git-svn-id: https://svn.microneil.com/svn/SNFMulti/trunk@1 dc71a809-1921-45c4-985c-09c81d0142d9wx
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// FilterChain.hpp | |||
// | |||
// (C) 2002-2009 MicroNeil Research Corporation | |||
// | |||
// This is the base class header for FilterChain objects. | |||
// FilterChain objects can be chained together to filter | |||
// a byte stream. Each object produces a single character | |||
// per call. It will also call it's source object for the | |||
// next character as required. | |||
// History... | |||
// 20060822 _M | |||
// Adding FilterChainHeaderAnalysis to identify missing headers and header | |||
// anomalies, and to extract and test IP data. | |||
// 20060127 _M | |||
// Added FilterChainCBFG to accept a buffer of a specific | |||
// length. | |||
// 20041116 _M Added UrlDecode module. The module will repeat a decoded version of | |||
// any anchor tag that it sees which contains decodable %xx bytes. Other anchor | |||
// tags are not repeated. | |||
// 20041116 _M Upgrades to the Defunker module. The module now decodes any HTML | |||
// encoded bytes that could have been normal ascii. | |||
// 20041114 _M Completed basic defunker engine which strips out all HTML and some | |||
// basic encoding. | |||
// 20041113 _M Began heavy upgrades to this module to improve performance and | |||
// provide additional obfuscation removal. This modification will include a move | |||
// from the use of switch(State) mechanisms to the use of function pointers. This | |||
// should save a few cycles on every byte processed. | |||
// 20021025 _M | |||
// Added FilterChainCString to accept a Null Terminated | |||
// String (CString). Except for the input form it operates | |||
// exactly like the FilterChainInput form as modified below. | |||
// This allows WebClay to deliver the message using a buffer | |||
// rather than a file. | |||
// 20021015 _M | |||
// Modified FilterChainInput to eat control characters and | |||
// <CR> bytes so that the input stream "appears" always to | |||
// be terminated in the *nix standard \n. Tabs are also passed | |||
// but all other low bytes are eaten. | |||
// 20020721 _M File Created. | |||
// This is the base class - nothing special happens here | |||
// except defining the basic format of a FilterChain object. | |||
// If this object is instantiated, then it will simply return | |||
// it's source's data, or a stream of '0's if none has been | |||
// defined. | |||
#ifndef _MN_FilterChain | |||
#define _MN_FilterChain | |||
#include <stdexcept> | |||
#include <iostream> | |||
#include <sstream> | |||
#include <string> | |||
#include <cstring> | |||
#include <cstdlib> | |||
#include <cctype> | |||
using namespace std; | |||
// Define parameters for this module. | |||
const static int ScanBufferSize = 128; // Define the buffer size. | |||
// Define the base class. | |||
class FilterChain { | |||
private: | |||
FilterChain* Source; // Where we get our data. | |||
public: | |||
class BadSource : public invalid_argument { // Bad Source Exception. | |||
public: BadSource(const string& w):invalid_argument(w){} | |||
}; | |||
class Empty : public underflow_error { // Empty Exception. | |||
public: Empty(const string& w):underflow_error(w){} | |||
}; | |||
virtual unsigned char GetByte() { // Return either 0 | |||
if(NULL==Source) return 0; // if we have no source | |||
else return Source->GetByte(); // otherwise it's byte. | |||
} | |||
FilterChain(){Source=NULL;} // Default Constructor no source. | |||
// The next constructor throws an error if no source is defined. | |||
FilterChain(FilterChain* S) { | |||
if(NULL==S) throw BadSource("FilterChain: NULL source not valid"); | |||
else Source = S; | |||
} | |||
}; | |||
// FilterChainInput | |||
// This version of FilterChain accepts an istream as a source and | |||
// gets a single character from it at each GetByte(); | |||
class FilterChainInput : public FilterChain { | |||
private: | |||
istream* SourceIstream; | |||
public: | |||
// Here we overload the GetByte() function to get a byte | |||
// from the source stream. This is a litle bit special because | |||
// we're going to start our filtering process. Since we are | |||
// filtering text streams for pattern matching systems we will | |||
// eat any special control characters we get - including <CR>. | |||
// This helps us standardize on a *nix model for line ends as | |||
// each line end will be \n. It also gets rid of a lot of junk. | |||
unsigned char GetByte() { // Get the next byte. | |||
char i; // Keep it here. | |||
do{ // Loop to eat junk. | |||
SourceIstream->get(i); // Read the next byte... | |||
if(!SourceIstream->good()) // If something went wrong then | |||
throw Empty("FilterChain: No more data"); // throw the empty exception. | |||
if(i >= ' ') break; // Send all good bytes right away. | |||
if(i=='\n' || i=='\t') break; // If we hit a \n or \t send it. | |||
// Otherwise quietly eat anything | |||
} while(true); // less than a space. | |||
return i; // Return the latest byte... | |||
} | |||
// Here we overload the constructor to accept a stream. | |||
FilterChainInput(istream* S){ // Build me with a stream. | |||
if(NULL==S) throw BadSource("FilterChainInput: Null source not valid" ); // If it's NULL that's bad. | |||
if(!S->good()) throw BadSource("FilterChainInput: Bad istream"); // Not good is bad. | |||
else SourceIstream = S; // If it's good we keep it. | |||
} | |||
FilterChainInput() { // If we don't have a source then | |||
throw BadSource("FilterChainInput: Source required"); // we're no good. | |||
} | |||
}; | |||
// FilterChainCString | |||
// This version sources the data for the chain from a message buffer, or | |||
// more precisely a null terminated string. The basic operation is identical | |||
// to that of FilterChainInput above except that we're not working with | |||
// a filestream as an input. | |||
class FilterChainCString : public FilterChain { | |||
private: | |||
unsigned char* InputBuffer; | |||
int BufferIndex; | |||
public: | |||
// Here we overload GetByte() just like we do in FilterChainInput | |||
// except that we're going to get our data from a NULL terminated | |||
// string instead of a stream. IN FACT ... the code below was simply | |||
// copied from FilterChainInput and modified in place. | |||
unsigned char GetByte() { // Get the next byte. | |||
unsigned char i; // Keep it here. | |||
do{ // Loop to eat junk. | |||
i = InputBuffer[BufferIndex++]; // Read the next byte... | |||
if(0 == i) // If there's nothing left then | |||
throw Empty("FilterChainCString: No more data"); // throw the empty exception. | |||
if(i >= ' ') break; // Send all good bytes right away. | |||
if(i=='\n' || i=='\t') break; // If we hit a \n or \t send it. | |||
// Otherwise quietly eat anything | |||
} while(true); // less than a space. | |||
return i; // Return the latest byte... | |||
} | |||
// Here we overload the constructor to accept a stream. | |||
FilterChainCString(unsigned char* S){ // Build me with a char buffer. | |||
if(NULL==S) throw BadSource("FilterChainCString: NULL source not valid"); // If it's NULL that's bad. | |||
if(0==S[0]) throw BadSource("FilterChainCString: Empty source not valid"); // Empty is bad. | |||
else InputBuffer = S; // If it's good we keep it. | |||
BufferIndex = 0; // Always start at index 0. | |||
} | |||
FilterChainCString() { // If we don't have a source then | |||
throw BadSource("FilterChainCString: Source required"); // we're no good. | |||
} | |||
}; | |||
// FilterChainCBFR | |||
// This version sources the data for the chain from a message buffer, NOT | |||
// a null terminated string. The basic operation is identical to FilterChainCString | |||
// except that this version requires the length of the buffer and stops when that | |||
// number of characters have been read. | |||
class FilterChainCBFR : public FilterChain { | |||
private: | |||
unsigned char* InputBuffer; | |||
int BufferIndex; | |||
int BufferLength; | |||
stringstream& PrependedHeaders; | |||
bool PrependNotBuffer; | |||
public: | |||
// Here we overload GetByte() just like we do in FilterChainInput | |||
// except that we're going to get our data from a known length char | |||
// buffer instead of a stream. IN FACT ... the code below was simply | |||
// copied from FilterChainCString and modified in place. | |||
unsigned char GetByte() { // Get the next byte. | |||
unsigned char i; // Keep it here. | |||
if(PrependNotBuffer) { // While in prepend mode: | |||
if(BufferIndex < PrependedHeaders.str().length()) { // If there is more to get | |||
i = PrependedHeaders.str().at(BufferIndex); // then get it and move | |||
++BufferIndex; // the index. | |||
} else { // As soon as we run out | |||
PrependNotBuffer = false; // of prepended headers switch | |||
BufferIndex = 0; // to the CBFR and reset the index. | |||
return GetByte(); // Recurse to get the next byte. | |||
} | |||
} else { // While in buffer mode: | |||
do{ // Loop to eat junk. | |||
if(BufferLength <= BufferIndex) // If there's nothing left then | |||
throw Empty("FilterChainCBFR: No more data"); // throw the empty exception. | |||
i = InputBuffer[BufferIndex++]; // Read the next byte... | |||
if(i >= ' ') break; // Send all good bytes right away. | |||
if(i=='\n' || i=='\t') break; // If we hit a \n or \t send it. | |||
// Otherwise quietly eat anything | |||
} while(true); // less than a space. | |||
} | |||
return i; // Return the latest byte... | |||
} | |||
// Here we overload the constructor to accept a stream. | |||
FilterChainCBFR(unsigned char* S, int l, stringstream& P) : // Give me a bfr and a stringstream. | |||
InputBuffer(S), // Grab the buffer, | |||
BufferLength(l), // Grab the buffer length, | |||
BufferIndex(0), // Initialize the index to 0, | |||
PrependedHeaders(P), // Grab the PrependedHeaders reference. | |||
PrependNotBuffer(true) { // Do PrependedHeaders first. | |||
if(NULL==S) throw BadSource("FilterChainCBFR: NULL source not valid"); // If it's NULL that's bad. | |||
if(0==l && 0==P.str().length()) | |||
throw BadSource("FilterChainCBFR: Empty source not valid"); // Empty is bad. | |||
} | |||
}; | |||
// FilterChainBase64 | |||
// This version decodes base64 content in email messages. It begins | |||
// to decode this as soon as it sees the following message and two | |||
// blank lines indicating the coding has started. | |||
// | |||
// Content-Transfer-Encoding: base64 | |||
// | |||
// Once it sees a bad character or what appears to be the start of | |||
// a new MIME segment, the filter turns off and passes through it's | |||
// source data. | |||
// The startup string for this filter is below. In this case we keep the | |||
// <LF> part of the string to ensure we will be looking at the start | |||
// of a line when we match. | |||
const static unsigned char Base64Start[] = "\nContent-Transfer-Encoding: base64"; | |||
// The following table makes conversion fast because it's all lookups. The | |||
// special value XX64 is used everywhere a bad byte is found in the table. | |||
const static unsigned char XX64 = 0xFF; | |||
// Note the special case '=' is used for pad. It is given the value 0x00. | |||
// The input to this table is the incoming byte. The output is either XX64 | |||
// or a valid base64 numerical value. | |||
const static unsigned char Base64Table[256] = { | |||
// 0 1 2 3 4 5 6 7 8 9 A B C D E F | |||
XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64, // 0 | |||
XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64, // 1 | |||
XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,0x3E,XX64,XX64,XX64,0x3F, // 2 | |||
0x34,0x35,0x36,0x37,0x38,0x39,0x3A,0x3B,0x3C,0x3D,XX64,XX64,XX64,0x00,XX64,XX64, // 3 | |||
XX64,0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0A,0x0B,0x0C,0x0D,0x0E, // 4 | |||
0x0F,0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19,XX64,XX64,XX64,XX64,XX64, // 5 | |||
XX64,0x1A,0x1B,0x1C,0x1D,0x1E,0x1F,0x20,0x21,0x22,0x23,0x24,0x25,0x26,0x27,0x28, // 6 | |||
0x29,0x2A,0x2B,0x2C,0x2D,0x2E,0x2F,0x30,0x31,0x32,0x33,XX64,XX64,XX64,XX64,XX64, // 7 | |||
XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64, // 8 | |||
XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64, // 9 | |||
XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64, // A | |||
XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64, // B | |||
XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64, // C | |||
XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64, // D | |||
XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64, // E | |||
XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64,XX64 // F | |||
}; | |||
// The following constants are used to find segment positions when converting from | |||
// 4 six bit values to 3 octets. | |||
const static unsigned char base64_seg0_shift = 18; | |||
const static unsigned char base64_seg1_shift = 12; | |||
const static unsigned char base64_seg2_shift = 6; | |||
const static unsigned char base64_seg3_shift = 0; | |||
class FilterChainBase64 : public FilterChain { | |||
private: | |||
unsigned char x,y; // We need a few holding bins. | |||
unsigned int Workspace; // Numerical workspace for conversion. | |||
enum FilterState { // Operating State Codes. | |||
SCANNING, // One-in = One-out, looking for startup. | |||
DEQUEING, // Delivering buffered data. | |||
DECODING // Delivering filtered data. | |||
} State; | |||
int ScanIx; // Scanning Index. | |||
int DequeIx; // Dequeing Index. | |||
unsigned char Buffer; // Define a buffer. | |||
bool ValidByte(unsigned char y); // True if y can be decoded. | |||
public: | |||
unsigned char GetByte(); // Overload the main fn(). | |||
FilterChainBase64(FilterChain* S) // Sourced constructor... | |||
:FilterChain(S){ // Call the base constructor. | |||
State = SCANNING; // Set filter inactive. | |||
ScanIx=DequeIx=0; // Reset our indexes. | |||
} // We're all ready to start. | |||
FilterChainBase64() { // Don't allow any | |||
throw BadSource("FilterChainBase64: Source required"); // null constructors. | |||
} | |||
}; | |||
// FilterChainQuotedPrintable | |||
// This version decodes quoted-printable content in email messages. | |||
// | |||
// For simplicity this one is always on. That is, whenever it sees a | |||
// convertable quoted printable byte it will exchange it for the byte | |||
// that is represented. This is only intended for operation preceeding the | |||
// spam filter engine so it is safe to make these conversions. | |||
class FilterChainQuotedPrintable : public FilterChain { | |||
private: | |||
long int Workspace; // Plain Text Workspace. | |||
enum FilterState { // Operating State Codes | |||
SCANNING, // One-in = One-out - looking for start-up. | |||
DEQUEING, // Delivering buffered data. | |||
DECODING // Delivering filtered data. | |||
} State; | |||
int BufferLength; // How full is the buffer. | |||
int BufferIndex; // What byte are we on? | |||
unsigned char Buffer[ScanBufferSize]; // Define the buffer. | |||
bool isHexDigit(unsigned char i); // true if i is a hex digit byte. | |||
int convertHexDigit(unsigned char i); // returns integer value of hex digit i. | |||
public: | |||
unsigned char GetByte(); // Overload the main fn(). | |||
FilterChainQuotedPrintable(FilterChain* S) // Sourced constructor... | |||
:FilterChain(S){ // Call the base constructor. | |||
State = SCANNING; // Set to the initial state. | |||
BufferIndex = 0; // Initial buffer index. | |||
BufferLength = 0; // Initial buffer length. | |||
Workspace = 0; // Clear the workspace. | |||
} | |||
FilterChainQuotedPrintable() { // Don't allow any | |||
throw BadSource("FilterChainQuotedPrintable: Source required"); // null constructors. | |||
} | |||
}; | |||
// FilterChainDefunker | |||
// This module stores a copy of the stream containing HTML and then emits it | |||
// at the end of the stream with all of the html elements removed and/or decoded | |||
// to eliminate html based obfuscation. | |||
class FilterChainDefunker; | |||
static const int DefunkerSize = 32768; // Store size. | |||
static const int DefunkerQueueSize = 24; // Size of defunker queue. | |||
static const char* DefunkerPreamble = " ----[DEFUNKER]---- "; | |||
// Patterns to match | |||
static const char* patMatchBR = "<br>"; | |||
static const char* patMatchP = "<p>"; | |||
static const char* patNBSP = " "; | |||
static const char* patAMP = "&"; | |||
static const char* patAPOS = "'"; | |||
static const char* patLT = "<"; | |||
static const char* patGT = ">"; | |||
static const char* patQUOT = """; | |||
class FilterChainDefunker : public FilterChain { // Class definition. | |||
private: | |||
unsigned char StoreBuffer[DefunkerSize]; | |||
int InputPosition; | |||
int OutputPosition; | |||
// Nodes in the state change model are represented by functions. | |||
// These modes represent the state prior to getting the Empty exception. | |||
// During this mode, the Defunker simply stores a portion of the message | |||
// to be scanned later. | |||
unsigned char LastRawByte; // Last Raw Byte (for SkipHeaders); | |||
unsigned char SkipHeaders(); // Skips the headers before Store(); | |||
unsigned char Store(); // Stores the message content for later. | |||
// Here is a handy Queue mechanism for recovering failed patterns. | |||
int QueueLength; // Queue Length (write position). | |||
int QueuePosition; // Queue Read Position. | |||
unsigned char Qbfr[DefunkerQueueSize]; // Queue Buffer. | |||
void ClearQueue() { // Clear the queue. | |||
memset(Qbfr,0,sizeof(Qbfr)); // Reset the buffer. | |||
QueueLength = 0; // Zero the length. | |||
QueuePosition = 0; // Zero the position. | |||
} | |||
unsigned char DeQueue() { // Empty the queue then back to DefunkRoot. | |||
if(QueuePosition >= QueueLength) { // If the queue is empty then | |||
ClearQueue(); // clear the queue, | |||
Internal = &FilterChainDefunker::DefunkRoot; // go back to DefunkRoot mode, | |||
return GetInternal(); // and return the next byte. | |||
} // If the queue is not empty then | |||
return Qbfr[QueuePosition++]; // return the next byte from the queue. | |||
} | |||
void EnQueue(unsigned char x) { // Add a byte to the queue. | |||
if(QueueLength<DefunkerQueueSize) // If we are safely within the buffer | |||
Qbfr[QueueLength++] = x; // then add this byte to the queue. | |||
} | |||
// These modes represent the Defunker pulling data out of it's | |||
// stored copy so that it can be filtered and delivered to the scanner. | |||
// These modes get turned on once the Empty exception is read from | |||
// the underlying source. | |||
unsigned char Preamble(); // Preamble - separates Defunked text. | |||
unsigned char DefunkRoot(); // Root in Defunk mode. | |||
unsigned char OpenTag(); // Open tag detected. | |||
unsigned char OpenAmp(); // Open & tag. | |||
unsigned char MatchBR(); // Matching <br> | |||
unsigned char MatchP(); // Matching <p> | |||
unsigned char MatchNBSP(); // Matching &nbps; | |||
unsigned char SwitchAMPAPOS(); // Looking for AMP or APOS. | |||
unsigned char MatchAMP(); // Matching & | |||
unsigned char MatchAPOS(); // Matching ' | |||
unsigned char MatchLT(); // Matching < | |||
unsigned char MatchGT(); // Matching > | |||
unsigned char MatchQUOT(); // Matching " | |||
unsigned char EatTag(); // Eating an unknown tag. | |||
unsigned char DecodeNum(); // Decoding &#...number...; | |||
// Part of defunking is to convert all runs of whitespace into a single space. | |||
// It also doubles as the master output function once we're out of Store() mode. | |||
unsigned char SpaceConvChart[256]; // Space conversion chart. | |||
unsigned char LastReadOut; // Last ReadOut byte (for deduping spaces). | |||
unsigned char ReadOut(); // Read out the store through the filter. | |||
unsigned char LastGetStore; // Last GetStore byte (for EatTag). | |||
unsigned char GetStore(); // Read a byte from the store. | |||
// Here is a handy pattern match function for eliminating some tags. | |||
bool MatchTagPattern(const char* pattern) { // Matches pattern. True if matched. | |||
int pos = 2; // Now on the third byte (index 2). | |||
while(pattern[pos]){ // While we have more bytes to match | |||
unsigned char x = GetStore(); // grab the next byte. | |||
// Special case - HTML tag with a space as in <p stuff> | |||
if(x==' ' && pattern[pos]=='>') { // If we have a tag with parameters. | |||
pos++; // Move pos forward to it's null. | |||
while(GetStore()!='>')continue; // Eat up to the > and then | |||
break; // we are done. | |||
} | |||
// In the normal case follow the pattern. | |||
if(tolower(x)!=pattern[pos]) break; // If we fell off then stop. | |||
pos++; // If we didn't break move ahead. | |||
} | |||
// At this point we are either at the null in our pattern or we did not match. | |||
if(pattern[pos]) { return false; } // If we're not at the end then no match. | |||
return true; // Otherwise we do have a match :-) | |||
} | |||
// These are the function pointers that map the current state of this object. | |||
unsigned char (FilterChainDefunker::*Master)(); // Master function for GetByte() | |||
unsigned char (FilterChainDefunker::*Internal)(); // Internal function for GetByte() | |||
public: | |||
unsigned char GetByte() { // Overload the main fn(). | |||
return (*this.*Master)(); // Call the master function. | |||
} | |||
unsigned char GetInternal() { // Internal state machine get. | |||
return (*this.*Internal)(); // Call the internal function. | |||
} | |||
FilterChainDefunker(FilterChain* S) // Sourced constructor... | |||
:FilterChain(S), // Call the base constructor. | |||
Master(&FilterChainDefunker::SkipHeaders), // Set the initial external and | |||
Internal(&FilterChainDefunker::Preamble), // internal states. | |||
InputPosition(0), // Reset both position pointers. | |||
OutputPosition(0), | |||
LastReadOut(0), | |||
LastGetStore(0), | |||
LastRawByte(0) { | |||
ClearQueue(); // Clear the queue; | |||
memset(StoreBuffer,0,sizeof(StoreBuffer)); // Clear the store buffer. | |||
for(int i=0;i<256;i++) SpaceConvChart[i]=i; // Initialize the chart. | |||
SpaceConvChart[(int)'\r']=' '; // Convert <CR> to space. | |||
SpaceConvChart[(int)'\n']=' '; // Convert <LF> to space. | |||
SpaceConvChart[(int)'\t']=' '; // Convert Tab to space. | |||
} | |||
FilterChainDefunker() { // Don't allow any | |||
throw BadSource("FilterChainDefunker: Source required"); // null constructors. | |||
} | |||
}; | |||
// FilterChainUrlDecode | |||
// This module removes any unnecessary URL encoding within an <a...> tag. The | |||
// cleaned up version (if different) is emitted immediately after the original | |||
// <a...> tag so that both versions can be interpreted by the pattern scanner. | |||
// This is designed to eliminate common obfuscation techniques. | |||
const int UrlDecodeBfrSize = 256; // Decode Buffer Size. | |||
class FilterChainUrlDecode : public FilterChain { | |||
private: | |||
unsigned char DecodeBfr[UrlDecodeBfrSize]; // Decoded anchor buffer. | |||
int DecodeLength; // Decoded anchor length. | |||
int DecodePosition; // Read (Inject) Position. | |||
bool DecodeFlag; // True if the URL was decoded. | |||
void Clear() { // Function to clear the bfr. | |||
memset(DecodeBfr,0,sizeof(DecodeBfr)); // Null it out and set | |||
DecodeLength = 0; // the length to zero. | |||
DecodePosition = 0; // Reset the Read position. | |||
DecodeFlag = false; // Reset the Decode Flag. | |||
} | |||
void AddToBfr(unsigned char c) { // Safely add to our buffer. | |||
if(DecodeLength < sizeof(DecodeBfr)-1) // If we have more room then | |||
DecodeBfr[DecodeLength++] = c; // write the incoming byte. | |||
} | |||
unsigned char (FilterChainUrlDecode::*Internal)(); // Internal State Fn | |||
bool isHexDigit(unsigned char i); // Is i a hex digit? | |||
int convertHexDigit(unsigned char i); // Convert a single hex digit. | |||
unsigned char convertHexByte(unsigned char* x); // Convert a hex byte. | |||
// Here are the states of the UrlDecode module... | |||
unsigned char Bypass(); // Bypass - waiting for '<' | |||
unsigned char Tag(); // Looks for an 'a' or 'i' after '<' | |||
unsigned char Img1(); // Looks for 'm' in <img | |||
unsigned char Img2(); // Looks for 'g' in <img | |||
unsigned char Root(); // Root state of the decode FSM. | |||
unsigned char GetD1(); // Decoding step one. | |||
unsigned char GetD2(); // Decoding step two. | |||
unsigned char Inject(); // Injects the bfr into the stream. | |||
public: | |||
unsigned char GetByte() { // Overload the main fn(). | |||
return (*this.*Internal)(); // Call the Internal function. | |||
} | |||
FilterChainUrlDecode(FilterChain* S) // Sourced constructor... | |||
:FilterChain(S), // Call the base constructor. | |||
Internal(&FilterChainUrlDecode::Bypass) { // Set ByPass mode. | |||
Clear(); // Clear the system. | |||
} | |||
FilterChainUrlDecode() { // Don't allow any | |||
throw BadSource("FilterChainUrlDecode: Source required"); // null constructors. | |||
} | |||
}; | |||
// FilterChainHeaderAnalysis (and friends) | |||
// Performs header anomaly analysis and IP extraction and analysis. | |||
// IP Analysis is peformed via a provided class that implements the IPTester | |||
// interface. An IP is provided to the IPTester as a [#.#.#.#] string. The | |||
// IPTester may respond with information to be emitted into the headers for | |||
// the pattern matching engine based on those results --- or not ;-) | |||
class FilterChainIPTester { | |||
public: | |||
virtual string& test(string& input, string& output) = 0; | |||
}; | |||
// The supplied test() function accepts the input string and returns the | |||
// output string. If desired, the output string can be modified to include | |||
// data from the tests that will be emitted into the data stream for the | |||
// pattern analysis engine to see. Otherwise, the output string should | |||
// remain blank. The test() function _should_ be thread safe -- that is why | |||
// we pass it both input and output ;-) | |||
// | |||
// The provided tester may have any side-effects that are desired. | |||
class FilterChainHeaderAnalysis : public FilterChain { | |||
private: | |||
unsigned char (FilterChainHeaderAnalysis::*Mode)(); // Internal State Fn Pointer (What Mode) | |||
FilterChainIPTester& IPTester; // This is the IP tester we use. | |||
string IPToTest; // String to capture IPs for testing. | |||
string IPTestResult; // String to receive IPtest results. | |||
// Header analysis output state... | |||
string EndOfHeaderResults; // String to capture EndOfHeaderResults. | |||
// OutputIndex and OutputLength are used to inject string data. | |||
// These are used to inject IPTestResult data and Header Analysis data. | |||
char* OutputBuffer; // Pointer to output injection string. | |||
int OutputIndex; // End of header output results index. | |||
void SetOutputBuffer(string& s); // Setup the OutputBuffer. | |||
unsigned char doInjectIPTestResult(); // Inject OutputBuffer and go to doSeekNL. | |||
unsigned char doInjectAnalysis(); // Inject OutputBuffer and go to doOff. | |||
// Header seek pattern state... | |||
// These tools work to follow patterns for header tags. | |||
// SetFollowPattern resets the engine and establishes the pattern to follow. | |||
// FollowPattern checks c against the next byte in the pattern. | |||
// -1 = The pattern failed. | |||
// 1 = The pattern was followed. | |||
// 0 = The pattern is complete. | |||
const char* MatchPattern; // Current pattern to match. | |||
int MatchIndex; // Pattern match following index. | |||
void SetFollowPattern(const char* p) { MatchPattern = p; MatchIndex = 0; } // Set the pattern to follow. | |||
int FollowPattern(char c); // Follow the pattern. | |||
//// Internal modes for this module... | |||
unsigned char doSeekNL(); // Looking for a new line. | |||
unsigned char doSeekDispatch(); // Looking at the first char after NL. | |||
unsigned char doReceived(); // Identifying a Received: header. | |||
unsigned char doFindIP(); // Seeking the [IP] in a Received header. | |||
unsigned char doTestIP(); // Gets and tests the [IP]. | |||
unsigned char doFrom(); // Identifying a From: header. | |||
unsigned char doTo(); // Identifying a To: header. | |||
unsigned char doCC(); // Identifying a CC: header. | |||
unsigned char doMessageID(); // Identifying a MessageID header. | |||
unsigned char doDate(); // Identifying a Date: header. | |||
unsigned char doSubject(); // Identifying a Subject: header. | |||
unsigned char doEndOfHeaders(); // IdentifyEndOfHeaders & Emit Results. | |||
unsigned char doOff() { return FilterChain::GetByte(); } // Bypass mode. | |||
bool FoundFrom; // True if From: was found. | |||
bool FoundTo; // True if To: was found. | |||
bool FoundCC; // True if CC: was found. | |||
bool FoundMessageID; // True if Message-ID: was found. | |||
bool FoundDate; // True if Date: was found. | |||
bool FoundSubject; // True if Subject: was found. | |||
bool FoundHighBitCharacters; // True if high bit characters were found. | |||
unsigned char GetCheckedByte() { // Internal GetByte & check for high bits. | |||
unsigned char x = FilterChain::GetByte(); // Get the byte from up the chain. | |||
if(0 < (x & 0x80)) { // Check for a high bit byte (non-ascii). | |||
FoundHighBitCharacters = true; // If it is found then set the flag. | |||
} // If not then at least we checked ;-) | |||
return x; // Return the byte. | |||
} | |||
public: | |||
unsigned char GetByte() { // Overload the main fn(). | |||
return (*this.*Mode)(); // Call the Internal function for this mode. | |||
} | |||
FilterChainHeaderAnalysis(FilterChain* S, FilterChainIPTester& T) : // Construct with the chain and a tester. | |||
FilterChain(S), // Capture the chain. | |||
IPTester(T), // Capture the tester. | |||
IPToTest(""), // IPToTest and | |||
IPTestResult(""), // IPTestResult are both empty to start. | |||
FoundFrom(false), // Set all of the "found" bits to false. | |||
FoundTo(false), | |||
FoundCC(false), | |||
FoundMessageID(false), | |||
FoundDate(false), | |||
FoundSubject(false), | |||
FoundHighBitCharacters(false), | |||
Mode(&FilterChainHeaderAnalysis::doSeekDispatch) { // Start in SeekDispatch() mode | |||
} // -- first byte of a new line ;-) | |||
bool MissingFrom() { return (!FoundFrom); } // True if missing From header. | |||
bool MissingTo() { return (!FoundTo); } // True if missing To header. | |||
bool MissingCC() { return (!FoundCC); } // True if missing CC header. | |||
bool MissingSubject() { return (!FoundSubject); } // True if missing Subject header. | |||
bool MissingDate() { return (!FoundDate); } // True if missing Date header. | |||
bool MissingMessageID() { return (!FoundDate); } // True if missing MessageID header. | |||
bool HighBitCharacters() { return (FoundHighBitCharacters); } // True if High bit characters were found. | |||
}; | |||
#endif |
@@ -0,0 +1,814 @@ | |||
// GBUdb.cpp | |||
// | |||
// (C) Copyright 2006 - 2009 ARM Research Labs, LLC | |||
// See www.armresearch.com for the copyright terms. | |||
// | |||
// See GBUdb.hpp for details. | |||
#include <iostream> | |||
#include <fstream> | |||
#include <cstring> | |||
#include <unistd.h> | |||
#include "GBUdb.hpp" | |||
using namespace std; | |||
//// Handy utilities... | |||
//// GBUdbDataset implementations ////////////////////////////////////////////// | |||
GBUdbDataset::~GBUdbDataset() { // Shutdown a dataset. | |||
if(NULL != DataArray) { // If the DataArray was allocated | |||
delete[] DataArray; // be sure to delete it and | |||
DataArray = NULL; // NULL it's pointer. | |||
} | |||
MyArraySize = 0; // For safety set the size to zero | |||
MyFileName = ""; // and "" the name. | |||
} | |||
GBUdbDataset::GBUdbDataset(const char* SetFileName) : // Open/Create a dataset. | |||
DataArray(NULL), // The array pointer starts as NULL. | |||
MyArraySize(0) { // And the size is zero. | |||
FileName(SetFileName); // Set the file name if provided. | |||
if(0 != MyFileName.length() && (0 == access(MyFileName.c_str(),F_OK))) { // If a file name was provided and exists | |||
load(); // then read the file from disk. | |||
} else { // If the file name was not provided | |||
DataArray = new GBUdbRecord[GBUdbDefaultArraySize]; // then allocate a new Array of | |||
MyArraySize = GBUdbDefaultArraySize; // the default size. | |||
DataArray[ixNextFreeNode()].RawData = // The first new node is the one | |||
GBUdbRootNodeOffset + GBUdbRecordsPerNode; // right after the root node. | |||
DataArray[ixMatchListRoot()].RawData = // Once that's up we can use it to | |||
newMatchNodeRoot(); // allocate the first MatchNode. | |||
} | |||
} | |||
GBUdbDataset::GBUdbDataset(GBUdbDataset& Original) : // Copy constructor. | |||
MyFileName(Original.MyFileName), // Copy the name pointer. | |||
DataArray(NULL), // The array pointer starts as NULL. | |||
MyArraySize(Original.MyArraySize) { // We copy the ArraySize | |||
DataArray = new GBUdbRecord[MyArraySize]; // then allocate a new Array that size. | |||
memcpy(DataArray, Original.DataArray, sizeof(GBUdbRecord) * MyArraySize); // Then we copy the data wholesale. | |||
} | |||
const char* GBUdbDataset::FileName(const char* NewName) { // (Re) Set the file name. | |||
MyFileName = ""; // Delete any previous file name. | |||
if(NULL != NewName) { // If we've been given a non-null cstring | |||
MyFileName = NewName; // capture it as our file name. | |||
} | |||
return MyFileName.c_str(); // Return our new FileName. | |||
} | |||
//// During the read, it is safe to plow through the array without | |||
//// checking because any unknown entry points to the zero node and | |||
//// all zero node entries point to the zero node. The read-only | |||
//// method does not add new nodes. | |||
GBUdbRecord& GBUdbDataset::readRecord(unsigned int IP) { // Read a record. | |||
IP = remapIP00toFF(IP); // Make the IP safe for consumption. | |||
int a0, a1, a2, a3; // We will break the IP into 4 octets. | |||
unsigned int xIP = IP; // Grab a copy of IP to maniuplate. | |||
const int LowOctetMask = 0x000000FF; // Mask for seeing the low octet. | |||
const int BitsInOneOctet = 8; // Number of bits to shift per octet. | |||
a3 = xIP & LowOctetMask; xIP >>= BitsInOneOctet; // Grab the a3 octet and shift the IP. | |||
a2 = xIP & LowOctetMask; xIP >>= BitsInOneOctet; // Grab the a2 octet and shift the IP. | |||
a1 = xIP & LowOctetMask; xIP >>= BitsInOneOctet; // Grab the a1 octet and shift the IP. | |||
a0 = xIP & LowOctetMask; // Grab the final octet. | |||
GBUdbIndex RecordIndex = GBUdbRootNodeOffset; // Starting at the root node, follow... | |||
RecordIndex = DataArray[RecordIndex + a0].Index(); // Follow the node then | |||
if(isMatch(RecordIndex)) { // Check for a shortcut (match record). | |||
if(isMatch(RecordIndex, IP)) { return MatchedData(RecordIndex); } // If we have an exact match we're done! | |||
else { return SafeUnknownRecord(); } // If we have a mismatch we are lost... | |||
} | |||
RecordIndex = DataArray[RecordIndex + a1].Index(); // Follow the node then | |||
if(isMatch(RecordIndex)) { // Check for a shortcut (match record). | |||
if(isMatch(RecordIndex, IP)) { return MatchedData(RecordIndex); } // If we have an exact match we're done! | |||
else { return SafeUnknownRecord(); } // If we have a mismatch we are lost... | |||
} | |||
RecordIndex = DataArray[RecordIndex + a2].Index(); // Follow the node. No more match checks. | |||
if(isMatch(RecordIndex)) { // Check for a shortcut (match record). | |||
if(isMatch(RecordIndex, IP)) { return MatchedData(RecordIndex); } // If we have an exact match we're done! | |||
else { return SafeUnknownRecord(); } // If we have a mismatch we are lost... | |||
} | |||
return DataArray[RecordIndex + a3]; // Final node has our data :-) | |||
} | |||
//// dropRecord() | |||
//// This code is essentially a hack of the readRecord() code. If it finds | |||
//// the record it will return true, mark the record as GBUdbUnknown, reduce | |||
//// the IP count, and de-allocate the Match record. Records stored in nodes | |||
//// are set to GBUdbUnknown and the node is left in place - otherwise repeated | |||
//// add and drop operations would lead to leaking all nodes into the match | |||
//// record allocation space. (Node allocation is not a linked list ;-) | |||
bool GBUdbDataset::dropRecord(unsigned int IP) { // Drop an IP record. | |||
IP = remapIP00toFF(IP); // Make the IP safe for consumption. | |||
int a0, a1, a2, a3; // We will break the IP into 4 octets. | |||
unsigned int xIP = IP; // Grab a copy of IP to maniuplate. | |||
const int LowOctetMask = 0x000000FF; // Mask for seeing the low octet. | |||
const int BitsInOneOctet = 8; // Number of bits to shift per octet. | |||
a3 = xIP & LowOctetMask; xIP >>= BitsInOneOctet; // Grab the a3 octet and shift the IP. | |||
a2 = xIP & LowOctetMask; xIP >>= BitsInOneOctet; // Grab the a2 octet and shift the IP. | |||
a1 = xIP & LowOctetMask; xIP >>= BitsInOneOctet; // Grab the a1 octet and shift the IP. | |||
a0 = xIP & LowOctetMask; // Grab the final octet. | |||
GBUdbIndex RecordIndex = GBUdbRootNodeOffset; // Starting at the root node, follow... | |||
GBUdbIndex Node0Index = GBUdbRootNodeOffset; // Keep track of our previous nodes. | |||
GBUdbIndex Node1Index = 0; // This node not set yet. | |||
GBUdbIndex Node2Index = 0; // This node not set yet. | |||
GBUdbIndex Node3Index = 0; // This node not set yet. | |||
RecordIndex = DataArray[Node0Index + a0].Index(); // Follow the node then | |||
if(isMatch(RecordIndex)) { // Check for a shortcut (match record). | |||
if(isMatch(RecordIndex, IP)) { // If we have an exact match we proceed: | |||
MatchedData(RecordIndex).RawData = GBUdbUnknown; // Set the data in the match to unknown. | |||
DataArray[Node0Index + a0].Index(GBUdbUnknown); // Remove the reference to the match record. | |||
deleteMatchAt(RecordIndex); // Reclaim the match record for re-use. | |||
decreaseIPCount(); // Reduce the IP count. | |||
return true; // Return that we were successful. | |||
} else { return false; } // If we have a mismatch we cannot delete. | |||
} else { // If this was a Node link then | |||
Node1Index = RecordIndex; // capture the node root and get ready | |||
} // to follow the next node. | |||
RecordIndex = DataArray[Node1Index + a1].Index(); // Follow the node then | |||
if(isMatch(RecordIndex)) { // Check for a shortcut (match record). | |||
if(isMatch(RecordIndex, IP)) { // If we have an exact match we proceed: | |||
MatchedData(RecordIndex).RawData = GBUdbUnknown; // Set the data in the match to unknown. | |||
DataArray[Node1Index + a1].Index(GBUdbUnknown); // Remove the reference to the match record. | |||
deleteMatchAt(RecordIndex); // Reclaim the match record for re-use. | |||
decreaseIPCount(); // Reduce the IP count. | |||
return true; // Return that we were successful. | |||
} else { return false; } // If we have a mismatch we cannot delete. | |||
} else { // If this was a Node link then | |||
Node2Index = RecordIndex; // capture the node root and get ready | |||
} // to follow the next node. | |||
RecordIndex = DataArray[Node2Index + a2].Index(); // Follow the node then | |||
if(isMatch(RecordIndex)) { // Check for a shortcut (match record). | |||
if(isMatch(RecordIndex, IP)) { // If we have an exact match we proceed: | |||
MatchedData(RecordIndex).RawData = GBUdbUnknown; // Set the data in the match to unknown. | |||
DataArray[Node2Index + a2].Index(GBUdbUnknown); // Remove the reference to the match record. | |||
deleteMatchAt(RecordIndex); // Reclaim the match record for re-use. | |||
decreaseIPCount(); // Reduce the IP count. | |||
return true; // Return that we were successful. | |||
} else { return false; } // If we have a mismatch we cannot delete. | |||
} else { // If this was a Node link then | |||
Node3Index = RecordIndex; // capture the node root and get ready | |||
} // to follow the next node. | |||
RecordIndex = Node3Index + a3; // Follow the node. | |||
if(GBUdbUnknown != DataArray[RecordIndex].RawData) { // If there is data there then | |||
DataArray[RecordIndex].RawData = GBUdbUnknown; // mark the entry as unknown, | |||
decreaseIPCount(); // decrease the IP count | |||
return true; // and return true. | |||
} // If we got all the way to the end and | |||
return false; // didn't find a match then return false. | |||
} | |||
/* Ahhh, the simple life. In a single mode lightning index, each key | |||
** octet lives in a node, so when you grow a new path you either follow | |||
** existing nodes or make new ones. We're not doing that here, but as | |||
** a reference here is how that is usually handled: | |||
** | |||
GBUdbIndex GBUdbDataset::invokeAt(GBUdbRecord& R) { // Invoke at Record. | |||
if(GBUdbUnknown == R.RawData) { // If the record does not point to a | |||
R.Index(newNodeRoot()); // node then give it a new node. | |||
} // If the record already has a node | |||
return R.Index(); // or we gave it one, then follow it. | |||
} | |||
*/ | |||
//// Little helper function for invokeAt() | |||
int getOctet(int Octet, unsigned int IP) { // Returns Octet number Octet from IP. | |||
const int BitsInOneOctet = 8; // Number of bits to shift per octet. | |||
const int LowOctetMask = 0x000000FF; // Mask for seeing the low octet. | |||
int BitsToShift = 0; // Assume we want a3 but | |||
switch(Octet) { // If we don't, use this handy switch. | |||
case 0: { BitsToShift = 3 * BitsInOneOctet; break; } // For octet 0, shift out 3 octets. | |||
case 1: { BitsToShift = 2 * BitsInOneOctet; break; } // For octet 1, shift out 2 octets. | |||
case 2: { BitsToShift = 1 * BitsInOneOctet; break; } // For octet 2, shift out 1 octets. | |||
} // For octet 3, shift none more octets. | |||
if(0 < BitsToShift) { // If we have bits to shift then | |||
IP >>= BitsToShift; // shift them. | |||
} | |||
return (IP & LowOctetMask); // Exctract the octet at the bottom. | |||
} | |||
//// invokeAt() is a helper function that encapsulates the work of growing new | |||
//// pathways. There are several cases to handle in a bimodal indexing scheme | |||
//// since sometimes you extend new nodes (as commented out above), and some- | |||
//// times you create MatchRecords, and sometimes you have collisions and | |||
//// have to extend previous matches.... or not. All of that will become clear | |||
//// shortly ;-) The good news is that at least invokeAt() is always supposed | |||
//// to return the next place to go --- that is, you never get lost because if | |||
//// the next step in the path does not exist yet then you create it. | |||
GBUdbIndex GBUdbDataset::invokeAt(GBUdbRecord& R, unsigned int IP, int Octet, bool ExtendMatches) { | |||
// R is either known (goes somewhere) or unknown (we would be lost). | |||
// IF R is UNNKOWN then we ... | |||
//// create a match and return it. (No conflict, no extension, no extra node :-) | |||
//**** We got out of that one so we're back at the root level. | |||
if(GBUdbUnknown == R.RawData) { | |||
R.Index(newMatchRecord(IP)); | |||
return R.Index(); | |||
} | |||
// ELSE R is KNOWN then it either points to a MatchRecord or a Node. | |||
//// IF R points to a Node then we will simply follow it. | |||
//**** We got out of that one so we're back at the root level. | |||
if(!isMatch(R.Index())) { | |||
return R.Index(); | |||
} | |||
// ELSE R points to a MatchRecord then we get more complex. | |||
//// IF the MatchRecord matches our IP then we simply follow it. | |||
//**** We got out of that one so we're back at the root level. | |||
if(isMatch(R.Index(),IP)) { | |||
return R.Index(); | |||
} | |||
// ELSE the MatchRecord does not match then we get more complex again... | |||
//// IF we are Extending Matches then we... | |||
////// create a new node | |||
////// push the existing match onto the new node | |||
////// and create a new match for the new IP on that node. | |||
////// since we already have the solution we return the new match node index (skip a step). | |||
//**** We got out of that one so we're back at the root level. | |||
if(ExtendMatches) { // If we are extending matches | |||
GBUdbIndex I = newNodeRoot(); // we create a new node. | |||
int NewSlotForCurrentMatch = // Locate the slot in that node where | |||
getOctet( // the current match should reside | |||
Octet + 1, // based on the octet after this one | |||
DataArray[R.Index()] // by extracting that octet from | |||
.RawData); // the MatchReord header. | |||
// Then we put the current match into | |||
DataArray[I + NewSlotForCurrentMatch].Index(R.Index()); // the correct slot on the new node, | |||
return R.Index(I); // point the current slot to that node | |||
} // and return the node to be followed. | |||
// ELSE we are NOT Extending Matches then we... | |||
// ** KNOW that we are adding node a3 and dealing with the final octet ** | |||
//// create a new node | |||
//// map the existing match data into the new node. | |||
//// delete the existing match (for reallocation). deleteMatchAt(GBUdbIndex I) | |||
//// map the new IP into the new node. | |||
GBUdbIndex I = newNodeRoot(); // Create a new node. | |||
int NewSlotForCurrentMatch = // Locate the slot in that node where | |||
getOctet( // the current match should reside | |||
Octet + 1, // based on the octet after this one | |||
DataArray[R.Index()] // by extracting that octet from | |||
.RawData); // the MatchReord header. | |||
if(ExtendMatches) { // If we are extending matches... | |||
// then we put the current match into | |||
DataArray[I + NewSlotForCurrentMatch].Index(R.Index()); // the correct slot on the new node. | |||
} else { // If we are not extending matches... | |||
// then we must be at the end node so | |||
DataArray[I + NewSlotForCurrentMatch].RawData = // we copy in the data from | |||
MatchedData(R.Index()).RawData; // the current MatchRecord, | |||
deleteMatchAt(R.Index()); // and return the MatchRecord for re-use. | |||
} | |||
return R.Index(I); // Point the current slot to new node | |||
