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Minor tweaks to GBUdb.* to remove compiler warnings.

Minor tweaks to snf_engine.* to remove compiler warnings.
Refactored Evaluator objects to use unsigned ints for positions.

git-svn-id: https://svn.microneil.com/svn/SNFMulti/trunk@6 dc71a809-1921-45c4-985c-09c81d0142d9
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madscientist 15 years ago
parent
commit
9675a9036d
3 changed files with 19 additions and 19 deletions
  1. 6
    6
      GBUdb.cpp
  2. 3
    3
      snf_engine.cpp
  3. 10
    10
      snf_engine.hpp

+ 6
- 6
GBUdb.cpp View File

} }


GBUdbDataset::GBUdbDataset(GBUdbDataset& Original) : // Copy constructor. GBUdbDataset::GBUdbDataset(GBUdbDataset& Original) : // Copy constructor.
MyFileName(Original.MyFileName), // Copy the name pointer.
DataArray(NULL), // The array pointer starts as NULL.
MyArraySize(Original.MyArraySize) { // We copy the ArraySize
DataArray = new GBUdbRecord[MyArraySize]; // then allocate a new Array that size.
memcpy(DataArray, Original.DataArray, sizeof(GBUdbRecord) * MyArraySize); // Then we copy the data wholesale.
DataArray(NULL), // The array pointer starts as NULL.
MyArraySize(Original.MyArraySize), // Copy the ArraySize
MyFileName(Original.MyFileName) { // Copy the name pointer.
DataArray = new GBUdbRecord[MyArraySize]; // Allocate a new Array.
memcpy(DataArray, Original.DataArray, sizeof(GBUdbRecord) * MyArraySize); // Copy the data wholesale.
} }


const char* GBUdbDataset::FileName(const char* NewName) { // (Re) Set the file name. const char* GBUdbDataset::FileName(const char* NewName) { // (Re) Set the file name.
time(&rawtime); // Grab the current time and time(&rawtime); // Grab the current time and
gmt=gmtime(&rawtime); // convert it to GMT. gmt=gmtime(&rawtime); // convert it to GMT.


sprintf(TimestampBfr,"%04d%02d%02d%02d%02d%02d\0", // Format yyyymmddhhmmss
sprintf(TimestampBfr,"%04d%02d%02d%02d%02d%02d", // Format yyyymmddhhmmss
gmt->tm_year+1900, gmt->tm_year+1900,
gmt->tm_mon+1, gmt->tm_mon+1,
gmt->tm_mday, gmt->tm_mday,

+ 3
- 3
snf_engine.cpp View File



// Evaluator::Evaluator(position,evalmatrix) Constructor // Evaluator::Evaluator(position,evalmatrix) Constructor


Evaluator::Evaluator(int s, EvaluationMatrix* m) { // Constructor...
Evaluator::Evaluator(unsigned int s, EvaluationMatrix* m) { // Constructor...


myEvaluationMatrix = m; // Capture the matrix I live in. myEvaluationMatrix = m; // Capture the matrix I live in.
Matrix = myEvaluationMatrix->getTokens(); // Capture the token matrix I walk in. Matrix = myEvaluationMatrix->getTokens(); // Capture the token matrix I walk in.
// and which has the only difference of putting the new evaluator after the current one // and which has the only difference of putting the new evaluator after the current one
// in the chain in order to support branch-out operations for loop sequences in the matrix. // in the chain in order to support branch-out operations for loop sequences in the matrix.


Evaluator* EvaluationMatrix::AddEvaluator(int s, int m) { // Adds a new evaluator at top.
Evaluator* EvaluationMatrix::AddEvaluator(int s, unsigned int m) { // Adds a new evaluator at top.


if(!isNoDuplicate(m)) return NULL; // If there is a duplicate do nothing. if(!isNoDuplicate(m)) return NULL; // If there is a duplicate do nothing.




// EvaluationMatrix::InsEvaluator() // EvaluationMatrix::InsEvaluator()


Evaluator* EvaluationMatrix::InsEvaluator(int s, int m) { // Inserts a new evaluator.
Evaluator* EvaluationMatrix::InsEvaluator(int s, unsigned int m) { // Inserts a new evaluator.


if(!isNoDuplicate(m)) return NULL; // If there is a duplicate do nothing. if(!isNoDuplicate(m)) return NULL; // If there is a duplicate do nothing.



+ 10
- 10
snf_engine.hpp View File

// Constructors... // Constructors...


TokenMatrix() : TokenMatrix() :
MatrixSize(0),
Matrix(NULL) { }
Matrix(NULL),
MatrixSize(0) { }


TokenMatrix(ifstream& F) : TokenMatrix(ifstream& F) :
MatrixSize(0),
Matrix(NULL) {
Matrix(NULL),
MatrixSize(0) {
Load(F); Load(F);
} }


States Condition; // What state am I in? How's my health? States Condition; // What state am I in? How's my health?


Evaluator* NextEvaluator; // Linked List Pointer. Evaluator* NextEvaluator; // Linked List Pointer.
int StreamStartPosition; // Indexes the position where we started.
unsigned int StreamStartPosition; // Indexes the position where we started.
unsigned int CurrentPosition; // Indexes the node we are surfing. unsigned int CurrentPosition; // Indexes the node we are surfing.


int WildRunLength; // Wildcard run length so far. int WildRunLength; // Wildcard run length so far.
// key to creating buddies when working with wildcards. It prevents us from recursively // key to creating buddies when working with wildcards. It prevents us from recursively
// proliferating evaluators at each new character when running in a wildcard loop. // proliferating evaluators at each new character when running in a wildcard loop.


int isNoDuplicate(int Position) { // Returns false if there is a duplicate.
bool isNoDuplicate(unsigned int Position) { // Returns false if there is a duplicate.
if(CurrentPosition == Position) // Obviously, if I match, then there's a dup. if(CurrentPosition == Position) // Obviously, if I match, then there's a dup.
return false; return false;
// If I don't match and I'm the last one then // If I don't match and I'm the last one then
return NextEvaluator->isNoDuplicate(Position); return NextEvaluator->isNoDuplicate(Position);
} }


Evaluator(int s, EvaluationMatrix* m); // Constructor...
Evaluator(unsigned int s, EvaluationMatrix* m); // Constructor...


~Evaluator(){ ~Evaluator(){
if(NextEvaluator!=NULL){ // If there's more to this list then if(NextEvaluator!=NULL){ // If there's more to this list then
return myTokenMatrix->Size(); // for use when creating evaluators. return myTokenMatrix->Size(); // for use when creating evaluators.
} }


Evaluator* AddEvaluator(int s, int m); // Adds a new evaluator to the top.
Evaluator* AddEvaluator(int s, unsigned int m); // Adds a new evaluator to the top.


Evaluator* InsEvaluator(int s, int m); // Inserts a new evaluator after the
Evaluator* InsEvaluator(int s, unsigned int m); // Inserts a new evaluator after the
// current evaluator. (Only called by // current evaluator. (Only called by
// an existing evaluator in process...) // an existing evaluator in process...)




// isNoDuplicate(int p) checks for duplicate evaulators // isNoDuplicate(int p) checks for duplicate evaulators


int isNoDuplicate(int p) { // If there's no list there can be no
bool isNoDuplicate(unsigned int p) { // If there's no list there can be no
if(EvaluatorList == NULL) // duplicates so we're true. If there is if(EvaluatorList == NULL) // duplicates so we're true. If there is
return true; // a list then we'll let the list answer. return true; // a list then we'll let the list answer.
else else

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