy.
- case Normal: { Happy << " Normal}"; break; } // Benefit of the doubt.
- case New: { Happy << " New}"; break; } // It is new to us.
- case Caution: { Happy << " Caution}"; break; } // This is suspicious.
- case Black: { Happy << " Black}"; break; } // This is bad.
- case Truncate: { Happy << " Truncate}"; break; } // This is bad unless we ignore it.
- }
-
- string WhatWeDid; // So, what do we do?
- if( // Are we in Truncate land?
- (Truncate == IPAnalysis.R && Ugly == IPAnalysis.G.Flag()) || // If the IP is Truncate & Ugly, or
- Bad == IPAnalysis.G.Flag() // If the IP is just plain bad then
- ) { // we are in truncate land so we
- Happy << " Rejected!"; WhatWeDid = "Rejected"; // mark the message Rejected! and
- remove(File); // remove the file to reject it!
- } else { // If we are not rejecting the
- Happy << " Allowed."; WhatWeDid = "Allowed"; // message tell them it's allowed.
- }
-
- Rulebase->logThisIPTest(IPAnalysis, WhatWeDid); // Log the event.
-
- sayToLog(Happy.str()); // Post to the plug-in log.
- }
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