} // and return that node index to follow. | |||
//// The "invoke" method creates all of the needed nodes starting | |||
//// at any point where an "unwknown" entry is found. | |||
GBUdbRecord& GBUdbDataset::invokeRecord(unsigned int IP) { // Invoke a record. | |||
if(FreeNodes() < GBUdbGrowthThreshold) grow(); // If we need more space, make more. | |||
IP = remapIP00toFF(IP); // Make the IP safe for consumption. | |||
int a0, a1, a2, a3; // We will break the IP into 4 octets. | |||
unsigned int xIP = IP; // Grab a copy of IP to maniuplate. | |||
const int LowOctetMask = 0x000000FF; // Mask for seeing the low octet. | |||
const bool Extend = true; // Magic number for extending Matches. | |||
const bool DoNotExtend = false; // Magic number for NOT extending them. | |||
const int BitsInOneOctet = 8; // Number of bits to shift per octet. | |||
a3 = xIP & LowOctetMask; xIP >>= BitsInOneOctet; // Grab the a3 octet and shift the IP. | |||
a2 = xIP & LowOctetMask; xIP >>= BitsInOneOctet; // Grab the a2 octet and shift the IP. | |||
a1 = xIP & LowOctetMask; xIP >>= BitsInOneOctet; // Grab the a1 octet and shift the IP. | |||
a0 = xIP & LowOctetMask; // Grab the final octet. | |||
GBUdbIndex RecordIndex = GBUdbRootNodeOffset; // Starting at the root node, | |||
RecordIndex = invokeAt(DataArray[RecordIndex + a0], IP, 0, Extend); // Invoke w/ possible match outcome. | |||
if(isMatch(RecordIndex, IP)) { // If this resulted in a match | |||
GBUdbRecord& Result = MatchedData(RecordIndex); // then we will grab the match data | |||
increaseIPCountIfNew(Result); // and increase the IP count if it's new. | |||
return Result; // Then we return the result. Done! | |||
} | |||
RecordIndex = invokeAt(DataArray[RecordIndex + a1], IP, 1, Extend); // Invode w/ possible match outcome. | |||
if(isMatch(RecordIndex, IP)) { // If this resulted in a match | |||
GBUdbRecord& Result = MatchedData(RecordIndex); // then we will grab the match data | |||
increaseIPCountIfNew(Result); // and increase the IP count if it's new. | |||
return Result; // Then we return the result. Done! | |||
} | |||
RecordIndex = invokeAt(DataArray[RecordIndex + a2], IP, 2, DoNotExtend); // Invode w/ possible match outcome. | |||
if(isMatch(RecordIndex, IP)) { // If this resulted in a match | |||
GBUdbRecord& Result = MatchedData(RecordIndex); // then we will grab the match data | |||
increaseIPCountIfNew(Result); // and increase the IP count if it's new. | |||
return Result; // Then we return the result. Done! | |||
} | |||
GBUdbRecord& Result = DataArray[RecordIndex + a3]; // Grab the record at the final node. | |||
increaseIPCountIfNew(Result); // If new, increase the IP count. | |||
return Result; // Return the record. | |||
} | |||
void GBUdbDataset::save() { // Flush the GBUdb to disk. | |||
string TempFileName = MyFileName + ".tmp"; // Calculate temp and | |||
string BackFileName = MyFileName + ".bak"; // backup file names. | |||
ofstream dbFile; // Grab a file for writing. | |||
dbFile.open(TempFileName.c_str(), ios::out | ios::binary | ios::trunc); // Open the file and truncate if present. | |||
dbFile.write((char*)DataArray, sizeof(GBUdbRecord) * MyArraySize); // Write our array into the file. | |||
bool AllOK = dbFile.good(); // Are we happy with this? | |||
dbFile.close(); // Close the file when done to be nice. | |||
if(AllOK) { // If everything appears to be ok | |||
unlink(BackFileName.c_str()); // Delete any old backup file we have | |||
rename(MyFileName.c_str(), BackFileName.c_str()); // and make the current file a backup. | |||
rename(TempFileName.c_str(), MyFileName.c_str()); // Then make our new file current. | |||
} | |||
} | |||
void GBUdbDataset::load() { // Read the GBUdb from disk. | |||
ifstream dbFile; // Grab a file for reading. | |||
dbFile.open(MyFileName.c_str(), ios::in | ios::binary); // Open the file with the name we have. | |||
dbFile.seekg(0, ios::end); // Go to the end of the | |||
int FileSize = dbFile.tellg(); // file and back so we can | |||
dbFile.seekg(0, ios::beg); // determine it's size. | |||
int SaneGBUdbFileSizeLimit = (GBUdbDefaultArraySize * sizeof(GBUdbRecord)); // What is a sane size limit? | |||
assert(SaneGBUdbFileSizeLimit <= FileSize); // File size sanity check. | |||
int NewArraySize = FileSize / sizeof(GBUdbRecord); // How many records in this file? | |||
if(NULL != DataArray) { // If we have an array loaded then | |||
delete[] DataArray; // delete the array, | |||
DataArray = NULL; // NULL it's pointer, | |||
MyArraySize = 0; // and zero it's size. | |||
} | |||
DataArray = new GBUdbRecord[NewArraySize]; // Allocate an array of the proper size | |||
MyArraySize = NewArraySize; // set the local size variable | |||
dbFile.read((char*)DataArray,FileSize); // and read the file into the array. | |||
dbFile.close(); // Close when done to be nice. | |||
} | |||
void GBUdbDataset::grow(int HowManyNodes) { // Grow the DataArray. | |||
int NewArraySize = MyArraySize + (HowManyNodes * GBUdbRecordsPerNode); // Calcualte the new array size. | |||
GBUdbRecord* NewDataArray = new GBUdbRecord[NewArraySize]; // Allocate the new array. | |||
int OldArrayLessControl = MyArraySize + GBUdbControlNodeOffset; // Include all records but no control. | |||
memcpy(NewDataArray, DataArray, sizeof(GBUdbRecord) * OldArrayLessControl); // Copy the old data to the new array. | |||
for( // Loop through the control nodes... | |||
int o = MyArraySize + GBUdbControlNodeOffset, // o = old node index | |||
n = NewArraySize + GBUdbControlNodeOffset, // n = new node index | |||
c = GBUdbRecordsPerNode; // c = the record count (how many to do). | |||
c > 0; // For until we run out of records, | |||
c--) { // decrementing the count each time, | |||
NewDataArray[n].RawData = DataArray[o].RawData;n++;o++; // Copy the old control data. | |||
} | |||
delete[] DataArray; // Delete the old data array. | |||
DataArray = NewDataArray; // Swap in the new data array. | |||
MyArraySize = NewArraySize; // Correct the size value. | |||
} | |||
GBUdbIndex GBUdbDataset::newMatchRecord(unsigned int IP) { // Allocate a new Match record for IP. | |||
GBUdbIndex I = DataArray[ixMatchListRoot()].RawData; // Grab the root unused Match Record index. | |||
GBUdbRecord& R = DataArray[I]; // Grab the record itself and inspect it. | |||
if((R.RawData & GBUdbFlagsMask) != GBUdbMatchUnusedBit) { // Check that this looks like an | |||
throw MatchAllocationCorrupted(); // unused match record and if not throw! | |||
} // If all is well then lets proceed. | |||
//// First, let's heal the linked list for future allocations. | |||
if(GBUdbMatchUnusedBit == R.RawData) { // If the match record we are on is | |||
DataArray[ixMatchListRoot()].RawData = // the last in the list then allocate | |||
newMatchNodeRoot(); // a new MatchListNode for the next | |||
} else { // allocation. However, if there are | |||
DataArray[ixMatchListRoot()].RawData = // more records left in the list then | |||
(R.RawData & GBUdbMatchDataMask); // set up the next node for the next | |||
} // allocation. | |||
//// Once that's done we can use the record we have for real data. | |||
R.RawData = EncodedMatch(IP); // Encode the match record for the IP. | |||
return I; // Return the match record's index. | |||
} | |||
GBUdbIndex GBUdbDataset::newMatchNodeRoot() { // Allocate a new Match node. | |||
GBUdbIndex I = newNodeRoot(); // Grab a new node to convert. | |||
int iLastMatch = GBUdbRecordsPerNode - 2; // Calc the localized i for last match. | |||
for(int i = 0; i < iLastMatch; i+=2) { // Loop through the node | |||
DataArray[I+i].RawData = GBUdbMatchUnusedBit | (I+i+2); // Build a linked list of Unused Match | |||
DataArray[I+i+1].RawData = GBUdbUnknown; // records with empty data. | |||
} | |||
DataArray[I+iLastMatch].RawData = GBUdbMatchUnusedBit; // The last record gets a NULL index | |||
DataArray[I+iLastMatch+1].RawData = GBUdbUnknown; // and null data to terminate the list. | |||
return I; // Return the root index. | |||
} | |||
// doForAllRecords() | |||
// This method uses a recursive call to doAllAtNode() | |||
// doAllAtNode sweeps through each record in a node and processes any | |||
// node entries through the next level (calling itself) or directly if | |||
// the node is node3, or if it's pointing to a match record. | |||
void GBUdbDataset::updateWorkingIP(unsigned int& WIP, int OctetValue, int Level) { // Update the Working IP (WIP) at octet Level | |||
switch(Level) { | |||
case 0: { // For the node zero address, | |||
WIP = WIP & 0x00FFFFFF; // Mask out the node zero bits. | |||
OctetValue = OctetValue << 24; // Shift the octet value into position. | |||
WIP = WIP | OctetValue; // Or the octet value bits into place. | |||
break; | |||
} | |||
case 1: { | |||
WIP = WIP & 0xFF00FFFF; // Mask out the node zero bits. | |||
OctetValue = OctetValue << 16; // Shift the octet value into position. | |||
WIP = WIP | OctetValue; // Or the octet value bits into place. | |||
break; | |||
} | |||
case 2: { | |||
WIP = WIP & 0xFFFF00FF; // Mask out the node zero bits. | |||
OctetValue = OctetValue << 8; // Shift the octet value into position. | |||
WIP = WIP | OctetValue; // Or the octet value bits into place. | |||
break; | |||
} | |||
case 3: { | |||
WIP = WIP & 0xFFFFFF00; // Mask out the node zero bits. | |||
WIP = WIP | OctetValue; // Or the octet value bits into place. | |||
break; | |||
} | |||
} | |||
} | |||
//// Note about doAllAtNode(). The x.x.x.0 address is skipped on purpose. This | |||
//// is because all x.x.x.0 addresses are mapped to x.x.x.255. By skipping this | |||
//// address and starting at x.x.x.1 in any search, we do not need to check for | |||
//// x.x.x.0 ips that were remapped. They will simply appear at x.x.x.255. | |||
void GBUdbDataset::doAllAtNode( // Recursively call O with all valid records. | |||
GBUdbIndex I, // Input the node index. | |||
GBUdbOperator& O, // Input the Operator to call. | |||
int NodeLevel, // Input the NodeLevel. | |||
unsigned int WIP // Input the working IP. | |||
) { | |||
int FirstI = (3 > NodeLevel) ? 0 : 1; // Skip any x.x.x.0 addresses. | |||
for(int i = FirstI; i < GBUdbRecordsPerNode; i++) { // Loop through the slots in this node. | |||
GBUdbIndex RecordIndex = DataArray[I + i].Index(); // Get the record index for this slot. | |||
if(GBUdbUnknown != RecordIndex) { // Check that this slot is not empty. | |||
updateWorkingIP(WIP, i, NodeLevel); // If we've got something then update the WIP. | |||
if(3 > NodeLevel) { // If we are working in rootward nodes: | |||
if(isMatch(RecordIndex)) { // Check for a match record. If we have one then | |||
unsigned int MatchIP = WIP & 0xFF000000; // build the IP for the match from the root | |||
MatchIP |= (DataArray[RecordIndex].RawData & 0x00FFFFFF); // of the WIP and the match IP data. | |||
O(MatchIP, MatchedData(RecordIndex)); // Then call the operator with the matched data. | |||
// If this slot is not a match record | |||
} else { // then it is a node address so we will | |||
doAllAtNode(RecordIndex, O, NodeLevel+1, WIP); // recurse to that node at a deeper level. | |||
} | |||
} else { // If we are working in the last node then | |||
O(WIP, DataArray[I + i]); // call the Operator with this IP & Record. | |||
} // All known data values in the last node are | |||
} // actual data records after all. | |||
} | |||
} | |||
void GBUdbDataset::doForAllRecords(GBUdbOperator& O) { // Call O for every valid record. | |||
unsigned int WorkingIP = 0; // A working IP for all levels to use. | |||
int NodeLevel = 0; // The Node level where we start. | |||
doAllAtNode(GBUdbRootNodeOffset, O, NodeLevel, WorkingIP); // Start at the root node, level 0. | |||
} | |||
//// GBUdb Implementations ///////////////////////////////////////////////////// | |||
bool AlertFor(int count) { // True if an alert is needed. | |||
return ( // We want an alert whenever a count | |||
0x00000001 == count || // hits any of these thresholds. Each | |||
0x00000002 == count || // threshold is a new bit position | |||
0x00000004 == count || // indicating that the count has | |||
0x00000008 == count || // achieved a new power of 2. This | |||
0x00000010 == count || // mechanism insures that newer IPs | |||
0x00000020 == count || // get lots of attention while long | |||
0x00000040 == count || // standing IPs still get visited | |||
0x00000080 == count || // from time to time as their activity | |||
0x00000100 == count || // continues. | |||
0x00000200 == count || | |||
0x00000400 == count || | |||
0x00000800 == count || | |||
0x00001000 == count || | |||
0x00002000 == count || | |||
0x00004000 == count | |||
); | |||
} | |||
char* getTimestamp(char* TimestampBfr) { // Creates an ISO GMT timestamp. | |||
time_t rawtime; // Get a timer and | |||
tm * gmt; // a time structure. | |||
time(&rawtime); // Grab the current time and | |||
gmt=gmtime(&rawtime); // convert it to GMT. | |||
sprintf(TimestampBfr,"%04d%02d%02d%02d%02d%02d\0", // Format yyyymmddhhmmss | |||
gmt->tm_year+1900, | |||
gmt->tm_mon+1, | |||
gmt->tm_mday, | |||
gmt->tm_hour, | |||
gmt->tm_min, | |||
gmt->tm_sec | |||
); | |||
return TimestampBfr; | |||
} | |||
char* getIPString(unsigned int IP, char* bfr) { // Converts an IP to a string. | |||
int a0, a1, a2, a3; // We will break the IP into 4 octets. | |||
const int LowOctetMask = 0x000000FF; // Mask for seeing the low octet. | |||
const int BitsInOneOctet = 8; // Number of bits to shift per octet. | |||
a3 = IP & LowOctetMask; IP >>= BitsInOneOctet; // Grab the a3 octet and shift the IP. | |||
a2 = IP & LowOctetMask; IP >>= BitsInOneOctet; // Grab the a2 octet and shift the IP. | |||
a1 = IP & LowOctetMask; IP >>= BitsInOneOctet; // Grab the a1 octet and shift the IP. | |||
a0 = IP & LowOctetMask; // Grab the final octet. | |||
sprintf(bfr,"%d.%d.%d.%d",a0,a1,a2,a3); | |||
return bfr; | |||
} | |||
void GBUdb::recordAlertFor(unsigned int IP, GBUdbRecord& R, unsigned int C) { // Record an alert event for R if needed. | |||
if(AlertFor(C)) { // If an alert is needed at this level... | |||
GBUdbAlert NewAlert; // Create a new alert record. | |||
NewAlert.IP = IP; // Assign the IP. | |||
NewAlert.R = R; // Assign the Record. | |||
ScopeMutex JustMe(AlertsMutex); // Lock the alerts list mutex. | |||
MyAlerts.push_back(NewAlert); // Add our new alert to the list. | |||
} | |||
} | |||
GBUdbAlert::GBUdbAlert() : // Default constructor gets timestamp. | |||
IP(0) { // IP to zero, R will init to zero | |||
getTimestamp(UTC); // on it's own... Get timestamp. | |||
} | |||
string GBUdbAlert::toXML() { // Convert this alert to XML text | |||
stringstream Alert; // We'll use a stringstream. | |||
const char* FlagName; // We will want the Flag as text. | |||
switch(R.Flag()) { // Switch on the Flag() value. | |||
case Good: { FlagName = "Good"; break; } // Convert each value to it's name. | |||
case Bad: { FlagName = "Bad"; break; } | |||
case Ugly: { FlagName = "Ugly"; break; } | |||
case Ignore: { FlagName = "Ignore"; break; } | |||
} | |||
char IPStringBfr[20]; // We need a buffer for our IP. | |||
Alert | |||
<< "<gbu time=\'" << UTC // GBU alert + timestamp followed | |||
<< "\' ip=\'" << getIPString(IP,IPStringBfr) // with the IP, | |||
<< "\' t=\'" << FlagName // the type flag, | |||
<< "\' b=\'" << R.Bad() // the bad count, | |||
<< "\' g=\'" << R.Good() // and the good count. | |||
<< "\'/>"; // That's the end. | |||
return Alert.str(); // Return the string. | |||
} | |||
//// Alert import and export - for sharing data between nodes. | |||
void GBUdb::GetAlerts(list<GBUdbAlert>& ListToFill) { // Get all current alerts & clear; | |||
ListToFill.clear(); // Clear out the list to fill. | |||
ScopeMutex JustMe(AlertsMutex); // Lock for a moment. | |||
ListToFill = MyAlerts; // Copy our alerts to the new list. | |||
MyAlerts.clear(); // Clear our alerts. | |||
} | |||
// In order to allow gbudb nodes to interact without swamping their individuality, | |||
// the default mode for integrating thier data is to represent the remote peer's | |||
// influence on a logarithmic scale. | |||
unsigned int rescaleGBUdbCount(unsigned int C) { // Rescale count C for integration. | |||
if(C < 0x00000001) { return 0; } else // Log2, really, .. the short way. | |||
if(C < 0x00000002) { return 1; } else // How many significant bits are in | |||
if(C < 0x00000004) { return 2; } else // the number. Put another way, what | |||
if(C < 0x00000008) { return 3; } else // power of 2 is required to for | |||
if(C < 0x00000010) { return 4; } else // this number. | |||
if(C < 0x00000020) { return 5; } else | |||
if(C < 0x00000040) { return 6; } else | |||
if(C < 0x00000080) { return 7; } else | |||
if(C < 0x00000100) { return 8; } else | |||
if(C < 0x00000200) { return 9; } else | |||
if(C < 0x00000400) { return 10; } else | |||
if(C < 0x00000800) { return 11; } else | |||
if(C < 0x00001000) { return 12; } else | |||
if(C < 0x00002000) { return 13; } else | |||
if(C < 0x00004000) { return 14; } else | |||
return 15; | |||
} | |||
void GBUdb::ImportAlerts(list<GBUdbAlert>& PeerAlerts) { // Integrate peer alerts using log2. | |||
list<GBUdbAlert>::iterator iA; | |||
for(iA = PeerAlerts.begin(); iA != PeerAlerts.end(); iA++) { // Go through the list of PeerAlerts. | |||
GBUdbRecord R = (*iA).R; // Grab the Record in this alert. | |||
R.Bad(rescaleGBUdbCount(R.Bad())); // Adjust the bad and good counts | |||
R.Good(rescaleGBUdbCount(R.Good())); // for integration. | |||
adjustCounts((*iA).IP, R); // Adjust the local counts w/ R. | |||
} | |||
} | |||
//// doForAllRecords | |||
//// This method handles GBUdbOperators and their locking semantics. | |||
//// For full dataset locking the mutex is acquired before calling the | |||
//// dataset's doForAllRecords(). For record locking, the O passed to | |||
//// this method is wrapped in a record locking shim (below) and that is | |||
//// passed to the dataset. If None is selected then the Operator is | |||
//// passed to the dataset as is -- assuming that the Operator will handle | |||
//// it's own locking as needed. | |||
class GBUdbRecordLockingShim : public GBUdbOperator { // Record locking shim for doForAllRecords. | |||
private: | |||
GBUdbOperator& MyOperator; // Reference the Operator we will be servicing. | |||
Mutex& MyMutex; // Reference the Mutex for the GBUdb we are in. | |||
public: | |||
GBUdbRecordLockingShim(GBUdbOperator& O, Mutex M) : // On construction we grab our critical pieces. | |||
MyOperator(O), | |||
MyMutex(M) { | |||
} | |||
GBUdbRecord& operator()(unsigned int IP, GBUdbRecord& R) { // When our operator() is called | |||
ScopeMutex JustMe(MyMutex); // we lock the mutex in scope and | |||
return MyOperator(IP, R); // call the Operator we're servicing. | |||
} // When we leave scope we unlock (see above). | |||
}; | |||
void GBUdb::doForAllRecords(GBUdbOperator& O, GBUdbLocking L) { // Calls O(IP, Record) w/Every record. | |||
if(Dataset == L) { // If we are locking for the Dataset, then | |||
ScopeMutex JustMe(MyMutex); // we will lock the mutex during this | |||
MyDataset->doForAllRecords(O); // entire operation. | |||
} else | |||
if(Record == L) { // If we are locking per record then | |||
GBUdbRecordLockingShim X(O, MyMutex); // we create a record locking shim instance | |||
MyDataset->doForAllRecords(X); // and call O() through that. | |||
} else { // If locking is NOT enabled, then | |||
MyDataset->doForAllRecords(O); // we will call O() without any locking. | |||
} | |||
} | |||
//// The saveSnapshot() method allows us to save a snapshot of our dataset | |||
//// while keeping the mutex locked for as short a time as possible: Just long | |||
//// enough to make a copy of the dataset in RAM. | |||
void GBUdb::saveSnapshot() { // Saves a snapshot of the current db. | |||
GBUdbDataset* Snapshot = NULL; // We need a pointer for our snapshot. | |||
if(NULL == MyDataset) { // If we do not have a dataset to copy | |||
return; // then we simply return. | |||
} else { // If we do have a Dataset to copy... | |||
ScopeMutex JustMe(MyMutex); // Lock the mutex and | |||
Snapshot = new GBUdbDataset(*MyDataset); // make a copy in memory. | |||
} // Then we can unlock the mutex. | |||
Snapshot->save(); // Then outside the mutex we can save. | |||
delete Snapshot; // Once saved we can delete the snapshot. | |||
PostsCounter = 0; // Reset the posts counter. | |||
} | |||
//// reduce() | |||
//// Using the doForAllRecords() functionality, this method reduces all counts | |||
//// by 2 thus renormalizing all records at lower count values. Unknown flagged | |||
//// records who's counts drop to zero will achieve the state GBUdbUnknown. As | |||
//// such, those values would not be carried over in a compress() operation. | |||
class ReduceAll : public GBUdbOperator { // To reduce the good and bad counts. | |||
public: | |||
GBUdbRecord& operator()(unsigned int IP, GBUdbRecord& R) { // Given each record, | |||
R.Good(R.Good() >> 1); // Reduce the Good count by half. | |||
R.Bad(R.Bad() >> 1); // Reduce the Bad count by half. | |||
return R; // Return the record. | |||
} | |||
} ReduceAllOperator; | |||
void GBUdb::reduce() { // Reduce all counts by half. | |||
doForAllRecords(ReduceAllOperator); // Call do for all records with the | |||
} // ReduceAllOperator. | |||
//// compress() | |||
//// Using the doForAllRecords() functionality, this method creates a temporary | |||
//// dataset, copies the existing data into that dataset except where the data | |||
//// is GBUdbUnknown, and then swaps the new dataset in place of the old. | |||
class CompressAll : public GBUdbOperator { | |||
private: | |||
GBUdbDataset* MyOldDataset; // Where do we find the old dataset. | |||
GBUdbDataset* MyNewDataset; // Where do we store our new dataset. | |||
int CountConverted; | |||
int CountDropped; | |||
public: | |||
// Note - There is no destructor. It is expected that the calling function | |||
// will extract the NewDataset and replace the OldDataset when the operation | |||
// has been successful. | |||
CompressAll(GBUdbDataset* OldDataset) : // Startup by | |||
MyOldDataset(OldDataset), // Grabbing the old dataset, | |||
MyNewDataset(NULL), // The new one isn't there yet. | |||
CountConverted(0), // Converted and Dropped | |||
CountDropped(0) { // Counts are zero. | |||
MyNewDataset = new GBUdbDataset(NULL); // Allocate a new Dataset. | |||
MyNewDataset->FileName(OldDataset->FileName()); // Set it's name the same as the old. | |||
} // We don't want to Load() it that way ;-) | |||
GBUdbRecord& operator()(unsigned int IP, GBUdbRecord& R) { // The ForAll Operator goes like this... | |||
if(GBUdbUnknown != R.RawData) { // If the record is not GBUdbUnknown then | |||
MyNewDataset->invokeRecord(IP).RawData = R.RawData; // invoke it and copy it's data. | |||
++CountConverted; // Increment the converted count. | |||
} else { // If the record is GBUdbUnknown then | |||
++CountDropped; // count it as dropped and forget it. | |||
} | |||
return R; // Return the record reference. | |||
} | |||
GBUdbDataset* Old() {return MyOldDataset;} // Here we can get our OldDataset pointer. | |||
GBUdbDataset* New() {return MyNewDataset;} // Here we can get our NewDataset pointer. | |||
int Converted() {return CountConverted;} // Here we can get the converted count. | |||
int Dropped() {return CountDropped;} // Here we can get the dropped count. | |||
}; | |||
void GBUdb::compress() { // Remove any unknown records (reduced to zero). | |||
CompressAll BuildCompressedDataset(MyDataset); // Create a CompressAll operator for this dataset. | |||
ScopeMutex Freeze(MyMutex); // Lock the mutex for the rest of this operation. | |||
MyDataset->doForAllRecords(BuildCompressedDataset); // Copy all of the active data records. | |||
MyDataset = BuildCompressedDataset.New(); // Put the new dataset in place. | |||
delete BuildCompressedDataset.Old(); // Delete the old dataset. | |||
} // All done, so we're unlocked. | |||
int GBUdb::readIgnoreList(const char* FileName) { // setIgnore for a list of IPs | |||
int IPCount = 0; // Keep track of the IPs we read. | |||
try { // Capture any exceptions. | |||
char IPLineBuffer[256]; // Create a line buffer. | |||
ifstream ListFile(FileName, ios::in); // Open up the list file. | |||
while(ListFile.good()) { // While we've got a good file (not eof) | |||
memset(IPLineBuffer, 0, sizeof(IPLineBuffer)); // Clear the buffer. | |||
ListFile.getline(IPLineBuffer, sizeof(IPLineBuffer)); // Read the line. | |||
// Now we have an IP on a line (in theory). We will parse | |||
// the ip and process any that parse correctly. | |||
// First eat anything that's not a digit. | |||
unsigned long IP = 0L; // We need an IP buffer. | |||
char* cursor = IPLineBuffer; // Start on the first byte. | |||
if('#' == *cursor) continue; // Lines that start with # are comments. | |||
// First octet. | |||
while(NULL!=cursor && !isdigit(*cursor)) ++cursor; // Eat any nondigits. | |||
if(!isdigit(*cursor)) continue; // If it's not a digit skip this line. | |||
if(255 < atoi(cursor)) continue; // If the octet is out of range skip! | |||
IP += atoi(cursor); IP <<= 8; // Grab the first int and shift it. | |||
while(isdigit(*cursor)) ++cursor; // Eat those digits. | |||
if('.'!=(*cursor)) continue; // If we don't find a dot skip this line. | |||
++cursor; // If we do, skip the dot. | |||
// Second octet. | |||
if(!isdigit(*cursor)) continue; // If we're not at digit skip this line. | |||
if(255 < atoi(cursor)) continue; // If the octet is out of range skip! | |||
IP += atoi(cursor); IP <<= 8; // Grab the octet and shift things left. | |||
while(isdigit(*cursor)) ++cursor; // Eat those digits. | |||
if('.'!=(*cursor)) continue; // If we don't find a dot skip this line. | |||
++cursor; // If we do, skip the dot. | |||
// Third octet. | |||
if(!isdigit(*cursor)) continue; // If we're not at digit skip this line. | |||
if(255 < atoi(cursor)) continue; // If the octet is out of range skip! | |||
IP += atoi(cursor); IP <<= 8; // Grab the octet and shift things left. | |||
while(isdigit(*cursor)) ++cursor; // Eat those digits. | |||
if('.'!=(*cursor)) continue; // If we don't find a dot skip this line. | |||
++cursor; // If we do, skip the dot. | |||
// Last octet. | |||
if(!isdigit(*cursor)) continue; // If we're not at a digit skip this line. | |||
if(255 < atoi(cursor)) continue; // If the octet is out of range skip! | |||
IP += atoi(cursor); // Grab the octet. IP finished! | |||
setIgnore(IP); // Set the IP to Ignore. | |||
++IPCount; // Bump the IP count. | |||
} | |||
ListFile.close(); | |||
} | |||
catch(...) { } // If we have an exception we stop. | |||
return IPCount; // Always return the number of lines read. | |||
} | |||
@@ -0,0 +1,293 @@ | |||
// GBUdb.hpp | |||
// | |||
// (C) Copyright 2006 - 2009 ARM Research Labs, LLC | |||
// See www.armresearch.com for the copyright terms. | |||
// | |||
// Good, Bad, Ugly, Ignore IP database engine. | |||
//////////////////////////////////////////////////////////////////////////////// | |||
// Include M_GBUdb Only Once | |||
#ifndef M_GBUdb | |||
#define M_GBUdb | |||
#include "threading.hpp" | |||
#include <cmath> | |||
#include <cctype> | |||
#include <string> | |||
#include <sstream> | |||
#include <list> | |||
#include <cstdlib> | |||
using namespace std; | |||
const unsigned int GBUdbFlagsMask = 0xC0000000; // Top 2 bits are the flag. | |||
const unsigned int GBUdbIgnore = 0xC0000000; // Ignore is the 11 flag. | |||
const unsigned int GBUdbUgly = 0x00000000; // Ugly/Unknown is the 00 flag. | |||
const unsigned int GBUdbGood = 0x80000000; // Good is the 10 flag. | |||
const unsigned int GBUdbBad = 0x40000000; // Bad is the 01 flag. | |||
const unsigned int GBUdbGoodMask = 0x3FFF8000; // The good count is masked in this range. | |||
const unsigned int GBUdbBadMask = 0x00007FFF; // Tha bad count is masked here. | |||
const unsigned int GBUdbLimit = GBUdbBadMask; // When a count hits this, normalize in half. | |||
const unsigned int GBUdbGoodShift = 15; // Shift good counts this many bits. | |||
const unsigned int GBUdbMatchEntryBit = 0x80000000; // Match entry Index bit. | |||
const unsigned int GBUdbMatchUnusedBit = 0x40000000; // Unalocated Match entry Index bit. | |||
const unsigned int GBUdbMatchDataMask = 0x3fffffff; // IP Match data mask. | |||
enum GBUdbFlag { // A type for the GBUdb flag. | |||
Ignore = GBUdbIgnore, // Ignore | |||
Ugly = GBUdbUgly, // Ugly | |||
Good = GBUdbGood, // Good | |||
Bad = GBUdbBad // Bad | |||
}; | |||
//// GBUdbLocking semantics | |||
//// When doForAllRecords() is called at the GBUdb level, we need to know how | |||
//// the GBUdb mutex should be handled. | |||
enum GBUdbLocking { // A type that describes locking semantics. | |||
Dataset, // Lock the through the entire operation. | |||
Record, // Lock and unlock for each record. | |||
None // Do not lock. | |||
}; | |||
typedef unsigned int GBUdbIndex; // A type for Index values from records. | |||
const GBUdbIndex GBUdbUnknown = 0x00000000; // The unknown address. | |||
const int GBUdbRecordsPerNode = 256; // Records per node. | |||
const int GBUdbDefaultGrowNodes = 8192; // Default Nodes to grow. | |||
const int GBUdbDefaultArraySize = GBUdbRecordsPerNode * GBUdbDefaultGrowNodes; // Default initial Array size. | |||
const int GBUdbRootNodeOffset = 256; // First indexing node after node 0. | |||
const int GBUdbGrowthThreshold = 4; // Time to grow at this # free nodes. | |||
//// Node 0 is the go-nowhere node for when things fall off the index so it | |||
//// is coded to all GBUdbUnknown. | |||
//// The last node in the array is used for global statistics & allocation | |||
//// tables. | |||
const int GBUdbControlNodeOffset = -256; // Offset from end of data for control node. | |||
const int GBUdbNextFreeNodeOffset = GBUdbControlNodeOffset + 0; // Offset for next free node index. | |||
const int GBUdbMatchListOffset = GBUdbControlNodeOffset +1; // Offset for Match record allocation root. | |||
const int GBUdbIPCountOffset = GBUdbControlNodeOffset + 2; // Offset for count of IPs in GBUdb. | |||
// GBUdbRecord converts an ordinary unsigned long integer into a wealth of | |||
// useful information just by adding a collection of useful tools. | |||
class GBUdbRecord { // A GBUdb record is really just a | |||
public: // long integer, but it can be interpreted | |||
// lots of ways. | |||
unsigned int RawData; // The raw unsigned int goes here. | |||
GBUdbRecord(); // Initialize to zero. | |||
GBUdbFlag Flag(); // This returns the flag. | |||
GBUdbFlag Flag(GBUdbFlag f); // This sets and returns the flag. | |||
unsigned int Good(); // This returns the good count. | |||
unsigned int Good(unsigned int g); // This sets and returns the good count. | |||
unsigned int Bad(); // This returns the bad count. | |||
unsigned int Bad(unsigned int b); // This sets and returns the bad count. | |||
unsigned int addGood(unsigned int g = 1); // This increments the good count. | |||
unsigned int addBad(unsigned int b = 1); // This increments the bad count. | |||
GBUdbRecord& integrate(GBUdbRecord& A, int LocalWeight, int RemoteWeight); // This integrates another record. | |||
GBUdbIndex Index(); // This returns the record as an Index. | |||
GBUdbIndex Index(GBUdbIndex i); // This sets the record as an index. | |||
double Probability(); // Return +(bad) or -(good) probability. | |||
double Confidence(); // Return the confidence based on samples. | |||
}; | |||
// Special events need to be recorded. For that job we have GBUdbAlerts | |||
const int UTCBufferSize = 16; // C string buffer size for UTC stamp. | |||
class GBUdbAlert { | |||
public: | |||
GBUdbAlert(); // Constructor sets timestamp & nulls. | |||
char UTC[UTCBufferSize]; // Time stamp for this alert. | |||
unsigned int IP; // IP for this alert. | |||
GBUdbRecord R; // GBUdbRecord for this alert. | |||
string toXML(); // Convert to an xml representation. | |||
}; | |||
// Mass update kinds of operations are handled by providing a functor | |||
// of the type GBUdbOperator to the method doForAllRecords(). The functor is | |||
// called with every record in the GBUdb. | |||
//// Here is the virtual GBUdb Operator class. | |||
class GBUdbOperator { | |||
public: | |||
virtual GBUdbRecord& operator()(unsigned int IP, GBUdbRecord& R) = 0; | |||
}; | |||
// GBUdbDataset manages a large array of GBUdb records and nodes. Nodes are | |||
// simulated data structures -- essentially arrays of GBUdbRecords that are | |||
// interpreted as Indexes so that each byte of a particular IP can be used | |||
// to follow the index through the tree to the final record that actually | |||
// represents the IPs data. | |||
// The last few records in the array are used to keep track of some basic | |||
// statistics including where the next node will come from. As with the GBUdb | |||
// record itself, it's all in how the data is interpreted. Using this strategy | |||
// of converting plain-old integers into various data types on the fly allows | |||
// us to allocate the entire structure as a single block and avoid much | |||
// page swapping behind the scenes. | |||
class GBUdbDataset { | |||
private: | |||
GBUdbRecord* DataArray; // Array of GBUdbRecords, nodes, etc. | |||
int MyArraySize; // The size of the array in records. | |||
string MyFileName; // CString for the file name. | |||
GBUdbIndex ixIPCount(); // Index of the IP count for this db. | |||
GBUdbIndex ixNextFreeNode(); // Index of the Next Free Node Index. | |||
GBUdbIndex ixMatchListRoot(); // Index of the Match List Root Index. | |||
GBUdbIndex newMatchRecord(unsigned int IP); // Allocate a new Match record for IP. | |||
GBUdbIndex newMatchNodeRoot(); // Allocate a new Match node. | |||
GBUdbIndex newNodeRoot(); // Allocates a new node, returns offset. | |||
void deleteMatchAt(GBUdbIndex I); // Recall match record at I for reuse. | |||
// invokeAt() Handles invocation at each node/octet using and managing MatchRecords as needed. | |||
GBUdbIndex invokeAt(GBUdbRecord& R, unsigned int IP, int Octet, bool ExtendMatches); | |||
int increaseIPCount(); // When we add an IP to the db. | |||
int decreaseIPCount(); // When we drop an IP from the db. | |||
void increaseIPCountIfNew(GBUdbRecord& R); // If R is GBUdbUnknown, IncreaseIPCount. | |||
bool isMatch(GBUdbIndex I); // True if record at I is a match record. | |||
bool isMatch(GBUdbIndex I, unsigned int IP); // True if record at I is a match for IP. | |||
GBUdbRecord& MatchedData(GBUdbIndex I); // Returns the data for the match at I. | |||
unsigned int EncodedMatch(unsigned int IP); // Returns encoded raw dat for a Match. | |||
//// In order to support binmodal indexing we must make sure that | |||
//// no octet3 data is mapped to the root record in an octet3 node. If | |||
//// it were so mapped then an octet2 evaluation might misinterpret the | |||
//// GBUdbFlag fields as a MatchRecord indicator and cause the data to | |||
//// become corrupted. To solve this problem, any time an octet2 node | |||
//// maps to an octet3 node and NOT a MatchRecord, the 0 record in the | |||
//// octet3 node must have no flags. Since x.x.x.0 is presumed to be the | |||
//// network address, and x.x.x.255 is presumed to be a broadcast address | |||
//// we cause both to map to a single record (the 255 record) where the | |||
//// Class C, B, or A data can be recorded and modified in safety. Since | |||
//// there is no need to track the brodcast and network address cases. | |||
//// separately there is no inherent conflict in this approach. The | |||
//// remapIP00toFF method performs this transform as needed in the | |||
//// readRecord() and invokeRecord() methods. | |||
unsigned int remapIP00toFF(unsigned int IP); // Remaps final octet 00 to FF if needed. | |||
GBUdbRecord MySafeUnknownRecord; // Safe unknown record to return. | |||
GBUdbRecord& SafeUnknownRecord(); // Clears and returns the Safe record. | |||
// doForAllNodes does its job by launching a recursive search algorythm | |||
// which is embodied in doAllAtNode(). The doAllAtNode() method is called | |||
// for the root node by doForAllRecords and searches through the tree depth | |||
// first to locate each active record in the GBUdb and call the Operator. | |||
// updateWorkingIP() uses progressive input from eacn level to determine | |||
// the effective IP for the node under test. | |||
void updateWorkingIP(unsigned int& WIP, int OctetValue, int Level); | |||
void doAllAtNode(GBUdbIndex I, GBUdbOperator& O, int NodeLevel, unsigned int WorkingIP); | |||
public: | |||
~GBUdbDataset(); // Flush & shutdown a dataset. | |||
GBUdbDataset(const char* SetFileName); // Create with a name or no name (NULL). | |||
GBUdbDataset(GBUdbDataset& Original); // Copy constructor. | |||
class CouldNotGrow {}; // Thrown when grow() fails. | |||
class NoFreeNodes {}; // Thrown when newNodeRoot() fails. | |||
class MatchAllocationCorrupted {}; // Thrown when newMatchRecord() fails. | |||
GBUdbRecord& readRecord(unsigned int IP); // Read only - find a GBUdb record. | |||
GBUdbRecord& invokeRecord(unsigned int IP); // Create and/or Find a GBUdb record. | |||
bool dropRecord(unsigned int IP); // Drop an IP record. (true if we did) | |||
int ArraySize(); // Array size. | |||
int FreeNodes(); // Number of free nodes remaining. | |||
int IPCount(); // Number of IPs stored. | |||
const char* FileName(const char* NewName); // Set new file name w/ cstring. | |||
const char* FileName(); // Return the name. | |||
void grow(int HowManyNodes = GBUdbDefaultGrowNodes); // Grow (by number of nodes). | |||
void save(); // Flush the dataset to disk. | |||
void load(); // Read the dataset from disk. | |||
void doForAllRecords(GBUdbOperator& O); // Calls O(IP, Record) W/ every record. | |||
}; | |||
// The GBUdb ojbect manages access to the GBUdb. For example, it will grow the | |||
// dataset when that is required, report new events, and generally serve as the | |||
// main access point for a given GBUdb. It even serializes multiple threads. | |||
//// Here is the actual GBUdb class. | |||
class GBUdb { | |||
private: | |||
Mutex MyMutex; // Data sync mutex. | |||
Mutex AlertsMutex; // Mutex for the alerts list. | |||
GBUdbDataset* MyDataset; // Array of records. | |||
int PostsCounter; // Counts good/bad posts. | |||
list<GBUdbAlert> MyAlerts; // Allerts list. | |||
void recordAlertFor(unsigned int IP, GBUdbRecord& R, unsigned int C); // Append an alert record if needed. | |||
public: | |||
GBUdb(); // Open/Create w/ no name. | |||
GBUdb(const char* FileName); // Open/Create w/ cstring or NULL. | |||
~GBUdb(); // Shutdown | |||
const char* FileName(const char* NewName); // Set/Change the file name. | |||
const char* FileName(); // Return the FileName. | |||
void save(); // Save the data. | |||
void load(); // Load the data. | |||
GBUdbRecord addGood(unsigned int IP, int i = 1); // Count an IP as good. | |||
GBUdbRecord addBad(unsigned int IP, int i = 1); // Count an IP as bad. | |||
GBUdbRecord setGood(unsigned int IP); // Set the flag to Good for this IP. | |||
GBUdbRecord setBad(unsigned int IP); // Set the flag to Bad for this IP. | |||
GBUdbRecord setUgly(unsigned int IP); // Set the flag to Ugly for this IP. | |||
GBUdbRecord setIgnore(unsigned int IP); // Set the flag to Ignore for this IP. | |||
bool dropRecord(unsigned int IP); // Drop an IP record. (true if we did) | |||
GBUdbRecord getRecord(unsigned int IP); // Retrieve an IP record. | |||
GBUdbRecord setRecord(unsigned int IP, GBUdbRecord& R); // Store an IP record. | |||
GBUdbRecord adjustCounts(unsigned int IP, GBUdbRecord& R); // Adds counts from R to record for IP. | |||
void doForAllRecords(GBUdbOperator& O, GBUdbLocking L = Dataset); // Call the Operator w/ All records. | |||
void saveSnapshot(); // Saves a snapshot of the current db. | |||
void reduce(); // Reduce all counts by half. | |||
void compress(); // Remove any unknown records (reduced to zero). | |||
int readIgnoreList(const char* FileName = "GBUdbIgnoreList.txt"); // setIgnore for a list of IPs | |||
void GetAlerts(list<GBUdbAlert>& ListToFill); // Get all current alerts & clear. | |||
void ImportAlerts(list<GBUdbAlert>& PeerAlerts); // Default log2 alert import function. | |||
int IPCount(); // Number of IPs stored. | |||
int Size(); // Size of GBUdb in bytes. | |||
double Utilization(); // Utilization (percent). | |||
int Posts(); // Number of posts since last save. | |||
}; | |||
//// Include inline method definitions ///////////////////////////////////////// | |||
#include "GBUdb.inline.hpp" | |||
#endif | |||
// End of GBUdb Include Only Once | |||
//////////////////////////////////////////////////////////////////////////////// |
@@ -0,0 +1,354 @@ | |||
// GBUdb.inline.hpp | |||
// | |||
// (C) Copyright 2006 - 2009 ARM Research Labs, LLC | |||
// See www.armresearch.com for the copyright terms. | |||
// | |||
// See GBUdb.hpp for details & notes. | |||
// This file contains inline implementations. | |||
//// GBUdbRecord Implementations /////////////////////////////////////////////// | |||
inline GBUdbRecord::GBUdbRecord() : // Initialize a new GBUdbRecord | |||
RawData(0) { // to ZERO. | |||
} | |||
inline GBUdbFlag GBUdbRecord::Flag() { // Return the flags. | |||
return (GBUdbFlag) (RawData & GBUdbFlagsMask); // Isolate the flags from the data & return. | |||
} | |||
inline GBUdbFlag GBUdbRecord::Flag(GBUdbFlag f) { // Set the flags. | |||
RawData = RawData & (~GBUdbFlagsMask); // Strip the current flags from RawData. | |||
RawData = RawData | f; // Put the new flags into RawData. | |||
return (GBUdbFlag) (RawData & GBUdbFlagsMask); // Return the flags now in RawData. | |||
} | |||
inline unsigned int GBUdbRecord::Good() { // Return the Good count. | |||
return ((RawData & GBUdbGoodMask) >> GBUdbGoodShift); // Isolate & shift the good count, return. | |||
} | |||
inline unsigned int GBUdbRecord::Good(unsigned int g) { // Set the good count. | |||
RawData = RawData & (~GBUdbGoodMask); // Strip the current good count. | |||
g = g & GBUdbLimit; // Make g safe (within bitfield limit). | |||
RawData = RawData | (g << GBUdbGoodShift); // Shift & combine g with RawData. | |||
return g; // Return the safe g value. | |||
} | |||
inline unsigned int GBUdbRecord::Bad() { // Get the bad count. | |||
return (RawData & GBUdbBadMask); // Isolate the bad data and return. | |||
} | |||
inline unsigned int GBUdbRecord::Bad(unsigned int b) { // Set the bad count. | |||
RawData = RawData & (~GBUdbBadMask); // Strip out the current bad count. | |||
b = b & GBUdbLimit; // Make b safe (strip any extra bits). | |||
RawData = RawData | b; // Combine RawData with the safe b. | |||
return b; // return the safe b. | |||
} | |||
inline unsigned int GBUdbRecord::addGood(unsigned int g) { // Add to the good count & normalize. | |||
unsigned int G = Good(); // Get the good. | |||
unsigned int B = Bad(); // Get the bad. | |||
G = G + g; // Add the new g to the good. | |||
while(G > GBUdbLimit) { // If normalization is required | |||
G = G >> 1; // then reduce the new good | |||
B = B >> 1; // and bad counts by half | |||
} // until things are normalized. | |||
Good(G); // Then go ahead and set the | |||
Bad(B); // new value(s) into place. | |||
return G; // Return the new good count. | |||
} | |||
inline unsigned int GBUdbRecord::addBad(unsigned int b) { // Add to the bad count & normalize. | |||
unsigned int G = Good(); // Get the good. | |||
unsigned int B = Bad(); // Get the bad. | |||
B = B + b; // Add the new b to the bad. | |||
while(B > GBUdbLimit) { // If normalization is required | |||
G = G >> 1; // then reduce the new good | |||
B = B >> 1; // and bad counts by half | |||
} // until things are normalized. | |||
Good(G); // Then go ahead and set the | |||
Bad(B); // new value(s) into place. | |||
return B; // Return the new good count. | |||
} | |||
inline GBUdbRecord& GBUdbRecord::integrate(GBUdbRecord& A, int LocalWeight, int RemoteWeight) { // Integrate A | |||
unsigned int Gl = Good(); // Get the good and | |||
unsigned int Bl = Bad(); // bad counts from | |||
unsigned int Gr = A.Good(); // the local and | |||
unsigned int Br = A.Bad(); // remote records. | |||
Gl = (Gl * LocalWeight) + (Gr * RemoteWeight); // Combine the Good and | |||
Bl = (Bl * LocalWeight) + (Br * RemoteWeight); // bad counts using the weights. | |||
while(Gl > GBUdbLimit || Bl > GBUdbLimit) { // Normalize the counts by | |||
Gl = Gl >> 1; // dividing both in half until | |||
Bl = Bl >> 1; // they are both within limits. | |||
} | |||
Good(Gl); // Then set the new Good | |||
Bad(Bl); // and bad values and return | |||
return *this; // this object. | |||
} | |||
inline GBUdbIndex GBUdbRecord::Index() { // Read the record as an index. | |||
return (GBUdbIndex) RawData; | |||
} | |||
inline GBUdbIndex GBUdbRecord::Index(GBUdbIndex i) { // Write the index value of the record. | |||
RawData = (unsigned int) i; | |||
return (GBUdbIndex) RawData; | |||
} | |||
// Probability is about the ratio of a given event to the total events. | |||
// In this case, positive probabilities indicate a tendency toward spam and | |||
// negative probabilities indicate a tendency toward ham. | |||
inline double GBUdbRecord::Probability() { // Calculate the probability of spam | |||
unsigned int G = Good(); // Get the good and | |||
unsigned int B = Bad(); // bad counts and | |||
double P = 0.0; // grab a double to hold P. | |||
if(0 == B + G) { // If we have no counts yet | |||
return P; // then return a zero probability. | |||
} // If we have counts lets do the math. | |||
P = ((double) B - (double) G) / ((double) B + (double) G); // Calculate the differential | |||
return P; // probability and return it. | |||
} | |||
// The confidence we have in a probability is related to the number of samples | |||
// that are present. We calculate the confidence on a logarithmic scale between | |||
// one sample and half the maximum number by category (good or bad) because | |||
// during condensation all counts may be reduced by half. That is, a 100% | |||
