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Fixed bug in snfCFGmgr where OEM provided license ID was not always captured in the configuration data causing SYNC authentication problems.

Updated version to 3.0.12.

git-svn-id: https://svn.microneil.com/svn/SNFMulti/trunk@29 dc71a809-1921-45c4-985c-09c81d0142d9
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madscientist 15 년 전
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6ba92b6b81
2개의 변경된 파일10개의 추가작업 그리고 4개의 파일을 삭제
  1. 1
    1
      SNFMulti.cpp
  2. 9
    3
      snfCFGmgr.cpp

+ 1
- 1
SNFMulti.cpp 파일 보기

@@ -23,7 +23,7 @@ using namespace std;

//// Version Info

const char* SNF_ENGINE_VERSION = "SNFMulti Engine Version 3.0.11 Build: " __DATE__ " " __TIME__;
const char* SNF_ENGINE_VERSION = "SNFMulti Engine Version 3.0.12 Build: " __DATE__ " " __TIME__;

//// Script Caller Methods


+ 9
- 3
snfCFGmgr.cpp 파일 보기

@@ -557,6 +557,11 @@ void snfCFGmgr::initialize(
InitAuthentication = (NULL==Authentication)?"":Authentication;
}
//*****************************************************************************
//// IMPORTANT: If the authentication string is provided in the initialize() it
//// MUST NOT be put into D.node_authentication.
//*****************************************************************************
//// When the license ID and security string come from an OEM application they
//// may not appear in the configuration files. If that is the case we will assume
//// that they developer wants to keep the security string secret by encrypting it
@@ -570,7 +575,7 @@ void snfCFGmgr::initialize(
string SecurityKeyDisplayString(snfCFGData& D) { // Returns appropriate SecurityKey: data
string ConfigLogSecurityKey = "************************"; // Start with a masked display.
if(0 < D.node_licenseid.length()) { // If auth info is in the config files then
if(0 < D.node_authentication.length()) { // If auth info is in the config files then
ConfigLogSecurityKey = D.node_licenseid + D.node_authentication; // build up the key from that data so it
} // can be displayed in the config log.
return ConfigLogSecurityKey;
@@ -994,8 +999,9 @@ void snfCFGmgr::load() {

//// The SecurityKey is built from the licenseID and the Authentication
if(InitLicenseIdIsProvided) { // If the LicenseID has been provided then
CFGData.SecurityKey = InitLicenseId; // the first part of our security key is that.
if(InitLicenseIdIsProvided) { // If the LicenseID is OEM provided then
CFGData.SecurityKey = InitLicenseId; // the first part of our security key is that.
CFGData.node_licenseid = InitLicenseId; // Also override any file-loaded license ID.
} else { // If it was not provided then we will get
CFGData.SecurityKey = CFGData.node_licenseid; // the LicenseID from our config file.
}

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