// confidence is achieved when a record contains a total of half the maximum | |||
// number of counts for a single category. | |||
inline double GBUdbRecord::Confidence() { // Calculate our confidence in prob. | |||
unsigned int Total = Good() + Bad(); // What is our total count of samples. | |||
if(0 == Total) return 0.0; // No samples is no confidence. | |||
double Confidence = (log((double)Total) / log((double)(GBUdbLimit/2))); // Calculate on a log scale. | |||
if(1.0 < Confidence) Confidence = 1.0; // Max confidence is 1.0. | |||
return Confidence; // Return the result. | |||
} | |||
//// GBUdbDataSet Inline Methods /////////////////////////////////////////////// | |||
inline GBUdbIndex GBUdbDataset::ixIPCount() { // Index of the IP count for this db. | |||
return MyArraySize + GBUdbIPCountOffset; // Return the offest from the end. | |||
} | |||
inline GBUdbIndex GBUdbDataset::ixNextFreeNode() { // Index of the Next Free Node. | |||
return MyArraySize + GBUdbNextFreeNodeOffset; // Return the offset from the end. | |||
} | |||
inline GBUdbIndex GBUdbDataset::newNodeRoot() { // Allocates a new node, returns offset. | |||
if(0 >= FreeNodes()) { // Check that we have free nodes to | |||
throw NoFreeNodes(); // allocate. If we don't then throw! | |||
} | |||
GBUdbIndex NewNode = DataArray[ixNextFreeNode()].Index(); // Grab the next new node index. | |||
DataArray[ixNextFreeNode()].Index(NewNode + GBUdbRecordsPerNode); // Move the allocator up a node. | |||
return NewNode; // Return the allocated node. | |||
} | |||
inline int GBUdbDataset::ArraySize() { // Return the current Array Size. | |||
return MyArraySize; | |||
} | |||
inline int GBUdbDataset::FreeNodes() { // Return the number of free nodes. | |||
int FreeRecords = MyArraySize - DataArray[ixNextFreeNode()].RawData; // Find the number of records left. | |||
int FreeNodes = (FreeRecords / GBUdbRecordsPerNode) - 1; // Convert to nodes and subtract the | |||
return FreeNodes; // control node, the return the value. | |||
} | |||
inline int GBUdbDataset::IPCount() { // Return the IP count. | |||
return DataArray[ixIPCount()].RawData; | |||
} | |||
inline int GBUdbDataset::increaseIPCount() { // When we add an IP to the db. | |||
return DataArray[ixIPCount()].RawData++; // Increment and return the IP count. | |||
} | |||
inline int GBUdbDataset::decreaseIPCount() { // When we drop an IP from the db. | |||
return DataArray[ixIPCount()].RawData--; // Decrement and return the IP count. | |||
} | |||
inline const char* GBUdbDataset::FileName() { // get the file name. | |||
return MyFileName.c_str(); | |||
} | |||
inline unsigned int GBUdbDataset::EncodedMatch(unsigned int IP) { // Encode an IP as a MatchRecord header. | |||
return GBUdbMatchEntryBit | (IP & GBUdbMatchDataMask); // Use the MatchEntery bit and as much | |||
} // of the remaining IP data as possible. | |||
inline bool GBUdbDataset::isMatch(GBUdbIndex I) { // True if record at I is a match record. | |||
return (0 != (DataArray[I].RawData & GBUdbMatchEntryBit)); // Get the raw data and check for the bit. | |||
} | |||
inline bool GBUdbDataset::isMatch(GBUdbIndex I, unsigned int IP) { // True if record at I is a match for IP. | |||
return (DataArray[I].RawData == EncodedMatch(IP)); | |||
} | |||
inline GBUdbRecord& GBUdbDataset::MatchedData(GBUdbIndex I) { // Returns the data for the match at I. | |||
return DataArray[I + 1]; // Since I points to the match record we | |||
} // return the record immedately after it. | |||
inline GBUdbRecord& GBUdbDataset::SafeUnknownRecord() { // Clears and returns the Safe record. | |||
MySafeUnknownRecord.RawData = GBUdbUnknown; // Clear the SafeUnknownRecord and | |||
return MySafeUnknownRecord; // return it as the result. | |||
} | |||
inline GBUdbIndex GBUdbDataset::ixMatchListRoot() { // Index of the Match List Root Index. | |||
return MyArraySize + GBUdbMatchListOffset; | |||
} | |||
inline void GBUdbDataset::increaseIPCountIfNew(GBUdbRecord& R) { // If R is GBUdbUnknown, IncreaseIPCount. | |||
if(GBUdbUnknown == R.RawData) { increaseIPCount(); } // If new, increase the IP count. | |||
} | |||
inline unsigned int GBUdbDataset::remapIP00toFF(unsigned int IP) { // Remaps final octet 00 to FF if needed. | |||
const int LowOctetMask = 0x000000FF; // Mask for seeing the low octet. | |||
if(0 == (IP & LowOctetMask)) { // If the lowest octet is 00 then | |||
return (IP | LowOctetMask); // change it to FF and return. | |||
} // If the lowest octet is something else | |||
return IP; // then return the IP as is. | |||
} | |||
inline void GBUdbDataset::deleteMatchAt(GBUdbIndex I) { // Recalls MatchRecord at I for reuse. | |||
GBUdbIndex Next = DataArray[ixMatchListRoot()].Index(); // Find the current allocation list root. | |||
DataArray[I].RawData = (Next | GBUdbMatchUnusedBit); // Point the current match to that root. | |||
DataArray[I+1].RawData = GBUdbUnknown; // Clean out any data the match had. | |||
DataArray[ixMatchListRoot()].Index(I); // Make this record the list root. | |||
} | |||
//// GBUdb Implementations ///////////////////////////////////////////////////// | |||
inline GBUdb::GBUdb() : // Construct the db as new. | |||
PostsCounter(0) { // No posts yet. | |||
MyDataset = new GBUdbDataset(NULL); // Construct with no file name. | |||
} | |||
inline GBUdb::GBUdb(const char* FileName) : // Construct the db from a file. | |||
PostsCounter(0) { // No Posts yet. | |||
MyDataset = new GBUdbDataset(FileName); // Load the data set by name. | |||
} | |||
inline GBUdb::~GBUdb() { // Destroy the db object. | |||
if(NULL != MyDataset) { // Save first if we can. | |||
MyDataset->save(); | |||
delete MyDataset; | |||
} | |||
} | |||
inline const char* GBUdb::FileName() { // Return the file name. | |||
return MyDataset->FileName(); | |||
} | |||
inline const char* GBUdb::FileName(const char* NewName) { // Set/Change the file name. | |||
return MyDataset->FileName(NewName); | |||
} | |||
inline void GBUdb::save() { // Save the data. | |||
ScopeMutex JustMe(MyMutex); // Lock the mutex during this operation. | |||
MyDataset->save(); // Save the dataset. | |||
PostsCounter = 0; // Reset the posts counter. | |||
} | |||
inline void GBUdb::load() { // Load the data. | |||
ScopeMutex JustMe(MyMutex); // Lock the mutex during this operation. | |||
MyDataset->load(); // Load the dataset. | |||
} | |||
inline GBUdbRecord GBUdb::addGood(unsigned int IP, int i) { // Count an IP as good. | |||
ScopeMutex JustMe(MyMutex); // Lock the mutex during this operation. | |||
++PostsCounter; // Count this as a post. | |||
GBUdbRecord& X = MyDataset->invokeRecord(IP); // Invoke the record. | |||
unsigned int C = X.addGood(i); // Add a count to the good side. | |||
recordAlertFor(IP, X ,C); // Record an alert if required. | |||
return X; // Return a copy for analysis. | |||
} | |||
inline GBUdbRecord GBUdb::addBad(unsigned int IP, int i) { // Count an IP as bad. | |||
ScopeMutex JustMe(MyMutex); // Lock the mutex during this operation. | |||
++PostsCounter; // Count this as a post. | |||
GBUdbRecord& X = MyDataset->invokeRecord(IP); // Invoke the reocrd. | |||
unsigned int C = X.addBad(i); // Add a count to the bad side. | |||
recordAlertFor(IP, X, C); // Record an alert if required. | |||
return X; // Return a copy for analysis. | |||
} | |||
inline GBUdbRecord GBUdb::setGood(unsigned int IP) { // Set the flag to Good for this IP. | |||
ScopeMutex JustMe(MyMutex); // Lock the mutex during this operation. | |||
GBUdbRecord& X = MyDataset->invokeRecord(IP); // Invoke the reocrd. | |||
X.Flag(Good); // Set the Good flag. | |||
return X; // Return a copy for analysis. | |||
} | |||
inline GBUdbRecord GBUdb::setBad(unsigned int IP) { // Set the flag to Bad for this IP. | |||
ScopeMutex JustMe(MyMutex); // Lock the mutex during this operation. | |||
GBUdbRecord& X = MyDataset->invokeRecord(IP); // Invoke the reocrd. | |||
X.Flag(Bad); // Set the Bad flag. | |||
return X; // Return a copy for analysis. | |||
} | |||
inline GBUdbRecord GBUdb::setUgly(unsigned int IP) { // Set the flag to Ugly for this IP. | |||
ScopeMutex JustMe(MyMutex); // Lock the mutex during this operation. | |||
GBUdbRecord& X = MyDataset->invokeRecord(IP); // Invoke the reocrd. | |||
X.Flag(Ugly); // Set the Ugly flag. | |||
return X; // Return a copy for analysis. | |||
} | |||
inline GBUdbRecord GBUdb::setIgnore(unsigned int IP) { // Set the flag to Ignore for this IP. | |||
ScopeMutex JustMe(MyMutex); // Lock the mutex during this operation. | |||
GBUdbRecord& X = MyDataset->invokeRecord(IP); // Invoke the reocrd. | |||
X.Flag(Ignore); // Set the Ignore flag. | |||
return X; // Return a copy for analysis. | |||
} | |||
inline GBUdbRecord GBUdb::getRecord(unsigned int IP) { // Retrieve an IP record. | |||
ScopeMutex JustMe(MyMutex); // Lock the mutex during this operation. | |||
GBUdbRecord& X = MyDataset->readRecord(IP); // ReadOnly the reocrd. | |||
return X; // Return a copy for analysis. | |||
} | |||
inline GBUdbRecord GBUdb::setRecord(unsigned int IP, GBUdbRecord& R) { // Store an IP record. | |||
ScopeMutex JustMe(MyMutex); // Lock the mutex during this operation. | |||
GBUdbRecord& X = MyDataset->invokeRecord(IP); // Invoke the reocrd. | |||
X = R; // Overwrite X with R. | |||
return X; // Return a copy for analysis. | |||
} | |||
inline GBUdbRecord GBUdb::adjustCounts(unsigned int IP, GBUdbRecord& R) { // Adds counts from R to record for IP. | |||
ScopeMutex JustMe(MyMutex); // Lock the data for this operation. | |||
GBUdbRecord& X = MyDataset->invokeRecord(IP); // Locate the record in the data. | |||
X.Bad(X.Bad() + R.Bad()); // Add the reflected adjustments | |||
X.Good(X.Good() + R.Good()); // to the good and bad counts. | |||
return X; // Return a copy for analysis. | |||
} | |||
inline bool GBUdb::dropRecord(unsigned int IP) { // Drop an IP record. | |||
ScopeMutex JustMe(MyMutex); // Lock the mutex during this operation. | |||
return MyDataset->dropRecord(IP); // Pass on this call to our dataset. | |||
} | |||
inline int GBUdb::IPCount() { // Number of IPs stored. | |||
ScopeMutex JustMe(MyMutex); | |||
return MyDataset->IPCount(); | |||
} | |||
inline int GBUdb::Size() { // Size of GBUdb in bytes. | |||
ScopeMutex JustMe(MyMutex); // Lock the mutex during this operation. | |||
return MyDataset->ArraySize() * sizeof(GBUdbRecord); // Total records converted to bytes. | |||
} | |||
inline double GBUdb::Utilization() { // Utilization (percent). | |||
ScopeMutex JustMe(MyMutex); // Lock the mutex during this operation. | |||
int TotalRecords = MyDataset->ArraySize(); // Calculate the total number of records. | |||
int FreeRecords = MyDataset->FreeNodes() * GBUdbRecordsPerNode; // Calculate the number of unused records. | |||
int UsedRecords = TotalRecords - FreeRecords; // Calcualte the number of used records. | |||
return // Calculate and return as double... | |||
((double) UsedRecords) * 100.0 / // (Used Records * 100) / (TotalRecords) | |||
((double) TotalRecords); | |||
} | |||
inline int GBUdb::Posts() { // Number of posts since last snapshot. | |||
int CurrentCount = PostsCounter; // Grab the current posts count. | |||
return CurrentCount; // Return the count we had. | |||
} |
@@ -0,0 +1,56 @@ | |||
## Process this file with automake to produce Makefile.in | |||
## | |||
## $Id$ | |||
## | |||
## | |||
## Author: Alban Deniz | |||
## | |||
## Copyright (C) 2008 by MicroNeil Corporation. All rights reserved. | |||
## | |||
CXXFLAGS = $(SNF_CXXFLAGS) -I@top_srcdir@/SNFMulti -I@top_srcdir@/CodeDweller | |||
noinst_LIBRARIES = \ | |||
libSNFMulti.a | |||
libSNFMulti_a_SOURCES = \ | |||
@top_srcdir@/SNFMulti/FilterChain.cpp \ | |||
@top_srcdir@/SNFMulti/GBUdb.cpp \ | |||
@top_srcdir@/SNFMulti/mangler.cpp \ | |||
@top_srcdir@/SNFMulti/scanner.cpp \ | |||
@top_srcdir@/SNFMulti/snfCFGmgr.cpp \ | |||
@top_srcdir@/SNFMulti/snf_engine.cpp \ | |||
@top_srcdir@/SNFMulti/snfGBUdbmgr.cpp \ | |||
@top_srcdir@/SNFMulti/snf_HeaderFinder.cpp \ | |||
@top_srcdir@/SNFMulti/snfLOGmgr.cpp \ | |||
@top_srcdir@/SNFMulti/SNFMulti.cpp \ | |||
@top_srcdir@/SNFMulti/snfNETmgr.cpp \ | |||
@top_srcdir@/SNFMulti/snf_sync.cpp \ | |||
@top_srcdir@/SNFMulti/snf_xci.cpp \ | |||
@top_srcdir@/SNFMulti/snfXCImgr.cpp \ | |||
@top_srcdir@/SNFMulti/tcp_watchdog.cpp | |||
noinst_HEADERS = \ | |||
@top_srcdir@/SNFMulti/FilterChain.hpp \ | |||
@top_srcdir@/SNFMulti/GBUdb.hpp \ | |||
@top_srcdir@/SNFMulti/GBUdb.inline.hpp \ | |||
@top_srcdir@/SNFMulti/mangler.hpp \ | |||
@top_srcdir@/SNFMulti/scanner.hpp \ | |||
@top_srcdir@/SNFMulti/snfCFGmgr.hpp \ | |||
@top_srcdir@/SNFMulti/snfCFGmgr.inline.hpp \ | |||
@top_srcdir@/SNFMulti/snf_engine.hpp \ | |||
@top_srcdir@/SNFMulti/snfGBUdbmgr.hpp \ | |||
@top_srcdir@/SNFMulti/snf_HeaderFinder.hpp \ | |||
@top_srcdir@/SNFMulti/snf_HeaderFinder.inline.hpp \ | |||
@top_srcdir@/SNFMulti/snfLOGmgr.hpp \ | |||
@top_srcdir@/SNFMulti/snfLOGmgr.inline.hpp \ | |||
@top_srcdir@/SNFMulti/SNFMulti.hpp \ | |||
@top_srcdir@/SNFMulti/snfNETmgr.hpp \ | |||
@top_srcdir@/SNFMulti/snf_sync.hpp \ | |||
@top_srcdir@/SNFMulti/snf_xci.hpp \ | |||
@top_srcdir@/SNFMulti/snfXCImgr.hpp \ | |||
@top_srcdir@/SNFMulti/tcp_watchdog.hpp \ | |||
@top_srcdir@/SNFMulti/snf_match.h | |||
clean-local: | |||
rm -f *.gcno *.gcov *.gcda *~ |
@@ -0,0 +1,471 @@ | |||
// SNFMulti.hpp | |||
// | |||
// (C) Copyright 2006 - 2009 ARM Research Labs, LLC. | |||
// See www.armresearch.com for the copyright terms. | |||
// | |||
// 20060121_M | |||
// This file creates an API for multi-threaded systems to use the SNF engine. | |||
// | |||
// This API is C++ oriented, meaning it throws exceptions and so forth. | |||
// For use in shared objects and DLLs, the functions in here will be wrapped | |||
// in a C style interface appropriate to that platform. | |||
// | |||
// The interface is based on the following structure. | |||
// | |||
// The application "Opens" one or more rulebases. | |||
// The application "Opens" some number of scanners referencing opened rulebases. | |||
// Each scanner handles one thread's worth of scanning, so it is presumed that | |||
// each processing thread in the calling application will have one scanner to itself. | |||
// | |||
// Rulebases can be reloaded asynchronously. The scanner's grab a reference to the | |||
// rulebase each time they restart. The grabbing and swapping in of new rulebases is | |||
// a very short critical section. | |||
#ifndef _ARM_SNFMulti | |||
#define _ARM_SNFMulti | |||
#include <stdexcept> | |||
#include <sys/types.h> | |||
#include <sys/stat.h> | |||
#include <ctime> | |||
#include <string> | |||
#include "FilterChain.hpp" | |||
#include "snf_engine.hpp" | |||
#include "snf_match.h" | |||
#include "threading.hpp" | |||
#include "snfCFGmgr.hpp" | |||
#include "snfLOGmgr.hpp" | |||
#include "snfNETmgr.hpp" | |||
#include "snfGBUdbmgr.hpp" | |||
#include "GBUdb.hpp" | |||
#include "snfXCImgr.hpp" | |||
#include <cassert> | |||
extern const char* SNF_ENGINE_VERSION; | |||
// snf Result Code Constants | |||
const int snf_SUCCESS = 0; | |||
const int snf_ERROR_CMD_LINE = 65; | |||
const int snf_ERROR_LOG_FILE = 66; | |||
const int snf_ERROR_RULE_FILE = 67; | |||
const int snf_ERROR_RULE_DATA = 68; | |||
const int snf_ERROR_RULE_AUTH = 73; | |||
const int snf_ERROR_MSG_FILE = 69; | |||
const int snf_ERROR_ALLOCATION = 70; | |||
const int snf_ERROR_BAD_MATRIX = 71; | |||
const int snf_ERROR_MAX_EVALS = 72; | |||
const int snf_ERROR_UNKNOWN = 99; | |||
// Settings & Other Constants | |||
const int snf_ScanHorizon = 32768; // Maximum length of message to check. | |||
const int snf_MAX_RULEBASES = 10; // 10 Rulebases is plenty. Most use just 1 | |||
const int snf_MAX_SCANNERS = 500; // 500 Scanners at once should be plenty | |||
const int SHUTDOWN = -999; // Shutdown Cursor Value. | |||
// snfCFGPacket encapsulates configuration and rulebase data. | |||
// The rulebase handler can write to it. | |||
// Others can only read from it. | |||
// The engine handler creates and owns one of these. It uses it to | |||
// grab() and drop() cfg and rulebase data from the rulebase handler. | |||
class snf_RulebaseHandler; // We need to know this exists. | |||
class snfCFGPacket { // Our little bundle of, er, cfg stuff. | |||
friend class snf_RulebaseHandler; // RulebaseHandler has write access. | |||
private: | |||
snf_RulebaseHandler* MyRulebase; // Where to grab() and drop() | |||
TokenMatrix* MyTokenMatrix; // We combine the current token matrix | |||
snfCFGData* MyCFGData; // and the current cfg data for each scan. | |||
set<int> RulePanics; // Set of known rule panic IDs. | |||
public: | |||
snfCFGPacket(snf_RulebaseHandler* R); // Constructor grab()s the Rulebase. | |||
~snfCFGPacket(); // Destructor drop()s the Rulebase. | |||
TokenMatrix* Tokens(); // Consumers read the Token Matrix and | |||
snfCFGData* Config(); // the snfCFGData. | |||
bool bad(); // If anything is missing it's not good. | |||
bool isRulePanic(int R); // Test for a rule panic. | |||
}; | |||
class ScriptCaller : private Thread { // Calls system() in separate thread. | |||
private: | |||
Mutex MyMutex; // Protects internal data. | |||
string SystemCallText; // Text to send to system(). | |||
Timeout GuardTimer; // Guard time between triggers. | |||
bool GoFlag; // Go flag true when triggered. | |||
bool DieFlag; // Die flag when it's time to leave. | |||
string ScriptToRun(); // Safely grab the script. | |||
bool hasGuardExpired(); // True if guard time has expired. | |||
void myTask(); // Thread task overload. | |||
public: | |||
ScriptCaller(string Name); // Constructor. | |||
~ScriptCaller(); // Destructor. | |||
void SystemCall(string S); // Set system call text. | |||
void GuardTime(int T); // Change guard time. | |||
void trigger(); // Trigger if possible. | |||
const static ThreadType Type; // The thread's type. | |||
const static ThreadState CallingSystem; // State when in system() call. | |||
const static ThreadState PendingGuardTime; // State when waiting for guard time. | |||
const static ThreadState StandingBy; // State when waiting around. | |||
const static ThreadState Disabled; // State when unable to run. | |||
}; | |||
class snf_Reloader : private Thread { // Rulebase maintenance thread. | |||
private: | |||
snf_RulebaseHandler& MyRulebase; // We know our rulebase. | |||
bool TimeToStop; // We know if it's time to stop. | |||
string RulebaseFileCheckName; // We keep track of these files. | |||
string ConfigFileCheckName; | |||
string IgnoreListCheckFileName; | |||
time_t RulebaseFileTimestamp; // We watch their timestamps. | |||
time_t ConfigurationTimestamp; | |||
time_t IgnoreListTimestamp; | |||
void captureFileStats(); // Get stats for later comparison. | |||
bool StatsAreDifferent(); // Check file stats for changes. | |||
void myTask(); // How do we do this refresh thing? | |||
ScriptCaller RulebaseGetter; // Reloader owns a RulebaseGetter. | |||
bool RulebaseGetterIsTurnedOn; // True if we should run the getter. | |||
void captureGetterConfig(); // Get RulebaseGetter config. | |||
public: | |||
snf_Reloader(snf_RulebaseHandler& R); // Setup takes some work. | |||
~snf_Reloader(); // Tear down takes some work. | |||
const static ThreadType Type; // The thread's type. | |||
}; | |||
class snf_RulebaseHandler { // Engine Core Manager. | |||
friend class snfCFGPacket; | |||
private: | |||
Mutex MyMutex; // This handler's mutex. | |||
snf_Reloader* MyReloader; // Reloader engine (when in use). | |||
int volatile ReferenceCount; // Associated scanners count. | |||
snfCFGData* volatile Configuration; // Configuration for this handler. | |||
TokenMatrix* volatile Rulebase; // Rulebase for this handler. | |||
int volatile CurrentCount; // Active current scanners count. | |||
TokenMatrix* volatile OldRulebase; // Retiring rulebase holder. | |||
int volatile RetiringCount; // Active retiring scanners count. | |||
bool volatile RefreshInProgress; // Flag for locking the refresh process. | |||
int volatile MyGeneration; // Generation (reload) number. | |||
void _snf_LoadNewRulebase(); // Internal function to load new rulebase. | |||
Mutex XCIServerCommandMutex; // XCI Server Command Serializer. | |||
snfXCIServerCommandHandler* myXCIServerCommandHandler; // ptr to Installed Srv Cmd Handler. | |||
void grab(snfCFGPacket& CP); // Activate this Rulebase for a scan. | |||
void drop(snfCFGPacket& CP); // Deactiveate this Rulebase after it. | |||
public: | |||
class ConfigurationError : public runtime_error { // When the configuration won't load. | |||
public: ConfigurationError(const string& w):runtime_error(w) {} | |||
}; | |||
class FileError : public runtime_error { // Exception: rulebase file won't load. | |||
public: FileError(const string& w):runtime_error(w) {} | |||
}; | |||
class AuthenticationError : public runtime_error { // Exception when authentication fails. | |||
public: AuthenticationError(const string& w):runtime_error(w) {} | |||
}; | |||
class IgnoreListError : public runtime_error { // When the ignore list won't load. | |||
public: IgnoreListError(const string& w):runtime_error(w) {} | |||
}; | |||
class AllocationError : public runtime_error { // Exception when we can't allocate something. | |||
public: AllocationError(const string& w):runtime_error(w) {} | |||
}; | |||
class Busy : public runtime_error { // Exception when there is a collision. | |||
public: Busy(const string& w):runtime_error(w) {} | |||
}; | |||
class Panic : public runtime_error { // Exception when something else happens. | |||
public: Panic(const string& w):runtime_error(w) {} | |||
}; | |||
//// Plugin Components. | |||
snfCFGmgr MyCFGmgr; // Configuration manager. | |||
snfLOGmgr MyLOGmgr; // Logging manager. | |||
snfNETmgr MyNETmgr; // Communications manager. | |||
snfGBUdbmgr MyGBUdbmgr; // GBUdb manager. | |||
GBUdb MyGBUdb; // GBUdb for this rulebase. | |||
snfXCImgr MyXCImgr; // XCI manager. | |||
//// Methods. | |||
snf_RulebaseHandler(): // Initialization is straight forward. | |||
MyReloader(0), | |||
MyGeneration(0), | |||
ReferenceCount(0), | |||
Rulebase(NULL), | |||
CurrentCount(0), | |||
OldRulebase(NULL), | |||
RetiringCount(0), | |||
RefreshInProgress(false), | |||
myXCIServerCommandHandler(0) { | |||
MyNETmgr.linkLOGmgr(MyLOGmgr); // Link the NET manager to the LOGmgr. | |||
MyNETmgr.linkGBUdbmgr(MyGBUdbmgr); // Link the NET manager to the GBUdbmgr. | |||
MyGBUdbmgr.linkGBUdb(MyGBUdb); // Link the GBUdb manager to it's db. | |||
MyGBUdbmgr.linkLOGmgr(MyLOGmgr); // Link the GBUdb manager to the LOGmgr. | |||
MyLOGmgr.linkNETmgr(MyNETmgr); // Link the LOG manager to the NETmgr. | |||
MyLOGmgr.linkGBUdb(MyGBUdb); // Link the LOG manager to the GBUdb. | |||
MyXCImgr.linkHome(this); // Link the XCI manager to this. | |||
} | |||
~snf_RulebaseHandler(); // Shutdown checks for safety. | |||
bool isReady(); // Is the object is active. | |||
bool isBusy(); // Is a refresh/open in progress. | |||
int getReferenceCount(); // How many Engines using this handler. | |||
int getCurrentCount(); // How many Engines active in the current rb. | |||
int getRetiringCount(); // How many Engines active in the old rb. | |||
void open(const char* path, // Lights up this hanlder. | |||
const char* licenseid, | |||
const char* authentication); | |||
bool AutoRefresh(bool On); // Turn on/off auto refresh. | |||
bool AutoRefresh(); // True if AutoRefresh is on. | |||
void refresh(); // Reloads the rulebase and config. | |||
void close(); // Closes this handler. | |||
void use(); // Make use of this Rulebase Handler. | |||
void unuse(); // Finish with this Rulebase Handler. | |||
int Generation(); // Returns the generation number. | |||
void addRulePanic(int RuleID); // Synchronously add a RulePanic. | |||
IPTestRecord& performIPTest(IPTestRecord& I); // Perform an IP test. | |||
void logThisIPTest(IPTestRecord& I, string Action); // Log an IP test result & action. | |||
void logThisError(string ContextName, int Code, string Text); // Log an error message. | |||
void logThisInfo(string ContextName, int Code, string Text); // Log an informational message. | |||
string PlatformVersion(string NewPlatformVersion); // Set platform version info. | |||
string PlatformVersion(); // Get platform version info. | |||
string PlatformConfiguration(); // Get platform configuration. | |||
string EngineVersion(); // Get engine version info. | |||
void XCIServerCommandHandler(snfXCIServerCommandHandler& XCH); // Registers a new XCI Srvr Cmd handler. | |||
string processXCIServerCommandRequest(snf_xci& X); // Handle a parsed XCI Srvr Cmd request. | |||
}; | |||
// IPTestEngine w/ GBUdb interface. | |||
// This will plug into the FilterChain to evaluate IPs on the fly. | |||
class snf_IPTestEngine : public FilterChainIPTester { | |||
private: | |||
GBUdb* Lookup; // Where we find our GBUdb. | |||
snfScanData* ScanData; // Where we find our ScanData. | |||
snfCFGData* CFGData; // Where we find our CFG data. | |||
snfLOGmgr* LOGmgr; // Where we find our LOG manager. | |||
public: | |||
snf_IPTestEngine(); // Initialize internal pointers to NULL. | |||
void setGBUdb(GBUdb& G); // Setup the GBUdb lookup. | |||
void setScanData(snfScanData& D); // Setup the ScanData object. | |||
void setCFGData(snfCFGData& C); // (Re)Set the config data to use. | |||
void setLOGmgr(snfLOGmgr& L); // Setup the LOGmgr to use. | |||
string& test(string& input, string& output); // Our obligatory test function. | |||
}; | |||
// Here's where we pull it all together. | |||
class snf_EngineHandler { | |||
private: | |||
Mutex MyMutex; // This handler's mutex. | |||
Mutex FileScan; // File scan entry mutex. | |||
EvaluationMatrix* volatile CurrentMatrix; // Matrix for the latest scan. | |||
snf_RulebaseHandler* volatile MyRulebase; // My RulebaseHandler. | |||
snfScanData MyScanData; // Local snfScanData record. | |||
snf_IPTestEngine MyIPTestEngine; // Local IP Test Engine. | |||
int ResultsCount; // Count of Match Records for getResults | |||
int ResultsRemaining; // Count of Match Records ahead of cursor. | |||
MatchRecord* FinalResult; // Final (winning) result of the scan. | |||
MatchRecord* ResultCursor; // Current Match Record for getResults. | |||
string extractMessageID(const unsigned char* Msg, const int Len); // Get log safe Message-ID or substitute. | |||
public: | |||
class FileError : public runtime_error { // Exception when a file won't open. | |||
public: FileError(const string& w):runtime_error(w) {} | |||
}; | |||
class XHDRError : public runtime_error { // Exception when XHDR Inject/File fails. | |||
public: XHDRError(const string& w):runtime_error(w) {} | |||
}; | |||
class BadMatrix : public runtime_error { // Exception out of bounds of matrix. | |||
public: BadMatrix(const string& w):runtime_error(w) {} | |||
}; | |||
class MaxEvals : public runtime_error { // Exception too many evaluators. | |||
public: MaxEvals(const string& w):runtime_error(w) {} | |||
}; | |||
class AllocationError : public runtime_error { // Exception when we can't allocate something. | |||
public: AllocationError(const string& w):runtime_error(w) {} | |||
}; | |||
class Busy : public runtime_error { // Exception when there is a collision. | |||
public: Busy(const string& w):runtime_error(w) {} | |||
}; | |||
class Panic : public runtime_error { // Exception when something else happens. | |||
public: Panic(const string& w):runtime_error(w) {} | |||
}; | |||
snf_EngineHandler(): // Initialization is simple. | |||
CurrentMatrix(NULL), | |||
MyRulebase(NULL), | |||
MyScanData(snf_ScanHorizon), | |||
ResultsCount(0), | |||
ResultsRemaining(0), | |||
ResultCursor(NULL) {} | |||
~snf_EngineHandler(); // Shutdown clenas up and checks for safety. | |||
void open(snf_RulebaseHandler* Handler); // Light up the engine. | |||
bool isReady(); // Is the Engine good to go? (doubles as busy) | |||
void close(); // Close down the engine. | |||
int scanMessageFile( // Scan this message file. | |||
const string MessageFilePath, // -- this is the file (and id) | |||
const int MessageSetupTime = 0, // -- setup time already used. | |||
const IP4Address MessageSource = 0UL // -- message source IP (for injection). | |||
); | |||
int scanMessage( // Scan this message. | |||
const unsigned char* MessageBuffer, // -- this is the message buffer. | |||
const int MessageLength, // -- this is the length of the buffer. | |||
const string MessageName = "", // -- this is the message identifier. | |||
const int MessageSetupTime = 0, // -- setup time used (for logging). | |||
const IP4Address MessageSource = 0UL // -- message source IP (for injection). | |||
); | |||
int getResults(snf_match* MatchBuffer); // Get the next match buffer. | |||
int getDepth(); // Get the scan depth. | |||
const string getClassicLog(); // Get classic log entries for last scan. | |||
const string getXMLLog(); // Get XML log entries or last scan. | |||
const string getXHDRs(); // Get XHDRs for last scan. | |||
}; | |||
// Here's the class that pulls it all together. | |||
class snf_MultiEngineHandler { | |||
private: | |||
Mutex RulebaseScan; // This handler's mutex. | |||
int RulebaseCursor; // Next Rulebase to search. | |||
snf_RulebaseHandler RulebaseHandlers[snf_MAX_RULEBASES]; // Array of Rulebase Handlers | |||
int RoundRulebaseCursor(); // Gets round robin Rulebase handle candidates. | |||
Mutex EngineScan; // Serializes searching the Engine list. | |||
int EngineCursor; // Next Engine to search. | |||
snf_EngineHandler EngineHandlers[snf_MAX_SCANNERS]; // Array of Engine Handlers | |||
int RoundEngineCursor(); // Gets round robin Engine handle candidates. | |||
public: | |||
class TooMany : public runtime_error { // Exception when no more handle slots. | |||
public: TooMany(const string& w):runtime_error(w) {} | |||
}; | |||
class FileError : public runtime_error { // Exception when a file won't open. | |||
public: FileError(const string& w):runtime_error(w) {} | |||
}; | |||
class AuthenticationError : public runtime_error { // Exception when authentication fails. | |||
public: AuthenticationError(const string& w):runtime_error(w) {} | |||
}; | |||
class AllocationError : public runtime_error { // Exception when we can't allocate something. | |||
public: AllocationError(const string& w):runtime_error(w) {} | |||
}; | |||
class Busy : public runtime_error { // Exception when there is a collision. | |||
public: Busy(const string& w):runtime_error(w) {} | |||
}; | |||
class Panic : public runtime_error { // Exception when something else happens. | |||
public: Panic(const string& w):runtime_error(w) {} | |||
}; | |||
snf_MultiEngineHandler(): | |||
RulebaseCursor(0), | |||
EngineCursor(0) {} | |||
~snf_MultiEngineHandler(); // Clean up, safety check, shut down. | |||
// snf_OpenRulebase() | |||
// Grab the first available rulebse handler and light it up. | |||
int OpenRulebase(const char* path, const char* licenseid, const char* authentication); | |||
// snf_RefreshRulebase() | |||
// Reload the rulebase associated with the handler. | |||
void RefreshRulebase(int RulebaseHandle); | |||
// snf_CloseRulebase() | |||
// Shut down this Rulebase handler. | |||
void CloseRulebase(int RulebaseHandle); | |||
// snf_OpenEngine() | |||
// Grab the first available Engine handler and light it up | |||
int OpenEngine(int RulebaseHandle); | |||
// snf_CloseEngine() | |||
// Shut down this Engine handler. | |||
void CloseEngine(int EngineHandle); | |||
// snf_Scan() | |||
// Scan the MessageBuffer with this Engine. | |||
int Scan(int EngineHandle, const unsigned char* MessageBuffer, int MessageLength); | |||
// The Engine prvides detailed match results through this function. | |||
int getResults(int EngineHandle, snf_match* matchbfr); | |||
// The Engine provies the scan depth through this function. | |||
int getDepth(int EngineHandle); | |||
}; | |||
#endif |
@@ -0,0 +1,5 @@ | |||
gcc (SUSE Linux) 4.3.1 20080507 (prerelease) [gcc-4_3-branch revision 135036] | |||
Copyright (C) 2008 Free Software Foundation, Inc. | |||
This is free software; see the source for copying conditions. There is NO | |||
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | |||
@@ -0,0 +1,106 @@ | |||
// MANGLER.CPP | |||
// | |||
// (C) 1984-2009 MicroNeil Research Corporation | |||
// Derived from Version 1 of Mangler Encryption Algorythm, 1984. | |||
// Derived from Version 2 of Mangler Encryption Algorythm, 1998. | |||
// | |||
// 20021008 _M | |||
// Found and corrected range bug in ChaosDriver(void) where | |||
// ~Position might access a location outside the fill. Replaced | |||
// ~Position with Position^0xff which has the intended effect. | |||
// 20020119 _M Version 3.0 | |||
// | |||
// Mangler encryption engine object. | |||
// Using new optimized chaos driver for uniformity experiments. | |||
// Important in this experiment is proof of highest possible entropy. | |||
#include "mangler.hpp" | |||
unsigned char MANGLER::ChaosDriver(void) { // Return the current | |||
return Fill[Fill[Position]^Fill[Position^0xff]]; // chaos engine output | |||
} // value. | |||
// As of version 3 the output of the chaos driver was strengthened for | |||
// cryptography and to increase the sensitivity of the output for use | |||
// as a random number generator. In version 2, the software would simply | |||
// return the fill value at the engine's current position. In the new | |||
// version two distinct fill values are involved in abstracting the | |||
// value of Position and determining the final output value and the Position | |||
// value itself is used to add complexity to the output. | |||
unsigned char MANGLER::Rotate(unsigned char i) { // Bitwise rotates i | |||
return ( | |||
(i & 0x80)? // This operation is | |||
(i<<1)+1: // described without | |||
(i<<1) // using asm. | |||
); | |||
} | |||
void MANGLER::ChaosDriver(unsigned char i) { // Drives chaos engine. | |||
// First we move our mixing position in the fill buffer forward. | |||
Position=( // Move mixing position. | |||
Position+1+ // Move at least 1, then | |||
(Fill[Position]&0x0f) // maybe a few more. | |||
)%256; // But stay within the fill. | |||
// The fill position in version 2 was simply incremented. This allowed | |||
// for an attacker to predict something important about the state of | |||
// the chaos engine. The new method above uses abstraction through the | |||
// fill buffer to introduce "jitter" when setting a new position based | |||
// on data that is hidden from the outside. | |||
// Next we abstract the incoming character through the fill buffer and | |||
// use it to select fill data to rotate and swap. | |||
unsigned char Swap = ((Fill[Position]^Fill[i])+Position+i)%256; | |||
unsigned char Tmp; | |||
Tmp = Fill[Swap]; | |||
Fill[Swap]=Fill[Position]; | |||
Fill[Position]=Rotate(Tmp); | |||
// Whenever the Swap and Path positions are the same, the result is | |||
// that no data is swapped in the chaos field. We resolve that by | |||
// recalling the ChaosDriver. This has the added effect of increasing | |||
// the complexity and making it more difficult to predict the state | |||
// of the engine... particularly because the engine evloves to a new | |||
// state under these conditions without having exposed that change | |||
// to the outside world. | |||
if(Position==Swap) ChaosDriver(Tmp); // If we didn't swap, recurse. | |||
} | |||
// The encryption / decryption scheme works by modulating an input data | |||
// stream with a chaotic system and allowing the encrypted stream to drive | |||
// the chaotic system of both the transmitter and receiver. This will | |||
// synchronize the two chaotic systems and allow the receiving system to | |||
// "predict" the state of the transmiting system so that it can properly | |||
// demodulate the encrypted stream. Both chaotic systems must start in the | |||
// same state with the same fill data characteristics or else the two | |||
// chaotic systems evolve to further divergent states. | |||
unsigned char MANGLER::Encrypt(unsigned char i) { | |||
unsigned char g = ChaosDriver() ^ i; // Take the output of the | |||
ChaosDriver(g); // chaos engine and use it | |||
return g; // to moduleate the input. | |||
} // Then drive the engine | |||
// with the encrypted data. | |||
unsigned char MANGLER::Decrypt(unsigned char i) { | |||
unsigned char g = ChaosDriver() ^ i; // Take the output of the | |||
ChaosDriver(i); // chaos engine and use it | |||
return g; // to demodulate the input. | |||
} // then drive the engine | |||
// with the original input. | |||
MANGLER::MANGLER(void) { | |||
for(short c = 0;c<256;c++) // The default constructor sets | |||
Fill[c]=(unsigned char) c; // the key to the root primary | |||
Position = 0; // value and Position to 0. | |||
} | |||
@@ -0,0 +1,34 @@ | |||
// MANGLER.HPP | |||
// | |||
// (C) 1984-2009 MicroNeil Research Corporation | |||
// Derived from Version 1 of Mangler Encryption Algorythm, 1984. | |||
// Derived from Version 2 of Mangler Encryption Algorythm, 1998. | |||
// | |||
// 20020119 _M Mangler V3. | |||
// Mangler object header file. | |||
// If it's already been included, it doesn't need to be included again. | |||
#ifndef _MANGLER_ | |||
#define _MANGLER_ | |||
class MANGLER { | |||
private: | |||
unsigned char Fill[256]; // Where to store the fill. | |||
unsigned int Position; // Where to put position. | |||
unsigned char Rotate(unsigned char); // Bitwise Rotate Utility. | |||
unsigned char ChaosDriver(void); // Returns current chaos. | |||
void ChaosDriver(unsigned char i); // Drives chaos forward. | |||
public: | |||
unsigned char Encrypt(unsigned char i); // Returns encrypted data. | |||
unsigned char Decrypt(unsigned char i); // Returns decrypted data. | |||
MANGLER(void); // Default. | |||
}; | |||
#endif | |||
@@ -0,0 +1,112 @@ | |||
// scanner.cpp | |||
// | |||
// (C) 2002-2009 MicroNeil Research Corporation | |||
// 20041117 _M - Included new improved Filter Chain module UrlDecode. This module | |||
// scans each anchor or image tag for URL encoded characters and converts them to | |||
// their singly byte counterparts. If a characters is converted then the decoded | |||
// anchor tag is injected into the scan stream immediately after the source link. | |||
// 20041114 _M - Included new Filter Chain module: Defunker. The Defunker re-emits | |||
// the message to the scanner with all of the HTML and some coding removed. This | |||
// allows HTML obfuscated patterns to be recognized by the scanning engine. | |||
// 20040113 _M - New Reset() method used in ScanMessage() to keep things nice and | |||
// tidy. Also, modified ScanText() to create a new evaluation matrix if it is | |||
// needed, and to append to the existing one if there is one. | |||
// 20030928 _M - Moving toward the peer-server architecture and V3. The message | |||
// scanning component has been moved into it's own object called "scanner". From | |||
// now on, a message, or text will be passed to the scanner and the scanner will | |||
// return an evaulation matrix. As always, if something goes wrong it will throw. | |||
// This allows us to separate the creation of a scanner, and it's use, from any | |||
// other nifty logic. So, if I'm in a server mode, I can take my scanner and throw | |||
// messages at it as often as I like. Each message I pump in one side comes out the | |||
// other side as an evaluation matrix. This will work well for SMTP based engines | |||
// as well as peer-server, or any other "service pipeline". | |||
// | |||
// Note that the scanner object has two ways it will accept data. One way is as a | |||
// message via .ScanMessage(c_str). This method employs the filter chain system and | |||
// expects to see an SMTP message. The second way is as plain text via .ScanText(c_str). | |||
// This method is useful for "internal" purposes such as secondary scans used to | |||
// locate compound rules or parameter scans used to pick up tuning data from the | |||
// rulebase. | |||
#include "scanner.hpp" | |||
// Scanner::LoadRuleBase(RuleFileName, SecurityKey) | |||
void Scanner::LoadRuleBase(string& RuleFileName, string& SecurityKey) { | |||
RuleBase.Load(RuleFileName); // Load the rulebase file. | |||
RuleBase.Validate(SecurityKey); // Validate the rulebase file. | |||
} | |||
// Scanner::ScanMessage(MessageBuffer) | |||
EvaluationMatrix* Scanner::ScanMessage(unsigned char* MessageBuffer) { // Scan with the filter chain. | |||
FilterChainCString IV(MessageBuffer); // Set up the filter chain. | |||
FilterChainBase64 IW(&IV); // Include Base64 decoding. | |||
FilterChainQuotedPrintable IX(&IW); // Include Quoted Printable decoding. | |||
FilterChainUrlDecode IY(&IX); // Include URL decoder. | |||
FilterChainDefunker IZ(&IY); // Include Defunking. | |||
// Reset and create a new EvaluationMatrix object to use for this scan. | |||
// ScanMessage is always called with a new message. | |||
Reset(); // Reset for the new message. | |||
myEvaluationMatrix = // Allocate a new evaluation matrix | |||
new EvaluationMatrix(&RuleBase); // using the current rulebase. | |||
if(!myEvaluationMatrix) // If the allocation fails then | |||
throw BadMatrixAllocation(); // throw an appropriate exception. | |||
try { | |||
// Message header rules in earlier versions occasionally failed because there was not | |||
// a new-line character in front of the very first header. So, now we insert one :-) | |||
// This allows all header rules to start off with a ^ indicating the start of the line. | |||
myEvaluationMatrix->EvaluateThis('\n'); // Insert a newline ahead of each message. | |||
// Scan each byte in the file up to the horizon or the end of the message. | |||
// If something goes wrong, an exception will be thrown. | |||
while(myEvaluationMatrix->CountOfCharacters < ScanHorizon) | |||
myEvaluationMatrix->EvaluateThis(IZ.GetByte()); | |||
} | |||
catch(FilterChain::Empty) { // We're expecting this so it's ok, but | |||
} // anything else will still be thrown! | |||
return myEvaluationMatrix; // Return our results. | |||
} | |||
// Scanner::ScanText(TextBuffer) | |||
EvaluationMatrix* Scanner::ScanText(unsigned char* TextBuffer) { // Scan without the filter chain. | |||
// If needed, create a new EvaluationMatrix object to use for this scan. | |||
// If not needed, we'll add this scanning to the existing matrix. | |||
if(!myEvaluationMatrix) { | |||
myEvaluationMatrix = // Allocate a new evaluation matrix | |||
new EvaluationMatrix(&RuleBase); // using the current rulebase. | |||
if(!myEvaluationMatrix) // If the allocation fails then | |||
throw BadMatrixAllocation(); // throw an appropriate exception. | |||
} | |||
int index=0; // Set up an index at zero... | |||
while( // For as long as we're | |||
TextBuffer[index]!=0 && // not yet terminated and | |||
myEvaluationMatrix->CountOfCharacters < ScanHorizon) // not at the horizon then | |||
myEvaluationMatrix->EvaluateThis(TextBuffer[index++]); // scan this byte & move. | |||
return myEvaluationMatrix; // Return our results. | |||
} |
@@ -0,0 +1,69 @@ | |||
// scanner.hpp | |||
// | |||
// (C) 2002-2009 MicroNeil Research Corporation | |||
// 20040113 _M - Added Reset() to the scanner object to more completely handle | |||
// cleanup after processing a message. Where previously the calling code would | |||
// need to be sure it deleted the evaulation matrix when it was done, now it | |||
// should call Reset. Reset is also included now in the destructor for this | |||
// object. | |||
// 20030928 _M - Moving toward the peer-server architecture and V3. The message | |||
// scanning component has been moved into it's own object called "scanner". From | |||
// now on, a message, or text will be passed to the scanner and the scanner will | |||
// return an evaulation matrix. As always, if something goes wrong it will throw. | |||
// This allows us to separate the creation of a scanner, and it's use, from any | |||
// other nifty logic. So, if I'm in a server mode, I can take my scanner and throw | |||
// messages at it as often as I like. Each message I pump in one side comes out the | |||
// other side as an evaluation matrix. This will work well for SMTP based engines | |||
// as well as peer-server, or any other "service pipeline". | |||
// | |||
// Note that the scanner object has two ways it will accept data. One way is as a | |||
// message via .ScanMessage(c_str). This method employs the filter chain system and | |||
// expects to see an SMTP message. The second way is as plain text via .ScanText(c_str). | |||
// This method is useful for "internal" purposes such as secondary scans used to | |||
// locate compound rules or parameter scans used to pick up tuning data from the | |||
// rulebase. | |||
#ifndef _MN_Scanner | |||
#define _MN_Scanner | |||
#include "FilterChain.hpp" | |||
#include "snf_engine.hpp" | |||
const int ScanHorizon = 32768; // Maximum length of message to check. | |||
class Scanner { | |||
private: | |||
TokenMatrix RuleBase; // The RuleBase for this scanner. | |||
EvaluationMatrix* myEvaluationMatrix; // Evaluation Matrix for current scan. | |||
public: | |||
class BadMatrixAllocation {}; // Exception for failed allocation. | |||
Scanner() {myEvaluationMatrix=NULL;} // Construct with empty matrix. | |||
~Scanner() {Reset();} // Destructor now cleans up. | |||
void Reset() { // Reset safely deletes the eval | |||
if(myEvaluationMatrix!=NULL){ // matrix and nulls it's pointer. | |||
delete myEvaluationMatrix; | |||
myEvaluationMatrix=NULL; | |||
} | |||
} | |||
void LoadRuleBase(string& RuleFileName, string& SecurityKey); // Load & Validate RuleBase. | |||
EvaluationMatrix* ScanMessage(unsigned char* MessageBuffer); // Scan with filter chain. | |||
EvaluationMatrix* ScanText(unsigned char* TextBuffer); // Scan without filter chain. | |||
inline EvaluationMatrix* GetMatrix(){return myEvaluationMatrix;} // Return the latest matrix. | |||
}; | |||
#endif |
@@ -0,0 +1,554 @@ | |||
// snfCFGmgr.hpp | |||
// Copyright (C) 2006 - 2009 Arm Research Labs, LLC | |||
// See www.armresearch.com for the copyright terms. | |||
// | |||
// SNF Configuration manager. | |||
//// Begin include only once | |||
#ifndef included_snfCFGmgr_hpp | |||
#define included_snfCFGmgr_hpp | |||
#include "GBUdb.hpp" | |||
#include "snf_HeaderFinder.hpp" | |||
#include "configuration.hpp" | |||
#include "threading.hpp" | |||
#include <string> | |||
#include <set> | |||
using namespace std; | |||
const unsigned long int HeaderDirectiveBypass = 0x00000001; // Bypass hd rule flag. | |||
const unsigned long int HeaderDirectiveWhite = 0x00000002; // White hd rule flag. | |||
const unsigned long int HeaderDirectiveDrillDown = 0x00000004; // DrillDown rule flag. | |||
const unsigned long int HeaderDirectiveSource = 0x00000008; // Source rule flag. | |||
const unsigned long int HeaderDirectiveContext = 0x80000000; // Context activation flag. | |||
class HeaderDirectiveHandler : public Configurator { // Handle inputs to header directives. | |||
public: | |||
HeaderDirectiveSet HeaderDirectives; // Managed set of Header Directives. | |||
void operator()(ConfigurationElement& E, ConfigurationData& D) { // The configurator call adds the Input. | |||
if(HeaderDirectiveContext == ContextInput.Directive) { // If a context has been established | |||
ContextInput.Context = HeaderDirectives.size() + 1; // then setup the context ID and | |||
DirectiveInput.Context = ContextInput.Context; // share it with the input. | |||
HeaderDirectives.insert(ContextInput); // Insert the context tester and | |||
ContextInput.clear(); // then clear it for future use. | |||
} | |||
HeaderDirectives.insert(DirectiveInput); // Insert the directive and then | |||
DirectiveInput.clear(); // clear the input for future use. | |||
} | |||
HeaderFinderPattern ContextInput; // The context can be set externally. | |||
HeaderFinderPattern DirectiveInput; // The Input can be set externally. | |||
void reset() { // Reset the handler like this: | |||
HeaderDirectives.clear(); // Clear the header directives. | |||
ContextInput.clear(); // Clear the Context Input. | |||
DirectiveInput.clear(); // Clear the Directive Input. | |||
} | |||
}; | |||
class HeaderDirectiveInitializer : public Configurator { // Initializes Header Directives. | |||
private: | |||
HeaderDirectiveHandler* MyTarget; // Needs to know it's target. | |||
public: | |||
HeaderDirectiveInitializer() : MyTarget(NULL) {} // Constructor doesn't know it's target yet. | |||
void setTarget(HeaderDirectiveHandler& H) { MyTarget = &H; } // We have a way to set the target though ;-) | |||
void operator()(ConfigurationElement& E, ConfigurationData& D) { // The configurator() function goes to the | |||
if(NULL!=MyTarget) { // target (if it's set) and pushes the | |||
MyTarget->reset(); // reset button (empties the set). | |||
} | |||
} | |||
}; | |||
class HeaderDirectiveWhiteHeaderInitializer : public Configurator { // Initializes White Header Directives. | |||
private: | |||
HeaderDirectiveHandler* MyTarget; // Needs to know it's target. | |||
public: | |||
HeaderDirectiveWhiteHeaderInitializer() : MyTarget(NULL) {} // Constructor doesn't know it's target yet. | |||
void setTarget(HeaderDirectiveHandler& H) { MyTarget = &H; } // We have a way to set the target though ;-) | |||
void operator()(ConfigurationElement& E, ConfigurationData& D) { // The configurator() function goes to the | |||
if(NULL!=MyTarget) { // target (if it's set) and sets it up | |||
MyTarget->ContextInput.clear(); // for a white header directive. | |||
MyTarget->DirectiveInput.clear(); | |||
MyTarget->DirectiveInput.Directive = HeaderDirectiveWhite; | |||
} | |||
} | |||
}; | |||
class HeaderDirectiveBypassHeaderInitializer : public Configurator { // Initializes Bypass Header Directives. | |||
private: | |||
HeaderDirectiveHandler* MyTarget; // Needs to know it's target. | |||
public: | |||
HeaderDirectiveBypassHeaderInitializer() : MyTarget(NULL) {} // Constructor doesn't know it's target yet. | |||
void setTarget(HeaderDirectiveHandler& H) { MyTarget = &H; } // We have a way to set the target though ;-) | |||
void operator()(ConfigurationElement& E, ConfigurationData& D) { // The configurator() function goes to the | |||
if(NULL!=MyTarget) { // target (if it's set) and sets it up | |||
MyTarget->ContextInput.clear(); // for a bypass header directive. | |||
MyTarget->DirectiveInput.clear(); | |||
MyTarget->DirectiveInput.Directive = HeaderDirectiveBypass; | |||
} | |||
} | |||
}; | |||
class HeaderDirectiveDrilldownInitializer : public Configurator { // Initializes Drilldown Header Directives. | |||
private: | |||
HeaderDirectiveHandler* MyTarget; // Needs to know it's target. | |||
public: | |||
HeaderDirectiveDrilldownInitializer() : MyTarget(NULL) {} // Constructor doesn't know it's target yet. | |||
void setTarget(HeaderDirectiveHandler& H) { MyTarget = &H; } // We have a way to set the target though ;-) | |||
void operator()(ConfigurationElement& E, ConfigurationData& D) { // The configurator() function goes to the | |||
if(NULL!=MyTarget) { // target (if it's set) and sets it up for | |||
MyTarget->ContextInput.clear(); // a drilldown header directive. | |||
MyTarget->DirectiveInput.clear(); | |||
MyTarget->DirectiveInput.Directive = HeaderDirectiveDrillDown; | |||
MyTarget->DirectiveInput.Header = "Received:"; | |||
} | |||
} | |||
}; | |||
class HeaderDirectiveSourceHeaderInitializer : public Configurator { // Initializes Source Header Directives. | |||
private: | |||
HeaderDirectiveHandler* MyTarget; // Needs to know it's target. | |||
public: | |||
HeaderDirectiveSourceHeaderInitializer() : MyTarget(NULL) {} // Constructor doesn't know it's target yet. | |||
void setTarget(HeaderDirectiveHandler& H) { MyTarget = &H; } // We have a way to set the target though ;-) | |||
void operator()(ConfigurationElement& E, ConfigurationData& D) { // The configurator() function goes to the | |||
if(NULL!=MyTarget) { // target (if it's set) and sets it up | |||
MyTarget->ContextInput.clear(); // for a context sensitive source header | |||
MyTarget->DirectiveInput.clear(); // directive. Activation context as well | |||
MyTarget->ContextInput.Directive = HeaderDirectiveContext; // as source header data. | |||
MyTarget->ContextInput.Header = "Received:"; | |||
MyTarget->DirectiveInput.Directive = HeaderDirectiveSource; | |||
} | |||
} | |||
}; | |||
class RangePoint { // Range point x:Probability, y:Confidence | |||
public: | |||
RangePoint() : // The simple constructor sets all to zero. | |||
Confidence(0.0), | |||
Probability(0.0) {} | |||
RangePoint(double C, double P) : // This constructor sets the values. | |||
Confidence(C), | |||
Probability(P) {} | |||
double Probability; // Probability and Confidence are | |||
double Confidence; // freely accessible. | |||
bool operator<(const RangePoint& right) const { // Comparison of RangePoint objects depends | |||
return (Confidence < right.Confidence); // on the Confidence value. This is because | |||
} // Confidence is used as a "key" in the set. | |||
bool operator>(const RangePoint& right) const { | |||
return (Confidence > right.Confidence); | |||
} | |||
bool operator==(const RangePoint& right) const { | |||
return (Confidence == right.Confidence); | |||
} | |||
bool operator<=(const RangePoint& right) const { | |||
return (Confidence <= right.Confidence); | |||
} | |||
bool operator>=(const RangePoint& right) const { | |||
return (Confidence >= right.Confidence); | |||
} | |||
}; | |||
class RangeHandler : public Configurator { // The handler adds edgepoints and holds and | |||
public: // tests the set that defines the region. | |||
void operator()(ConfigurationElement& E, ConfigurationData& D) { // The () operator adds EdgeInput to the list. | |||
EdgeMap.insert(EdgeInput); | |||
} | |||
bool On_Off; // Ranges can be turned on and off. | |||
int Symbol; // They have a symbol assigned to them. | |||
int Priority; // They have an evaluation priority. | |||
RangePoint EdgeInput; // This EdgePoint is set, and added using (). | |||
set<RangePoint> EdgeMap; // This contains the set of EdgePoints. | |||
bool isInWhite(RangePoint& x); // True if x is inside the -P of the EdgeMap. | |||
bool isInBlack(RangePoint& x); // True if x is inside the +P of the EdgeMap. | |||
void reset() { EdgeMap.clear(); } // When we reset - we empty the EdgeMap. | |||
}; | |||
class RangeInitializer : public Configurator { // The RangeInitializer Configurator. | |||
private: | |||
RangeHandler* MyTarget; // Needs to know it's target. | |||
public: | |||
RangeInitializer() : MyTarget(NULL) {} // Constructor doesn't know it's target yet. | |||
void setTarget(RangeHandler& H) { MyTarget = &H; } // We have a way to set the target though ;-) | |||
void operator()(ConfigurationElement& E, ConfigurationData& D) { // The configurator() function goes to the | |||
if(NULL!=MyTarget) { // target (if it's set) and pushes the | |||
MyTarget->reset(); // reset button. | |||
} | |||
} | |||
}; | |||
class IntegerSetHandler : public Configurator { // Integer set handler for rule panics. | |||
public: | |||
void operator()(ConfigurationElement& E, ConfigurationData& D) { // The operator() inserts IntegerInput | |||
IntegerSet.insert(IntegerInput); // if it's not already a member. | |||
} | |||
int IntegerInput; // The input port. | |||
set<int> IntegerSet; // The set itself. | |||
bool isListed(int x); // How to check if an int is listed. | |||
void reset() { IntegerSet.clear(); } // How to reset (clear) the list. | |||
}; | |||
class IntegerSetInitializer : public Configurator { // The initializer resets the set. | |||
private: | |||
IntegerSetHandler* MyTarget; // It needs to know which set to init. | |||
public: | |||
IntegerSetInitializer() : MyTarget(NULL) {} // Start off not knowing where to go. | |||
void setTarget(IntegerSetHandler& H) { MyTarget = &H; } // Set a pointer to the handler. | |||
void operator()(ConfigurationElement& E, ConfigurationData& D) { // The operator() does the trick. | |||
if(NULL!=MyTarget) { | |||
MyTarget->reset(); | |||
} | |||
} | |||
}; | |||
class XHDRSymbol { // XHeader associated with a Symbol | |||
public: | |||
int Symbol; // The integer symbol. | |||
string Header; // The header to associate. | |||
XHDRSymbol(int FreshSymbol, string FreshHeader) : // Creating the object requires both. | |||
Symbol(FreshSymbol), | |||
Header(FreshHeader) {} | |||
bool operator<(const XHDRSymbol& right) const { // To live in a set we must have a < | |||
return (Symbol < right.Symbol); // operator. Only the symbol matters | |||
} // in this case. | |||
}; | |||
class XHDRSymbolsHandler : public Configurator { // XHDRSymbol hander. | |||
public: | |||
set<XHDRSymbol> SymbolHeaders; // Carries a set of Symbol Headers. | |||
void reset() { SymbolHeaders.clear(); } // Is reset by clearing the set. | |||
string HeaderForSymbol(int S) { // Can return a Header for symbol. | |||
string MatchingHeader = ""; // Starting with an empty string, | |||
set<XHDRSymbol>::iterator iS = SymbolHeaders.find(XHDRSymbol(S,"")); // we look up the symbol and | |||
if(SymbolHeaders.end() != iS) { // if we find it then we will | |||
MatchingHeader = (*iS).Header; // return the matching header | |||
} // string. If not then we return | |||
return MatchingHeader; // the empty string. | |||
} // Coded in-line on purpose. | |||
bool OnOff; // Input OnOff value. | |||
int Symbol; // Input Symbol value. | |||
string Header; // Input Header value. | |||
void operator()(ConfigurationElement& E, ConfigurationData& D) { // The operator() inserts an XHDRSymbol | |||
if(OnOff) { // if the header entry is turned on and | |||
SymbolHeaders.insert(XHDRSymbol(Symbol, Header)); // if it's not already a member. | |||
} | |||
} | |||
}; | |||
class XHDRSymbolsInitializer : public Configurator { // The XHDRSymbols initializer. | |||
private: | |||
XHDRSymbolsHandler* MyTarget; // It needs to know which set to init. | |||
public: | |||
XHDRSymbolsInitializer() : MyTarget(NULL) {} // Start off not knowing where to go. | |||
void setTarget(XHDRSymbolsHandler& H) { MyTarget = &H; } // Set a pointer to the handler. | |||
void operator()(ConfigurationElement& E, ConfigurationData& D) { // The operator() does the trick. | |||
if(NULL!=MyTarget) { | |||
MyTarget->reset(); | |||
} | |||
} | |||
}; | |||
enum snfIPRange { // IP action ranges | |||
Unknown, // Unknown - not defined. | |||
White, // This is a good guy. | |||
Normal, // Benefit of the doubt. | |||
New, // It is new to us. | |||
Caution, // This is suspicious. | |||
Black, // This is bad. | |||
Truncate // Don't even bother looking. | |||
}; | |||
const int ScanLogMatches_All = 2; // Include all matches. | |||
const int ScanLogMatches_Unique = 1; // Include 1 match of each rule. | |||
const int ScanLogMatches_None = 0; // Include only the final result. | |||
const int LogOutputMode_None = 0; // No output (don't process). | |||
const int LogOutputMode_API = 1; // Make available to API. | |||
const int LogOutputMode_File = 2; // Output to msgfile.xhdr. | |||
const int LogOutputMode_Inject = 3; // Inject into msgfile. | |||
class snfCFGData { // Object that stores our config data. | |||
private: | |||
ConfigurationElement MyCFGReader; // This is how we read our cfg data. | |||
public: | |||
snfCFGData(); // Constructor handled in .cpp | |||
void initializeFromFile(const char* FileName); // Initialize from the provided file. | |||
int Generation; // Generation tag. | |||
// Here are the derived data elements... | |||
string ConfigFilePath; // Configuration file path | |||
string RuleFilePath; // Rulebase file path | |||
string SecurityKey; // Security key for rulebase | |||
// Here are the basic data elements... | |||
string node_identity; | |||
string node_licenseid; | |||
string node_authentication; | |||
//// paths | |||
string paths_workspace_path; | |||
string paths_rulebase_path; | |||
string paths_log_path; | |||
//// logging | |||
bool Logs_Rotation_LocalTime_OnOff; | |||
bool Status_SecondReport_Log_OnOff; | |||
bool Status_SecondReport_Append_OnOff; | |||
bool Status_MinuteReport_Log_OnOff; | |||
bool Status_MinuteReport_Append_OnOff; | |||
bool Status_HourReport_Log_OnOff; | |||
bool Status_HourReport_Append_OnOff; | |||
bool Scan_Identifier_Force_Message_Id; | |||
int Scan_Classic_Mode; | |||
bool Scan_Classic_Rotate; | |||
int Scan_Classic_Matches; | |||
int Scan_XML_Mode; | |||
bool Scan_XML_Rotate; | |||
int Scan_XML_Matches; | |||
bool Scan_XML_Performance; | |||
bool Scan_XML_GBUdb; | |||
//// xheaders | |||
int XHDROutput_Mode; | |||
bool XHDRVersion_OnOff; | |||
string XHDRVersion_Header; | |||
bool XHDRLicense_OnOff; | |||
string XHDRLicense_Header; | |||
bool XHDRRulebase_OnOff; | |||
string XHDRRulebase_Header; | |||
bool XHDRIdentifier_OnOff; | |||
string XHDRIdentifier_Header; | |||
bool XHDRGBUdb_OnOff; | |||
string XHDRGBUdb_Header; | |||
bool XHDRResult_OnOff; | |||
string XHDRResult_Header; | |||
bool XHDRMatches_OnOff; | |||
string XHDRMatches_Header; | |||
bool XHDRBlack_OnOff; | |||
string XHDRBlack_Header; | |||
bool XHDRWhite_OnOff; | |||
string XHDRWhite_Header; | |||
bool XHDRClean_OnOff; | |||
string XHDRClean_Header; | |||
XHDRSymbolsHandler XHDRSymbolHeaders; | |||
XHDRSymbolsInitializer XHDRSymbolHeadersInitializer; | |||
//// platform | |||
string PlatformElementContents; | |||
//// network | |||
int network_sync_secs; | |||
string network_sync_host; | |||
int network_sync_port; | |||
bool update_script_on_off; | |||
string update_script_call; | |||
int update_script_guard_time; | |||
//// gbudb | |||
int gbudb_database_condense_minimum_seconds_between; | |||
bool gbudb_database_condense_time_trigger_on_off; | |||
int gbudb_database_condense_time_trigger_seconds; | |||
bool gbudb_database_condense_posts_trigger_on_off; | |||
int gbudb_database_condense_posts_trigger_posts; | |||
bool gbudb_database_condense_records_trigger_on_off; | |||
int gbudb_database_condense_records_trigger_records; | |||
bool gbudb_database_condense_size_trigger_on_off; | |||
int gbudb_database_condense_size_trigger_megabytes; | |||
bool gbudb_database_checkpoint_on_off; | |||
int gbudb_database_checkpoint_secs; | |||
RangeHandler WhiteRangeHandler; | |||
RangeInitializer WhiteRangeInitializer; | |||
bool gbudb_regions_white_panic_on_off; | |||
int gbudb_regions_white_panic_rule_range; | |||
RangeHandler BlackRangeHandler; | |||
RangeInitializer BlackRangeInitializer; | |||
bool gbudb_regions_black_sample_on_off; | |||
double gbudb_regions_black_sample_probability; | |||
int gbudb_regions_black_sample_grab_one_in; | |||
bool gbudb_regions_black_sample_passthrough; | |||
int gbudb_regions_black_sample_passthrough_symbol; | |||
int gbudb_regions_black_truncate_symbol; | |||
bool gbudb_regions_black_truncate_on_off; | |||
double gbudb_regions_black_truncate_probability; | |||
int gbudb_regions_black_truncate_peek_one_in; | |||
RangeHandler CautionRangeHandler; | |||
RangeInitializer CautionRangeInitializer; | |||
snfIPRange RangeEvaluation(GBUdbRecord& R); // Returns the range for a GBUdbRecord. | |||
snfIPRange RangeEvaluation(RangePoint& p); // Returns the range for a RangePoint. | |||
HeaderDirectiveHandler HeaderDirectivesHandler; //** Handles header directives. | |||
HeaderDirectiveInitializer HeaderDirectivesInitializer; //** Initializes header directives set. | |||
HeaderDirectiveSourceHeaderInitializer HDSourceHeaderInitializer; //**** For source header directives. | |||
HeaderDirectiveDrilldownInitializer HDDrilldownInitializer; //**** For drilldown header directives. | |||
HeaderDirectiveBypassHeaderInitializer HDBypassHeaderInitializer; //**** For bypass header directives. | |||
HeaderDirectiveWhiteHeaderInitializer HDWhiteHeaderInitializer; //**** For white header directives. | |||
IntegerSetHandler TrainingBypassRuleHandler; // Rules to NOT train GBUdb with source. | |||
IntegerSetInitializer TrainingBypassRuleInitializer; | |||
IntegerSetHandler TrainingWhiteRuleHandler; // Rules to train GBUdb as white source. | |||
IntegerSetInitializer TrainingWhiteRuleInitializer; | |||
bool GBUdbTrainingOn_Off; // True when GBUdb training is allowed. | |||
IntegerSetHandler RulePanicHandler; | |||
IntegerSetInitializer RulePanicInitializer; | |||
bool XCI_OnOff; // XML Command Interface ON or OFF. | |||
int XCI_Port; // XML Command Interface Port number. | |||
bool MessageFileTypeCGP_on_off; // True for scanning communigate msgs. | |||
}; | |||
class snfCFGmgr { // Object that manages our config data. | |||
private: | |||
Mutex myMutex; // Serialize control during updates. | |||
snfCFGData A; // This is where we store one copy. | |||
snfCFGData B; // This is where we store the other. | |||
volatile bool AisActive; // This tells us which is active. | |||
void swapCFGData(); // This swaps the active dataset. | |||
snfCFGData& ActiveData(); // This returns the active dataset. | |||
snfCFGData& InactiveData(); // This returns the inactive dataset. | |||
string InitFileName; // Initilization parameters are reused | |||
string InitLicenseId; // any time load() is called. | |||
string InitAuthentication; | |||
string ConfigurationPath; // Path to active configuration file. | |||
public: | |||
snfCFGmgr(); // Constructor - to get things right | |||
void initialize( // In order to initialize we need to | |||
const char* FileName, // collect a path to our config or .snf | |||
const char* LicenseId, // our license id and our | |||
const char* Authentication // authentication. | |||
); | |||
class LoadFailure {}; // What we throw if load fails. | |||
void load(); // Load the configuration data. | |||
//// Access methods for config data... | |||
string RuleFilePath(); // Rulebase file path | |||
string SecurityKey(); // Security key for rulebase | |||
snfCFGData* ActiveConfiguration(); // Pointer to active configuration | |||
}; | |||
#include "snfCFGmgr.inline.hpp" | |||
#endif | |||
// End include only once |
@@ -0,0 +1,46 @@ | |||
// snfCFGmgr.inline.hpp | |||
// | |||
// (C) Copyright 2006 - 2009 ARM Research Labs, LLC. | |||
// | |||
// Inline functions/methods for snfCFGmgr module. | |||
//// IntegerSetHandler ///////////////////////////////////////////////////////// | |||
inline bool IntegerSetHandler::isListed(int x) { // How to check if an int is listed. | |||
return (IntegerSet.end() != IntegerSet.find(x)); | |||
} | |||
//// snfCFGmgr ///////////////////////////////////////////////////////////////// | |||
inline snfCFGmgr::snfCFGmgr() : // We construct a CFGmgr this way... | |||
AisActive(false), // So that A is active after 1st load() | |||
InitFileName(""), // and all of the Init strings are | |||
InitLicenseId(""), // empty. | |||
InitAuthentication(""), | |||
ConfigurationPath("") { | |||
} | |||
inline void snfCFGmgr::swapCFGData() { // This swaps the active dataset. | |||
AisActive = (AisActive)?false:true; | |||
} | |||
inline snfCFGData& snfCFGmgr::ActiveData() { // This returns the active dataset. | |||
return (AisActive) ? A : B; | |||
} | |||
inline snfCFGData& snfCFGmgr::InactiveData() { // This returns the inactive dataset. | |||
return (AisActive) ? B : A; | |||
} | |||
inline string snfCFGmgr::RuleFilePath() { // Rulebase file path | |||
return ActiveData().RuleFilePath; | |||
} | |||
inline string snfCFGmgr::SecurityKey() { // Security key for rulebase | |||
return ActiveData().SecurityKey; | |||
} | |||
inline snfCFGData* snfCFGmgr::ActiveConfiguration() { // Pointer to active configuration | |||
return &(ActiveData()); | |||
} |
@@ -0,0 +1,232 @@ | |||
// snfGBUdbmgr.cpp | |||
// Copyright (C) 2006 - 2009 ARM Research Labs, LLC. | |||
// See www.armresearch.com for the copyright terms. | |||
// | |||
// See snfGBUdbmgr.hpp for details. | |||
#include "snfGBUdbmgr.hpp" | |||
#include <unistd.h> | |||
using namespace std; | |||
const ThreadType snfGBUdbmgr::Type("snfGBUdbmgr"); // The thread's type. | |||
snfGBUdbmgr::snfGBUdbmgr() : // Clean init and start thread. | |||
Thread(snfGBUdbmgr::Type, "GBUdb Manager"), // XCI Manager type and Name. | |||
CondenseGuardTime(600000), // 10 minute guard time by default. | |||
TimeTriggerOnOff(true), // By default, condense once per day. | |||
TimeTrigger(84600000), | |||
PostsTriggerOnOff(false), // By default do not trigger on posts. | |||
PostsTriggerValue(262144), // but if we do, use a quarter million. | |||
RecordsTriggerOnOff(false), // By default do not trigger on records. | |||
RecordsTriggerValue(150000), // but if we do, use 150K. | |||
SizeTriggerOnOff(true), // By default trigger on size as a | |||
SizeTriggerValue(150), // safety valve at 150Mbytes. | |||
CheckpointOnOff(true), // By default save a snapshot once | |||
CheckpointTrigger(3600000), // every hour. | |||
MyGBUdb(NULL), // NULL our links to avoid | |||
MyLOGmgr(NULL), // any errors when the thread starts. | |||
TimeToStop(false) { // It is not time to stop ;-) | |||
run(); // Start our thread. | |||
} | |||
snfGBUdbmgr::~snfGBUdbmgr() { // Clean shutdown & stop thread. | |||
stop(); // Stop the thread if it's not already. | |||
MyGBUdb = NULL; // NULL our links and false our | |||
MyLOGmgr = NULL; // configuration for safety. | |||
Configured = false; | |||
} | |||
void snfGBUdbmgr::linkGBUdb(GBUdb& G) { // Connect to our GBUdb | |||
ScopeMutex JustMe(MyMutex); // Lock for the config change. | |||
MyGBUdb = &G; // Set the new link. | |||
} | |||
void snfGBUdbmgr::linkLOGmgr(snfLOGmgr& L) { // Connect to our LOGmgr | |||
ScopeMutex JustMe(MyMutex); // Lock for the config change. | |||
MyLOGmgr = &L; // Set the new link. | |||
} | |||
void snfGBUdbmgr::configure(snfCFGData& CFGData) { // Establish or change our CFG. | |||
ScopeMutex JustMe(MyMutex); // Only when we're not busy. | |||
// Set up our configuration from the CFGData provided. | |||
// Being careful not to muck with running timers unless their | |||
// configuration values have actually changed... | |||
const int SECsASms = 1000; // How to convert seconds to milliseconds. | |||
if(CondenseGuardTime.getDuration() != // If the condensation guard time is | |||
(SECsASms * CFGData.gbudb_database_condense_minimum_seconds_between)) { // new and different then set the | |||
CondenseGuardTime.setDuration( // condensation guard timer to the | |||
(SECsASms * CFGData.gbudb_database_condense_minimum_seconds_between) // new value. | |||
); | |||
} | |||
TimeTriggerOnOff = CFGData.gbudb_database_condense_time_trigger_on_off; // Time-Trigger On? | |||
if(TimeTrigger.getDuration() != // Time-Trigger different? | |||
(SECsASms * CFGData.gbudb_database_condense_time_trigger_seconds)) { | |||
TimeTrigger.setDuration( // If it is then adopt the new value. | |||
SECsASms * CFGData.gbudb_database_condense_time_trigger_seconds | |||
); | |||
} | |||
PostsTriggerOnOff = CFGData.gbudb_database_condense_posts_trigger_on_off; // Posts trigger on? | |||
PostsTriggerValue = CFGData.gbudb_database_condense_posts_trigger_posts; // What is the posts trigger threshold? | |||
RecordsTriggerOnOff = CFGData.gbudb_database_condense_records_trigger_on_off; // Records trigger on? | |||
RecordsTriggerValue = CFGData.gbudb_database_condense_records_trigger_records; // What is the records trigger threshold? | |||
SizeTriggerOnOff = CFGData.gbudb_database_condense_size_trigger_on_off; // Size trigger on? | |||
SizeTriggerValue = CFGData.gbudb_database_condense_size_trigger_megabytes; // What is the size trigger threshold? | |||
// Checkpoint | |||
CheckpointOnOff = CFGData.gbudb_database_checkpoint_on_off; // Checkpoint on? | |||
if(CheckpointTrigger.getDuration() != // If the Checkpoint time is | |||
(SECsASms * CFGData.gbudb_database_checkpoint_secs)) { // new and different then | |||
CheckpointTrigger.setDuration( // adopt the new value. | |||
(SECsASms * CFGData.gbudb_database_checkpoint_secs) | |||
); | |||
} | |||
// GBUdb file name | |||
string GBUdbFileName; // Formulate the correct GBUdb file name | |||
GBUdbFileName = CFGData.paths_workspace_path + // using the CFGData. | |||
CFGData.node_licenseid + ".gbx"; | |||
if( // If the file name for our GBUdb | |||
NULL == (*MyGBUdb).FileName() || // is not yet set, or | |||
0 != GBUdbFileName.compare((*MyGBUdb).FileName()) // if it is different than the | |||
) { // formulated file name we have then | |||
(*MyGBUdb).FileName(GBUdbFileName.c_str()); // set the GBUdb file name. | |||
} | |||
// Safety check to set the Configured bit. | |||
if(NULL != MyGBUdb && NULL != MyLOGmgr) { // If we have all of our parts | |||
Configured = true; // then set our configured flag. | |||
} else { // If anything is missing then | |||
Configured = false; // make sure the flag is false. | |||
} | |||
} | |||
//// The snfGBUdbmgr::load() method isn't exactly what you would expect. It | |||
// will load the rulebase file if that file exists, but if not it does nothing. | |||
// The intention is that a new GBUdb will alread have been created. If a | |||
// pre-existing GBUdb is available then that one will be loaded for use. If | |||
// it does not exist, then the new, empty GBUdb will be used instead and will | |||
// eventually be saved for later re-use. | |||
void snfGBUdbmgr::load() { // Load the GBUdb as configured. | |||
ScopeMutex JustMe(MyMutex); // Just me while I do this. | |||
if( // Perform some sanity checks. | |||
NULL != MyGBUdb && // If we have a GBUdb and | |||
0 < string(MyGBUdb->FileName()).length() && // it has a file name and | |||
0 == access(MyGBUdb->FileName(),R_OK) // the file can be accessed | |||
) { // then we can proceed: | |||
MyGBUdb->load(); // Load the GBUdb from disk. | |||
} // If that didn't work we'll assume | |||
} // we're starting up a new gbx file ;-) | |||
// DoMaintenanceWork encapsulates all of our maintenance functions. It runs | |||
// with the mutex locked so that the configuration is stable during each pass. | |||
void snfGBUdbmgr::DoMaintenanceWork() { // Do our watchdog work. | |||
if(!Configured) return; // Do nothing if we're not configured. | |||
ScopeMutex JustMe(MyMutex); // No CFG changes while I'm busy. | |||
if(CondenseGuardTime.isExpired()) { // If we are allowed to condense | |||
bool CondenseTriggered = false; // check to see if we should. | |||
// time-trigger | |||
if( | |||
TimeTriggerOnOff && // If the time-trigger is on | |||
TimeTrigger.isExpired() // and the time has expired | |||
) { // then it is time to condense. | |||
CondenseTriggered = true; // Set the condense flag and | |||
TimeTrigger.restart(); // restart the timer. | |||
} | |||
// posts-trigger | |||
if( | |||
PostsTriggerOnOff && // If posts-trigger is on | |||
(*MyGBUdb).Posts() >= PostsTriggerValue // and the Posts() count is high | |||
) { // enough then trigger the | |||
CondenseTriggered = true; // condense operation. | |||
} | |||
// records-trigger | |||
if( | |||
RecordsTriggerOnOff && // If records-trigger is on | |||
(*MyGBUdb).IPCount() >= RecordsTriggerValue // and the number of IPs is high | |||
) { // enough then trigger the | |||
CondenseTriggered = true; // condense operation. | |||
} | |||
// size-trigger | |||
const int MByte = 1048576; // How big is a megabyte anyway? | |||
if( | |||
SizeTriggerOnOff && // If size-trigger is on | |||
((*MyGBUdb).Size()/MByte) >= SizeTriggerValue // and the size of the db is high | |||
) { // enough then trigger | |||
CondenseTriggered = true; // the condense operation. | |||
} | |||
if(CondenseTriggered) { // If we need to condense then | |||
(*MyGBUdb).reduce(); // reduce all counts in the db | |||
(*MyGBUdb).compress(); // and elminate any that drop to zero. | |||
CondenseGuardTime.restart(); // That done, reset the guard timer. | |||
(*MyLOGmgr).RecordCondenseEvent(); // Log the event. | |||
} | |||
} | |||
// Time to save a snapshot? | |||
if( | |||
CheckpointOnOff && // If checkpoints are turned on | |||
CheckpointTrigger.isExpired() // and it is time to create one | |||
) { | |||
(*MyGBUdb).saveSnapshot(); // then save a snapshot and | |||
CheckpointTrigger.restart(); // restart the timer. | |||
(*MyLOGmgr).RecordSaveEvent(); // Log the event. | |||
} | |||
} | |||
// Stopping the thread... | |||
void snfGBUdbmgr::stop() { // To stop the manager thread we | |||
if(!TimeToStop) { // check to see we need to then | |||
TimeToStop = true; // set the time to stop flag | |||
join(); // and join the thread. | |||
} | |||
} | |||
// The thread's task is to call DoMaintenanceWork() once every second. | |||
void snfGBUdbmgr::myTask() { // This is what our thread does. | |||
Sleeper WaitATic(1000); // We need a 1 second sleeper. | |||
while(!TimeToStop) { // While it's not time to stop | |||
WaitATic(); // wait a tic and then do work. | |||
DoMaintenanceWork(); | |||
} | |||
} | |||
void snfGBUdbmgr::GetAlertsForSync(list<GBUdbAlert>& AlertList) { // Fill AlertList w/ outgoing alerts. | |||
(*MyGBUdb).GetAlerts(AlertList); // For now, just pass this through. | |||
} | |||
void snfGBUdbmgr::ProcessReflections(list<GBUdbAlert>& Reflections) { // Integrate returning reflections. | |||
(*MyGBUdb).ImportAlerts(Reflections); // For now, just pass this through. | |||
} |
@@ -0,0 +1,68 @@ | |||
// snfGBUdbmgr.hpp | |||
// Copyright (C) 2006 - 2009 ARM Research Labs, LLC. | |||
// See www.armresearch.com for the copyright terms. | |||
// | |||
// This module manages the GBUdb(s) that are used in the SNF scanner engine. | |||
// It is responsible for setting parameters, monitoring activity, and handling | |||
// scheduled maintenance tasks. | |||
#ifndef snfGBUdbmgr_included | |||
#define snfGBUdbmgr_included | |||
#include "threading.hpp" | |||
#include "timing.hpp" | |||
#include "snfCFGmgr.hpp" | |||
#include "snfLOGmgr.hpp" | |||
#include "GBUdb.hpp" | |||
using namespace std; | |||
class snfLOGmgr; | |||
class snfGBUdbmgr : public Thread { | |||
private: | |||
Mutex MyMutex; | |||
GBUdb* MyGBUdb; | |||
snfLOGmgr* MyLOGmgr; | |||
bool Configured; | |||
volatile bool TimeToStop; | |||
// Condensation parts | |||
Timeout CondenseGuardTime; | |||
bool TimeTriggerOnOff; | |||
Timeout TimeTrigger; | |||
bool PostsTriggerOnOff; | |||
int PostsTriggerValue; | |||
bool RecordsTriggerOnOff; | |||
int RecordsTriggerValue; | |||
bool SizeTriggerOnOff; | |||
int SizeTriggerValue; | |||
// Checkpoint parts | |||
bool CheckpointOnOff; | |||
Timeout CheckpointTrigger; | |||
// Utility functions | |||
void DoMaintenanceWork(); | |||
public: | |||
snfGBUdbmgr(); // Clean init and start thread. | |||
~snfGBUdbmgr(); // Clean shutdown & stop thread. | |||
void linkGBUdb(GBUdb& G); // Connect to our GBUdb. | |||
void linkLOGmgr(snfLOGmgr& L); // Connect to our LOGmgr. | |||
void configure(snfCFGData& CFGData); // Establish or change our CFG. | |||
void load(); // Load the GBUdb as configured. | |||
void stop(); // Stop the thread. | |||
void myTask(); // Establish our thread's task. | |||
void GetAlertsForSync(list<GBUdbAlert>& AlertList); // Fill AlertList w/ outgoing alerts. | |||
void ProcessReflections(list<GBUdbAlert>& Reflections); // Integrate returning reflections. | |||
const static ThreadType Type; // The thread's type. | |||
}; | |||
#endif |
@@ -0,0 +1,670 @@ | |||
// snfLOGmgr.hpp | |||
// | |||
// (C) Copyright 2006 - 2009 ARM Research Labs, LLC. | |||
// See www.armresearch.com for the copyright terms. | |||
// | |||
// SNF Logging and Statistics engine. | |||
//////////////////////////////////////////////////////////////////////////////// | |||
//// Begin snfLOGmgr include only once | |||
#ifndef snfLOGmgr_included | |||
#define snfLOGmgr_included | |||
#include <list> | |||
#include <set> | |||
#include <string> | |||
#include <vector> | |||
#include <sstream> | |||
#include <ctime> | |||
#include <cstdio> | |||
#include "timing.hpp" | |||
#include "threading.hpp" | |||
#include "snf_match.h" | |||
#include "snfCFGmgr.hpp" | |||
#include "snfNETmgr.hpp" | |||
#include "GBUdb.hpp" | |||
#include "histogram.hpp" | |||
class snfNETmgr; // Declare snfNETmgr | |||
extern const char* SNF_ENGINE_VERSION; // Declare the Engine Version Data | |||
using namespace std; | |||
//// DiscLogger //////////////////////////////////////////////////////////////// | |||
// Writes log files back to Disc and double buffers data to minimize contention | |||
// and delays. So - if it takes a few milliseconds to post the log to disc, the | |||
// application that post()s to the log does not have to wait. Write back happens | |||
// about once per second when enabled. Files can be appended or overwritten. | |||
class DiscLogger : private Thread { // Double buffered lazy writer. | |||
private: | |||
Mutex BufferControlMutex; // Protects buffers while swapping. | |||
Mutex FlushMutex; // Protects flush operations. | |||
string myPath; // Where the file should be written. | |||
string BufferA; // Log data buffer A. | |||
string BufferB; // Log data buffer B. | |||
bool UseANotB; // Indicates the active buffer. | |||
bool isDirty; // True if data not yet written. | |||
bool isBad; // True if last write failed. | |||
bool isTimeToStop; // True when shutting down. | |||
bool inAppendMode; // True when in append mode. | |||
string& FlushingBuffer() { return ((UseANotB)?BufferA:BufferB); } // Returns the buffer for flushing. | |||
string& PostingBuffer() { return ((UseANotB)?BufferB:BufferA); } // Returns the buffer for posting. | |||
bool isEnabled; // True when this should run. | |||
void myTask(); // Write back thread task. | |||
public: | |||
DiscLogger(string N = "UnNamed"); // Constructs and starts the thread. | |||
~DiscLogger(); // Flushes and stops the thread. | |||
string Path(const string PathName) { // Sets the file path. | |||
ScopeMutex NewSettings(BufferControlMutex); | |||
myPath = PathName; | |||
return myPath; | |||
} | |||
string Path() { // Returns the file path. | |||
ScopeMutex DontMove(BufferControlMutex); | |||
return myPath; | |||
} | |||
bool AppendMode(const bool AppendNotOverwrite) { // Sets append mode if true. | |||
return (inAppendMode = AppendNotOverwrite); | |||
} | |||
bool AppendMode() { return (inAppendMode); } // True if in append mode. | |||
bool OverwriteMode(const bool OverwriteNotAppend) { // Sets overwrite mode if true. | |||
return (inAppendMode = (!OverwriteNotAppend)); | |||
} | |||
bool OverwriteMode() { return (!inAppendMode); } // True if in overwrite mode. | |||
void post(const string Input, const string NewPath = ""); // Post Input to log, [set path]. | |||
void flush(); // Flush right now! | |||
bool Bad() { return (isBad); } // True if last write failed. | |||
bool Good() { return (!isBad); } // True if not Bad(); | |||
bool Dirty() { return (isDirty); } // True if data needs to be written. | |||
bool Enabled(const bool MakeEnabled) { return (isEnabled = MakeEnabled); } // Enables writing if true. | |||
bool Enabled() { return (isEnabled); } // True if enabled. | |||
const static ThreadType Type; // The thread's type. | |||
const static ThreadState DiscLogger_Flush; // Flushing state. | |||
const static ThreadState DiscLogger_Wait; // Waiting state. | |||
}; | |||
//// IPTestRecord ////////////////////////////////////////////////////////////// | |||
// Contains a complete analysis of a given IP. snf_RulebaseHandler provides a | |||
// test facility that accepts and processes IPTestRecord objects. The calling | |||
// process can then submit the IPTestRecord along with it's action to the | |||
// snfLOGmgr for logging. | |||
class IPTestRecord { // IP Analysis Record. | |||
public: | |||
IP4Address IP; // The IP to be tested. | |||
GBUdbRecord G; // The GBUdb Record for the IP. | |||
snfIPRange R; // The GBUdb classification (range). | |||
int Code; // Code associated with Range. | |||
IPTestRecord(IP4Address testIP) : IP(testIP), Code(0) {} // Construct with an IP. | |||
}; | |||
//// snfScanData /////////////////////////////////////////////////////////////// | |||
// Contains testing data for a message. | |||
// It's defined here in the LOGmgr module because this is the module that must | |||
// log and collect statistics for each scanned message. The snfScanData object | |||
// is the standardized way each engine reports it's scan results to snfLOGmgr. | |||
const int MaxIPsPerMessage = 50; // Maximum number of IPs to scan per message. | |||
struct IPScanRecord { // Structure for IP scan results. | |||
int Ordinal; // Which IP starting with zero. | |||
unsigned int IP; // What is the IP. | |||
GBUdbRecord GBUdbData; // GBUdb data. | |||
}; | |||
class snfScanData { // Scan Data record for each message. | |||
private: | |||
IPScanRecord MyIPScanData[MaxIPsPerMessage]; // Array of IP scan results. | |||
int MyIPCount; // Count of IP scan results. | |||
bool DrillDownFlags[MaxIPsPerMessage]; // DrillDown flags. (Set Ignore). | |||
int SourceIPOrdinal; // Ordinal to source IP scan data. | |||
bool SourceIPFoundFlag; // True if source IP is set. | |||
snfIPRange SourceIPRangeFlag; // GBUdb detection range for source IP. | |||
IP4Address myCallerForcedSourceIP; // Caller forced source IP if not 0UL. | |||
IP4Address myHeaderDirectiveSourceIP; // Header forced source IP if not 0UL. | |||
public: | |||
snfScanData(int ScanHorizon); // Constructor. | |||
~snfScanData(); // Destructor. | |||
// The ReadyToClear bit helps multi-phase input situations where the first | |||
// phase might add some input data before calling the base-level scanner. | |||
// In those cases, the pre-scan-phase will clear() the ScanData (and with | |||
// it the ReadyToClear bit) before adding a few critical pieces of data - | |||
// such as the scan name and the scan-start UTC for example. When the base | |||
// level scanner is called to perform the actual scan, the clear() call | |||
// will be inert so that any pre-set data will be preserved. | |||
bool ReadyToClear; // True when Logging is done. | |||
void clear(); // Clear for a new message. | |||
class NoFreeIPScanRecords {}; // Thrown when we run out of scan records. | |||
class OutOfBounds {}; // Thrown in IPScanData if no record at i. | |||
int IPScanCount(); // Return the number of IPs. | |||
IPScanRecord& newIPScanRecord(); // Get the next free IP scan record. | |||
IPScanRecord& IPScanData(int i); // Return the IP scan record i. | |||
// 20080221 _M We can now define in header directives patterns for Received | |||
// headers that we should drill past if they show up as a message source | |||
// candidate. This allows GBUdb to learn to ignore certain IPs automatically | |||
// as they arrive either by IP stubs such as "[12.34.56." or by reverse DNS | |||
// data such as "friendly.example.com [". When the header directives engine | |||
// scans the headers it will call drillPastOrdinal for any Received header | |||
// that matches a <drilldown/> directive. Later when the header analysis | |||
// engine tries to pick the source for the message it will check each source | |||
// candidate against the isDrillDownSource() method. If the source is to be | |||
// ignored then it will set the ignore flag for that IP, process it as if | |||
// it were ignored, and continue searching for the actual source. | |||
void drillPastOrdinal(int O); // Sets Drill Down flag for IP record O. | |||
bool isDrillDownSource(IPScanRecord& X); // True if we drill through this source. | |||
IP4Address HeaderDirectiveSourceIP(IP4Address A); // set Header directive source IP. | |||
IP4Address HeaderDirectiveSourceIP(); // get Header directive source IP. | |||
IP4Address CallerForcedSourceIP(IP4Address A); // set Caller forced source IP. | |||
IP4Address CallerForcedSourceIP(); // get Caller forced source IP. | |||
IPScanRecord& SourceIPRecord(IPScanRecord& X); // Sets the source IP record. | |||
IPScanRecord& SourceIPRecord(); // Gets the source IP record. | |||
bool FoundSourceIP(); // True if the source IP record was set. | |||
snfIPRange SourceIPRange(); // GET Source IP range. | |||
snfIPRange SourceIPRange(snfIPRange R); // SET Source IP range for this scan. | |||
// Direct access data... | |||
string SourceIPEvaluation; // GBUdb Source IP evaluation. | |||
// LogControl and General Message Flags | |||
time_t StartOfJobUTC; // Timestamp at start of job. | |||
int SetupTime; // Time in ms spent setting up to scan. | |||
string ScanName; // Identifying name or message file name. | |||
Timer ScanTime; // Scan time in ms. | |||
int ScanDepth; // Scan Depth in evaluators. | |||
string ClassicLogText; // Classic log entry text if any. | |||
string XMLLogText; // XML log entry text if any. | |||
string XHDRsText; // XHeaders text if any. | |||
bool XHeaderInjectOn; // True if injecting headers is on. | |||
bool XHeaderFileOn; // True if creating .xhdr file is on. | |||
bool MessageFileTypeCGPOn; // Expect a CGP type message file. | |||
int ScanSize; // What size is the scan request. | |||
// GBUdb Activity Flags | |||
bool GBUdbNormalTriggered; // True if GBUdb indeterminate IP source. | |||
bool GBUdbWhiteTriggered; // True if GBUdb found source IP white. | |||
bool GBUdbWhiteSymbolForced; // True if white was on and symbol was set. | |||
bool GBUdbPatternSourceConflict; // True if pattern was found with white IP. | |||
bool GBUdbAutoPanicTriggered; // True if autopanic was triggered. | |||
bool GBUdbAutoPanicExecuted; // True if an autopanic was added. | |||
bool GBUdbBlackTriggered; // True if GBUdb found source IP black. | |||
bool GBUdbBlackSymbolForced; // True if black was on and symbol was set. | |||
bool GBUdbTruncateTriggered; // True if Truncate was possible. | |||
bool GBUdbPeekTriggered; // True if we could peek. | |||
bool GBUdbSampleTriggered; // True if we could sample. | |||
bool GBUdbTruncateExecuted; // True if we actually did truncate. | |||
bool GBUdbPeekExecuted; // True if we peeked instead of truncating. | |||
bool GBUdbSampleExecuted; // True if we sampled. | |||
bool GBUdbCautionTriggered; // True if GBUdb found source IP suspicous. | |||
bool GBUdbCautionSymbolForced; // True if caution was on and symbol was set. | |||
// Rule panics | |||
set<int> RulePanics; // A list of rule IDs panicked this scan. | |||
// Pattern Engine Scan Result Data | |||
vector<unsigned char> FilteredData; // Message data after filter chain. | |||
unsigned long int HeaderDirectiveFlags; // Flags set by header directives. | |||
bool PatternWasFound; // True if the pattern engine matched. | |||
int PatternID; // The winning rule ID. | |||
int PatternSymbol; // The associated symbol. | |||
list<snf_match> MatchRecords; // List of match records. | |||
list<snf_match>::iterator MatchRecordsCursor; // Localized iterator for match records. | |||
int MatchRecordsDelivered; // Match records seen so far. | |||
int CompositeFinalResult; // What the scan function returned. | |||
}; | |||
//// SMHDMY counter | |||
// | |||
// Provides a running SUM for a series of sliding windows. The input() expects | |||
// a new piece of data every second (or so). It is presumed that another counter | |||
// will keep track of the actual milliseconds if accuracy is required. The object | |||
// is all primative data parts so it is possible to store and retrieve this object | |||
// in binary format on the same system when that's helpful. | |||
class snf_SMHDMY_Counter { // Sliding window "live" counter. | |||
private: | |||
bool do_input(int X, int& SUM, int* DATA, int& ORDINAL, int SIZE); // Subroutine for assimilating input. | |||
public: | |||
snf_SMHDMY_Counter() { // When making a new one, reset all | |||
memset(this, 0, sizeof(snf_SMHDMY_Counter)); // data to zero. It's all ints ;-) | |||
} | |||
// 60 seconds is a minute (6 x 10) | |||
int SEC6DATA[6], SEC6SUM, SEC6ORDINAL; | |||
int SEC10DATA[10], SEC10SUM, SEC10ORDINAL; | |||
// 60 minutes is an hour (6 x 10) | |||
int MIN6DATA[6], MIN6SUM, MIN6ORDINAL; | |||
int MIN10DATA[10], MIN10SUM, MIN10ORDINAL; | |||
// 24 hours is a day (4 x 6) | |||
int HOUR4DATA[4], HOUR4SUM, HOUR4ORDINAL; | |||
int HOUR6DATA[6], HOUR6SUM, HOUR6ORDINAL; | |||
// 7 days is a week (7) | |||
int WEEK7DATA[7], WEEK7SUM, WEEK7ORDINAL; | |||
// 30 days is a month (5 x 6) | |||
int MONTH5DATA[5], MONTH5SUM, MONTH5ORDINAL; | |||
int MONTH6DATA[6], MONTH6SUM, MONTH6ORDINAL; | |||
// 12 months (almost) is a year (3 x 4) | |||
int YEAR3DATA[3], YEAR3SUM, YEAR3ORDINAL; | |||
int YEAR4DATA[4], YEAR4SUM, YEAR4ORDINAL; | |||
// 365 days is a year | |||
int YEAR365DATA[365], YEAR365SUM, YEAR365ORDINAL; | |||
void input(int X); // Add new data to the counter. | |||
bool Cycled60Seconds() { return (0 == SEC6ORDINAL && 0 == SEC10ORDINAL); } // Full cycle of data for seconds. | |||
int Sum60Seconds() { return SEC10SUM; } | |||
int Sum66Seconds() { return (SEC6SUM + SEC10SUM); } | |||
int SumThru1Minute() { return Sum66Seconds(); } // All samples thru one minute. | |||
bool Cycled60Minutes() { // Full cycle of data for minutes. | |||
return (Cycled60Seconds() && 0 == MIN6ORDINAL && 0 == MIN10ORDINAL); | |||
} | |||
int Sum60Minutes() { return MIN10SUM; } | |||
int Sum66Minutes() { return (MIN6SUM + MIN10SUM); } | |||
int SumThru1Hour() { return SumThru1Minute() + Sum66Minutes(); } // All samples thru one hour. | |||
bool Cycled24Hours() { // Full cycle of data for hours. | |||
return (Cycled60Minutes() && 0 == HOUR4ORDINAL && 0 == HOUR6ORDINAL); | |||
} | |||
int Sum24Hours() { return HOUR6SUM; } | |||
int Sum28Hours() { return (HOUR4SUM + HOUR6SUM); } | |||
int SumThru1Day() { return SumThru1Hour() + Sum28Hours(); } // All samples thru one day. | |||
bool Cycled7Days() { return (Cycled24Hours() && 0 == WEEK7ORDINAL); } // Full cycle of data for week. | |||
int Sum7Days() { return WEEK7SUM; } | |||
int SumThru1Week() { return SumThru1Day() + Sum7Days(); } // All samples thru one week. | |||
bool Cycled30Days() { // Full cycle of data for month. | |||
return (Cycled24Hours() && 0 == MONTH6ORDINAL && 0 == MONTH5ORDINAL); | |||
} | |||
int Sum30Days() { return MONTH6SUM; } | |||
int Sum35Days() { return (MONTH5SUM + MONTH6SUM); } | |||
int SumThru1Month() { return SumThru1Day() + Sum35Days(); } // All samples thu one month. | |||
bool Cycled12Months() { // Full cycle of data for 12 months. | |||
return (Cycled30Days() && 0 == YEAR3ORDINAL && 0 == YEAR4ORDINAL); | |||
} | |||
int Sum450Days() { return (YEAR3SUM + YEAR4SUM); } | |||
int SumThru1Year() { return SumThru1Month() + Sum450Days(); } // All samples thru one year. | |||
bool Cycled365Days() { return (Cycled24Hours() && 0 == YEAR365ORDINAL); } // Full cycle of data for 365 days. | |||
int Sum365Days() { return YEAR365SUM; } | |||
}; | |||
//// snfLOGmgr ///////////////////////////////////////////////////////////////// | |||
// A note about the LOG manager and configuration data: | |||
// Events that are logged with the log manager may come from scans using | |||
// different configurations. In order to keep things as sane as possible, | |||
// operations that are dependent on configuration information such as creating | |||
// log file entries or producing status page data will require that an | |||
// appropriate snfCFGData object be provided by reference and that the | |||
// snfCFGData object be guaranteed to remain stable for the duration of the | |||
// call. Changing snfCFGData may result in inconsistent results. | |||
// | |||
// This requirement is fairly easy to accomplish since posts to the LOGmgr | |||
// will come from scanning engines that have a snfCFGPacket "grab()ed" during | |||
// their operations, and executive requests will come from the ruelbase | |||
// manager which can grab a snfCFGPacket for the duration of the request. | |||
const int NumberOfResultCodes = 64; | |||
class snfCounterPack { | |||
public: | |||
snfCounterPack(); // Construct new CounterPacks clean. | |||
void reset(); // How to reset a counter pack. | |||
Timer ActiveTime; // Measures Active (swapped in) Time. | |||
struct { | |||
unsigned long Scans; // Number of messages scanned. | |||
unsigned long Spam; // Count of spam results. | |||
unsigned long Ham; // Count of ham results. | |||
unsigned long GBUdbNormalTriggered; // Count of indeterminate gbudb IP hits. | |||
unsigned long GBUdbWhiteTriggered; // Count of GBUdb found source IP white. | |||
unsigned long GBUdbWhiteSymbolForced; // Count of white was on and symbol was set. | |||
unsigned long GBUdbPatternSourceConflict; // Count of pattern was found with white IP. | |||
unsigned long GBUdbAutoPanicTriggered; // Count of autopanic was triggered. | |||
unsigned long GBUdbAutoPanicExecuted; // Count of an autopanic was added. | |||
unsigned long GBUdbBlackTriggered; // Count of GBUdb found source IP black. | |||
unsigned long GBUdbBlackSymbolForced; // Count of black was on and symbol was set. | |||
unsigned long GBUdbTruncateTriggered; // Count of Truncate was possible. | |||
unsigned long GBUdbPeekTriggered; // Count of we could peek. | |||
unsigned long GBUdbSampleTriggered; // Count of we could sample. | |||
unsigned long GBUdbTruncateExecuted; // Count of if we actually did truncate. | |||
unsigned long GBUdbPeekExecuted; // Count of we peeked instead of truncating. | |||
unsigned long GBUdbSampleExecuted; // Count of we sampled. | |||
unsigned long GBUdbCautionTriggered; // Count of GBUdb found source IP suspicous. | |||
unsigned long GBUdbCautionSymbolForced; // Count of caution was on and symbol was set. | |||
unsigned long PatternWasFound; // Count of scanner matches. | |||
unsigned long RulePanicFound; // Count of rule panics. | |||
} Events; | |||
}; | |||
//// Interval timers precisely track the time between hack()s. There are | |||
//// two timers inside. One is active, the other is stopped. Each time hack() | |||
//// is called, one timer becomes active at the moment the other is stopped. | |||
class IntervalTimer { // Precision interval timer. | |||
private: | |||
Timer A; // Here is one timer. | |||
Timer B; // Here is the other timer. | |||
bool ANotB; // True if A is the active timer. | |||
Timer& Active(); // Selects the active timer. | |||
Timer& Inactive(); // Selects the inactive timer. | |||
public: | |||
msclock hack(); // Chop off a new interval & return it. | |||
msclock Interval(); // Return the last interval. | |||
msclock Elapsed(); // Return the time since last hack. | |||
}; | |||
//// PersistentState stores the counters we keep between runs. | |||
class snfLOGPersistentState { | |||
public: | |||
snfLOGPersistentState() : Ready(0) {} | |||
bool Ready; // True if we're ready to use. | |||
void store(string& FileNameToStore); // Write the whole thing to a file. | |||
void restore(string& FileNameToRestore); // Read the whole thing from a file. | |||
time_t LastSyncTime; // time_t of last Sync event. | |||
time_t LastSaveTime; // time_t of last GBUdb Save event. | |||
time_t LastCondenseTime; // time_t of last GBUdb Condense event. | |||
int LatestRuleID; // Latest rule ID seen so far. | |||
int SerialNumberCounter; // Remembers the serial number. | |||
}; | |||
class snfLOGmgr : private Thread { | |||
private: | |||
Mutex MyMutex; // Mutex to serialize updates & queries. | |||
Mutex ConfigMutex; // Mutex to protect config changes. | |||
Mutex SerialNumberMutex; // Protects the serial number. | |||
Mutex PeekMutex; // Protects Peek Loop Counter. | |||
Mutex SampleMutex; // Protects Sample Loop Counter. | |||
Mutex StatusReportMutex; // Protects status report post & get. | |||
volatile int PeekEnableCounter; // How many peek attempts recently? | |||
volatile int SampleEnableCounter; // How many sample attempts recently? | |||
snfCounterPack CounterPackA, CounterPackB; // Swapable counter packs. | |||
snfCounterPack* CurrentCounters; // Current Event Counters. | |||
snfCounterPack* ReportingCounters; // Counters being used to collect data. | |||
snfCounterPack* getSnapshot(); // Get a copy of the current counters. | |||
volatile bool Configured; // True if we're properly configured. | |||
volatile bool TimeToDie; // True when the thread should stop. | |||
void myTask(); // Thread task. | |||
time_t StartupTime; // Time since engine started. | |||
snfLOGPersistentState Status; // Persistent State Data. | |||
string PersistentFileName; // File name for the State Data. | |||
snfNETmgr* myNETmgr; // Net manager link. | |||
GBUdb* myGBUdb; // GBUdb link. | |||
// Configuration | |||
string ActiveRulebaseUTC; // UTC of last successful load. | |||
string AvailableRulebaseUTC; // UTC of rulebase available for update. | |||
bool NewerRulebaseIsAvailable; // True if a newer rulebase is available. | |||
string myPlatformVersion; // Version info for platform. | |||
bool Rotate_LocalTime; // Rotate logs using localtime. | |||
string LogsPath; // Path to logs directory. | |||
bool ClassicLogRotate; // True = Rotate Classic Log. | |||
bool XMLLogRotate; // True = Rotate XML Log. | |||
// Live stats | |||
snf_SMHDMY_Counter MessageCounter; | |||
snf_SMHDMY_Counter HamCounter; | |||
snf_SMHDMY_Counter SpamCounter; | |||
snf_SMHDMY_Counter WhiteCounter; | |||
snf_SMHDMY_Counter CautionCounter; | |||
snf_SMHDMY_Counter BlackCounter; | |||
snf_SMHDMY_Counter TruncateCounter; | |||
snf_SMHDMY_Counter SampleCounter; | |||
snf_SMHDMY_Counter AutoPanicCounter; | |||
snf_SMHDMY_Counter RulePanicCounter; | |||
snf_SMHDMY_Counter TimeCounter; | |||
// Histograms | |||
Histogram ResultsSecond; | |||
Histogram ResultsMinute; | |||
Histogram ResultsHour; | |||
Histogram RulesSecond; | |||
Histogram RulesMinute; | |||
Histogram RulesHour; | |||
Histogram PanicsSecond; | |||
Histogram PanicsMinute; | |||
Histogram PanicsHour; | |||
// Reporting | |||
string NodeId; // We need this for our status msgs. | |||
void do_StatusReports(); // Update & sequence status reports. | |||
int XML_Log_Mode; // What is the XML log mode. | |||
int Classic_Log_Mode; // What is the Classic log mode. | |||
// Every second we get the basics and collect data. (local only) | |||
bool SecondReport_Log_OnOff; | |||
bool SecondReport_Append_OnOff; | |||
string SecondReport_Log_Filename; | |||
string SecondReportText; | |||
string SecondReportTimestamp; | |||
bool do_SecondReport(); // Send our 1 second status report. | |||
// Every minute we get hard data and event logs. (for sync) | |||
bool MinuteReport_Log_OnOff; | |||
bool MinuteReport_Append_OnOff; | |||
string MinuteReport_Log_Filename; | |||
string MinuteReportText; | |||
string MinuteReportTimestamp; | |||
Histogram PatternRulesHistogram; | |||
bool do_MinuteReport(); // Send our 1 minute status report. | |||
// Every hour we get a summary. | |||
bool HourReport_Log_OnOff; | |||
bool HourReport_Append_OnOff; | |||
string HourReport_Log_Filename; | |||
string HourReportText; | |||
string HourReportTimestamp; | |||
bool do_HourReport(); // Send our 1 hour status report. | |||
void postStatusLog( // Post a Status log if required. | |||
const string& LogData, // Here's the log entry's data. | |||
const string& LogFileName, // Here is where it should go. | |||
const bool LogEnabled, // This is true if we should write it. | |||
const bool AppendNotOverwrite, // True=Append, False=Overwrite. | |||
DiscLogger& Logger // Lazy Log Writer to use. | |||
); | |||
DiscLogger SecondStatusLogger; // Lazy writer for Second status. | |||
DiscLogger MinuteStatusLogger; // Lazy writer for Minute status. | |||
DiscLogger HourStatusLogger; // Lazy writer for Hour status. | |||
DiscLogger XMLScanLogger; // Lazy writer for XML Scan log. | |||
DiscLogger ClassicScanLogger; // Lazy writer for Classic Scan log. | |||
void doXHDRs(snfCFGData& CFGData, snfScanData& ScanData); // XHDR sub routine for LogThisScan() | |||
void doXMLLogs(snfCFGData& CFGData, snfScanData& ScanData); // XML sub routine for LogThisScan() | |||
void doClassicLogs(snfCFGData& CFGData, snfScanData& ScanData); // Classic sub routine for LogThisScan() | |||
void captureLTSMetrics(snfCFGData& CFGData, snfScanData& ScanData); // LogThisScan section 1, Locked. | |||
void performLTSLogging(snfCFGData& CFGData, snfScanData& ScanData); // LogThisScan section 2, Unlocked. | |||
public: | |||
snfLOGmgr(); // Initialize & start the thread. | |||
~snfLOGmgr(); // Stop the thread & clean up. | |||
void stop(); // Stops the manager. | |||
void linkNETmgr(snfNETmgr& N); // Link in my NETmgr | |||
void linkGBUdb(GBUdb& G); // Link in my GBUdb | |||
void configure(snfCFGData& CFGData); // Update the configuration. | |||
void updateActiveUTC(string ActiveUTC); // Set active rulebase UTC. | |||
void logThisIPTest(IPTestRecord& I, string Action); // Capthre the data from an IP test. | |||
void logThisScan(snfCFGData& CFGData, snfScanData& ScanData); // Capture the data from this scan. | |||
void logThisError(snfScanData& ScanData, const string ContextName, // Inject an error log entry for this | |||
const int Code, const string Text // scan using this number & message. | |||
); | |||
void logThisError(string ContextName, int Code, string Text); // Log an error message. | |||
void logThisInfo(string ContextName, int Code, string text); // Log an informational message. | |||
string PlatformVersion(string NewPlatformVersion); // Set platform version info. | |||
string PlatformVersion(); // Get platform version info. | |||
string EngineVersion(); // Get engine version info. | |||
void updateAvailableUTC(string& AvailableRulebaseTimestamp); // Stores Available, true==update ready. | |||
string ActiveRulebaseTimestamp(); // Get active rulebase timestamp. | |||
string AvailableRulebaseTimestamp(); // Get available rulebase timestamp. | |||
bool isUpdateAvailable(); // True if update is available. | |||
bool OkToPeek(int PeekOneInX); // Check to see if it's ok to peek. | |||
bool OkToSample(int SampleOneInX); // Check to see if it's ok to sample. | |||
time_t Timestamp(); // Get an ordinary timestamp. | |||
string Timestamp(time_t t); // Convert time_t to a timestamp s. | |||
string& Timestamp(string& s); // Appends a current timestamp in s. | |||
string LocalTimestamp(time_t t); // Convert time_t to a local timestamp s. | |||
string& LocalTimestamp(string& s); // Appends a current local timestamp in s. | |||
unsigned int SerialNumber(); // Returns the next serial number. | |||
string& SerialNumber(string& s); // Appends the next serial number. | |||
void RecordSyncEvent(); // Sets timestamp of latest Sync. | |||
int SecsSinceLastSync(); // Gets seconds since latest Sync. | |||
void RecordSaveEvent(); // Sets timestamp of latest Save. | |||
int SecsSinceLastSave(); // Gets seconds since latest Save. | |||
void RecordCondenseEvent(); // Sets timestamp of latest Condense. | |||
int SecsSinceLastCondense(); // Gets seconds since latest Condense. | |||
// Live stats functions | |||
double MessagesPerMinute(); // Avg Msgs/Minute. | |||
double HamPerMinute(); // Avg Ham/Minute. | |||
double SpamPerMinute(); // Avg Spam/Minute. | |||
double WhitePerMinute(); // Avg White/Minute. | |||
double CautionPerMinute(); // Avg Caution/Minute. | |||
double BlackPerMinute(); // Avg Black/Minute. | |||
double TruncatePerMinute(); // Avg Truncate/Minute. | |||
double SamplePerMinute(); // Avg Sample/Minute. | |||
int LatestRuleID(); // Returns the latest Rule ID seen. | |||
int RunningTime(); // Seconds running since startup. | |||
string getStatusSecondReport(); // Get latest status.second report. | |||
string getStatusMinuteReport(); // Get latest status.minute report. | |||
string getStatusHourReport(); // Get latest status.hour report. | |||
const static ThreadType Type; // The thread's type. | |||
}; | |||
#include "snfLOGmgr.inline.hpp" | |||
#endif | |||
//// End snfLOGmgr include only once | |||
//////////////////////////////////////////////////////////////////////////////// |
@@ -0,0 +1,121 @@ | |||
// snfLOGmgr.inline.hpp | |||
// | |||
// (C) Copyright 2006 - 2009 ARM Research Labs, LLC. | |||
// Inline methods for the snfLOGmgr | |||
//// snfScanData /////////////////////////////////////////////////////////////// | |||
inline int snfScanData::IPScanCount() { // Return the number of IPs. | |||
return MyIPCount; | |||
} | |||
inline IPScanRecord& snfScanData::newIPScanRecord() { // Get the next free IP scan record. | |||
if(MaxIPsPerMessage <= MyIPCount) { // Check that we have more records. | |||
throw NoFreeIPScanRecords(); // If we do not then throw! | |||
} // If we do have more records then | |||
IPScanRecord& NewRecord = MyIPScanData[MyIPCount]; // Pick the next available one, | |||
NewRecord.Ordinal = MyIPCount; // set the ordinal value, | |||
++MyIPCount; // increase our count, and | |||
return NewRecord; // return the one we picked. | |||
} | |||
inline IPScanRecord& snfScanData::IPScanData(int i) { // Return the IP scan record i. | |||
if(MyIPCount <= i || 0 > i) { // First check that i is in bounds. | |||
throw OutOfBounds(); // if it is not then throw! | |||
} // If the record for [i] is available | |||
return MyIPScanData[i]; // return it. | |||
} | |||
inline void snfScanData::drillPastOrdinal(int O) { // Sets Drill Down flag for IP record O. | |||
if(0 <= O && O < MaxIPsPerMessage) { // If O is a useable Received ordinal | |||
DrillDownFlags[O] = true; // then set the Drill Down Flag for O. | |||
} | |||
} | |||
inline bool snfScanData::isDrillDownSource(IPScanRecord& X) { // True if we drill through this source. | |||
if( | |||
(0UL != myCallerForcedSourceIP) || // If the source IP has been forced by | |||
(0UL != myHeaderDirectiveSourceIP) // the caller or by a header directive | |||
) return false; // then drilldowns are disabled. | |||
// Otherwise check for a drilldown flag. | |||
return DrillDownFlags[X.Ordinal]; // Presuming X is valid, return the flag. | |||
} // If X is not valid we may blow up! | |||
inline IPScanRecord& snfScanData::SourceIPRecord(IPScanRecord& X) { // Sets the source IP record. | |||
SourceIPOrdinal = X.Ordinal; // Here's the ordinal. | |||
SourceIPFoundFlag = true; // Here's the truth flag. | |||
} | |||
inline IPScanRecord& snfScanData::SourceIPRecord() { // Gets the source IP record. | |||
return IPScanData(SourceIPOrdinal); // Return the IP record, or throw | |||
} // OutOfBounds. | |||
inline bool snfScanData::FoundSourceIP() { // True if the source IP record was set. | |||
return SourceIPFoundFlag; // Return what the flag says. | |||
} | |||
inline snfIPRange snfScanData::SourceIPRange(snfIPRange R) { // Establish the IP range. | |||
return (SourceIPRangeFlag = R); // set and return the value w/ R. | |||
} | |||
inline snfIPRange snfScanData::SourceIPRange() { // Gets the source IP detection range. | |||
return SourceIPRangeFlag; // Return what the flag says. | |||
} | |||
inline IP4Address snfScanData::HeaderDirectiveSourceIP(IP4Address A) { // set Header directive source IP. | |||
if(0UL == myHeaderDirectiveSourceIP) myHeaderDirectiveSourceIP = A; // If this value is not set, set it. | |||
return myHeaderDirectiveSourceIP; // Return the value. | |||
} | |||
inline IP4Address snfScanData::HeaderDirectiveSourceIP() { // get Header directive source IP. | |||
return myHeaderDirectiveSourceIP; // Return the current value. | |||
} | |||
inline IP4Address snfScanData::CallerForcedSourceIP(IP4Address A) { // set Caller forced source IP. | |||
if(0UL == myCallerForcedSourceIP) myCallerForcedSourceIP = A; // If this value is not set, set it. | |||
return myCallerForcedSourceIP; // Return the value. | |||
} | |||
inline IP4Address snfScanData::CallerForcedSourceIP() { // get Caller forced source IP. | |||
return myCallerForcedSourceIP; // Return the current value. | |||
} | |||
//// snfLOGmgr ///////////////////////////////////////////////////////////////// | |||
inline void snfLOGmgr::updateActiveUTC(string ActiveUTC) { // Update Active Rulebase UTC. | |||
ScopeMutex Freeze(MyMutex); // Protect the strings. | |||
ActiveRulebaseUTC = ActiveUTC; // Update the active timestamp. | |||
NewerRulebaseIsAvailable = false; // Update availability is now unknown. | |||
} | |||
inline void snfLOGmgr::updateAvailableUTC(string& AvailableRulebaseTimestamp) { // Changes update avialability stamp. | |||
ScopeMutex Freeze(MyMutex); // Protect the strings. | |||
AvailableRulebaseUTC = AvailableRulebaseTimestamp; // Store the new timestamp. | |||
if(0 < AvailableRulebaseUTC.compare(ActiveRulebaseUTC)) { // If the available timestamp is newer | |||
NewerRulebaseIsAvailable = true; // than the active then set the flag. | |||
} else { // If it is not newer then | |||
NewerRulebaseIsAvailable = false; // reset the flag. | |||
} | |||
} | |||
inline string snfLOGmgr::ActiveRulebaseTimestamp() { // Get active rulebase timestamp. | |||
ScopeMutex Freeze(MyMutex); // Protect the string. | |||
return ActiveRulebaseUTC; // Return it. | |||
} | |||
inline string snfLOGmgr::AvailableRulebaseTimestamp() { // Get available rulebase timestamp. | |||
ScopeMutex Freeze(MyMutex); // Protect the strings. | |||
return AvailableRulebaseUTC; // Return the available timestamp. | |||
} | |||
inline bool snfLOGmgr::isUpdateAvailable() { // True if update is available. | |||
return NewerRulebaseIsAvailable; // Return the flag's value. | |||
} | |||
inline int snfLOGmgr::LatestRuleID() { // Query the latest rule id. | |||
return Status.LatestRuleID; // This simple value is atomic | |||
} // so we can read it without the mutex. | |||
inline int snfLOGmgr::RunningTime() { // Get the time we've been alive. | |||
return (int) difftime(Timestamp(), StartupTime); | |||
} |
@@ -0,0 +1,773 @@ | |||
// snfNETmgr.cpp | |||
// | |||
// (C) Copyright 2006 - 2009 ARM Research Labs, LLC | |||
// See www.armresearch.com for the copyright terms. | |||
// | |||
// See snfNETmgr.hpp for details. | |||
#include <sys/types.h> | |||
#include <sys/stat.h> | |||
#include <ctime> | |||
#include <cstring> | |||
#include <string> | |||
#include <vector> | |||
#include <fstream> | |||
#include <sstream> | |||
#include "snfNETmgr.hpp" | |||
#include "snf_sync.hpp" | |||
#include "mangler.hpp" | |||
#include "base64codec.hpp" | |||
// #include "tcp_watchdog.hpp" No longer using TCPWatchdog -- see below _M | |||
using namespace std; | |||
//// snfNETmgr ///////////////////////////////////////////////////////////////// | |||
const ThreadType snfNETmgr::Type("snfNETManager"); // The thread's type. | |||
const ThreadState snfNETmgr::Sleeping("Sleeping"); // Taking a break. | |||
const ThreadState snfNETmgr::SYNC_Connect("Connecting"); // Connecting to SYNC server. | |||
const ThreadState snfNETmgr::SYNC_Read_Challenge("Reading challenge"); // Reading challenge. | |||
const ThreadState snfNETmgr::SYNC_Compute_Response("Computing crypto"); // Computing crypto response. | |||
const ThreadState snfNETmgr::SYNC_Send_Response("Sending crypto"); // Sending crypto response. | |||
const ThreadState snfNETmgr::SYNC_Read_Availabilty("Reading Availability"); // Reading rulebase status. | |||
const ThreadState snfNETmgr::SYNC_Send_GBUdb_Alerts("Sending GBUdb"); // Sending GBUdb alerts. | |||
const ThreadState snfNETmgr::SYNC_Send_Status_Reports("Sending Status"); // Sending status reports. | |||
const ThreadState snfNETmgr::SYNC_Send_Samples("Sending Samples"); // Sending message samples. | |||
const ThreadState snfNETmgr::SYNC_Send_End_Of_Report("Sending End"); // Sending end of client data. | |||
const ThreadState snfNETmgr::SYNC_Read_Server_Response("Reading Server"); // Reading server data. | |||
const ThreadState snfNETmgr::SYNC_Close_Connection("Closing Connection"); // Closing connection. | |||
const ThreadState snfNETmgr::SYNC_Parse_GBUdb_Reflections("Parsing GBUdb"); // Parsing GBUdb reflections. | |||
const ThreadState snfNETmgr::SYNC_Log_Event("Logging SYNC"); // Logging SYNC event. | |||
snfNETmgr::snfNETmgr() : // Starting up the NETmgr | |||
Thread(snfNETmgr::Type, "NET Manager"), // Network manager and Name. | |||
SYNCTimer(30000), // Sync every 30 secs by default. | |||
SyncSecsOverride(-1), // Override is -1 by default. | |||
myLOGmgr(NULL), | |||
isTimeToStop(false), | |||
isConfigured(false) { // On construction, NETmgr | |||
run(); // runs it's thread. | |||
} | |||
snfNETmgr::~snfNETmgr() { // On descruction, NETmgr must | |||
stop(); // Stop it's thread (if not already) | |||
myLOGmgr = NULL; // Clear out the LOGmgr hookup | |||
isConfigured = false; // and the configured flag. | |||
} | |||
void snfNETmgr::stop() { // The stop method... | |||
if(!isTimeToStop) { // only does it's work once: | |||
isTimeToStop = true; // tells it's thread to stop | |||
join(); // and waits for it to shut down. | |||
} | |||
} | |||
void snfNETmgr::myTask() { // Here's the thread task. | |||
Sleeper WaitASecond(1000); // Heartbeat timer. | |||
while(false == isTimeToStop) { // Until it's time to stop, | |||
CurrentThreadState(Sleeping); // post our status, | |||
WaitASecond(); // pause for a second, | |||
if(isConfigured) { // then poll our tasks. | |||
// Do stuff here that requires configuration data. | |||
if(SYNCTimer.isExpired()) { sync(); SYNCTimer.restart(); } // If it's time to sync - do it :-) | |||
} | |||
} | |||
} | |||
void snfNETmgr::linkLOGmgr(snfLOGmgr& L) { // Set the LOGmgr. | |||
myLOGmgr = &L; | |||
} | |||
void snfNETmgr::linkGBUdbmgr(snfGBUdbmgr& G) { // Set the GBUdbmgr. | |||
myGBUdbmgr = &G; | |||
} | |||
// In theory, configure will get called each time the rulebase manager loads | |||
// a new configuration / rulebase. The configure() method updates the bits of | |||
// NETmgr that run background tasks. Live-Data tasks pass their grab()bed | |||
// CFGData object in order to maintain self-consistency. | |||
void snfNETmgr::configure(snfCFGData& CFGData) { // Update the configuration. | |||
ScopeMutex CFGDataExchange(ConfigMutex); // Lock the config data during updates. | |||
// Update the internal config data from CFGData while we are locked. | |||
// Internal functions which depend on this data will lock the object, | |||
// grab the bits they depend upon for that pass, and then unlock. | |||
RulebaseFilePath = CFGData.RuleFilePath; // Where we can find our rulebase? | |||
SyncHostName = CFGData.network_sync_host; // Where do we connect to sync? | |||
SyncHostPort = CFGData.network_sync_port; // What port do we use to sync? | |||
HandshakeFilePath = CFGData.paths_workspace_path + ".handshake"; // Where we store our handshake. | |||
UpdateReadyFilePath = CFGData.paths_workspace_path + "UpdateReady.txt"; // Where we put update trigger files. | |||
const int SecsAsms = 1000; // Multiplier - seconds to milliseconds. | |||
SyncSecsConfigured = CFGData.network_sync_secs; // Capture the configured sync time. | |||
if(0 > SyncSecsOverride) { // If the sync timer isn't in override, | |||
if(SYNCTimer.getDuration() != (SyncSecsConfigured * SecsAsms)) { // And the config time is different than | |||
SYNCTimer.setDuration(SyncSecsConfigured * SecsAsms); // the timer's current setting then set | |||
} // the timer to the new value. | |||
} // If we are in override, timer is set. | |||
License = CFGData.node_licenseid; // Capture our node id (license id). | |||
SecurityKey = CFGData.SecurityKey; // Capture our security key. | |||
evolvePad(CFGData.SecurityKey); // Seed our Pad generator with it. | |||
// Safety check before turning this on ;-) | |||
if( | |||
NULL != myLOGmgr && | |||
NULL != myGBUdbmgr | |||
) { // If we are properly linked then | |||
isConfigured = true; // at this point we are configured! | |||
} | |||
} | |||
void snfNETmgr::sendSample( // Send a sampled message... | |||
snfCFGData& CFGData, // Use this configuration, | |||
snfScanData& ScanData, // Include this scan data, | |||
const unsigned char* MessageBuffer, // This is the message itself | |||
int MessageLength // and it is this size. | |||
) { | |||
string TimeStamp; (*myLOGmgr).Timestamp(TimeStamp); // Grab a timestamp. | |||
ostringstream XML; // Make formatting easier with this. | |||
//-- <sample...> | |||
XML << "<sample node=\'" << CFGData.node_licenseid << "\' " | |||
<< "time=\'" << TimeStamp << "\' " | |||
<< "result=\'" << ScanData.CompositeFinalResult << "\'>" << endl; | |||
//-- <ip...> | |||
XML << "<ip range=\'"; | |||
string IPRange; | |||
switch(ScanData.SourceIPRange()) { | |||
case Unknown: { IPRange = "Unknown"; break; } // Unknown - not defined. | |||
case White: { IPRange = "White"; break; } // This is a good guy. | |||
case Normal: { IPRange = "Normal"; break; } // Benefit of the doubt. | |||
case New: { IPRange = "New"; break; } // It is new to us. | |||
case Caution: { IPRange = "Caution"; break; } // This is suspicious. | |||
case Black: { IPRange = "Black"; break; } // This is bad. | |||
case Truncate: { IPRange = "Truncate"; break; } // Don't even bother looking. | |||
} | |||
SocketAddress IP; | |||
IP.setAddress(ScanData.SourceIPRecord().IP); | |||
XML << IPRange << "\' ip=\'" << (string) IP4Address(IP.getAddress()) << "\' t=\'"; | |||
string IPType; | |||
switch(ScanData.SourceIPRecord().GBUdbData.Flag()) { | |||
case Good: { IPType = "Good"; break; } | |||
case Bad: { IPType = "Bad"; break; } | |||
case Ugly: { IPType = "Ugly"; break; } | |||
case Ignore: { IPType = "Ignore"; break; } | |||
} | |||
XML << IPType << "\' b=\'" << ScanData.SourceIPRecord().GBUdbData.Bad() | |||
<< "\' g=\'" << ScanData.SourceIPRecord().GBUdbData.Good() | |||
<< "\'/>" << endl; | |||
//-- <match...> as many as needed | |||
if(0 < ScanData.MatchRecords.size()) { // If we have match records - emit them. | |||
list<snf_match>::iterator iM; // Grab an iterator. | |||
for( // Emit each snf_match entry. | |||
iM = ScanData.MatchRecords.begin(); | |||
iM != ScanData.MatchRecords.end(); | |||
iM++) { | |||
XML << "<match r=\'" << (*iM).ruleid << "\' " | |||
<< "g=\'" << (*iM).symbol << "\' " | |||
<< "i=\'" << (*iM).index << "\' " | |||
<< "e=\'" << (*iM).endex << "\' " | |||
<< "f=\'" << (*iM).flag << "\'/>"; | |||
} | |||
} | |||
//-- <msg...> | |||
XML << "<msg size=\'" << ScanData.ScanSize << "'>" << endl; // Starting with the msg element. | |||
to_base64 EncodedMessageData( | |||
reinterpret_cast<const char*>(MessageBuffer), MessageLength); // Encode the message to base64. | |||
const int SampleLineLength = 64; // 64 bytes per line is good. | |||
for(int i = 0; i < MessageLength;) { // Now we break it into lines | |||
for(int l = 0; l < SampleLineLength && i < MessageLength; l++, i++) { // that are a reasonable length. | |||
XML << EncodedMessageData.at(i); // Emit one character at a time... | |||
} // At the end of a reasonable | |||
XML << endl; // length we terminate the line. | |||
} | |||
XML << "</msg>" << endl; // End of the <msg> element. | |||
//-- done with the sample! | |||
XML << "</sample>" << endl; | |||
// Last thing we do is post the formatted string to the buffer. | |||
const int SampleSafetyLimit = 100000; // 100 Kbyte limit on samples. | |||
ScopeMutex DoNotDisturb(myMutex); // Don't bug me man I'm busy. | |||
if(SampleSafetyLimit < SamplesBuffer.length()) // If the samples buffer is full | |||
SamplesBuffer.clear(); // clear it before adding more. | |||
SamplesBuffer.append(XML.str()); // Append the XML to the buffer. | |||
} | |||
string snfNETmgr::getSamples() { // Synchronized way to get Samples. | |||
ScopeMutex DoNotDisturb(myMutex); // Lock the mutex to protect our work. | |||
string SamplesBatch = SamplesBuffer; // Copy the samples to a new string. | |||
SamplesBuffer.clear(); // Clear the samples buffer. | |||
return SamplesBatch; // Return a batch of Samples. | |||
} | |||
void snfNETmgr::sendReport(const string& S) { // How to send a status report. | |||
const int ReportSafetyLimit = 100000; // 100 Kbytes limit on reports. | |||
ScopeMutex DoNotDisturb(myMutex); // Lock the mutex for a moment. | |||
if(ReportSafetyLimit < ReportsBuffer.length()) // If the reports buffer is full | |||
ReportsBuffer.clear(); // clear it before adding more. | |||
ReportsBuffer.append(S); // Append the report. | |||
} | |||
string snfNETmgr::getReports() { // Synchronized way to get Reports. | |||
ScopeMutex DoNotDisturb(myMutex); // Lock the mutex to protect our work. | |||
string ReportsBatch = ReportsBuffer; // Copy the reports to a new string. | |||
ReportsBuffer.clear(); // Clear the reports buffer. | |||
return ReportsBatch; // Return a batch of Reports. | |||
} | |||
string& snfNETmgr::RulebaseUTC(string& t) { // Gets local rulebase file UTC. | |||
struct stat RulebaseStat; // First we need a stat buffer. | |||
if(0 != stat(RulebaseFilePath.c_str(), &RulebaseStat)) { // If we can't get the stat we | |||
t.append("000000000000"); return t; // will return 000000000000 to | |||
} // make sure we should get the file. | |||
struct tm RulebaseTime; // Allocate a time structure. | |||
RulebaseTime = *(gmtime(&RulebaseStat.st_mtime)); // Copy the file time to it as UTC. | |||
char TimestampBfr[20]; // Timestamp buffer. | |||
sprintf(TimestampBfr,"%04d%02d%02d%02d%02d%02d\0", // Format yyyymmddhhmmss | |||
RulebaseTime.tm_year+1900, | |||
RulebaseTime.tm_mon+1, | |||
RulebaseTime.tm_mday, | |||
RulebaseTime.tm_hour, | |||
RulebaseTime.tm_min, | |||
RulebaseTime.tm_sec | |||
); | |||
t.append(TimestampBfr); // Append the timestamp to t | |||
return t; // and return it to the caller. | |||
} | |||
unsigned long snfNETmgr::ResolveHostIPFromName(const string& N) { // Host name resolution tool. | |||
ScopeMutex OneAtATimePlease(ResolverMutex); // Resolve only one at a time. | |||
unsigned long IP = inet_addr(N.c_str()); // See if it's an IP. | |||
if (INADDR_NONE == IP) { // If it's not an IP resolve it. | |||
hostent* H = gethostbyname(N.c_str()); // Resolve the host. | |||
if (NULL == H) { // If we didn't get a resolution | |||
return INADDR_NONE; // return no address. | |||
} // If we did resolve the address | |||
IP = *((unsigned long*)H->h_addr_list[0]); // get the primary entry. | |||
} | |||
return ntohl(IP); // Return what we got (host order) | |||
} | |||
// The Evolving One Time Pad engine is just slightly better than calling | |||
// rand() with the system time as a seed. However, it does have the advantage | |||
// that in order to guess it's initial state an attacker would need to already | |||
// know the license id and authentication. It also has the advantage that it | |||
// adds small amounts of entropy over time and never really forgets them. For | |||
// example, the exact time between calls to evolvePad is dependent on how long | |||
// it takes to sync which is dependent on how much data there is to report | |||
// which is dependent on the number and size of messages scanned etc... and | |||
// this is also impacted a bit by network performance issues during the sync. | |||
// Sensitivity to this entropy has millisecond resolution. This is a cross- | |||
// platform solution that depends only on our own code ;-) | |||
void snfNETmgr::evolvePad(string Entropy) { // Add entropy and evolve. | |||
ScopeMutex OneAtATimePlease(PadMutex); // Protect the one time pad. | |||
myLOGmgr->Timestamp(Entropy); // Time matters ;-) | |||
int x; // We want to capture this. | |||
for(int a = 0; a < Entropy.length(); a++) { // Add the entropy to our generator. | |||
x = PadGenerator.Encrypt(Entropy.at(a)); | |||
} | |||
msclock rt = myLOGmgr->RunningTime(); // Get the elapsed running time so far. | |||
unsigned char* rtb = reinterpret_cast<unsigned char*>(&rt); // Convert that long long into bytes. | |||
for(int a = 0; a < sizeof(msclock); a++) { // Encrypt those bytes one by one | |||
PadGenerator.Encrypt(rtb[a]); // to add more entropy. | |||
} | |||
} | |||
// To get a pad of any length you like, use the OneTimePad() | |||
// Note that we don't assign a value to x before using it! If we get lucky, | |||
// we will get some random value from ram as additional entropy ;-) If we end | |||
// up starting with zero, that's ok too. | |||
PadBuffer snfNETmgr::OneTimePad(int Len) { // Get Len bytes of one time pad. | |||
PadBuffer B; // Start with a buffer. | |||
B.reserve(Len); // Reserve Len bytes. | |||
unsigned char x; // Get an unsigned char, unknown value. | |||
for(int a = 0; a < Len; a++) { // Create Len bytes of pad by evolving | |||
B.push_back(x = PadGenerator.Encrypt(x)); // x through itself and copying the | |||
} // data into the buffer. | |||
return B; // Return the result. | |||
} | |||
// Handshake tries to return the current stored handshake. If it can't then it | |||
// returns a new handshake based on data from the pad generator. | |||
PadBuffer snfNETmgr::Handshake() { // What is the current handshake? | |||
if(CurrentHandshake.size() != SNFHandshakeSize) { // If we don't have one make one! | |||
CurrentHandshake = OneTimePad(SNFHandshakeSize); // Set up a default handshake to use | |||
try { // if we can't remember the real one. | |||
ifstream HSF(HandshakeFilePath.c_str(), ios::binary); // Open the handshake file. | |||
char* bfr = reinterpret_cast<char*>(&CurrentHandshake[0]); // Manufacture a proper pointer. | |||
HSF.read(bfr, SNFHandshakeSize); // Read the data (overwrite the HSB). | |||
HSF.close(); // Close the file. | |||
} catch(...) { } // Ignore any errors. | |||
} | |||
return CurrentHandshake; // Return the buffer. | |||
} | |||
PadBuffer& snfNETmgr::Handshake(PadBuffer& NewHandshake) { // Store a new handshake. | |||
CurrentHandshake = NewHandshake; // Grab the new handshake | |||
try { // then try to store it... | |||
ofstream HSF(HandshakeFilePath.c_str(), ios::binary | ios::trunc); // Open the handshake file. | |||
char* bfr = reinterpret_cast<char*>(&NewHandshake[0]); // Access the raw buffer. | |||
HSF.write(bfr, NewHandshake.size()); // Replace the old handshake | |||
HSF.close(); // close the file. | |||
} catch(...) {} // Ignore errors. | |||
return NewHandshake; // Return what we were given. | |||
} | |||
void snfNETmgr::postUpdateTrigger(string& updateUTC) { // Post an update trigger file. | |||
try { // Safely post an update trigger. | |||
ofstream HSF(UpdateReadyFilePath.c_str(), ios::binary | ios::trunc); // Open/create the trigger file. | |||
char* bfr = reinterpret_cast<char*>(&updateUTC[0]); // Access the raw UTC buffer. | |||
HSF.write(bfr, updateUTC.size()); // Write the update timestamp. | |||
HSF.close(); // close the file. | |||
} catch(...) {} // Ignore errors. | |||
} | |||
// Utility to read a line from a non-blocking TCPHost & check the timeout. | |||
const int MaxReadLineLength = 1024; // How long a line can be. | |||
string readLineTimeout(TCPHost& S, Timeout& T) { // Read a line from S until T. | |||
Sleeper WaitForMoreData(50); // How long to wait when no data. | |||
string LineBuffer = ""; // Buffer for the line. | |||
while( // Keep going as long as: | |||
false == T.isExpired() && // our timeout has not expired AND | |||
MaxReadLineLength > LineBuffer.length() // we haven't reached our limit. | |||
) { | |||
char c = 0; // One byte at a time | |||
if(1 == S.receive(&c, sizeof(c))) { // Read from the TCPHost. | |||
LineBuffer.push_back(c); // Push the byte onto the string. | |||
if('\n' == c) break; // If it was a newline we're done! | |||
} else { // If we didn't get any data | |||
WaitForMoreData(); // pause before our next run. | |||
} | |||
} | |||
return LineBuffer; // Always return our buffer. | |||
} | |||
// Utility to write data to a non-blocking TCPHost & check the timeout. | |||
// Some networks can only handle small packets and fragmentation can be a | |||
// problem. Also, on Win* especially, sending small chunks is _MUCH_ more | |||
// reliable than trying to send large buffers all at once. SO - here we break | |||
// down our sending operations into medium sized chunks of data. The underlying | |||
// os can reorganize these chunks as needed for the outgouing stream. If the OS | |||
// needs us to slow down (doesn't send full chunks) then we introduce a small | |||
// delay between chunks to give the channel more time. | |||
const int MaxSendChunkSize = 512; // Size of one chunk in a write. | |||
void sendDataTimeout(TCPHost& S, Timeout& T, char* Bfr, int Len) { // Send and keep track of time. | |||
Sleeper WaitForMoreRoom(15); // Wait to send more data. | |||
int Remaining = Len; // This is how much we have left. | |||
while( // For as long as: | |||
false == T.isExpired() && // We still have time left AND | |||
0 < Remaining // We still have data left | |||
) { | |||
int ThisChunkSize = Remaining; // Hope to send it all in one chunk | |||
if(MaxSendChunkSize < ThisChunkSize) ThisChunkSize = MaxSendChunkSize; // but break it down as needed. | |||
int SentThisTime = S.transmit(Bfr, ThisChunkSize); // Send the data. How much went? | |||
Remaining -= SentThisTime; // Calculate how much is left. | |||
Bfr += SentThisTime; // Move our pointer (old school!) | |||
if(ThisChunkSize > SentThisTime) WaitForMoreRoom(); // If some of this chunk didn't go | |||
} // the pause before the next chunk. | |||
} | |||
void sendDataTimeout(TCPHost& S, Timeout& T, string& D) { // Send a string and keep track | |||
sendDataTimeout(S, T, const_cast<char*>(D.c_str()), D.length()); // of time. (Polymorphism is fun) | |||
} | |||
void snfNETmgr::sync() { // Synchronize with central command. | |||
// Keep these things in scope. This is how we roll. | |||
string HostName; | |||
int HostPort; | |||
string Secret; | |||
string Node; | |||
// Grab our configuration data (marchng orders). | |||
if(!isConfigured) return; // If we're not configured, don't! | |||
else { | |||
ScopeMutex GettingConfig(ConfigMutex); // Temporarily lock our config. | |||
HostName = SyncHostName; // We will connect to this host. | |||
HostPort = SyncHostPort; // We will connect to this port. | |||
Secret = SecurityKey; // Get the security key. | |||
Node = License; // Get the Node ID. | |||
} | |||
try { // Lots can go wrong so catch it :-) | |||
// 20080326 _M Blocking sockets tend to lock up so I've refactored this | |||
// code to use non-blocking sockets. This is actually part of the previous | |||
// refactor (TCPWatchdog see below) since without the watchdog there is no | |||
// way to get out of a blocking socket if it's dead. | |||
// 20080325 _M TCPWatchdog is a brute. It doesn't pay attention to thread | |||
// states. A weird bug showed up where the SYNC session seemed to hang and | |||
// the TCPWatchdog was left alive. In the process of hunting down this bug | |||
// I decided to remove the TCPWatchdog and put appropriate timeout checking | |||
// in each of the comms loops instead. So, from now on: | |||
// if(SessionDog.isExpired()) throw SyncFailed("Out Of Time"); | |||
const int SyncSessionTimeout = 2 * SYNCTimer.getDuration(); // Timeout is twice poll time. | |||
Timeout SessionDog(SyncSessionTimeout); // Give this long for a session. | |||
// Connect to the sync host. | |||
CurrentThreadState(SYNC_Connect); | |||
SocketAddress SyncHostAddress; // We'll need an address. | |||
SyncHostAddress.setPort(HostPort); // Set the port. | |||
SyncHostAddress.setAddress(ResolveHostIPFromName(HostName)); // Resolve and set the IP. | |||
TCPHost SyncServer(SyncHostAddress); // Set up a host connection. | |||
SyncServer.makeNonBlocking(); // Make the connection non-blocking. | |||
PollTimer WaitForOpen(10, 340); // Expand 10ms to 340ms between tries. | |||
while(!SessionDog.isExpired()) { // Wait & Watch for a good connection. | |||
try { SyncServer.open(); } // Try opening the connection. | |||
catch(exception& e) { // If we get an exception then | |||
string ConnectFailMessage = "snfNETmgr::sync().open() "; // format a useful message about | |||
ConnectFailMessage.append(e.what()); // the error and then throw | |||
throw SyncFailed(ConnectFailMessage); // a SyncFailed exception. | |||
} | |||
if(SyncServer.isOpen()) break; // When successful, let's Go! | |||
else WaitForOpen.pause(); // When not yet successful, pause | |||
} // then try again if we have time. | |||
if(!SyncServer.isOpen()) throw SyncFailed("Connect Timed Out"); // Check our connection. | |||
if(SessionDog.isExpired()) throw SyncFailed("Out Of Time"); // Check our session time. | |||
// Start communicating. | |||
string LineBuffer = ""; // Input Line Buffer. | |||
// Read challenge | |||
CurrentThreadState(SYNC_Read_Challenge); | |||
LineBuffer = readLineTimeout(SyncServer, SessionDog); // Read the challenge line. | |||
snf_sync Challenge(LineBuffer.c_str(), LineBuffer.length()); // Interpret what we read. | |||
if( // Check that it's good... | |||
Challenge.bad() || // A complete packet was read | |||
0 >= Challenge.snf_sync_challenge_txt.length() // and the challenge is present. | |||
) throw SyncFailed("sync() Challenge.bad()"); // If not then throw. | |||
if(SessionDog.isExpired()) throw SyncFailed("Out Of Time"); // Check our session time. | |||
// Write response | |||
CurrentThreadState(SYNC_Compute_Response); | |||
from_base64 DecodedChallenge(Challenge.snf_sync_challenge_txt); // Decode the challenge. | |||
//--- Prepare the secret. | |||
MANGLER ResponseGenerator; // Grab a mangler. | |||
for(int i = 0; i < Secret.length(); i++) // Fill it with the | |||
ResponseGenerator.Encrypt(Secret.at(i)); // security key. | |||
const int ManglerKeyExpansionCount = 1024; // Loop this many to randomize. | |||
for(int x = 0, i = 0; i < ManglerKeyExpansionCount; i++) // For the required number of loops, | |||
x = ResponseGenerator.Encrypt(x); // have Mangler chase it's tail. | |||
//--- Absorb the challenge. | |||
for(int i = 0; i < DecodedChallenge.size(); i++) // Evolve through the challenge. | |||
ResponseGenerator.Encrypt(DecodedChallenge.at(i)); | |||
/*** We now have half of the key for this session ***/ | |||
//--- Encrypt our Pad. | |||
PadBuffer NewPad = OneTimePad(); // Grab a new Pad (default size). | |||
base64buffer ResponseBin; // With the key now established, | |||
for(int i = 0; i < NewPad.size(); i++) // encrypt the one time pad for | |||
ResponseBin.push_back( // transfer. | |||
ResponseGenerator.Encrypt(NewPad[i])); | |||
//--- Encrypt our Handshake. | |||
PadBuffer CurrentHandshake = Handshake(); // Recall the secret handshake. | |||
for(int i = 0; i < CurrentHandshake.size(); i++) // Encrypt that into the stream. | |||
ResponseBin.push_back( | |||
ResponseGenerator.Encrypt(CurrentHandshake[i])); | |||
//--- Encrypt our Signature. | |||
for(int x = 0, i = 0; i < SNFSignatureSize; i++) // Generate a hash by having Mangler | |||
ResponseBin.push_back( // chase it's tail for the appropriate | |||
x = ResponseGenerator.Encrypt(x)); // number of bytes. | |||
//--- Encode our response as base64 and send it. | |||
to_base64 ResponseTxt(ResponseBin); // Encode the cyphertext as base64. | |||
string ResponseTxtString; // Create a handy string and place | |||
ResponseTxtString.assign(ResponseTxt.begin(), ResponseTxt.end()); // the base 64 text into it. | |||
string ResponseMsg; // Build an appropriate response | |||
ResponseMsg.append("<snf><sync><response nodeid=\'"); // identifying this node | |||
ResponseMsg.append(Node); // with the license id | |||
ResponseMsg.append("\' text=\'"); // and providing an appropriately | |||
ResponseMsg.append(ResponseTxtString); // mangled response string | |||
ResponseMsg.append("\'/></sync></snf>\n"); // for authentication. | |||
CurrentThreadState(SYNC_Send_Response); | |||
sendDataTimeout(SyncServer, SessionDog, ResponseMsg); // Send the response. | |||
if(SessionDog.isExpired()) throw SyncFailed("Out Of Time"); // Check our session time. | |||
// Read rulebase info or error | |||
CurrentThreadState(SYNC_Read_Availabilty); | |||
LineBuffer = readLineTimeout(SyncServer, SessionDog); // Read the rulebase status line. | |||
snf_sync RulebaseResponse(LineBuffer.c_str(), LineBuffer.length()); // Interpret what we read. | |||
if( // Check that it's good... | |||
RulebaseResponse.bad() // A complete packet was read. | |||
) throw SyncFailed("sync() Response.bad()"); // If not then throw. | |||
if(0 < RulebaseResponse.snf_sync_error_message.length()) { // If the response was an error | |||
PadBuffer NewNullHandshake; // then we will assume we are out | |||
NewNullHandshake.assign(SNFHandshakeSize, 0); // of sync with the server so we | |||
Handshake(NewNullHandshake); // will set the NULL handshake and | |||
throw SyncFailed("sync() Response error message"); // fail this sync attempt. | |||
} | |||
if(SessionDog.isExpired()) throw SyncFailed("Out Of Time"); // Check our session time. | |||
// Update Handshake | |||
for(int x = 0, i = 0; i < ManglerKeyExpansionCount; i++) // For the required number of loops, | |||
x = ResponseGenerator.Encrypt(x); // have Mangler chase it's tail. | |||
PadBuffer NewHandshake; // Grab a new handshake buffer. | |||
for(int x = 0, i = 0; i < SNFHandshakeSize; i++) // Create the new handshake as a | |||
NewHandshake.push_back( // mangler hash of the current | |||
x = ResponseGenerator.Encrypt(x)); // key state (proper length of course). | |||
Handshake(NewHandshake); // Save our new handshake to disk. | |||
// Interpret Rulebase Response | |||
myLOGmgr->updateAvailableUTC(RulebaseResponse.snf_sync_rulebase_utc); // Store the latest update UTC. | |||
if(myLOGmgr->isUpdateAvailable()) { // If a new update is read then | |||
postUpdateTrigger(RulebaseResponse.snf_sync_rulebase_utc); // create an update trigger file. | |||
} | |||
// Write our Client reports (multi-line) | |||
CurrentThreadState(SYNC_Send_GBUdb_Alerts); | |||
string ClientReport; | |||
ClientReport.append("<snf><sync><client>\n"); | |||
sendDataTimeout(SyncServer, SessionDog, ClientReport); | |||
ClientReport = ""; | |||
if(SessionDog.isExpired()) throw SyncFailed("Out Of Time"); // Check our session time. | |||
// Insert our GBUdb Alerts. | |||
list<GBUdbAlert> Alerts; // Make a list of GBUdb Alerts. | |||
myGBUdbmgr->GetAlertsForSync(Alerts); // Get them from our GBUdb. | |||
list<GBUdbAlert>::iterator iA; | |||
for(iA = Alerts.begin(); iA != Alerts.end(); iA++) { // Convert each alert in our list | |||
ClientReport.append((*iA).toXML()); // into XML, follow it up | |||
ClientReport.append("\n"); // with a new line, and send it | |||
} | |||
sendDataTimeout(SyncServer, SessionDog, ClientReport); // Send the Client report data. | |||
ClientReport = ""; // Clear the buffer. | |||
if(SessionDog.isExpired()) throw SyncFailed("Out Of Time"); // Check our session time. | |||
// Send Status Reports - one line at a time. | |||
CurrentThreadState(SYNC_Send_Status_Reports); | |||
/** | |||
*** Instead of splitting up the reports by line we will try sending them | |||
*** all at once using the new sendDataTimeout() function. | |||
*** | |||
if(0 < ReportsBuffer.length()) { // If we have reports - send them. | |||
string DataToSend = getReports(); // Grab a copy and clear the buffer. | |||
int Cursor = 0; // We need a cursor and a length | |||
int Length = 0; // to help us feed this line by line. | |||
while(Cursor < DataToSend.length()) { // While we have more data... | |||
Length = DataToSend.find_first_of('\n', Cursor); // Find the end of the first line. | |||
if(string::npos == Length) break; // If we can't then we're done. | |||
Length = (Length + 1) - Cursor; // If we can, convert that to length. | |||
SyncServer.transmit( // Get and send the line using the | |||
DataToSend.substr(Cursor, Length).c_str(), // substring function. | |||
Length | |||
); | |||
Cursor = Cursor + Length; // Move the cursor for the next line. | |||
if(SessionDog.isExpired()) throw SyncFailed("Out Of Time"); // Check our session time. | |||
} | |||
} | |||
**/ | |||
if(0 < ReportsBuffer.length()) { // If we have reports to send | |||
string DataToSend = getReports(); // get (and clear) the reports and | |||
sendDataTimeout(SyncServer, SessionDog, DataToSend); // send them (mindful of timeout). | |||
} | |||
if(SessionDog.isExpired()) throw SyncFailed("Out Of Time"); // Check our session time. | |||
// Send Samples - one line at a time. | |||
CurrentThreadState(SYNC_Send_Samples); | |||
/*** | |||
if(0 < SamplesBuffer.length()) { | |||
string DataToSend = getSamples(); | |||
int Cursor = 0; // We need a cursor and a length | |||
int Length = 0; // to help us feed this line by line. | |||
while(Cursor < DataToSend.length()) { // While we have more data... | |||
Length = DataToSend.find_first_of('\n', Cursor); // Find the end of the first line. | |||
if(string::npos == Length) break; // If we can't then we're done. | |||
Length = (Length + 1) - Cursor; // If we can, convert that to length. | |||
SyncServer.transmit( // Get and send the line using the | |||
DataToSend.substr(Cursor, Length).c_str(), // substring function. | |||
Length | |||
); | |||
Cursor = Cursor + Length; // Move the cursor for the next line. | |||
if(SessionDog.isExpired()) throw SyncFailed("Out Of Time"); // Check our session time. | |||
} | |||
} | |||
***/ | |||
if(0 < SamplesBuffer.length()) { // If we have samples to send | |||
string DataToSend = getSamples(); // get (and clear) the samples and | |||
sendDataTimeout(SyncServer, SessionDog, DataToSend); // send them (mindful of timeout). | |||
} | |||
if(SessionDog.isExpired()) throw SyncFailed("Out Of Time"); // Check our session time. | |||
// Terminate the client messages. | |||
CurrentThreadState(SYNC_Send_End_Of_Report); | |||
ClientReport.append("</client></sync></snf>\n"); | |||
sendDataTimeout(SyncServer, SessionDog, ClientReport); // Send the Client report. | |||
if(SessionDog.isExpired()) throw SyncFailed("Out Of Time"); // Check our session time. | |||
// Read the Server response (multi-line) | |||
CurrentThreadState(SYNC_Read_Server_Response); | |||
string ServerResponse; | |||
string ResponseLine; | |||
while(string::npos == ResponseLine.find("</snf>\n")) { // Until we find the ending... | |||
ResponseLine = readLineTimeout(SyncServer, SessionDog); // Read a line. | |||
if(0 >= ResponseLine.length()) { // If we get an empty line | |||
throw SyncFailed("sync() server response empty line"); // then it's an error. | |||
} | |||
ServerResponse.append(ResponseLine); // Append the line. | |||
if(SessionDog.isExpired()) throw SyncFailed("Out Of Time"); // Check our session time. | |||
} | |||
snf_sync ServerMessages( | |||
ServerResponse.c_str(), ServerResponse.length()); // Interpret what we read. | |||
if( // Check that it's good... | |||
ServerMessages.bad() // A complete packet was read. | |||
) throw SyncFailed("sync() ServerMessages.bad()"); // If not then throw. | |||
// At this point we should have a good Server response. | |||
CurrentThreadState(SYNC_Close_Connection); | |||
SyncServer.close(); // Close the connection. | |||
evolvePad(Challenge.snf_sync_challenge_txt); // Use this event for more entropy. | |||
// Import any GBUdb reflections. | |||
CurrentThreadState(SYNC_Parse_GBUdb_Reflections); | |||
if(0 < ServerMessages.ServerGBUAlertHandler.AlertList.size()) { // If we have received reflections | |||
myGBUdbmgr->ProcessReflections( // then process them through our | |||
ServerMessages.ServerGBUAlertHandler.AlertList // GBUdb. | |||
); | |||
} | |||
/*** On Sync Override set sync timer to override time. If no override | |||
**** then be sure to reset the timer to the current CFG value if it | |||
**** is not already there. Also, if sync override is not engaged then | |||
**** be sure the overrid flag is set to -1 indicating it is off. | |||
**** Configure() code assumes we are handling the override sync timer | |||
**** functions this way. | |||
***/ | |||
// Assign the SyncSecsOverride with the value we retrieved. It will | |||
// either be a seconds value, or a -1 indicating it was absent from | |||
// the server message. | |||
SyncSecsOverride = ServerMessages.snf_sync_server_resync_secs; // What was the SyncOverride? | |||
const int SecsAsms = 1000; // Multiplier - seconds to milliseconds. | |||
if(0 > SyncSecsOverride) { // If the sync timer IS NOT in override, | |||
if(SYNCTimer.getDuration() != (SyncSecsConfigured * SecsAsms)) { // And the config time is different than | |||
SYNCTimer.setDuration(SyncSecsConfigured * SecsAsms); // the timer's current setting then set | |||
} // the timer to the new value. | |||
} else { // If the sync timer IS in override now, | |||
if(SYNCTimer.getDuration() != (SyncSecsOverride * SecsAsms)) { // and the override is different than the | |||
SYNCTimer.setDuration(SyncSecsOverride * SecsAsms); // current setting then override the setting | |||
} // with the new value. | |||
} | |||
// All done | |||
CurrentThreadState(SYNC_Log_Event); | |||
(*myLOGmgr).RecordSyncEvent(); // Finished that -- so log the event. | |||
} | |||
catch (exception& e) { // SYNC Failed and we know more. | |||
const int snf_UNKNOWN_ERROR = 99; // Report an error (unknown code) | |||
string ERROR_SYNC_FAILEDmsg = CurrentThreadState().Name; // Format a useful state message. | |||
ERROR_SYNC_FAILEDmsg.append(": "); | |||
ERROR_SYNC_FAILEDmsg.append(e.what()); | |||
(*myLOGmgr).logThisError( // Log the error (if possible) | |||
"SNF_NETWORK", snf_UNKNOWN_ERROR, ERROR_SYNC_FAILEDmsg | |||
); | |||
} | |||
catch (...) { // SYNC Failed if we're here. | |||
const int snf_UNKNOWN_ERROR = 99; // Report an error (unknown code) | |||
string ERROR_SYNC_FAILEDmsg = CurrentThreadState().Name; // Format a useful state message. | |||
ERROR_SYNC_FAILEDmsg.append(": Panic!"); | |||
(*myLOGmgr).logThisError( // Log the error (if possible) | |||
"SNF_NETWORK", snf_UNKNOWN_ERROR, ERROR_SYNC_FAILEDmsg | |||
); | |||
} | |||
} |
@@ -0,0 +1,138 @@ | |||
// snfNETmgr.hpp | |||
// | |||
// (C) Copyright 2006 - 2009 ARM Research Labs, LLC. | |||
// See www.armresearch.com for the copyright terms. | |||
// | |||
// SNF network node manager. | |||
// 20080312 _M Refactored exceptions to std::runtime_exception | |||
#ifndef snfNETmgr_included | |||
#define snfNETmgr_included | |||
#include <stdexcept> | |||
#include <vector> | |||
#include "networking.hpp" | |||
#include "timing.hpp" | |||
#include "threading.hpp" | |||
#include "snfCFGmgr.hpp" | |||
#include "snfLOGmgr.hpp" | |||
#include "snfGBUdbmgr.hpp" | |||
#include "mangler.hpp" | |||
class snfScanData; // Declare snfScanData; | |||
class snfLOGmgr; // Declare snfLOGmgr; | |||
class snfGBUdbmgr; // Declare snfGBUdbmgr; | |||
using namespace std; | |||
typedef vector<unsigned char> PadBuffer; // Holds one time pads etc. | |||
const int SNFHandshakeSize = 8; // Size of an SNF Handshake. | |||
const int SNFChallengeSize = 32; // Size of an SNF Challenge. | |||
const int SNFPadSize = 16; // Size of an SNF One Time Pad. | |||
const int SNFSignatureSize = SNFHandshakeSize; // Size of an SNF Signature. | |||
class snfNETmgr : public Thread { // The network process manager. | |||
private: | |||
Mutex myMutex; // Object is busy mutex. | |||
Mutex ResolverMutex; // Mutex to protect lookups. | |||
Mutex ConfigMutex; // Configuration change/use mutex. | |||
Mutex PadMutex; // Pad use/evoloution mutex. | |||
snfLOGmgr* myLOGmgr; // Log manager to use. | |||
snfGBUdbmgr* myGBUdbmgr; // GBUdb manager to use. | |||
volatile bool isTimeToStop; // Time to shutdown flag. | |||
volatile bool isConfigured; // True once ready to run. | |||
Timeout SYNCTimer; // SYNC timer. | |||
void evolvePad(string Entropy = ""); // Add entropy to and evolve. | |||
MANGLER PadGenerator; // Random pad source. | |||
PadBuffer OneTimePad(int Len = SNFPadSize); // Provides Len bytes of one time pad. | |||
// Configuration data | |||
string License; // Node (license) Id? | |||
string SecurityKey; // Security key for this rulebase? | |||
string RulebaseFilePath; // Where we can find our rulebase? | |||
string HandshakeFilePath; // Where do we keep our handshake? | |||
string UpdateReadyFilePath; // Where do I put update trigger files? | |||
string SyncHostName; // Where do we connect to sync? | |||
int SyncHostPort; // What port do we use to sync? | |||
int SyncSecsOverride; // How may secs between sync (override)? | |||
int SyncSecsConfigured; // How many secs to sync (nominally)? | |||
PadBuffer Handshake(); // What is the current handshake? | |||
PadBuffer& Handshake(PadBuffer& NewHandshake); // Store a new handshake. | |||
PadBuffer CurrentHandshake; // Where we keep our current handshake. | |||
void postUpdateTrigger(string& updateUTC); // Post an update trigger file. | |||
string SamplesBuffer; // Message Samples Appended Together. | |||
string getSamples(); // Syncrhonized way to get Samples. | |||
string ReportsBuffer; // Status Reports Appended Together. | |||
string getReports(); // Synchronized way to get Reports. | |||
public: | |||
snfNETmgr(); // Construct and start. | |||
~snfNETmgr(); // Shutdown and destruct. | |||
void stop(); // How to stop the thread. | |||
void myTask(); // Define the thread task. | |||
void linkLOGmgr(snfLOGmgr& L); // Set the LOGmgr. | |||
void linkGBUdbmgr(snfGBUdbmgr& G); // Set the GBUdbmgr. | |||
void configure(snfCFGData& CFGData); // Update the configuration. | |||
class SyncFailed : public runtime_error { // Thrown if sync doesn't work. | |||
public: SyncFailed(const string& w):runtime_error(w) {} | |||
}; | |||
// Operations | |||
// Why have configure AND pass CFGData in action calls? | |||
// The configure() method updates background task configuration itmes. | |||
// The CFGData passed on action calls informs the configuration in use with | |||
// that particular operation -- it might be different than the current CFG | |||
// if the CFG has been updated recently (reload). | |||
void sendSample( // Send a sampled message... | |||
snfCFGData& CFGData, // Use this configuration, | |||
snfScanData& ScanData, // Include this scan data, | |||
const unsigned char* MessageBuffer, // This is the message itself | |||
int MessageLength // and it is this size. | |||
); | |||
void sendReport(const string& StatusReportText); // Send a status report... | |||
void sync(); // Do the whole "sync" thing. | |||
// Utility Functions | |||
unsigned long ResolveHostIPFromName(const string& N); // Find the IP. | |||
string& RulebaseUTC(string& t); // Gets local rulebase file UTC. | |||
const static ThreadType Type; // The thread's type. | |||
const static ThreadState Sleeping; // Taking a break. | |||
const static ThreadState SYNC_Connect; // Connecting to SYNC server. | |||
const static ThreadState SYNC_Read_Challenge; // Reading challenge. | |||
const static ThreadState SYNC_Compute_Response; // Computing crypto response. | |||
const static ThreadState SYNC_Send_Response; // Sending crypto response. | |||
const static ThreadState SYNC_Read_Availabilty; // Reading rulebase status. | |||
const static ThreadState SYNC_Send_GBUdb_Alerts; // Sending GBUdb alerts. | |||
const static ThreadState SYNC_Send_Status_Reports; // Sending status reports. | |||
const static ThreadState SYNC_Send_Samples; // Sending message samples. | |||
const static ThreadState SYNC_Send_End_Of_Report; // Sending end of client data. | |||
const static ThreadState SYNC_Read_Server_Response; // Reading server data. | |||
const static ThreadState SYNC_Close_Connection; // Closing connection. | |||
const static ThreadState SYNC_Parse_GBUdb_Reflections; // Parsing GBUdb reflections. | |||
const static ThreadState SYNC_Log_Event; // Logging SYNC event. | |||
}; | |||
#endif | |||
@@ -0,0 +1,787 @@ | |||
// snfXCImgr.cpp | |||
// Copyright (C) 2007 - 2009 ARM Research Labs, LLC | |||
// See www.armresearch.com for the copyright terms. | |||
// | |||
// See snfXCImgr.hpp for details. | |||
#include "SNFMulti.hpp" | |||
#include "snfXCImgr.hpp" | |||
using namespace std; | |||
// snfXCIServerCommandHandler Virtual Base Class Default Processor. | |||
const string XCIServerCommandDefaultResponse = | |||
"<snf><xci><server><response message=\'Not Implemented\' code=\'-1\'/></server></xci></snf>\n"; | |||
string snfXCIServerCommandHandler::processXCIRequest(snf_xci& X) { // A Server using SNFMulti | |||
return XCIServerCommandDefaultResponse; // can provide a useful processor. | |||
} | |||
// snfXCIJob encapsulates a single XCI transaction. | |||
void snfXCIJob::clear() { // Clear the buffers. | |||
Request.clear(); // Clear the request and | |||
Response.clear(); // response buffers. | |||
SetupTime = 0; // No setup time yet. | |||
} | |||
// snfXCIJobProcessor encapsulates the logic to respond to an XCI request. | |||
snfXCIJobProcessor::snfXCIJobProcessor(snf_RulebaseHandler* H) : // Setup scanner. | |||
myHome(H) { // Establish myHome from H. | |||
myEngine = new snf_EngineHandler(); // Create an engine handler and | |||
myEngine->open(H); // tie it in to our home rulebase. | |||
} | |||
snfXCIJobProcessor::~snfXCIJobProcessor() { // Tear down scanner. | |||
if(myEngine) { // Checking first that we have one, | |||
myEngine->close(); // close the engine and then | |||
delete myEngine; // delete it. Set the pointer to | |||
myEngine = 0; // NULL to enforce the point. | |||
} | |||
myHome = 0; // NULL out our home too. | |||
} | |||
//// This collection of functions handle the processing of all XCI requests. | |||
bool snfXCIJobProcessor::isScanJob() { // True if myXCI is a scan job. | |||
if(0 < myXCI.scanner_scan_file.length()) return true; // If we have a scan file: true! | |||
return false; // otherwise false. | |||
} | |||
bool snfXCIJobProcessor::isGBUdbJob() { // True if myXCI is a GBUdb job. | |||
if( // GBUdb jobs have either | |||
0 < myXCI.gbudb_test_ip.length() || // an IP to test or | |||
0 < myXCI.gbudb_set_ip.length() || // an IP to setup or | |||
0 < myXCI.gbudb_bad_ip.length() || // a bad IP to flag or | |||
0 < myXCI.gbudb_good_ip.length() || // a good IP to flag or | |||
0 < myXCI.gbudb_drop_ip.length() | |||
) return true; // If we have one of these: true! | |||
return false; // otherwise false. | |||
} | |||
bool snfXCIJobProcessor::isReportJob() { // True if myXCI is a Report job. | |||
if(0 < myXCI.report_request_status_class.length()) return true; // If we have a report status class | |||
return false; // it's a report otherwise it's not. | |||
} | |||
bool snfXCIJobProcessor::isCommandJob() { // True if myXCI is a Command job. | |||
if(0 < myXCI.xci_server_command.length()) return true; // If we have a command string: true! | |||
return false; // otherwise false. | |||
} | |||
void snfXCIJobProcessor::processScan(snfXCIJob& J) { // Process a scan request. | |||
try { // Safely perform our scan. | |||
// Check for forced IP. | |||
IP4Address ForcedIP = 0UL; // Don't expect a forced IP. | |||
if(0 < myXCI.scanner_scan_ip.length()) { // If we have one then | |||
ForcedIP = myXCI.scanner_scan_ip; // convert it from the string. | |||
} | |||
// Scan the message file. | |||
int ScanResult = // Scan the file using our | |||
myEngine->scanMessageFile( // engine. Use the file | |||
myXCI.scanner_scan_file.c_str(), // path in the XCI request, and | |||
J.SetupTime, // the recorded setup time. Use the | |||
ForcedIP // forced IP if provided. | |||
); | |||
// Create a proper xci resposne. | |||
ostringstream ResultString; // Use a stringstream to make it easier. | |||
ResultString | |||
<< "<snf><xci><scanner><result code=\'" // Emit the preamble. | |||
<< ScanResult << "\'"; // Emit the scan result. | |||
if( // Check for optional data requests. | |||
false == myXCI.scanner_scan_xhdr && | |||
false == myXCI.scanner_scan_log | |||
) { // If no optional data was requested | |||
ResultString // then close the <request/> and | |||
<< "/></scanner></xci></snf>" // emit the closing elements. | |||
<< endl; // End of the line. | |||
} else { // If optional data is requested: | |||
ResultString << ">" << endl; // Complete the <result> open tag. | |||
if(true == myXCI.scanner_scan_xhdr) { // Optionally include XHDR data. | |||
ResultString // If xheaders are requested... | |||
<< "<xhdr>" << myEngine->getXHDRs() // Emit the xhdr element & contents. | |||
<< "</xhdr>" << endl; // End the xhdr and end of line. | |||
} | |||
if(true == myXCI.scanner_scan_log) { // Optionally include XMLLog data. | |||
ResultString // If the log data is requested... | |||
<< "<log>" << myEngine->getXMLLog() // Emit the log element & data. | |||
<< "</log>" << endl; // End the log data and end of line. | |||
} | |||
ResultString << "</result></scanner></xci></snf>"; // Emit the closing elements. | |||
} | |||
J.Response = ResultString.str(); // Capture the formatted response. | |||
} | |||
// Decode the known exceptions | |||
catch(snf_EngineHandler::AllocationError& e) { | |||
J.Response = "<snf><xci><error message=\'AllocationError "; | |||
J.Response.append(e.what()); | |||
J.Response.append("\'/></xci></snf>\n"); | |||
} | |||
catch(snf_EngineHandler::BadMatrix& e) { | |||
J.Response = "<snf><xci><error message=\'BadMatrix "; | |||
J.Response.append(e.what()); | |||
J.Response.append("\'/></xci></snf>\n"); | |||
} | |||
catch(snf_EngineHandler::Busy& e) { | |||
J.Response = "<snf><xci><error message=\'Busy "; | |||
J.Response.append(e.what()); | |||
J.Response.append("\'/></xci></snf>\n"); | |||
} | |||
catch(snf_EngineHandler::FileError& e) { | |||
J.Response = "<snf><xci><error message=\'FileError "; | |||
J.Response.append(e.what()); | |||
J.Response.append("\'/></xci></snf>\n"); | |||
} | |||
catch(snf_EngineHandler::MaxEvals& e) { | |||
J.Response = "<snf><xci><error message=\'MaxEvals "; | |||
J.Response.append(e.what()); | |||
J.Response.append("\'/></xci></snf>\n"); | |||
} | |||
catch(snf_EngineHandler::Panic& e) { | |||
J.Response = "<snf><xci><error message=\'Panic "; | |||
J.Response.append(e.what()); | |||
J.Response.append("\'/></xci></snf>\n"); | |||
} | |||
catch(snf_EngineHandler::XHDRError& e) { | |||
J.Response = "<snf><xci><error message=\'XHDRError "; | |||
J.Response.append(e.what()); | |||
J.Response.append("\'/></xci></snf>\n"); | |||
} | |||
// Decode the unknown exceptions | |||
catch(exception& e) { | |||
J.Response = "<snf><xci><error message=\'Exception! "; | |||
J.Response.append(e.what()); | |||
J.Response.append("\'/></xci></snf>\n"); | |||
} | |||
catch(...) { | |||
J.Response = "<snf><xci><error message=\'... Thrown!\'/></xci></snf>\n"; | |||
} | |||
} | |||
string snfXCIJobProcessor::processGBUdb() { // Process a GBUdb request. | |||
GBUdb& myGBUdb = myHome->MyGBUdb; // Make a convenient GBUdb handle. | |||
IP4Address IP; // We will work with an IP. | |||
GBUdbRecord R; // We will get a record to return. | |||
// Test an IP - return it's current data. | |||
if(0 < myXCI.gbudb_test_ip.length()) { // IF: Test an IP | |||
IP = myXCI.gbudb_test_ip; // Convert the IP. | |||
} else | |||
// Set or update an IP's data. | |||
if(0 < myXCI.gbudb_set_ip.length()) { // IF: Set an IP's data. | |||
IP = myXCI.gbudb_set_ip; // Convert the IP. | |||
if( // Check for a compound update: | |||
0 <= myXCI.gbudb_set_bad_count || // If we are changing the bad | |||
0 <= myXCI.gbudb_set_good_count // or good count then this is | |||
) { // a compound update (read then write). | |||
R = myGBUdb.getRecord(IP); // Get the record (or a safe blank). | |||
if(0 <= myXCI.gbudb_set_bad_count) // If we have a bad count to set | |||
R.Bad(myXCI.gbudb_set_bad_count); // then set the bad count. | |||
if(0 <= myXCI.gbudb_set_good_count) // If we have a good count to set | |||
R.Good(myXCI.gbudb_set_good_count); // then set the good count. | |||
if(0 < myXCI.gbudb_set_type.length()) { // If type, set type... | |||
switch(myXCI.gbudb_set_type.at(0)) { // Determine the type based on the | |||
case 'g': case 'G': { R.Flag(Good); break; } // first character of the name and | |||
case 'b': case 'B': { R.Flag(Bad); break; } // set the appropriate flag. | |||
case 'u': case 'U': { R.Flag(Ugly); break; } | |||
case 'i': case 'I': { R.Flag(Ignore); break; } | |||
} | |||
} | |||
myGBUdb.setRecord(IP, R); // Save the data. | |||
} else // This might be a simple flag change. | |||
if(0 < myXCI.gbudb_set_type.length()) { // If type, set type... | |||
switch(myXCI.gbudb_set_type.at(0)) { // Determine the type based on the | |||
case 'g': case 'G': { R = myGBUdb.setGood(IP); break; } // first character of the name and | |||
case 'b': case 'B': { R = myGBUdb.setBad(IP); break; } // set the appropriate flag. Simple | |||
case 'u': case 'U': { R = myGBUdb.setUgly(IP); break; } // flag changes are atomic so there is | |||
case 'i': case 'I': { R = myGBUdb.setIgnore(IP); break; } // no need to "save" later. | |||
} | |||
} else { // Empty set command? | |||
return XCIBadSetResponse; // That's bad. Use test! | |||
} | |||
} else | |||
// Add a bad event to an IPs data. | |||
if(0 < myXCI.gbudb_bad_ip.length()) { // IF: Add a bad mark for this IP | |||
IP = myXCI.gbudb_bad_ip; // Convert the IP. | |||
R = myGBUdb.addBad(IP); // Add a bad mark. | |||
} else | |||
// Add a good event to an IPs data. | |||
if(0 < myXCI.gbudb_good_ip.length()) { // IF: Add a good mark for this IP | |||
IP = myXCI.gbudb_good_ip; // Convert the IP. | |||
R = myGBUdb.addGood(IP); // Add a bad mark. | |||
} else | |||
// Drop an IP from the database. | |||
if(0 < myXCI.gbudb_drop_ip.length()) { // IF: Drop an IP's data. | |||
IP = myXCI.gbudb_drop_ip; // Convert the IP. | |||
myGBUdb.dropRecord(IP); // Forget about it. | |||
} | |||
// Return the final state of the IP's data. | |||
IPTestRecord IPState(IP); | |||
myHome->performIPTest(IPState); | |||
ostringstream Response; // Use a stringstream for our output. | |||
Response | |||
<< "<snf><xci><gbudb><result " // Get the response started. | |||
<< "ip=\'" << (string) IP // Emit the ip. | |||
<< "\' type=\'" // Emit the type. | |||
<< ((Good == IPState.G.Flag()) ? "good" : | |||
((Bad == IPState.G.Flag()) ? "bad" : | |||
((Ugly == IPState.G.Flag()) ? "ugly" : | |||
((Ignore == IPState.G.Flag()) ? "ignore" : "error")))) | |||
<< "\' p=\'" << IPState.G.Probability() // Emit the probability. | |||
<< "\' c=\'" << IPState.G.Confidence() // Emit the confidence. | |||
<< "\' b=\'" << IPState.G.Bad() // Emit the bad count. | |||
<< "\' g=\'" << IPState.G.Good() // Emit the good count. | |||
<< "\' range=\'" | |||
<< ((Unknown == IPState.R) ? "unknown" : | |||
((White == IPState.R) ? "white" : | |||
((Normal == IPState.R) ? "normal" : | |||
((New == IPState.R) ? "new" : | |||
((Caution == IPState.R) ? "caution" : | |||
((Black == IPState.R) ? "black" : | |||
((Truncate == IPState.R) ? "truncate" : "error"))))))) | |||
<< "\' code=\'" << IPState.Code | |||
<< "\'" | |||
<< "/></gbudb></xci></snf>" // Finish it up. | |||
<< endl; | |||
return Response.str(); // Return the formatted response. | |||
} | |||
string snfXCIJobProcessor::processStatusReport() { // Process a report request. | |||
string ReportToSend; // Keep this in scope. | |||
if(0 == myXCI.report_request_status_class.find("hour")) { // Please send the hour report. | |||
ReportToSend = myHome->MyLOGmgr.getStatusHourReport(); | |||
} else | |||
if(0 == myXCI.report_request_status_class.find("minute")) { // Please send the minute report. | |||
ReportToSend = myHome->MyLOGmgr.getStatusMinuteReport(); | |||
} else { // Please send the second report. | |||
ReportToSend = myHome->MyLOGmgr.getStatusSecondReport(); | |||
} | |||
string Response = "<snf><xci><report><response>"; // Construct the response using the | |||
Response.append(ReportToSend); // snf/xci template and the selected | |||
Response.append("</response></report></xci></snf>"); // status report text. | |||
return Response; // Return the response. | |||
} | |||
void snfXCIJobProcessor::process(snfXCIJob& J) { // Process a Job. | |||
// Parse the XCI request and check for an error. | |||
myXCI.read(J.Request); // Parse the request. | |||
if(myXCI.bad()) { // If it's bad then | |||
J.Response = XCIErrorResponse; // respond with an error. | |||
myHome->logThisError("XCI",-1,"Bad Request"); // Log the error. | |||
return; // Done. | |||
} else | |||
// Process scan requests. | |||
if(isScanJob()) { // If this is a Scan request | |||
processScan(J); // respond with the result. | |||
return; // Done. | |||
} else | |||
// Process gbudb requests. | |||
if(isGBUdbJob()) { // If this is a GBUdb request | |||
J.Response = processGBUdb(); // respond with the result. | |||
return; // Done. | |||
} else | |||
// Process report requests. | |||
if(isReportJob()) { // If this is a Status report request | |||
J.Response = processStatusReport(); // respond with the desired report. | |||
return; // Done. | |||
} else | |||
// Process server commands. | |||
if(isCommandJob()) { // If this is a server command | |||
J.Response = myHome->processXCIServerCommandRequest(myXCI); // pass it up and return the | |||
return; // result. Done. | |||
} else | |||
// If we get to this point we don't understand the well formed request. | |||
J.Response = XCIErrorResponse; // Don't understand? | |||
myHome->logThisError("XCI",-2,"Unrecognized Request"); // Log the error. Respond with | |||
return; // the standard error response. | |||
} | |||
// ChannelJob encapsulates a Client Job while in the queue and how long it has | |||
// been in the system (since created). | |||
ChannelJob::ChannelJob() : myClient(0) {} // Empty is the null client. | |||
ChannelJob::ChannelJob(TCPClient* C) : // We are created like this. | |||
myClient(C) { // We capture the client and | |||
} // our timer starts automaticially. | |||
msclock ChannelJob::Age() { // How old is this job? | |||
return Lifetime.getElapsedTime(); // Return the elapsed time in ms. | |||
} | |||
TCPClient* ChannelJob::Client() { // What client does it hold? | |||
return myClient; // Return the Client pointer. | |||
} | |||
// snfXCITCPChannel encapsulates the logic to queue and handle TCPClients for | |||
// the XCI interface. The queued TCPClients each represent a single request. | |||
// Each request is handled in turn by reading the request into an snfXCIJob, | |||
// handing that snfXCIJob to an snfXCIJobProcessor, transmitting the result | |||
// back to the TCPClient, closing the connection, and recycling the snfXCIJob | |||
// object for the next round. | |||
// snfXCITCPChannel shuts down when given a NULL TCPClient; This allows any | |||
// jobs in queue to be handled before the thread stops. To shut down a channel | |||
// { C->submit(NULL); C->join(); delete C; C = NULL;} | |||
void snfXCITCPChannel::give(ChannelJob& J) { // Give a job to the queue. | |||
ScopeMutex OneAtATimePlease(QueueMutex); // Protected with a mutex... | |||
JobQueue.push(J); // Push the job in. | |||
LatestSize = JobQueue.size(); // Set the blinking light. | |||
QueueGateway.produce(); // Add the item to our gateway. | |||
} | |||
ChannelJob snfXCITCPChannel::take() { // Take a job from the queue. | |||
QueueGateway.consume(); // Hold on until there is work. | |||
ScopeMutex OneAtATimePlease(QueueMutex); // Queue Data Protected with a mutex. | |||
ChannelJob J = JobQueue.front(); // Grab the next job in the queue. | |||
JobQueue.pop(); // Pop that job out of the queue. | |||
LatestSize = JobQueue.size(); // Set the blinking light. | |||
return J; // Return the Job. | |||
} | |||
const int RWTimeLimit = 30000; // RWTimeLimit in ms. 30 seconds. | |||
const string endSNF = "</snf>"; // snf_xci snf element terminator. | |||
const int RWPollMin = 15; // Minimum time between polls. | |||
const int RWPollMax = 75; // Maximum time between polls. | |||
const int MaxQueueLength = 32; // Most waiting in any queue. | |||
const int MaxTCPQueueLength = 4 * MaxQueueLength; // Most connections waiting. | |||
void snfXCITCPChannel::readRequest(TCPClient* Client) { // Read Job.Request from Client. | |||
Timeout ReadTimeLimit(RWTimeLimit); // We have time limits. | |||
PollTimer ReadThrottle(RWPollMin, RWPollMax); // Throttle with a spiral delay. | |||
while( | |||
false == ReadTimeLimit.isExpired() && // Read stuff until we're out of time | |||
string::npos == Job.Request.find(endSNF,0) // or we have a complete request. | |||
) { | |||
memset(LineBuffer, 0, sizeof(LineBuffer)); // Clear the buffer. | |||
int bytes = Client->delimited_receive( // Read up to all but one byte | |||
LineBuffer, sizeof(LineBuffer)-1, '\n'); // of the buffer up to the first \n. | |||
if(0 < bytes) { // If we got some bytes | |||
Job.Request.append(LineBuffer); // Append the data we got and | |||
ReadThrottle.reset(); // reset the throttle. | |||
} else { // If we didn't get any bytes then | |||
ReadThrottle.pause(); // wait a little bit more each round. | |||
} | |||
} // When we're done we will return. | |||
} | |||
void snfXCITCPChannel::writeResponse(TCPClient* Client) { // Write Job.Request from Client. | |||
Timeout WriteTimeLimit(RWTimeLimit); // We have a time limit. | |||
PollTimer WriteThrottle(RWPollMin, RWPollMax); // Throttle with a spiral delay. | |||
for( // For all the bytes in the response: | |||
int Length = Job.Response.length(), BytesThisTime = 0, Bytes = 0; // Bytes to send, this time and sent. | |||
Bytes < Length && // Keep going if we've got more to | |||
false == WriteTimeLimit.isExpired(); // send and we still have time. | |||
) { | |||
BytesThisTime = Client->transmit( // Transmit some bytes. | |||
&Job.Response[Bytes], Job.Response.length()-Bytes); // from where we are, what is left. | |||
if(0 < BytesThisTime) { // If we sent bytes | |||
Bytes += BytesThisTime; // then keep track of how many | |||
WriteThrottle.reset(); // and reset our throttle to min. | |||
} else { // If we didn't then pause a bit | |||
WriteThrottle.pause(); // and let our delay grow. | |||
} | |||
} | |||
} | |||
const int XCI_Reading = 0; // XCI Mode Flags. | |||
const int XCI_Processing = 1; | |||
const int XCI_Writing = 2; | |||
void snfXCITCPChannel::myTask() { // Thread's main loop. | |||
bool WeAreAlive = true; // It's not over 'til it's over. | |||
while(WeAreAlive) { // While we are alive: | |||
CurrentThreadState(XCI_Wait); // Mark our state. | |||
ChannelJob J = take(); // Pull a Client Job from the queue. | |||
if(0 == J.Client()) { // If the job is empty we're done. | |||
CurrentThreadState(XCI_Shutdown); // Mark our state. | |||
WeAreAlive = false; // Turn off the alive flag and | |||
break; // break out of the loop. | |||
} else { // When we have a job to do: | |||
int XCIMode; | |||
try { | |||
CurrentThreadState(XCI_Read); | |||
XCIMode = XCI_Reading; // Now we are reading. | |||
readRequest(J.Client()); // Read the client job. | |||
CurrentThreadState(XCI_Process); | |||
XCIMode = XCI_Processing; // Now we are processing. | |||
Job.SetupTime = J.Age(); // Capture the read and queue time. | |||
Processor.process(Job); // Pass the XCIJob to our processor. | |||
CurrentThreadState(XCI_Write); | |||
XCIMode = XCI_Writing; // Now we are writing. | |||
writeResponse(J.Client()); // Write the response. | |||
} | |||
// Log any exceptions that were thrown. | |||
catch(...) { | |||
switch(XCIMode) { | |||
case XCI_Reading: { | |||
myHome->logThisError("XCI",-5,"SocketReadError"); | |||
break; | |||
} | |||
case XCI_Processing: { | |||
myHome->logThisError("XCI",-6,"ProcessError"); | |||
break; | |||
} | |||
case XCI_Writing: { | |||
myHome->logThisError("XCI",-7,"SocketWriteError"); | |||
break; | |||
} | |||
} | |||
} | |||
} | |||
// At the end of every job we clean up no matter what. | |||
if(0 != J.Client()) { // If we have a client | |||
CurrentThreadState(XCI_Close); | |||
J.Client()->close(); // Close the client. | |||
delete J.Client(); // Delete the client. | |||
} | |||
CurrentThreadState(XCI_Clear); | |||
Job.clear(); // Clear the job buffer. | |||
} // Go again. | |||
} | |||
const ThreadType snfXCITCPChannel::Type("snfXCITCPChannel"); // The thread's type. | |||
//// XCI Thread States | |||
const ThreadState snfXCITCPChannel::XCI_Wait("Waiting For Take()"); | |||
const ThreadState snfXCITCPChannel::XCI_Read("Reading Request"); | |||
const ThreadState snfXCITCPChannel::XCI_Process("Processing Job"); | |||
const ThreadState snfXCITCPChannel::XCI_Write("Writing Results"); | |||
const ThreadState snfXCITCPChannel::XCI_Close("Closing Connection"); | |||
const ThreadState snfXCITCPChannel::XCI_Clear("Clearing Workspace"); | |||
const ThreadState snfXCITCPChannel::XCI_Shutdown("Shutting Down"); | |||
snfXCITCPChannel::snfXCITCPChannel(snf_RulebaseHandler* H, string N) : // Create these with a home rulebase. | |||
Thread(snfXCITCPChannel::Type, N), // XCI TCP Channel Type & name. | |||
myHome(H), // We know our home. | |||
Processor(H), // Our processor has a rulebase. | |||
LatestSize(0) { // Our job queue size is zero. | |||
run(); // We start our thread. | |||
} | |||
snfXCITCPChannel::~snfXCITCPChannel() { // Destroy them very carefully. | |||
ChannelJob EndJob; // On the way down feed ourselves | |||
give(EndJob); // an empty job - that will end our | |||
join(); // thread once other jobs are done. | |||
myHome = 0; // Once joined our home is gone. | |||
} // We're done. | |||
int snfXCITCPChannel::Size() { // Keep track of how full they are. | |||
return LatestSize; // Flash the blinking light. | |||
} | |||
void snfXCITCPChannel::submit(TCPClient* C) { // This is how we submit jobs. | |||
ChannelJob J(C); // Create a Job for this client. | |||
give(J); // Give it (copy) to the queue. | |||
} | |||
// snfXCImgr encapsulates a service engine that takes XCI requests via TCP, | |||
// performs the required actions, and returns an XCI response. It also checks | |||
// to see if the configuration for the XCI interface has changed. | |||
void snfXCImgr::checkCFG() { // Checks the configuration. | |||
CurrentThreadState(XCI_CheckConfig); // Update our status. | |||
int NEW_XCI_Port; // Prepare for a change in port. | |||
// Quickly as we can, grab a config packet, capture the XCI parts, and | |||
// then let it go. | |||
if(myHome->isReady()) { // If we know our home then | |||
snfCFGPacket MyCFGPacket(myHome); // Grab a configuration packet. | |||
if(MyCFGPacket.bad()) { // If it's not valid then | |||
return; // wait (skip this) till next time. | |||
} else { // If we've got a good config then | |||
CFG_XCI_ON = MyCFGPacket.Config()->XCI_OnOff; // Is XCI turned on? | |||
NEW_XCI_Port = MyCFGPacket.Config()->XCI_Port; // What port we listen to? | |||
} // If our rulebase manager was | |||
} else return; // not ready (skip this) for now. | |||
if(CFG_XCI_ON) { // If the XCI is configured up: | |||
if(NEW_XCI_Port != CFG_XCI_PORT) { // Check for a port change. If the | |||
CFG_XCI_PORT = NEW_XCI_Port; // port changed then check for a live | |||
if(Listener) { // listener. For a live port change | |||
shutdown_Listener(); // shut down the current listener and | |||
myHome->logThisInfo("XCI", 0, "ListenerDown:PortChanged"); // log the activity. | |||
startup_Listener(); // Restart the listener with the new | |||
myHome->logThisInfo("XCI", 0, "ListenerUp:PortChanged"); // port and log the event. | |||
} | |||
} | |||
startup_XCI(); // Make sure the XCI is up. | |||
} else { // If the XCI is configured down | |||
shutdown_XCI(); // then make sure it is down. | |||
} | |||
} | |||
snfXCITCPChannel* LowestQueue(snfXCITCPChannel* A, snfXCITCPChannel* B) { // Pick the lowest queue of two. | |||
return ((A->Size() < B->Size()) ? A : B); // Pick one and return it. | |||
} | |||
snfXCITCPChannel* snfXCImgr::BestAvailableChannel() { // Selects XCI channel w/ lowest queue. | |||
return LowestQueue( // Pick the lowest of the lowest. | |||
LowestQueue(C0, C1), | |||
LowestQueue(C2, C3) | |||
); | |||
} | |||
void snfXCImgr::startup_Listener() { // Listener startup function. | |||
if(0 == Listener) { // If we need a new listener: | |||
Listener = new TCPListener(CFG_XCI_PORT); // Create a new listener. | |||
Listener->MaxPending = MaxTCPQueueLength; // We may get a lot of hits ;-) | |||
Listener->open(); // Open it for business. | |||
Listener->makeNonBlocking(); // Make it non-blocking. | |||
} | |||
} | |||
void snfXCImgr::shutdown_Listener() { // Listener shutdown function. | |||
if(Listener) { // Only act if there is a listener: | |||
Listener->close(); // The listener gets closed, | |||
delete Listener; // then deleted, then the | |||
Listener = 0; // Listener pointer is zeroed. | |||
} | |||
} | |||
void snfXCImgr::startup_XCI() { // XCI startup function. | |||
if(true == XCI_UP) return; // If we're already up we're done. | |||
ScopeMutex IGotIt(ChannelMutex); // Serialize state control for safety. | |||
if(myHome) { // We need to know our home. | |||
if(CFG_XCI_ON) { // If XCI is configured on, startup! | |||
C0 = new snfXCITCPChannel(myHome, "C0"); // Launch our 4 processing channels. | |||
C1 = new snfXCITCPChannel(myHome, "C1"); | |||
C2 = new snfXCITCPChannel(myHome, "C2"); | |||
C3 = new snfXCITCPChannel(myHome, "C3"); | |||
startup_Listener(); // Start up our listener. | |||
myHome->logThisInfo("XCI", 0, "Startup"); // Log the startup. | |||
XCI_UP = true; // Set the flag. We're up! | |||
} | |||
} | |||
} | |||
void snfXCImgr::shutdown_XCI() { // XCI shutdown function. | |||
if(false == XCI_UP) return; // If we're already down we're done. | |||
ScopeMutex IGotIt(ChannelMutex); // Serialize state control for safety. | |||
shutdown_Listener(); // If up, take down & 0 the Listener. | |||
if(C0) { delete C0; C0 = 0; } // If up, take C0 down and NULL it. | |||
if(C1) { delete C1; C1 = 0; } // If up, take C1 down and NULL it. | |||
if(C2) { delete C2; C2 = 0; } // If up, take C2 down and NULL it. | |||
if(C3) { delete C3; C3 = 0; } // If up, take C3 down and NULL it. | |||
myHome->logThisInfo("XCI", 0, "Shutdown"); // Log the shutdown. | |||
XCI_UP = false; // Set the flag. We're down! | |||
} | |||
int snfXCImgr::pollLoopCount() { // Retrieve & reset Loop Count. | |||
int x = diagLoopCount; | |||
diagLoopCount = 0; | |||
return x; | |||
} | |||
int snfXCImgr::pollClientCount() { // Retrieve & reset Client Count. | |||
int x = diagClientCount; | |||
diagClientCount = 0; | |||
return x; | |||
} | |||
const ThreadState snfXCImgr::XCI_InitialConfig("Initial Config"); // Getting initial configuration. | |||
const ThreadState snfXCImgr::XCI_InitialStartup("Initial Startup"); // Performing first startup. | |||
const ThreadState snfXCImgr::XCI_CheckConfig("Checking Config"); // Checking configuration. | |||
const ThreadState snfXCImgr::XCI_PollingListener("Polling Listener"); // Polling Listener for jobs. | |||
const ThreadState snfXCImgr::XCI_SubmittingJob("Submitting Job"); // Submitting a new job. | |||
const ThreadState snfXCImgr::XCI_ListenerDown("Listener Down!"); // Listener is down. | |||
const ThreadState snfXCImgr::XCI_Stopping("Exited Polling Loop"); // XCImgr Exiting Big Loop | |||
void snfXCImgr::myTask() { // Main thread task. | |||
PollTimer PollingThrottle(RWPollMin, RWPollMax); // Set up a dynamic delay. | |||
Timeout WaitForCFG(1000); // CFG Check every second or so. | |||
// Wait for our initial configuration. | |||
CurrentThreadState(XCI_InitialConfig); // Update our status. | |||
Sleeper WaitATic(1000); // One second sleeper. | |||
while(false == CFG_XCI_ON) { // Before we've been turned on | |||
if(TimeToStop) return; // loop unless it's time to stop. | |||
checkCFG(); WaitForCFG.restart(); // Check our configuration | |||
WaitATic(); // every second or so. | |||
} | |||
// Once our configuration is good and we are turned on we get here. | |||
try { // Safely accept/process requests. | |||
CurrentThreadState(XCI_InitialStartup); // Update our status. | |||
startup_XCI(); // We're on, so turn on! | |||
while(false == TimeToStop) { // While it is not time to stop: | |||
// Occasionally we check to see what our configuration says. If | |||
// the XCI is configured up, or down, or if the port changes then | |||
// the checkCFG() function handles the changes. After that all we | |||
// need to do here is check for a listener -- if we're up we will | |||
// have one and if not then we won't. Without a listener we will | |||
// slow down and keep checking for a configuration change. | |||
if(WaitForCFG.isExpired()) { checkCFG(); WaitForCFG.restart(); } // Check the CFG periodically. | |||
// Get a new client if we have room in the queue | |||
// and the listener is live. | |||
int JobsThisRound = 0; // Keep track of each batch. | |||
if(Listener) { // Check for a good listener. | |||
CurrentThreadState(XCI_PollingListener); // Update our status. | |||
TCPClient* NewClient; // This will be our client. | |||
do { // Fast as we can - grab the work: | |||
++diagLoopCount; // Count Polling Loops. | |||
NewClient = 0; // Clear our client pointer. | |||
snfXCITCPChannel* Channel = BestAvailableChannel(); // Pick a channel to use then | |||
if(MaxQueueLength > Channel->Size()) { // If we have room in the queue | |||
NewClient = Listener->acceptClient(); // get a new client. | |||
if(NewClient) { // If we got one: | |||
CurrentThreadState(XCI_SubmittingJob); // Update our status. | |||
++diagClientCount; // Count Clients. | |||
NewClient->makeNonBlocking(); // Make the client non-blocking. | |||
Channel->submit(NewClient); // Submit the new client. | |||
} | |||
} | |||
} while( // Keep getting work in this tight | |||
(0 != NewClient)&& // loop until we run out of work | |||
(MaxTCPQueueLength > diagClientCount) // or we've pulled a full queue. | |||
); | |||
} else { | |||
CurrentThreadState(XCI_ListenerDown); // Update our status. | |||
} // Throttle our loop to keep it real: | |||
if(0 == JobsThisRound) PollingThrottle.pause(); // If we got nothing then slow down. | |||
else PollingThrottle.reset(); // If we got some, keep getting it! | |||
} // When we're done with the big loop: | |||
CurrentThreadState(XCI_Stopping); // Update our status. | |||
shutdown_XCI(); // Shutdown if we're not already. | |||
} // End of the active section. | |||
catch(exception& e) { // If we get a knowable exception | |||
myHome->logThisError("XCI", -9, e.what()); // then we report it in detail, | |||
try { shutdown_XCI(); } catch(...) {} // shutdown if we're not already, | |||
WaitATic(); // wait a tic and try again. | |||
} | |||
catch(...) { // If we have an unhandled exception | |||
myHome->logThisError("XCI", -10, "Panic!"); // Panic and reset. Notify the log. | |||
try { shutdown_XCI(); } catch(...) {} // Shutdown if we're not already. | |||
WaitATic(); // Pause to let things settle. | |||
} // Let's try this again. | |||
} | |||
const ThreadType snfXCImgr::Type("snfXCIManager"); // The thread's type. | |||
const int XCI_Default_Port = 9001; // Listener Default port = 9001. | |||
snfXCImgr::snfXCImgr() : // Construct with no home. | |||
Thread(snfXCImgr::Type, "XCI Manager"), // XCI Manager type and Name. | |||
CFG_XCI_ON(false), // Everything starts off, | |||
CFG_XCI_PORT(XCI_Default_Port), // default, and | |||
myHome(0), // nulled. | |||
XCI_UP(false), | |||
C0(0), C1(0), C2(0), C3(0), | |||
Listener(0), diagLoopCount(0), diagClientCount(0), | |||
TimeToStop(true) { | |||
} | |||
snfXCImgr::~snfXCImgr() { // Stop when we are destroyed. | |||
stop(); // Like I said, stop(). | |||
} | |||
void snfXCImgr::linkHome(snf_RulebaseHandler* Home) { // Link to Home and set up shop. | |||
if(0 != Home && 0 == myHome) { // If we are getting our home | |||
myHome = Home; // then capture it, | |||
myHome->use(); // Update it's use count. | |||
TimeToStop = false; // clear the time to stop bit, | |||
run(); // run our thread. | |||
} | |||
} | |||
int snfXCImgr::TotalQueue() { // Return the total work queue size. | |||
ScopeMutex IGotIt(ChannelMutex); // Serialize state control for safety. | |||
return ( | |||
((0 == C0) ? 0 : C0->Size()) + | |||
((0 == C1) ? 0 : C1->Size()) + | |||
((0 == C2) ? 0 : C2->Size()) + | |||
((0 == C3) ? 0 : C3->Size()) | |||
); | |||
} | |||
void snfXCImgr::stop() { // Called to shut down. | |||
if(false == TimeToStop) { // If we are not stopped then | |||
TimeToStop = true; // it is time to stop. | |||
join(); // Wait for our main thread first, | |||
shutdown_XCI(); // then shut down the XCI. | |||
myHome->unuse(); // Let go of the rulebase manager. | |||
myHome = 0; // Null it out for safety. | |||
} | |||
} | |||
@@ -0,0 +1,199 @@ | |||
// snfXCImgr.hpp | |||
// Copyright (C) 2007 - 2009 ARM Research Labs, LLC. | |||
// See www.armresearch.com for the copyright terms. | |||
// XML Command Interface manager. | |||
// This module uperates a TCP server to accept requests for scans, GBUdb | |||
// operations, etc on behalf of an snf_EngineHandler. | |||
#ifndef included_snfXCImgr_hpp | |||
#define included_snfXCImgr_hpp | |||
#include <string> | |||
#include <queue> | |||
#include "timing.hpp" | |||
#include "threading.hpp" | |||
#include "networking.hpp" | |||
#include "snf_xci.hpp" | |||
using namespace std; | |||
// We need to know these exist ;-) | |||
class snf_RulebaseHandler; // These exist. | |||
class snf_EngineHandler; // These exist. | |||
// Handy references and "standards" | |||
static const string XCIErrorResponse = // Unrecognized request error. | |||
"<snf><xci><error message=\'What was that?\'/></xci></snf>\n"; | |||
static const string XCIBadSetResponse = // Empty GBUdb set command error. | |||
"<snf><xci><error message=\'No changes in set. Use test!\'/></xci></snf>\n"; | |||
// snfXCIServerCommandHandler Base Class for Server Command Processing. | |||
class snfXCIServerCommandHandler { // Server Command Handler Base Class. | |||
public: | |||
virtual string processXCIRequest(snf_xci& X); // Server provides a useful processor. | |||
}; | |||
// snfXCIJob encapsulates a single XCI transaction. | |||
class snfXCIJob { // Job Packet. | |||
public: | |||
string Request; // XCI formatted request. | |||
string Response; // XCI formatted response. | |||
int SetupTime; // Setup time so far in ms. | |||
void clear(); // Clear the buffers. | |||
}; | |||
// snfXCIJobProcessor encapsulates the logic to respond to an XCI request. | |||
class snfXCIJobProcessor { // XCI job processor. | |||
private: | |||
snf_xci myXCI; // XCI interpreter. | |||
snf_RulebaseHandler* myHome; // Rulebase to use. | |||
snf_EngineHandler* myEngine; // Scanner (set up internally). | |||
bool isScanJob(); // True if myXCI is a scan job. | |||
bool isGBUdbJob(); // True if myXCI is a GBUdb job. | |||
bool isReportJob(); // True if myXCI is a Report job. | |||
bool isCommandJob(); // True if myXCI is a Command job. | |||
void processScan(snfXCIJob& J); // Process a scan request. | |||
string processGBUdb(); // Process a GBUdb request. | |||
string processStatusReport(); // Process a report request. | |||
public: | |||
snfXCIJobProcessor(snf_RulebaseHandler* H); // Setup scanner. | |||
~snfXCIJobProcessor(); // Tear down scanner. | |||
void process(snfXCIJob& J); // Process a Job. | |||
}; | |||
// ChannelJob encapsulates a Client Job while in the queue and how long it has | |||
// been in the system (since created). | |||
class ChannelJob { // Wraper for job queue. | |||
private: | |||
TCPClient* myClient; // We have a TCPClient. | |||
Timer Lifetime; // We have a timer. | |||
public: | |||
ChannelJob(); // We can be blank but usually | |||
ChannelJob(TCPClient* C); // we are created like this. | |||
msclock Age(); // How old is this job? | |||
TCPClient* Client(); // What client does it hold? | |||
}; | |||
// snfXCITCPChannel encapsulates the logic to queue and handle TCPClients for | |||
// the XCI interface. The queued TCPClients each represent a single request. | |||
// Each request is handled in turn by reading the request into an snfXCIJob, | |||
// handing that snfXCIJob to an snfXCIJobProcessor, transmitting the result | |||
// back to the TCPClient, closing the connection, and recycling the snfXCIJob | |||
// object for the next round. | |||
// snfXCITCPChannel shuts down when given a NULL TCPClient; This allows any | |||
// jobs in queue to be handled before the thread stops. To shut down a channel | |||
// { C->submit(NULL); C->join(); delete C; C = NULL;} | |||
const int LineBufferSize = 256; // Line buffer size. | |||
class snfXCITCPChannel : private Thread { // TCPClient processor & queue. | |||
private: | |||
snf_RulebaseHandler* myHome; // Rulebase handler. | |||
snfXCIJobProcessor Processor; // XCI processor. | |||
snfXCIJob Job; // XCI Job buffer. | |||
volatile int LatestSize; // Queue Size Blinking Light. | |||
Mutex QueueMutex; // Serializes queue changes. | |||
ProductionGateway QueueGateway; // Keeps track of give and take. | |||
queue<ChannelJob> JobQueue; // Queue of clients. | |||
void give(ChannelJob& J); // give a client to the queue. | |||
ChannelJob take(); // take a client from the queue. | |||
char LineBuffer[LineBufferSize]; // Read Line Buffer. | |||
void readRequest(TCPClient* Client); // Read Job.Request from Client. | |||
void writeResponse(TCPClient* Client); // Write Job.Request from Client. | |||
void myTask(); // Thread's main loop. | |||
public: | |||
snfXCITCPChannel(snf_RulebaseHandler* H, string N); // Create these with a home rulebase. | |||
~snfXCITCPChannel(); // Destroy them very carefully. | |||
int Size(); // Keep track of how full they are. | |||
void submit(TCPClient* C); // This is how we submit jobs. | |||
const static ThreadType Type; // The thread's type. | |||
const static ThreadState XCI_Wait; | |||
const static ThreadState XCI_Read; | |||
const static ThreadState XCI_Process; | |||
const static ThreadState XCI_Write; | |||
const static ThreadState XCI_Close; | |||
const static ThreadState XCI_Clear; | |||
const static ThreadState XCI_Shutdown; | |||
//const static ThreadState ThreadInitialized; // Constructed successfully. | |||
}; | |||
// snfXCImgr encapsulates a service engine that takes XCI requests via TCP, | |||
// performs the required actions, and returns an XCI response. It also checks | |||
// to see if the configuration for the XCI interface has changed. | |||
class snfXCImgr : private Thread { // XCI manager. | |||
private: | |||
Mutex ChannelMutex; // Safety Channel Up/Down events. | |||
bool CFG_XCI_ON; // Is XCI turned on? | |||
int CFG_XCI_PORT; // What port we listen to? | |||
void checkCFG(); // Checks the configuration. | |||
snf_RulebaseHandler* myHome; // Rulebase handler to service. | |||
snfXCITCPChannel* C0; // XCI channel 0 | |||
snfXCITCPChannel* C1; // XCI channel 1 | |||
snfXCITCPChannel* C2; // XCI channel 2 | |||
snfXCITCPChannel* C3; // XCI channel 3 | |||
snfXCITCPChannel* BestAvailableChannel(); // Selects XCI channel w/ lowest queue. | |||
TCPListener* Listener; // XCI Listener. | |||
bool XCI_UP; // True if XCI is alive. | |||
void startup_Listener(); // Listener startup function. | |||
void shutdown_Listener(); // Listener shutdown function. | |||
void startup_XCI(); // XCI startup function. | |||
void shutdown_XCI(); // XCI shutdown function. | |||
bool TimeToStop; // True when shutting down. | |||
void myTask(); // Main thread task. | |||
volatile int diagLoopCount; | |||
volatile int diagClientCount; | |||
public: | |||
snfXCImgr(); // Construct with no home. | |||
~snfXCImgr(); // Destroy to shut down. | |||
void linkHome(snf_RulebaseHandler* Home); // Link to Home and set up shop. | |||
int TotalQueue(); // Return the total work queue size. | |||
void stop(); // Called to shut down. | |||
int pollLoopCount(); // Get diagnostic loop count. | |||
int pollClientCount(); // Get diagnostic client count. | |||
const static ThreadType Type; // The thread's type. | |||
const static ThreadState XCI_InitialConfig; // Getting initial configuration. | |||
const static ThreadState XCI_InitialStartup; // Performing first startup. | |||
const static ThreadState XCI_CheckConfig; // Checking configuration. | |||
const static ThreadState XCI_PollingListener; // Polling Listener for jobs. | |||
const static ThreadState XCI_SubmittingJob; // Submitting a new job. | |||
const static ThreadState XCI_ListenerDown; // Listener is down. | |||
const static ThreadState XCI_Stopping; // XCImgr Exiting Big Loop | |||
}; | |||
#endif |
@@ -0,0 +1,233 @@ | |||
// snf_HeaderFinder.cpp | |||
// Copyright (C) 2007 - 2009 ARM Research Labs, LLC. | |||
// See www.armresearch.com for the copyright terms. | |||
// | |||
// See snf_HeaderFinder.hpp for details | |||
#include "snf_HeaderFinder.hpp" | |||
#include "snfLOGmgr.hpp" | |||
#include "snfCFGmgr.hpp" | |||
const int NumberOfByteValues = 256; // Number of possible byte values. | |||
HeaderFinder::HeaderFinder( // To construct one of these: | |||
snfScanData* EngineScanData, // -- Scanner control data ptr. | |||
const HeaderDirectiveSet& Patterns, // -- this is the set of patterns. | |||
const unsigned char* MessageBuffer, // -- this is the message buffer. | |||
const int MessageLength // -- this is the length of the buffer. | |||
) : | |||
ScanData(EngineScanData), // Grab the scan control block. | |||
HeaderDirectives(Patterns), // Grab the Directives and | |||
Bfr(MessageBuffer), // the message buffer. | |||
Len(MessageLength), | |||
ImpossibleBytes(NumberOfByteValues, false), // Clear the impossible bytes cache. | |||
Directives(0) { // Zero the composite result. | |||
UnfoldHeaders(); // Unfold the headers. | |||
} | |||
void HeaderFinder::CheckContent(string& Header, const HeaderFinderPattern& P) { // Check for a match in the header. | |||
if(string::npos != Header.find(P.Contains, P.Header.length())) { // If we find the required contents: | |||
/*** if/else laddar - too complex for switch ***/ | |||
if( | |||
HeaderDirectiveBypass == P.Directive || // If this is a bypass directive or | |||
HeaderDirectiveWhite == P.Directive // a white header directive: | |||
) { | |||
Directives |= P.Directive; // Add the flags to our output. | |||
} else | |||
if(HeaderDirectiveDrillDown == P.Directive) { // If this is a DrillDown rule | |||
ScanData->drillPastOrdinal(P.Ordinal); // mark the IP DrillDown flag. | |||
Directives |= P.Directive; // Add the flags to our output. | |||
} else | |||
if(HeaderDirectiveContext == P.Directive) { // If this is a context activation | |||
ActivatedContexts.insert(P.Context); // header then activate the context. | |||
Directives |= P.Directive; // Add the flags to our output. | |||
} else | |||
if( // Are we forcing the message source? | |||
HeaderDirectiveSource == P.Directive && // If we matched a source directive and | |||
false == ScanData->FoundSourceIP() && // the source is not already set and | |||
ActivatedContexts.end() != ActivatedContexts.find(P.Context) // and the source context is active then | |||
) { // we set the source from this header. | |||
// Extract the IP from the header. | |||
const string digits = "0123456789"; // These are valid digits. | |||
int IPStart = Header.find_first_of(digits, P.Header.length()); // Find the first digit in the header. | |||
if(string::npos == IPStart) return; // If we don't find it we're done. | |||
const string ipchars = ".0123456789"; // These are valid IP characters. | |||
int IPEnd = Header.find_first_not_of(ipchars, IPStart); // Find the end of the IP. | |||
if(string::npos == IPEnd) IPEnd = Header.length(); // Correct for end of string cases. | |||
ScanData->HeaderDirectiveSourceIP( // Extract the IP from the header and | |||
Header.substr(IPStart, (IPEnd - IPStart)) // expose it to the calling scanner. | |||
); | |||
Directives |= P.Directive; // Add the flags to our output. | |||
} | |||
} | |||
} | |||
void HeaderFinder::MatchHeaders(string& Header) { // Check that the header matches. | |||
if(0 >= Header.length()) return; // If there's nothing to look at, done! | |||
HeaderFinderPattern Key; // We will need a handy key. | |||
Key.Header.push_back(Header.at(0)); // Set up a minimal header string. | |||
HeaderDirectiveIterator iK = HeaderDirectives.lower_bound(Key); // Locate the lower bound. | |||
// At this point we have found a reasonable starting place for the | |||
// header directives that might match this header. We will scan through | |||
// them looking for a match. Since all matches should be grouped together | |||
// in the set we will set a flag so that on the first non-match after that | |||
// we can stop looking. | |||
int CurrentOrdinal = 0; // Keep the current ordinal in scope. | |||
bool FoundFirstMatch = false; // Have we found our first match? | |||
for(;iK != HeaderDirectives.end();iK++) { // Scan through the directives. | |||
const HeaderFinderPattern& P = (*iK); // Make a handy handle. | |||
if(0 == Header.compare(0, P.Header.length(), P.Header)) { // Check for a matching header. | |||
if(false == FoundFirstMatch) { // If this is our first match | |||
FoundFirstMatch = true; // then set our first match flag | |||
CurrentOrdinal = Ordinals[P.Header]; // and get the Ordinal. Then increment | |||
Ordinals[P.Header] = CurrentOrdinal + 1; // the Ordinal for next time. | |||
} | |||
if(CurrentOrdinal == P.Ordinal) { // If the Ordinal matches our Directive | |||
CheckContent(Header, P); // then check the content of the header. | |||
} else | |||
if(CurrentOrdinal < P.Ordinal) { // If we're into Directives bigger than | |||
return; // our Ordinal then we're done. | |||
} | |||
} else { // If the header doesn't match and we | |||
if(FoundFirstMatch) return; // were matching before then we're done. | |||
if(Header.at(0)!=P.Header.at(0)) return; // If first bytes don't match, so done! | |||
} | |||
} // Move on to the next directive. | |||
} | |||
bool HeaderFinder::ByteIsImpossible(unsigned char b) { // Is b not first byte of any pattern? | |||
if(ImpossibleBytes[b]) return true; // Don't look if we already know. | |||
HeaderFinderPattern Key; // We will need a handy key. | |||
Key.Header.push_back(b); // Set up a minimal header string. | |||
HeaderDirectiveIterator iK = HeaderDirectives.lower_bound(Key); // Locate the lower bound. | |||
if(iK == HeaderDirectives.end()) return (ImpossibleBytes[b] = true); // If we find nothing or the first byte | |||
if((*iK).Header.at(0) != b) return (ImpossibleBytes[b] = true); // byte doesn't match it's impossible. | |||
return false; // Otherwise we might find it ;-) | |||
} | |||
bool TrimToNextHeader(int& Pos, const unsigned char* Bfr, const int Len) { // Move Pos & check for EOH. | |||
for(;(Pos < (Len-2));Pos++) { // Scan through the Bfr (stay in range). | |||
switch(Bfr[Pos]) { // React to the byte at hand: | |||
case '\t': | |||
case '\r': | |||
case ' ': { // Ordinary spaces and \r we skip. | |||
break; | |||
} | |||
case '\n': { // On Newlines we check to see if | |||
if( // this is the end of the headers. | |||
('\r' == Bfr[Pos+1] && '\n' == Bfr[Pos+2]) || // Either \n\r\n or | |||
('\n' == Bfr[Pos+1] ) // \n\n means EOH. | |||
) { | |||
return false; // If EOH, no more headers, send false. | |||
} | |||
break; // If not EOH then keep going. | |||
} | |||
default: { // Any other byte and we are done. | |||
return true; // We have another header, send true. | |||
} | |||
} | |||
} // If we run out of bytes then we | |||
return false; // are also out of headers, send false. | |||
} | |||
void eatThisHeader(int& Pos, const unsigned char* Bfr, const int Len) { // Eat up to the next header. | |||
for(;(Pos < (Len-1));Pos++) { // Scan through this header. | |||
if('\n' == Bfr[Pos]) { // When we get to a new line check | |||
if(' ' == Bfr[Pos+1] || '\t' == Bfr[Pos+1]) continue; // for and skip any folding. Anything | |||
return; // other than folding and we're done. | |||
} | |||
} | |||
} | |||
void eatOrdinarySpace(int& Pos, const unsigned char* Bfr, const int Len) { // Eat all spaces (dedup, unfold, etc) | |||
for(;Pos < Len;Pos++) { // Scan through the buffer. | |||
switch(Bfr[Pos]) { // React to each byte. | |||
case ' ': // Simply skip all ordinary spaces | |||
case '\t': { // or tabs. | |||
break; | |||
} | |||
default: { // At the first other byte | |||
return; // we are done. | |||
} | |||
} | |||
} | |||
} | |||
void captureThisHeader( // Capture the header and move pos. | |||
string& Output, // Here is the output string. | |||
int& Pos, // Here is the current position. | |||
const unsigned char* Bfr, // Here is the buffer pointer. | |||
const int Len // Here is the length of the buffer. | |||
) { | |||
Output.clear(); // Clear the output. | |||
for(;(Pos < (Len-1)); Pos++) { // Scan through the header. | |||
switch(Bfr[Pos]) { // React to each byte. | |||
case '\r': { // If we find a <cr> ignore it. | |||
break; | |||
} | |||
case '\n': { // If we find a <nl> check for folding. | |||
if(' ' == Bfr[Pos+1] || '\t' == Bfr[Pos+1]) { // If we find folding then | |||
++Pos; // move to the space | |||
eatOrdinarySpace(Pos, Bfr, Len); // and gobble it up. | |||
Output.push_back(' '); // output a single ordinary space | |||
--Pos; // and drop back one for the loop's ++. | |||
} else { // If the <nl> wasn't part of a fold | |||
return; // then we are done with this header. | |||
} | |||
break; // Skip the rest of the switch. | |||
} | |||
case '\t': // When we come across a tab or | |||
case ' ': { // a space then we will eat them | |||
eatOrdinarySpace(Pos, Bfr, Len); // and any extras so they are converted | |||
Output.push_back(' '); // into a single ordinary space. | |||
--Pos; // Drop back one for the loop's ++. | |||
break; | |||
} | |||
default: { // For all ordinary bytes we simply | |||
Output.push_back(Bfr[Pos]); // add the byte to the string. | |||
break; | |||
} | |||
} | |||
} | |||
} | |||
void HeaderFinder::UnfoldHeaders() { // Unfold and check headers. | |||
if(0 >= HeaderDirectives.size()) return; // Skip this if we have no patterns. | |||
if(0 >= Len) return; // Skip if we have no message. | |||
string TestHeader; // The header under test. | |||
int Position = 0; // Position in Bfr. | |||
for(;;) { // Scan through all of the headers. | |||
// Skip any leading or leftover whitespace. Be sure to exit when we | |||
// reach a blank new line. The capture routine later on will not eat | |||
// the white space - that way we can check for the EOH in this one spot. | |||
if(false == TrimToNextHeader(Position, Bfr, Len)) return; // If no more headers then we're done. | |||
// Skip Impossible Headers -- no such first character. | |||
if(ByteIsImpossible(Bfr[Position])) { // If we have no patterns for this | |||
eatThisHeader(Position, Bfr, Len); // header then skip it and continue on | |||
continue; // to the next one. | |||
} | |||
// Capture and unfold the header to test. | |||
captureThisHeader(TestHeader, Position, Bfr, Len); // Unfold the header into TestHeader. | |||
// Test the header. | |||
MatchHeaders(TestHeader); // Match and activate header directives. | |||
} | |||
} | |||
@@ -0,0 +1,96 @@ | |||
// snf_HeaderFinder.hpp | |||
// Copyright (C) 2007 - 2009 ARM Research Labs, LLC. | |||
// See www.armresearch.com for the copyright terms. | |||
// | |||
// SNF Header Finder used for identifying headers in a message. A header match | |||
// is defined by the name of the header, it's ordinal, and some string that is | |||
// contained in that header. If the pattern is matched then one or more bits | |||
// are set in a 32 bit status flag. Usually, one bit at a time. Other matchers | |||
// that intend to set the same bits as are already set are turned off to save | |||
// cycles. | |||
// | |||
// The initial implementation of this engine is for turning off GBUdb learning | |||
// when one of the defined headers is matched. Other uses are likely to be | |||
// developed. This engine will have to evolve as that occurrs. | |||
// | |||
// The evaluation of the status flag is defined by the application. | |||
#ifndef snf_HeaderFinder_included | |||
#define snf_HeaderFinder_included | |||
#include <string> | |||
#include <set> | |||
#include <map> | |||
#include <vector> | |||
using namespace std; | |||
struct HeaderFinderPattern { // Input pattern for header finder. | |||
string Header; // Header name to match. | |||
int Ordinal; // Which instance to match. | |||
int Context; // Context link (for pairing patterns). | |||
string Contains; // What to find in the header. | |||
unsigned long int Directive; // What directive to present. | |||
HeaderFinderPattern(): // When constructing a finder parttern | |||
Header(""),Ordinal(0),Context(0),Contains(""),Directive(0){} // initialize it like this. | |||
HeaderFinderPattern(const HeaderFinderPattern& P); // Copy constructor. | |||
void clear(); // Do this to make fresh and clean. | |||
HeaderFinderPattern& operator=(const HeaderFinderPattern& R); // Assignment operator. | |||
const bool operator<(const HeaderFinderPattern& R) const; // Comparator for set<> living. | |||
}; | |||
typedef set<HeaderFinderPattern> HeaderDirectiveSet; // Convenient set typedef. | |||
typedef set<HeaderFinderPattern>::iterator HeaderDirectiveIterator; // Convenient iterator typedef. | |||
typedef map<const string, int> NameOrdinalMap; // Header Ordinal Count Map. | |||
// Upon construction the HeaderFinder scans the headers for matching directives | |||
// and leaves the composite results ready for inspection via the () operator. | |||
// UnfoldHeaders() strips and unfolds the headers then passes them to | |||
// MatchHeaders() which tracks the ordinals for matching directives and passes | |||
// those headers to CheckContent() to see if the required patterns are found. | |||
// CheckContent() then updates the Directives if the appropriate content is | |||
// found. | |||
class snfScanData; // Yes, this does exist. | |||
class HeaderFinder { // Header Finder Object. | |||
private: | |||
const HeaderDirectiveSet& HeaderDirectives; // Handle for the directives/patterns. | |||
unsigned long int Directives; // Composite result given this message. | |||
set<int> ActivatedContexts; // Set of activated contexts. | |||
const unsigned char* Bfr; // Message buffer. | |||
const int Len; // Message length. | |||
snfScanData* ScanData; // Scanner control data. | |||
vector<bool> ImpossibleBytes; // Cache of known impossible bytes. | |||
NameOrdinalMap Ordinals; // Map of current header ordinals. | |||
void CheckContent(string& Header, const HeaderFinderPattern& P); // Check for a match in the header. | |||
void MatchHeaders(string& Header); // Check that the header matches. | |||
bool ByteIsImpossible(unsigned char b); // Is b not first byte of any pattern? | |||
void UnfoldHeaders(); // Unfold and check headers. | |||
public: | |||
HeaderFinder( // The constructor reads the message. | |||
snfScanData* EngineScanData, // -- Scanner control data ptr. | |||
const HeaderDirectiveSet& Patterns, // -- this is the set of patterns. | |||
const unsigned char* MessageBuffer, // -- this is the message buffer. | |||
const int MessageLength // -- this is the length of the buffer. | |||
); | |||
const unsigned long int operator()() const; // How to read the composite directives. | |||
string EstablishedSourceIP; // Source IP from directive if any. | |||
}; | |||
#include "snf_HeaderFinder.inline.hpp" | |||
#endif |
@@ -0,0 +1,50 @@ | |||
// snf_HeaderFinder.inline.hpp | |||
// Copyright (C) 2007 - 2009 ARM Research Labs, LLC. | |||
// See www.armresearch.com for the copyright terms. | |||
// Inline methods. | |||
inline const bool HeaderFinderPattern::operator<(const HeaderFinderPattern& R) const { // Comparator for set<> living. | |||
if(Header < R.Header) { // If the Header name is < then true! | |||
return true; | |||
} else | |||
if(Header == R.Header) { // If the Header name is == then | |||
if(Ordinal < R.Ordinal) { // check the Ordinal. If it's < then | |||
return true; // true! | |||
} else | |||
if(Ordinal == R.Ordinal) { // If the Ordinal == then | |||
if(Contains < R.Contains) { // check the Contains. If it is < then | |||
return true; // true! | |||
} | |||
} | |||
} | |||
return false; // In all other cases this is not < R | |||
} | |||
inline HeaderFinderPattern::HeaderFinderPattern(const HeaderFinderPattern& P) { // Copy constructor. | |||
Header = P.Header; | |||
Ordinal = P.Ordinal; | |||
Context = P.Context; | |||
Directive = P.Directive; | |||
Contains = P.Contains; | |||
} | |||
inline void HeaderFinderPattern::clear() { // Do this to make fresh and clean. | |||
Header.clear(); | |||
Ordinal = Context = Directive = 0; | |||
Contains.clear(); | |||
} | |||
inline HeaderFinderPattern& | |||
HeaderFinderPattern::operator=(const HeaderFinderPattern& R) { // Assignment operator. | |||
Header = R.Header; | |||
Ordinal = R.Ordinal; | |||
Context = R.Context; | |||
Directive = R.Directive; | |||
Contains = R.Contains; | |||
return *this; | |||
} | |||
inline const unsigned long int HeaderFinder::operator()() const { // Return the Directives. | |||
return Directives; | |||
} |
@@ -0,0 +1,791 @@ | |||
// snf_engine.cpp | |||
// | |||
// (C) 1985-2004 MicroNeil Research Corporation | |||
// (C) 2005-2009 ARM Research Labs, LLC | |||
// See www.armresearch.com for the copyright terms. | |||
// | |||
// Derived from original work on cellular automation for complex pattern | |||
// reflex engine 1985 Pete McNeil (Madscientist) | |||
// | |||
// Derived from rapid scripting engine (token matrix) implementation 1987 | |||
// | |||
// 20040419 _M Adding Verify() method. Beginning with version 2-3 of Message Sniffer | |||
// we are embedding a Mangler digest of the rulebase file. The Verify() method reconstructs | |||
// the digest and compares it. This ensures that no part of the rulebase file can be | |||
// corrupted without the snf2check utility detecting the problem. Prior to this version | |||
// it was possible to have undetected corruption in the middle of the rulebase file. The | |||
// Mangler digest will prevent that. | |||
// 20030130 _M Added testing section in TokenMatrix to throw an exeption if the file | |||
// is too small to be a valid matrix. The value is calculated based on the idea that a | |||
// valid matrix will have been encrypted in two segments so the file must be at least | |||
// as large as these two segments. This is intended to solve the zero-length-rulebase | |||
// bug where an access violation would occur if the file was of zero length. | |||
// 20021030 _M Creation of snf_engine module by dragging the sniffer pattern matching engine out | |||
// of the sniffer.cpp file. | |||
#include <unistd.h> | |||
#include <cstdio> | |||
#include <cctype> | |||
#include <ctime> | |||
#include <cstdlib> | |||
#include <fstream> | |||
#include <iostream> | |||
#include <string> | |||
#include "mangler.hpp" | |||
#include "snf_engine.hpp" | |||
using namespace std; | |||
/////////////////////////////////////////////////////////////////////////////////////////// | |||
// BEGIN IMPLEMENTATIONS ////////////////////////////////////////////////////////////////// | |||
/////////////////////////////////////////////////////////////////////////////////////////// | |||
/////////////////////////////////////////////////////////////////////////////////////////// | |||
// Token Matrix Implementations /////////////////////////////////////////////////////////// | |||
// TokenMatrix::Load(filename) | |||
void TokenMatrix::Load(string& FileName) { // Initialize using a string for file name. | |||
Load(FileName.c_str()); // Convert the string to a null terminated | |||
} // char* and call the function below. | |||
void TokenMatrix::Load(const char* FileName) { // Initializes the token matrix by file name. | |||
ifstream MatrixFile(FileName,ios::binary); // Open the file. | |||
if(MatrixFile == NULL || MatrixFile.bad()) // If anything is wrong with the file | |||
throw BadFile("TokenMatrix::Load()(MatrixFile==NULL || MatrixFile.bad())"); // then throw a bad file exception. | |||
Load(MatrixFile); // Load the matrix from the file. | |||
MatrixFile.close(); // Be nice and clean up our file. | |||
} | |||
// TokenMatrix::Load(stream) | |||
void TokenMatrix::Load(ifstream& F) { // Initializes the token matrix from a file. | |||
MatrixSize = 0; // Clear out the old Matrix Size and array. | |||
if(Matrix) delete Matrix; // that is, if there is an array. | |||
F.seekg(0,ios::end); // Find the end of the file. | |||
MatrixSize = F.tellg() / sizeof(Token); // Calculate how many tokens. | |||
F.seekg(0); // Go back to the beginning. | |||
if(MatrixSize < MinimumValidMatrix) // If the matrix file is too small then | |||
throw BadMatrix("TokenMatrix::Load() (MatrixSize < MinimumValidMatrix)"); // we must reject it. | |||
Matrix = new Token[MatrixSize]; // Allocate an array of tokens. | |||
if(Matrix == NULL) // Check for an allocation error. | |||
throw BadAllocation("TokenMatrix::Load() Matrix == NULL)"); // and throw an exception if it happens. | |||
F.read( // Now read the file into the allocated | |||
reinterpret_cast<char*>(Matrix), // matrix by recasting it as a character | |||
(MatrixSize * sizeof(Token))); // buffer of the correct size. | |||
if(F.bad()) // If there were any problems reading the | |||
throw BadMatrix("TokenMatrix::Load() (F.bad())"); // matrix then report the bad matrix. | |||
} | |||
// TokenMatrix::Validate(key) | |||
void TokenMatrix::Validate(string& SecurityKey) { // Decrypts and validates the matrix. | |||
MANGLER ValidationChecker; // Create a mangler engine for validation. | |||
// In order to do the validation we must look at the token matrix as a sequence of bytes. | |||
// We will be decrypting the first and last SecurtySegmentSize of this sequence and then | |||
// detecting wether the appropriate security key has been properly encrypted in the end. | |||
// If we find everything as it should be then we can be sure that the two segments have | |||
// not been tampered with and that we have the correct security key. | |||
unsigned char* TokensAsBytes = reinterpret_cast<unsigned char*>(Matrix); | |||
int BytesInTokenMatrix = (MatrixSize * sizeof(Token)); | |||
// Now that we have all of that stuff let's initialize our ValidationChecker. | |||
// Note that the length of our security key is always 24 bytes. The license | |||
// id is 8 bytes, the authentication code is 16 bytes. We don't bother to check | |||
// here because if it's wrong then nothing will decrypt and we'll have essentially | |||
// the same result. Note also that on the end of the rule file we pad this | |||
// encrypted security id with nulls so that we can create a string from it easily | |||
// and so that we have precisely 32 bytes which is the same size as 4 tokens. | |||
// | |||
// Note: The 32 byte value is in SecurityKeyBufferSize. This means that we can | |||
// accept security keys up to 31 bytes in length. We need the ending null to | |||
// assure our null terminated string is as expected. The security key block must | |||
// match up with the edges of tokens in the matrix so we pad the end with nulls | |||
// when encoding the security key in the encoded file. | |||
int SecurityKeyLength = SecurityKey.length(); // For the length of our key | |||
for(int a=0;a<SecurityKeyLength;a++) // feed each byte through the | |||
ValidationChecker.Encrypt(SecurityKey.at(a)); // mangler to evolve the key | |||
// state. | |||
// Now we're ready to decrypt the matrix... We start with the first segment. | |||
for(int a=0;a<SecuritySegmentSize;a++) // For the length of the segment | |||
TokensAsBytes[a] = // replace each byte with the | |||
ValidationChecker.Decrypt(TokensAsBytes[a]); // decrypted byte. | |||
// Next we decrypt the last security segment... | |||
for(int a= BytesInTokenMatrix - SecuritySegmentSize; a<BytesInTokenMatrix; a++) | |||
TokensAsBytes[a] = | |||
ValidationChecker.Decrypt(TokensAsBytes[a]); | |||
// Now that we've done this we should find that our SecurityKey is at the end | |||
// of the loaded token matrix... Let's look and find out shall we?!!! | |||
unsigned char* SecurityCheckKey = // Reference the check | |||
& TokensAsBytes[BytesInTokenMatrix-SecurityKeyBufferSize]; // space in the matrix. | |||
SecurityCheckKey[SecurityKeyBufferSize-1] = 0; // Add a safety null just in case. | |||
string SecurityCheck((char*)SecurityCheckKey); // Make a string. | |||
// By now we should have a SecurityCheck string to compare to our SecurityKey. | |||
// If they match then we know everything worked out and that our token matrix has | |||
// been decrypted properly. This is also a good indication that our token matrix | |||
// is not incomplete since if it were the decryption wouldn't work. Saddly, we | |||
// don't have the computing cycles to decrypt the entire file - so we won't be | |||
// doing that until we can load it in a server/daemon and then reuse it over and | |||
// over... Once that happens we will be able to detect tampering also. | |||
if(SecurityKey != SecurityCheck) // If the security keys don't match | |||
throw BadMatrix("TokenMatrix::Validate() (SecurityKey != SecurityCheck)"); // then we have an invalid matrix. | |||
} | |||
// TokenMatrix::Verify(key) | |||
void TokenMatrix::Verify(string& SecurityKey) { // Builds and verifies a file digest. | |||
MANGLER DigestChecker; // Create a mangler for the digest. | |||
// Gain access to our token matrix as bytes. | |||
unsigned char* TokensAsBytes = reinterpret_cast<unsigned char*>(Matrix); | |||
int BytesInTokenMatrix = (MatrixSize * sizeof(Token)); | |||
// Initialize our digest engine with the security key. | |||
int SecurityKeyLength = SecurityKey.length(); // For the length of our key | |||
for(int a=0;a<SecurityKeyLength;a++) // feed each byte through the | |||
DigestChecker.Encrypt(SecurityKey.at(a)); // mangler to evolve the key | |||
// state. | |||
// Build the digest. | |||
int IndexOfDigest = // Find the index of the digest by | |||
BytesInTokenMatrix - // starting at the end of the matrix, | |||
SecurityKeyBufferSize - // backing up past the security key, | |||
RulebaseDigestSize; // then past the digest. | |||
int a=0; // Keep track of where we are. | |||
for(;a<IndexOfDigest;a++) // Loop through up to the digest and | |||
DigestChecker.Encrypt(TokensAsBytes[a]); // pump the file through the mangler. | |||
// Now that the digest is built we must test it. | |||
// The original was emitted by encrypting 0s so if we do the same thing we will match. | |||
for(int b=0;b<RulebaseDigestSize;b++) // Loop through the digest and compare | |||
if(DigestChecker.Encrypt(0)!=TokensAsBytes[a+b]) // our digest to the stored digest. If | |||
throw BadMatrix("TokenMatrix::Verify() Bad Digest"); // any byte doesn't match it's bad! | |||
// If we made it through all of that then we're valid :-) | |||
} | |||
void TokenMatrix::FlipEndian() { // Converts big/little endian tokens. | |||
assert(sizeof(unsigned int)==4); // Check our assumptions. | |||
unsigned int* UInts = reinterpret_cast<unsigned int*>(Matrix); // Grab the matrix as uints. | |||
int Length = ((MatrixSize * sizeof(Token)) / sizeof(unsigned int)); // Calculate it's size. | |||
for(int i = 0; i < Length; i++) { // Loop through the array of u ints | |||
unsigned int x = UInts[i]; // and re-order the bytes in each | |||
x = ((x & 0xff000000) >> 24) | // one to swap from big/little endian | |||
((x & 0x00ff0000) >> 8) | // to little/big endian. | |||
((x & 0x0000ff00) << 8) | | |||
((x & 0x000000ff) << 24); | |||
UInts[i] = x; // Put the flipped int back. | |||
} | |||
} | |||
// Evaluator Implementations ////////////////////////////////////////////////////////////// | |||
// 20030216 _M Optimization conversions | |||
inline int Evaluator::i_lower() { return myEvaluationMatrix->i_lower; } | |||
inline bool Evaluator::i_isDigit() { return myEvaluationMatrix->i_isDigit; } | |||
inline bool Evaluator::i_isSpace() { return myEvaluationMatrix->i_isSpace; } | |||
inline bool Evaluator::i_isAlpha() { return myEvaluationMatrix->i_isAlpha; } | |||
// Evaluator::Evaluator(position,evalmatrix) Constructor | |||
Evaluator::Evaluator(int s, EvaluationMatrix* m) { // Constructor... | |||
myEvaluationMatrix = m; // Capture the matrix I live in. | |||
Matrix = myEvaluationMatrix->getTokens(); // Capture the token matrix I walk in. | |||
MatrixSize = myEvaluationMatrix->getMatrixSize(); // And get it's size. | |||
PositionLimit = MatrixSize - 256; // Calculate the safety limit. | |||
StreamStartPosition = s; // Always record our starting point. | |||
NextEvaluator = NULL; // Allways start off with no extensions. | |||
CurrentPosition = 0; // Always start at the root of the matrix; | |||
WildRunLength = 0; // No run length when new. | |||
Condition = DOING_OK; // Start off being ok. | |||
} | |||
// Evaluator::EvaluateThis() | |||
Evaluator::States Evaluator::EvaluateThis(unsigned short int i) { // Follow the this byte. | |||
Condition = FALLEN_OFF; // Start off guessing we'll fall off. | |||
// First upgrade will be to DOING_OK, after that we launch buddies. | |||
// In order to handle wildcard characters, this evaluation function must actually | |||
// compare the character to a number of possibilities in most-specific to least- | |||
// specific order to see if any match. In order to support overlapping rule sets, | |||
// if more than one wildcard matches at this node, an additional evaluator will be | |||
// placed in line already _AT THIS PATH POINT_ so that both possibilities will be | |||
// explored. New evaluators are always added at the TOP of the list so we are always | |||
// guaranteed not to overdrive an evaluator and end up in a recursive race condition. | |||
// 20030216 _M Optimizations. In order to reduce the number of instructions per byte | |||
// the parent Evaluation Matrix will now translate the byte i into boolean flags | |||
// indicating if they are digits, white, letters, etc... and converting to lower | |||
// case etc... This conversion is then done only once so that thereafter only a simple | |||
// comparison need be made. This should eliminate many function calls and a collection | |||
// of numeric comparisons. | |||
// | |||
// I am also moving the simple comparisons to the front of each logical section so | |||
// that failures there can short-circuit subsequent logic to view the state of the | |||
// matrix regardin that character. The matrix lookup is likely to be more expensive | |||
// than a single binary comparison. | |||
// For safety, we check our evaluation position here - If xNoCase is out of range | |||
// then we will return OUT_OF_RANGE to indicate the problem rather than accessing | |||
// data beyone our token matrix's limits. | |||
/*** 20070606 _M Reduced the strength of this check from 3 comparisons to 1. | |||
**** CurrentPosition is now an unsigned int so it cannot be negative. The limit | |||
**** is now calculated once in the constructor as PositionLimit. | |||
if( | |||
CurrentPosition < 0 || // Position should never be < 0 | |||
xPrecise >= MatrixSize || // nor xPrecise over the top. | |||
xNoCase >= MatrixSize // nor NoCase over the top. | |||
) // If either occur we have a | |||
return Condition = OUT_OF_RANGE; // bad matrix. | |||
***/ | |||
if(CurrentPosition >= PositionLimit) return Condition = OUT_OF_RANGE; | |||
// All of the positions calculated below are guaranteed to be within the ranges checked | |||
// above so we're safe if we get to this point. | |||
// So, at this point it's safe to check and see if I'm terminated. Note that if I | |||
// am at a termination point, my path has terminated and I have a symbol so I don't | |||
// need to resolve any more characters - even the current one. | |||
if(Matrix[CurrentPosition].isTermination()) return Condition = TERMINATED; | |||
// NOTE: The above is written for sudden-death termination. Eventually we will want | |||
// to support deep - filters which will show every rule match and this will need to | |||
// be rewritten. | |||
// Evaluation order, most-to-least specific: | |||
int xPrecise = CurrentPosition + i; // Match Precise Character | |||
int xNoCase = CurrentPosition + i_lower(); // Match Case insensitive | |||
// Of course I may need to resolve some of the following | |||
// wildcard characters. | |||
int xLetter = CurrentPosition + WILD_LETTER; // Match Any letter. | |||
int xDigit = CurrentPosition + WILD_DIGIT; // Match Any digit. | |||
int xNonWhite = CurrentPosition + WILD_NONWHITE; // Match Any non-whitespace. | |||
int xWhiteSpace = CurrentPosition + WILD_WHITESPACE; // Match Any whitespace. | |||
int xAnyInline = CurrentPosition + WILD_INLINE; // Match Any byte but new line. | |||
int xAnything = CurrentPosition + WILD_ANYTHING; // Match Any character at all. | |||
int xRunGateway = CurrentPosition + RUN_GATEWAY; // Match the run-loop gateway. | |||
// Try to match the precise character. | |||
if(Matrix[xPrecise].Character() == i) { // If we've matched our path | |||
Condition = DOING_OK; // upgrade to doing ok. | |||
CurrentPosition = xPrecise + | |||
Matrix[xPrecise].Vector; // Move myself along this path. | |||
} | |||
// Try to match the case insensitive character. | |||
if(i_lower()!=i && Matrix[xNoCase].Character()==i_lower()){ | |||
// If we've matched our path | |||
// with a compromized case then | |||
if(Condition==FALLEN_OFF) { // check: if no matches yet, | |||
Condition = DOING_OK; // upgrade to doing ok. | |||
CurrentPosition = xNoCase + | |||
Matrix[xNoCase].Vector; // Move myself along this path. | |||
} | |||
// If we more than one match then | |||
else { // lets try to make a buddy... | |||
// If there's no duplicate buddy like this already, then we'll create one. | |||
// To create a buddy, add an evaluator at the top of the list (behind us) and | |||
// set it's position as if it had been here all along and had matched the current | |||
// character. Next time we evaluate it will be just like all the others. | |||
myEvaluationMatrix-> | |||
AddEvaluator(StreamStartPosition,Matrix[xNoCase].Vector+xNoCase); | |||
} | |||
} | |||
// Start looking at wildcards... Here's where we must limit run length. | |||
if(Condition == DOING_OK) // If we matched above we'll | |||
WildRunLength = 0; // reset our wild run count. | |||
// If not then we need to keep | |||
else { // track of our run length. | |||
++WildRunLength; // Count up the run length. | |||
if(WildRunLength >= MaxWildRunLength) // If we exceed the max then | |||
return Condition = FALLEN_OFF; // we've fallen off the path | |||
} // and we do it immediately. | |||
// WILD_LETTER | |||
// If that didn't do it for us... | |||
// Try to match any letter character. | |||
// The way this next one works (and the rest of the wildcards) is we look into | |||
// the token matrix to see if the wildcard is part of the current path... If it | |||
// is then we compare the incoming character to that wildcard evaluation function | |||
// and if it is true, then we've got a match. | |||
if(i_isAlpha() && Matrix[xLetter].Character()==WILD_LETTER){ | |||
// If we've matched our path | |||
// with any letter then | |||
if(Condition==FALLEN_OFF) { // check: if no matches yet, | |||
Condition = DOING_OK; // upgrade to doing ok. | |||
CurrentPosition = xLetter + | |||
Matrix[xLetter].Vector; // Move myself along this path. | |||
} | |||
else { // Otherwise make a buddy... | |||
// If there's no duplicate buddy like this already, then we'll create one. | |||
// To create a buddy, add an evaluator at the top of the list (behind us) and | |||
// set it's position as if it had been here all along and had matched the current | |||
// character. Next time we evaluate it will be just like all the others. | |||
myEvaluationMatrix-> | |||
AddEvaluator(StreamStartPosition,Matrix[xLetter].Vector+xLetter); | |||
} | |||
} | |||
// WILD_DIGIT | |||
// If that didn't do it for us... | |||
// Try to match any digit character. | |||
if(i_isDigit() && Matrix[xDigit].Character()==WILD_DIGIT){ | |||
// If we've matched our path | |||
// with any letter then | |||
if(Condition==FALLEN_OFF) { // check: if no matches yet, | |||
Condition = DOING_OK; // upgrade to doing ok. | |||
CurrentPosition = xDigit + | |||
Matrix[xDigit].Vector; // Move myself along this path. | |||
} | |||
else { // Otherwise make a buddy... | |||
// If there's no duplicate buddy like this already, then we'll create one. | |||
// To create a buddy, add an evaluator at the top of the list (behind us) and | |||
// set it's position as if it had been here all along and had matched the current | |||
// character. Next time we evaluate it will be just like all the others. | |||
myEvaluationMatrix-> | |||
AddEvaluator(StreamStartPosition,Matrix[xDigit].Vector+xDigit); | |||
} | |||
} | |||
// WILD_NONWHITE | |||
// If that didn't do it for us... | |||
// Try to match any non-whitespace character. | |||
if(!i_isSpace() && Matrix[xNonWhite].Character()==WILD_NONWHITE){ | |||
// If we've matched our path | |||
// with any letter then | |||
if(Condition==FALLEN_OFF) { // check: if no matches yet, | |||
Condition = DOING_OK; // upgrade to doing ok. | |||
CurrentPosition = xNonWhite + | |||
Matrix[xNonWhite].Vector; // Move myself along this path. | |||
} | |||
else { // Otherwise make a buddy... | |||
// If there's no duplicate buddy like this already, then we'll create one. | |||
// To create a buddy, add an evaluator at the top of the list (behind us) and | |||
// set it's position as if it had been here all along and had matched the current | |||
// character. Next time we evaluate it will be just like all the others. | |||
myEvaluationMatrix-> | |||
AddEvaluator(StreamStartPosition,Matrix[xNonWhite].Vector+xNonWhite); | |||
} | |||
} | |||
// WILD_WHITESPACE | |||
// If that didn't do it for us... | |||
// Try to match any whitespace character. | |||
if(i_isSpace() && Matrix[xWhiteSpace].Character()==WILD_WHITESPACE){ | |||
// If we've matched our path | |||
// with any whitespace then | |||
if(Condition==FALLEN_OFF) { // check: if no matches yet, | |||
Condition = DOING_OK; // upgrade to doing ok. | |||
CurrentPosition = xWhiteSpace + | |||
Matrix[xWhiteSpace].Vector; // Move myself along this path. | |||
} | |||
else { // Otherwise make a buddy... | |||
// If there's no duplicate buddy like this already, then we'll create one. | |||
// To create a buddy, add an evaluator at the top of the list (behind us) and | |||
// set it's position as if it had been here all along and had matched the current | |||
// character. Next time we evaluate it will be just like all the others. | |||
myEvaluationMatrix-> | |||
AddEvaluator(StreamStartPosition,Matrix[xWhiteSpace].Vector+xWhiteSpace); | |||
} | |||
} | |||
// WILD_INLINE | |||
// If that didn't do it for us... | |||
// Try to match any character EXCEPT a new line. | |||
if(i != '\n' && Matrix[xAnyInline].Character()==WILD_INLINE){ | |||
// If we've matched our path | |||
// with any byte but \n then | |||
if(Condition==FALLEN_OFF) { // check: if no matches yet, | |||
Condition = DOING_OK; // upgrade to doing ok. | |||
CurrentPosition = xAnyInline + | |||
Matrix[xAnyInline].Vector; // Move myself along this path. | |||
} | |||
else { // Otherwise make a buddy... | |||
// If there's no duplicate buddy like this already, then we'll create one. | |||
// To create a buddy, add an evaluator at the top of the list (behind us) and | |||
// set it's position as if it had been here all along and had matched the current | |||
// character. Next time we evaluate it will be just like all the others. | |||
myEvaluationMatrix-> | |||
AddEvaluator(StreamStartPosition,Matrix[xAnyInline].Vector+xAnyInline); | |||
} | |||
} | |||
// WILD_ANYTHING | |||
// If that didn't do it for us... | |||
// Try to match any character. | |||
if(Matrix[xAnything].Character()==WILD_ANYTHING){ | |||
// If we've matched our path | |||
// with any letter then | |||
if(Condition==FALLEN_OFF) { // check: if no matches yet, | |||
Condition = DOING_OK; // upgrade to doing ok. | |||
CurrentPosition = xAnything + | |||
Matrix[xAnything].Vector; // Move myself along this path. | |||
} | |||
else { // Otherwise make a buddy... | |||
// If there's no duplicate buddy like this already, then we'll create one. | |||
// To create a buddy, add an evaluator at the top of the list (behind us) and | |||
// set it's position as if it had been here all along and had matched the current | |||
// character. Next time we evaluate it will be just like all the others. | |||
myEvaluationMatrix-> | |||
AddEvaluator(StreamStartPosition,Matrix[xAnything].Vector+xAnything); | |||
} | |||
} | |||
// 20021112 _M | |||
// Beginning with version 2 of Message Sniffer we've implemented a new construct | |||
// for run-loops that prevents any interference between rules where run-loops might | |||
// appear in locations coinciding with standard match bytes. The new methodology | |||
// uses a special run-loop-gateway character to isolate any run loops from standard | |||
// nodes in the matrix. Whenever a run-loop gateway is present at a node a buddy is | |||
// inserted AFTER the current evaluator so that it will evaluate the current character | |||
// from the position of the run-loop gateway. This allows run loops to occupy the same | |||
// positional space as standard matches while maintaining isolation between their paths | |||
// in the matrix. | |||
// We don't want to launch any run loop buddies unless we matched this far. If we did | |||
// match up to this point and the next character in a pattern includes a run loop then | |||
// we will find a gateway byte at this point representing the path to any run loops. | |||
// If we made it this far launch a buddy for any run-loop gateway that's present. | |||
// Of course, the buddy must be evaluated after this evaluator during this pass because | |||
// he will have shown up late... That is, we don't detect a run gateway until we're | |||
// sitting on a new node looking for a result... The very result we may be looking for | |||
// could be behind the gateway - so we launch the buddy behind us and he will be able | |||
// to match anything in this pass that we missed when looking for a non-run match. | |||
if(Matrix[xRunGateway].Character() == RUN_GATEWAY) | |||
myEvaluationMatrix-> | |||
InsEvaluator(StreamStartPosition,Matrix[xRunGateway].Vector+xRunGateway); | |||
// At this point, we've tried all of our rules, and created any buddies we needed. | |||
// If we got a match, we terminated long ago. If we didn't, then we either stayed | |||
// on the path or we fell off. Either way, the flag is in Condition so we can send | |||
// it on. | |||
return Condition; | |||
} | |||
/////////////////////////////////////////////////////////////////////////////////////////// | |||
// EvaluationMatrix Implementations /////////////////////////////////////////////////////// | |||
// EvaluationMatrix::AddMatchRecord(int sp, int ep, int sym) | |||
// Most of this functionality is about deep scans - which have been put on hold for now | |||
// due to the complexity and the scope of the current application. For now, although | |||
// we will use this reporting mechanism, it will generally record only one event. | |||
MatchRecord* EvaluationMatrix::AddMatchRecord(int sp, int ep, int sym) { | |||
// 20030216 _M Added range check code to watch for corruption. Some systems have | |||
// reported matches with zero length indicating an undetected corruption. This | |||
// range check will detect and report it. | |||
if(sp==ep) // Check that we're in range - no zero | |||
throw OutOfRange("sp==ep"); // length pattern matches allowed! | |||
MatchRecord* NewMatchRecord = // Then, create the new result object | |||
new MatchRecord(sp,ep,sym); // by passing it the important parts. | |||
if(NewMatchRecord==NULL) // Check for a bad allocation and throw | |||
throw BadAllocation("NewMatchRecord==NULL"); // an exception if that happens. | |||
if(ResultList == NULL) { // If this is our first result we simply | |||
ResultList = NewMatchRecord; // add the result to our list, and of course | |||
LastResultInList = NewMatchRecord; // it is the end of the list as well. | |||
} else { // If we already have some results, then | |||
LastResultInList->NextMatchRecord = // we add the new record to the result list | |||
NewMatchRecord; // and record that the new record is now the | |||
LastResultInList = NewMatchRecord; // last result in the list. | |||
} | |||
return NewMatchRecord; // Return our new match record. | |||
} | |||
// EvaluationMatrix::AddEvaluator() | |||
// 20021112 _M | |||
// This function has be modified to include a check for duplicates as well as setting | |||
// the mount point for the new evaluator. This eliminates a good deal of code elsewhere | |||
// and encapsulates the complete operation. If a duplicate evaluator is found then the | |||
// function returns NULL indicating that nothing was done. In practic, no check is made | |||
// since any serious error conditions cause errors to be thrown from within this function | |||
// call. These notes apply to some extent to InsEvaluator which is copied from this function | |||
// and which has the only difference of putting the new evaluator after the current one | |||
// in the chain in order to support branch-out operations for loop sequences in the matrix. | |||
Evaluator* EvaluationMatrix::AddEvaluator(int s, int m) { // Adds a new evaluator at top. | |||
if(!isNoDuplicate(m)) return NULL; // If there is a duplicate do nothing. | |||
if(CountOfEvaluators >= MAX_EVALS) // If we've exceeded our population size | |||
throw MaxEvalsExceeded("Add:CountOfEvaluators >= MAX_EVALS"); // then throw an exception. | |||
Evaluator* NewEvaluator = SourceEvaluator(s,this); // Make up a new evaluator. | |||
if(NewEvaluator == NULL) // Check for a bad allocation and throw | |||
throw BadAllocation("Add:NewEvaluator == NULL"); // an exception if it happens. | |||
NewEvaluator->NextEvaluator = EvaluatorList; // Point the new evaluator to the list. | |||
EvaluatorList = NewEvaluator; // Then point the list head to | |||
// the new evaluator. | |||
NewEvaluator->CurrentPosition = m; // Esablish the mount point. | |||
++CountOfEvaluators; // Add one to our evaluator count. | |||
if(CountOfEvaluators > MaximumCountOfEvaluators) // If the count is the biggest we | |||
MaximumCountOfEvaluators = CountOfEvaluators; // have seen then keep track of it. | |||
return NewEvaluator; // Return the new evaluator. | |||
} | |||
// EvaluationMatrix::InsEvaluator() | |||
Evaluator* EvaluationMatrix::InsEvaluator(int s, int m) { // Inserts a new evaluator. | |||
if(!isNoDuplicate(m)) return NULL; // If there is a duplicate do nothing. | |||
if(CountOfEvaluators >= MAX_EVALS) // If we've exceeded our population size | |||
throw MaxEvalsExceeded("Ins:CountOfEvaluators >= MAX_EVALS"); // then throw an exception. | |||
Evaluator* NewEvaluator = SourceEvaluator(s,this); // Make up a new evaluator. | |||
if(NewEvaluator == NULL) // Check for a bad allocation and throw | |||
throw BadAllocation("Ins:NewEvaluator == NULL"); // an exception if it happens. | |||
NewEvaluator->NextEvaluator = // Point the new evaluator where the | |||
CurrentEvaluator->NextEvaluator; // current evalautor points... then point | |||
CurrentEvaluator->NextEvaluator = // the current evaluator to this one. This | |||
NewEvaluator; // accomplishes the insert operation. | |||
NewEvaluator->CurrentPosition = m; // Esablish the mount point. | |||
++CountOfEvaluators; // Add one to our evaluator count. | |||
if(CountOfEvaluators > MaximumCountOfEvaluators) // If the count is the biggest we | |||
MaximumCountOfEvaluators = CountOfEvaluators; // have seen then keep track of it. | |||
return NewEvaluator; // Return the new evaluator. | |||
} | |||
// EvaluationMatrix::DropEvaluator() | |||
void EvaluationMatrix::DropEvaluator() { // Drops the current evaluator from the matrix. | |||
Evaluator* WhereTo = CurrentEvaluator->NextEvaluator; // Where do we go from here? | |||
// First step is to heal the list as if the current evaluator were not present. | |||
// If there is no previous evaluator - meaning this should be the first one in the | |||
// list - then we point the list head to the next evaluator on the list (WhereTo) | |||
if(PreviousEvaluator != NULL) // If we have a Previous then | |||
PreviousEvaluator->NextEvaluator = WhereTo; // our next is it's next. | |||
else // If we don't then our next | |||
EvaluatorList = WhereTo; // is the first in the list. | |||
// Now that our list is properly healed, it's time to drop the dead evaluator and | |||
// get on with our lives... | |||
CurrentEvaluator->NextEvaluator = NULL; // Disconnect from any list. | |||
CacheEvaluator(CurrentEvaluator); // Drop the current eval. | |||
CurrentEvaluator = WhereTo; // Move on. | |||
--CountOfEvaluators; // Reduce our evaluator count. | |||
} | |||
// EvaluationMatrix::EvaluateThis() | |||
// | |||
// This function returns the number of matches that were found. It is possible for more | |||
// than one evaluator to match on a single character. | |||
// | |||
// 0 indicates no matches were found. | |||
// >0 indicates some matches were found. | |||
// If there is a problem then an exception will be thrown. | |||
int EvaluationMatrix::EvaluateThis(unsigned short int i) { | |||
AddEvaluator(CountOfCharacters,0); // First, add a new Evaluator at the root of the | |||
// matrix for the current position in the scan | |||
// stream. | |||
// The new evaluator is now at the top of our list. | |||
// If there was a problem then an exception will have been thrown. | |||
// If our allocation worked ok, then we'll be here and ready to start scanning | |||
// the rule set with our current character. | |||
PassResult = 0; // Start by assuming we won't match. | |||
CurrentEvaluator = EvaluatorList; // Start at the top of the list. | |||
PreviousEvaluator = NULL; // NULL means previous is the top. | |||
// 20030216 _M | |||
// Next do some basic conversions and evaluations so they don't need to be done | |||
// again within the evaluators. From now on the evaluators will look here for basic | |||
// conversions and boolean check values rather than performing the checks themselves. | |||
i_lower = tolower(i); // Convert i to lower case. | |||
i_isDigit = isdigit(i); // Check for a digit. | |||
i_isSpace = isspace(i); // Check for whitespace. | |||
i_isAlpha = isalpha(i); // Check for letters. | |||
// Next, loop through the list and pass the incoming character to | |||
// each evaluator. Drop those that fall off, and record those that terminate. The | |||
// rest of them stick around to walk their paths until they meet their fate. | |||
while(CurrentEvaluator != NULL) { // While there are more evaluators... | |||
// go through the list and evaluate | |||
switch(CurrentEvaluator->EvaluateThis(i)) { // the current character against each. | |||
case Evaluator::FALLEN_OFF: { // If we've fallen off the path | |||
DropEvaluator(); // drop the current evaluator and | |||
break; // move on with our lives. | |||
} | |||
case Evaluator::DOING_OK: { // If we're still going then... | |||
PreviousEvaluator = CurrentEvaluator; // keep track of where we've been and | |||
CurrentEvaluator = // move forward to the next evaluator | |||
CurrentEvaluator->NextEvaluator; // in the list. | |||
break; | |||
} | |||
case Evaluator::TERMINATED: { // If we've terminated a path... | |||
++PassResult; // Record our PassResult. | |||
// Create a new match result using the data in the current evaluator. | |||
// If there is a problem adding the match an exception will be thrown. | |||
AddMatchRecord( | |||
CurrentEvaluator->StreamStartPosition, | |||
CountOfCharacters - 1, | |||
myTokenMatrix->Symbol(CurrentEvaluator->CurrentPosition) | |||
); | |||
// From Version 2 onward we're always doing deep scans... | |||
// Having successfully recorded the result of this critter we can kill them off. | |||
DropEvaluator(); // He's dead. | |||
break; // Now let's keep looking. | |||
} | |||
case Evaluator::OUT_OF_RANGE: { // This result is really bad and | |||
throw OutOfRange("case Evaluator::OUT_OF_RANGE:"); // probably means we have a bad matrix. | |||
break; | |||
// The reason we don't throw OutOfRange from within the evaluator is that we | |||
// may want to take some other action in the future... So, we allow the evaluator | |||
// to tell us we sent it out of range and then we decide what to do about it. | |||
} | |||
} | |||
} | |||
// At the end of this function our PassResult is either an error (which is | |||
// reported immediately), or it is a match condition. We start out by assuming | |||
// there will be no match. If we find one, then we reset that result... so at | |||
// this point, all we need do is report our findings. | |||
++CountOfCharacters; // Add one to our Character Count statistic. | |||
// Note that from this point on, the index in the stream is one less than the | |||
// CountOfCharacters... for example, if I've evaluated (am evaluating) one character | |||
// the it's index is 0. This will be important when we create any match records. | |||
return PassResult; // When we're finished, return the last known result. | |||
} |
@@ -0,0 +1,546 @@ | |||
// snf_engine.hpp | |||
// | |||
// (C) 1985-2004 MicroNeil Research Corporation | |||
// (C) 2005-2009 ARM Research Labs, LLC. | |||
// | |||
// Derived from original work on cellular automation for complex pattern | |||
// reflex engine 1985 Pete McNeil (Madscientist) | |||
// | |||
// Derived from rapid scripting engine (token matrix) implementation 1987 | |||
// | |||
// This is the header file for the sniffer pattern matching engine. | |||
// 20080305 _M - Added FlipEndian() function to convert rulebases from their | |||
// native little-endian format to big-endian format for CPUs that need it. See | |||
// additional work in SNFMulti to call the FlipEndian() function AFTER the | |||
// rulebase has been authenticated but before it is put into use. | |||
// 20070606 _M - Refactored exceptions to use base std::exception and improved | |||
// the evaluator code to reduce the strength of safety testing from 3 compares | |||
// per byte to 1. | |||
// 20060531 _M - Added evaluator caching to save a few cycles by not allocating | |||
// new memory and performing a complete initialization of an evaluator if there | |||
// is already one handy from a previous use. | |||
// 20021030 _M - Created. | |||
#ifndef _MN_SNF_ENGINE | |||
#define _MN_SNF_ENGINE | |||
#include <cassert> | |||
#include <stdexcept> | |||
#include <unistd.h> | |||
#include <cstdio> | |||
#include <cctype> | |||
#include <ctime> | |||
#include <cstdlib> | |||
#include <fstream> | |||
#include <iostream> | |||
#include <string> | |||
#include <exception> | |||
#include "mangler.hpp" | |||
//#include "../nvwa-0.6/nvwa/debug_new.h" | |||
using namespace std; | |||
// 20030929 _M SYMBOL_RANGE moved to snf_engine.hpp as part of augmenting the | |||
// capability of a match record. Match records now can decode themselves. | |||
const int SYMBOL_RANGE = 256; // Symbol result coding modulator. | |||
// Let's create our utility classes and structures. | |||
// The Token class. | |||
// This class represents the structure of a token. The rule file is, in fact, | |||
// a token matrix. Tokens within the matrix allow the sniffer to navigate through | |||
// a state change matrix attempting to locate special positions that indicate the | |||
// termination of a path, or more specifically, the recognition of a string that | |||
// has been evaluated along that path. | |||
// | |||
// IT IS IMPORTANT TO NOTE THAT AS THESE PROGRAMS ARE WRITTEN IT ASSUMES WE ARE IN | |||
// A 32 BIT INTEL ENVIRONMENT SO THAT THE TOKEN MATRIX CAN BE LOADED IN A SINGLE PASS | |||
// USING A BINARY INPUT STREAM. | |||
//////////////////////////////////////////////////////////////////////////////////////// | |||
// Token Declaration /////////////////////////////////////////////////////////////////// | |||
class Token { // Token class for defining and interpreting nodes within the matrix. | |||
public: // Beginning of Public stuff. | |||
int Check; // The first int is a check character. | |||
int Vector; // The second int is a vector. | |||
// isUnused() Returns true if the token is in an unused state. | |||
int isUnused() { | |||
return (Check==-1 && Vector==0) ? true : false; | |||
} | |||
// isTermination() Returns true if the token is in a termination state. | |||
int isTermination() { | |||
if(Check==0 && Vector > 0) | |||
return true; | |||
else | |||
return false; | |||
} | |||
// Symbol() Returns the symbol value for the token. | |||
int Symbol() { return Vector; } | |||
// Character() Returns the check character for this token. | |||
int Character() { return Check; } | |||
// End of Public stuff. | |||
// Note that no constructor is needed because the default constructor will do nicely. | |||
}; | |||
//////////////////////////////////////////////////////////////////////////////////////// | |||
// Token Matrix Declaration //////////////////////////////////////////////////////////// | |||
//////////////////////////////////////////////////////////////////////////////////////// | |||
// | |||
// The Token Matrix loads, verifies, and maintains an array of tokens for the evaluators | |||
// to live in. This class provides safe access to the token matrix. | |||
// | |||
//////////////////////////////////////////////////////////////////////////////////////// | |||
class TokenMatrix { | |||
private: | |||
Token* Matrix; // Where we hold the token matrix. | |||
int MatrixSize; // What size is the matrix. | |||
public: | |||
// Exceptions... | |||
class BadAllocation : public runtime_error { // Exception for a bad memory allocation. | |||
public: BadAllocation(const string& w):runtime_error(w) {} | |||
}; | |||
class BadMatrix : public runtime_error { // Exception for invalid matrix loads. | |||
public: BadMatrix(const string& w):runtime_error(w) {} | |||
}; | |||
class BadFile : public runtime_error { // Exception for missing rulebase files. | |||
public: BadFile(const string& w):runtime_error(w) {} | |||
}; | |||
class OutOfRange : public runtime_error { // Exception for indexes out of range. | |||
public: OutOfRange(const string& w):runtime_error(w) {} | |||
}; | |||
// Standards... | |||
static const int SecuritySegmentSize = 1024; // File Authentication Segment | |||
static const int SecurityKeyBufferSize = 32; // Security Key Pad Block Size | |||
static const int RulebaseDigestSize = 64; // Number of bytes in digest. | |||
static const int MinimumValidMatrix = // Establish the smallest valid | |||
SecuritySegmentSize * 2 / SecurityKeyBufferSize; // matrix size | |||
// The first interface component checks the range and gives up the token. | |||
Token at(int x) { // Get the token at x | |||
if(x<0 || x>=MatrixSize) // Check to see if we're in bounds. | |||
throw OutOfRange("(x<0 || x>=MatrixSize)"); // If we're not then throw an exception. | |||
return Matrix[x]; // If we are then give it to them. | |||
} | |||
// The second interface component delivers the Matrix if it's valid so that other | |||
// code can manipulate it more efficiently (without constantly checking bounds. | |||
Token* getMatrix() { // Return the matrix. | |||
if(MatrixSize==0 || Matrix==NULL) // If the matrix isn't ready then | |||
throw BadMatrix("(MatrixSize==0 || Matrix==NULL)"); // throw an exception. If it is | |||
return Matrix; // ready then send it out. | |||
} | |||
// For simplicity we simply extend the underlying Token functions by taking a | |||
// position reference, checking it's range, and returning the result. | |||
int isUnused(int x) { // Extend Token.isUnused() | |||
return at(x).isUnused(); | |||
} | |||
int isTermination(int x) { // Extend Token.isTermination() | |||
return at(x).isTermination(); | |||
} | |||
int Symbol(int x) { // Exetend Token.Symbol() | |||
return at(x).Symbol(); | |||
} | |||
int Character(int x) { // Extend Token.Character() | |||
return at(x).Character(); | |||
} | |||
// Utility functions... | |||
int Size() { return MatrixSize; } // Returns the size of the matrix. | |||
void Load(const char* FileName); // Loads the matrix from a file name. | |||
void Load(string& FileName); // Loads the matrix from a file name string. | |||
void Load(ifstream& F); // Loads the token matrix from the file. | |||
void Validate(string& SecurityKey); // Validates the matrix with a key string. | |||
void Verify(string& SecurityKey); // Verifies the matrix digest. | |||
void FlipEndian(); // Converts big/little endian tokens. | |||
// Constructors... | |||
TokenMatrix() : | |||
MatrixSize(0), | |||
Matrix(NULL) { } | |||
TokenMatrix(ifstream& F) : | |||
MatrixSize(0), | |||
Matrix(NULL) { | |||
Load(F); | |||
} | |||
~TokenMatrix() { // The Distructor... | |||
MatrixSize = 0; // Set the size to zero. | |||
if(Matrix) { delete [] Matrix; Matrix = NULL; } // If we have a matrix, remove it. | |||
} | |||
}; | |||
///////////////////////////////////////////////////////////////////////////////////////// | |||
// End Token Work /////////////////////////////////////////////////////////////////////// | |||
///////////////////////////////////////////////////////////////////////////////////////// | |||
// Having defined the token matrix, I now define the Evaluator class which | |||
// be used to follow any matching rule threads as the program scans a a file. | |||
// A new evaluator is started at each position in the input stream making all | |||
// of the rules in the token matrix global. | |||
// The following two values are returned by the Evaluator at every step. | |||
const int WILD_WHITESPACE = 1; // Token code for whitespace wildcards. | |||
const int WILD_DIGIT = 2; // Token code for digit wildcards. | |||
const int WILD_LETTER = 3; // Token code for letter wildcards. | |||
const int WILD_NONWHITE = 4; // Token code for non-whitespace wildcards. | |||
const int WILD_ANYTHING = 5; // Token code for any character. | |||
const int WILD_INLINE = 6; // Token code for any character except new line. | |||
const int RUN_GATEWAY = 8; // Token code for run-loop gateways. | |||
// Here are some tuning parameters | |||
const int MaxWildRunLength = 4096; // Maximum span of "any number" wildcards. | |||
const int MAX_EVALS = 2048; // Maximum number of evaluators. | |||
////////////////////////////////////////////////////////////////////////////////////////// | |||
// Evaluators and the Evaluation Matrix | |||
////////////////////////////////////////////////////////////////////////////////////////// | |||
class EvaluationMatrix; // We've got to pre-declare this for some compilers. | |||
class Evaluator { // Evaluator class for following threads through the matrix. | |||
private: | |||
EvaluationMatrix* myEvaluationMatrix; // The evaluation matrix I live in. | |||
Token* Matrix; // The raw token matrix I walk in. | |||
int MatrixSize; // Size of raw token matrix. | |||
// 20070606 _M Optimized Evaluator code by reducing the strength of the | |||
// safety check from 3 comparisons to 1. | |||
unsigned int PositionLimit; // Largest CurrentPosition. | |||
// 20030216 _M Optimization conversions | |||
inline int i_lower(); // { return myEvaluationMatrix->i_lower; } | |||
inline bool i_isDigit(); // { return myEvaluationMatrix->i_isDigit; } | |||
inline bool i_isSpace(); // { return myEvaluationMatrix->i_isSpace; } | |||
inline bool i_isAlpha(); // { return myEvaluationMatrix->i_isAphpa; } | |||
public: | |||
// Standard Values... | |||
enum States { // These are the posible coditions. | |||
OUT_OF_RANGE, // We're outside the matrix - very bad. | |||
FALLEN_OFF, // We've fallen off the path and are lost. | |||
DOING_OK, // We're doing ok and following along. | |||
TERMINATED // We've reached the end of our path. | |||
}; | |||
// Attributes... | |||
States Condition; // What state am I in? How's my health? | |||
Evaluator* NextEvaluator; // Linked List Pointer. | |||
int StreamStartPosition; // Indexes the position where we started. | |||
unsigned int CurrentPosition; // Indexes the node we are surfing. | |||
int WildRunLength; // Wildcard run length so far. | |||
// EvaluateThis() assumes it is being given the next character along the | |||
// path of a thread in the token matrix. It follows that thread and evaluates | |||
// it's condition. | |||
States EvaluateThis(unsigned short int i); // Follow the next byte. | |||
// isNoDuplicate() is used to keep us from allocating identical evaluators. This is | |||
// key to creating buddies when working with wildcards. It prevents us from recursively | |||
// proliferating evaluators at each new character when running in a wildcard loop. | |||
int isNoDuplicate(int Position) { // Returns false if there is a duplicate. | |||
if(CurrentPosition == Position) // Obviously, if I match, then there's a dup. | |||
return false; | |||
// If I don't match and I'm the last one then | |||
if(NextEvaluator==NULL) // it must be true there are no dups. If there | |||
return true; // are more to ask then I'll let them answer. | |||
else | |||
return NextEvaluator->isNoDuplicate(Position); | |||
} | |||
Evaluator(int s, EvaluationMatrix* m); // Constructor... | |||
~Evaluator(){ | |||
if(NextEvaluator!=NULL){ // If there's more to this list then | |||
delete NextEvaluator; // delete it. | |||
} | |||
NextEvaluator = NULL; // Always null on exit. | |||
} | |||
}; | |||
// A MatchRecord is created each time a new rule match occurrs. These records form a | |||
// linked list within the Evaluation Matrix that can be spit out after the process is | |||
// over for reporting purposes. | |||
class MatchRecord { | |||
public: | |||
int MatchStartPosition; // Where in the data stream did the match start? | |||
int MatchEndPosition; // Where in the data stream did the match end? | |||
int MatchSymbol; // What symbol was attached to the match rule? | |||
inline int RuleId(){return (MatchSymbol/SYMBOL_RANGE);} // Decode RuleID | |||
inline int RuleGroup(){return (MatchSymbol%SYMBOL_RANGE);} // Decode GroupID | |||
MatchRecord* NextMatchRecord; | |||
MatchRecord(int sp, int ep, int sym) { // When constructing a MatchRecord, | |||
MatchStartPosition = sp; // you must provide all of it's data. | |||
MatchEndPosition = ep; | |||
MatchSymbol = sym; | |||
// Since match records are always added to | |||
NextMatchRecord = NULL; // the end our next pointer is always NULL. | |||
} | |||
~MatchRecord(){ | |||
if(NextMatchRecord != NULL) // If there's more list, then delete it. | |||
delete NextMatchRecord; | |||
NextMatchRecord = NULL; // Clean up our pointer before leaving. | |||
} | |||
}; | |||
// Now that we've created our utility classes, we'll create another class (with an instance) | |||
// that builds a matrix to evaluate all incoming characters, manage the list, and keeps | |||
// statistics and results from the execution process. | |||
class EvaluationMatrix { | |||
private: | |||
TokenMatrix* myTokenMatrix; // Token Matrix that I evaluate with. | |||
Evaluator* EvaluatorList; // Linked list of Evaluators. | |||
Evaluator* CurrentEvaluator; // Current Evaluator (when checking) | |||
Evaluator* PreviousEvaluator; // Previous Evaluator (when checking) | |||
// Evaluator Caching Mechanism. | |||
Evaluator* EvaluatorCache; // List of cached, ready evaluators. | |||
Evaluator* SourceEvaluator(int s, EvaluationMatrix* m); // Get a cached or new evaluator. | |||
void CacheEvaluator(Evaluator* e); // Cache a used evaluator. | |||
int CountOfEvaluators; // Current count of evaluators. | |||
int PassResult; // Result of the latest evaluation pass. | |||
MatchRecord* LastResultInList; // Keeps track of the end of the result list. | |||
MatchRecord* AddMatchRecord(int sp, int ep, int sym); // Add a match result. | |||
// DropEvaluator() is called by the EvaluateThis() method whenever an evaluator | |||
// reports the FALLEN_OFF result. The EvaluateThis() method keeps two values up | |||
// to date - one is the current evaluator (which will be dropped) and the other is | |||
// the previous evaluator (which will be updated to heal the list). | |||
// When we've finished this function, the CurrentEvaluator will be on the next | |||
// evaluator node if it exists. Therefore, the caller should skip it's normal | |||
// list itteration code when this function has been called. | |||
void DropEvaluator(); | |||
public: | |||
// Exception classes... | |||
class BadAllocation : public runtime_error { // Allocation failed exception. | |||
public: BadAllocation(const string& w):runtime_error(w) {} | |||
}; | |||
class MaxEvalsExceeded : public runtime_error { // Too many evaluators exception. | |||
public: MaxEvalsExceeded(const string& w):runtime_error(w) {} | |||
}; | |||
class OutOfRange : public runtime_error { // Out of range exception. | |||
public: OutOfRange(const string& w):runtime_error(w) {} | |||
}; | |||
// Attributes... | |||
int CountOfCharacters; // How many characters have been evaluated. | |||
int MaximumCountOfEvaluators; // Largest matrix size reached. | |||
MatchRecord* ResultList; // List of match results. | |||
int DeepSwitch; // true if we're doing a deep scans. | |||
// 20030216 _M High Level Conversion Optimizers... | |||
int i_lower; // Lower case version of byte under test. | |||
bool i_isDigit; // true if i is a digit. | |||
bool i_isSpace; // true if i is whitespace. | |||
bool i_isAlpha; // true if i is alpha. | |||
// AddEvaluator() is made public because the Evaluator object must have access | |||
// to it in order to handle the creation of buddies as it evaluates it's rules. | |||
// Similarly the getTokens is public because evaluators must use this when they | |||
// initialize. In a later version we will clean this up so that all of this stuff | |||
// can be handled somewhat more privately. | |||
Token* getTokens() { // Deliver the raw token matrix | |||
return myTokenMatrix->getMatrix(); // for use when creating evaluators. | |||
} | |||
int getMatrixSize() { // Deliver the raw matrix size | |||
return myTokenMatrix->Size(); // for use when creating evaluators. | |||
} | |||
Evaluator* AddEvaluator(int s, int m); // Adds a new evaluator to the top. | |||
Evaluator* InsEvaluator(int s, int m); // Inserts a new evaluator after the | |||
// current evaluator. (Only called by | |||
// an existing evaluator in process...) | |||
// isNoDuplicate(int p) checks for duplicate evaulators | |||
int isNoDuplicate(int p) { // If there's no list there can be no | |||
if(EvaluatorList == NULL) // duplicates so we're true. If there is | |||
return true; // a list then we'll let the list answer. | |||
else | |||
return EvaluatorList->isNoDuplicate(p); | |||
} | |||
// EvaluateThis() Moves each evaluator with the current character and creates a new | |||
// evaluator for the current spot in the input file to make all rules global. | |||
int EvaluateThis(unsigned short int i); | |||
EvaluationMatrix(TokenMatrix* m) { // Constructor w/ pointer to Token Matrix... | |||
myTokenMatrix = m; // Grab my TokenMatrix. | |||
EvaluatorList = NULL; // Start off with no evaluators. | |||
EvaluatorCache = NULL; // Start off with no evaluator cache. | |||
CurrentEvaluator = NULL; // NULL means starting at the top. | |||
PreviousEvaluator = NULL; // NULL means previous is the top. | |||
ResultList = NULL; // Start off with no results in our list. | |||
LastResultInList = NULL; | |||
CountOfCharacters = 0; // The count of characters will be zero and | |||
MaximumCountOfEvaluators = 0; // the maximum Evaluator count will be zero | |||
CountOfEvaluators = 0; // and the current count will also be zero. | |||
PassResult = 0; // Initialize expecting no matches. | |||
} | |||
~EvaluationMatrix(){ // Destructor to clean up memory allocations. | |||
myTokenMatrix = NULL; // Stop pointing at the TokenMatrix | |||
// Both of these lists konw how to delete themselves. | |||
// 20060531_M Fixed possible crash by checking for NULL before | |||
// deleting these lists. Also added cleanup for the EvaluatorCache. | |||
if(NULL!=EvaluatorCache) { | |||
delete EvaluatorCache; // Delete the evaluator cache. | |||
EvaluatorCache = NULL; // Then clear it's pointer. | |||
} | |||
if(NULL!=EvaluatorList) { | |||
delete EvaluatorList; // Delete the evaluator list. | |||
EvaluatorList = NULL; // Then clear it's pointer. | |||
} | |||
if(NULL!=ResultList) { | |||
delete ResultList; // Delete the result list. | |||
ResultList = NULL; // Then clear it's pointer. | |||
} | |||
} | |||
}; | |||
// 20060531_M Implementation of the evaluator cache is all inline. | |||
// In place of new Evaluator() we now can use SourceEvaluator() | |||
// In place of delete Evaluator() we now can use CacheEvaluator() | |||
// The effect is to store previously allocaed evaluators in the EvaluatorCache | |||
// list so that they can be reused. This avoids the frequen use of | |||
// new and delete and allows us to skip a few extra cycles for initialization | |||
// because much of the constructor work for a new evaluator is already done | |||
// in any cached evaluator. | |||
// | |||
// In practice, at least one evaluator is likely to be created and destroyed | |||
// for each byte that is scanned. This new mechanism significantly reduces the | |||
// number of cycles that would normally be associated with those operations by | |||
// eliminating them most of the time. Instead of returning used memory to the | |||
// heap during delete, the evaulator is simply added to the cache list. Instead | |||
// of allocating new space from the heap and initializing the object, a chached | |||
// evaluator is simply moved from the cache into production. Moving into and | |||
// out of the cache is roughly as simple as changing a couple of pointers. | |||
// In place of new Evaluator, we do this... | |||
inline Evaluator* EvaluationMatrix::SourceEvaluator(int s, EvaluationMatrix* m) { // Get a cached or new evaluator. | |||
if(NULL==EvaluatorCache) return new Evaluator(s,m); // If we have no cache, use new! | |||
Evaluator* reuse = EvaluatorCache; // Otherwise grab a reusable one. | |||
EvaluatorCache = reuse->NextEvaluator; // Collaps the cache by one. | |||
reuse->NextEvaluator = NULL; // Clean it up a bit. | |||
reuse->StreamStartPosition = s; // Record our starting point. | |||
reuse->CurrentPosition = 0; // Reset the Current Position. | |||
reuse->WildRunLength = 0; // Reset the run length. | |||
reuse->Condition = Evaluator::DOING_OK; // Reset the condition. | |||
return reuse; // Return the reusable unit. | |||
} | |||
// In place of delete Evaluator, we do this... | |||
inline void EvaluationMatrix::CacheEvaluator(Evaluator* e) { // Cache a used evaluator. | |||
e->NextEvaluator = EvaluatorCache; // Link the used evaluator | |||
EvaluatorCache = e; // into the cache; | |||
} | |||
// In the above, the first evaluator added will get NULL as it's NextEvaluator. | |||
// When that first evaulator is used, the NULL pointer will return to the root | |||
// of the EvaluatorCache list. In this regard the cache acts like a stack. | |||
#endif | |||
@@ -0,0 +1,21 @@ | |||
/* snf_match.h | |||
** | |||
** (C) Copyright 2006 ARM Research Labs, LLC. | |||
** | |||
** 20060121_M | |||
** | |||
** The Engine provides detailed match results using this structure. | |||
*/ | |||
#ifndef _ARM_snf_match | |||
#define _ARM_snf_match | |||
struct snf_match { | |||
char flag; | |||
int symbol; | |||
int ruleid; | |||
int index; | |||
int endex; | |||
}; | |||
#endif |
@@ -0,0 +1,146 @@ | |||
// snf_sync.cpp | |||
// Copyright (C) 2006 - 2009 ARM Research Labs, LLC. | |||
// See www.armresearch.com for the copyright terms. | |||
// See snf_sync.hpp for details. | |||
#include "snf_sync.hpp" | |||
void snf_sync::construct() { // Encapsulate initial construction. | |||
ClientGBUAlertInitializer.link(ClientGBUAlertHandler); // Link the alert configurators. | |||
ServerGBUAlertInitializer.link(ServerGBUAlertHandler); | |||
SNFWasParsed.setup(ReadWasGood); // Link our configurator to that flag. | |||
SetupReader(); // Configure our reader. | |||
reset(); // and initialize our data. | |||
} | |||
snf_sync::snf_sync() : // Construcing a blank snf_sync. | |||
Reader("snf"), // The Reader looks for "snf" | |||
ReadWasGood(false) { // There has been no good read yet. | |||
construct(); // Internal wiring & initialization. | |||
} | |||
snf_sync::snf_sync(const char* bfr, int len) : // Constructing with a full buffer. | |||
Reader("snf"), // Start with our blank construction. | |||
ReadWasGood(false) { | |||
construct(); // Internal wiring & initialization. | |||
ConfigurationData Data(bfr, len); // Then build ConfigurationData from | |||
Reader.interpret(Data); // the buffer and interpret it. | |||
} | |||
snf_sync::snf_sync(string& input) : // Constructing with a string. | |||
Reader("snf"), // Start with our blank construction. | |||
ReadWasGood(false) { | |||
construct(); // Internal wiring & initialization. | |||
ConfigurationData Data(input.c_str(), input.length()); // Then build ConfigurationData from | |||
Reader.interpret(Data); // the string and interpret it. | |||
} | |||
void snf_sync::SetupReader() { // Configure the reader to recognize | |||
Reader // the snf_sync protocol. | |||
.atEndCall(SNFWasParsed) // Set flag to true when successful. | |||
.Element("<!-- SNFWasParsed -->", ReadWasGood, false).End() // Trick using impossible element name. | |||
.Element("sync") | |||
.Element("challenge") | |||
.Attribute("text", snf_sync_challenge_txt, "") | |||
.End("challenge") | |||
.Element("response") | |||
.Attribute("nodeid", snf_sync_response_nodeid, "") | |||
.Attribute("text", snf_sync_response_text, "") | |||
.End("response") | |||
.Element("error") | |||
.Attribute("message", snf_sync_error_message, "") | |||
.Attribute("code", snf_sync_error_code, 0) | |||
.End("error") | |||
.Element("rulebase") | |||
.Attribute("utc", snf_sync_rulebase_utc, "") | |||
.End("rulebase") | |||
.Element("client") | |||
.atStartCall(ClientGBUAlertInitializer) | |||
.Element("gbu") | |||
.atEndCall(ClientGBUAlertHandler) | |||
.Attribute("time", ClientGBUAlertHandler.Alert_time, "") | |||
.Attribute("ip", ClientGBUAlertHandler.Alert_ip, "") | |||
.Attribute("t", ClientGBUAlertHandler.Alert_t, "Ignore") | |||
.Attribute("b", ClientGBUAlertHandler.Alert_b, 0) | |||
.Attribute("g", ClientGBUAlertHandler.Alert_g, 0) | |||
.End("gbu") | |||
.End("client") | |||
.Element("server") | |||
.atStartCall(ServerGBUAlertInitializer) | |||
.Element("gbu") | |||
.atEndCall(ServerGBUAlertHandler) | |||
.Attribute("time", ServerGBUAlertHandler.Alert_time, "") | |||
.Attribute("ip", ServerGBUAlertHandler.Alert_ip, "") | |||
.Attribute("t", ServerGBUAlertHandler.Alert_t, "Ignore") | |||
.Attribute("b", ServerGBUAlertHandler.Alert_b, 0) | |||
.Attribute("g", ServerGBUAlertHandler.Alert_g, 0) | |||
.End("gbu") | |||
.Element("resync") | |||
.Attribute("secs", snf_sync_server_resync_secs, -1) | |||
.End("resync") | |||
.End("server") | |||
.End("sync") | |||
.End("snf"); | |||
} | |||
void snf_sync::reset() { // Reset the reader for new data. | |||
ReadWasGood = false; // There has been no read yet. | |||
Reader.initialize(); // Initialize to the defaults. | |||
}; | |||
bool snf_sync::read(const char* bfr, int len) { // To read from a buffer we | |||
ConfigurationData Data(bfr, len); // construct ConfigurationData from | |||
Reader.interpret(Data); // the buffer and interpret it. | |||
return good(); // Return true if it looked good. | |||
} | |||
bool snf_sync::read(string& input) { // To read from a string we | |||
return read(input.c_str(), input.length()); // get the strings buffer and hand off | |||
} // to our buffer read() | |||
bool snf_sync::good() { // True if the Reader finished the | |||
return (true == ReadWasGood); // snf element successfully. | |||
} | |||
bool snf_sync::bad() { // False if the Reader finished the | |||
return (false == ReadWasGood); // snf element successfully. | |||
} | |||
void GBUAlertHandler::operator()( | |||
ConfigurationElement& E, ConfigurationData& D) { // Add an alert. | |||
GBUdbAlert NewAlert; // Create an alert object. | |||
SocketAddress IPAddress; // Grab one of these for a converter. | |||
IPAddress.setAddress(const_cast<char*>(Alert_ip.c_str())); // Conver the IP address to an int. | |||
NewAlert.IP = IPAddress.getAddress(); // Put the IP into it's place. | |||
NewAlert.R.Bad(Alert_b); // Set the bad count on the record. | |||
NewAlert.R.Good(Alert_g); // Set the good count on the record. | |||
strncpy(NewAlert.UTC, Alert_time.c_str(), UTCBufferSize); // Copy the timestamp. | |||
switch(Alert_t.at(0)) { // Use the first byte to set the flag. | |||
case 'U': { // U means Ugly. | |||
NewAlert.R.Flag(Ugly); | |||
break; | |||
} | |||
case 'I': { // I means Ignore. | |||
NewAlert.R.Flag(Ignore); | |||
break; | |||
} | |||
case 'G': { // G means Good. | |||
NewAlert.R.Flag(Good); | |||
break; | |||
} | |||
case 'B': { // B means Bad. | |||
NewAlert.R.Flag(Bad); | |||
break; | |||
} | |||
} | |||
AlertList.push_back(NewAlert); // Push back the new alert. | |||
} | |||
void GBUAlertHandler::reset() { // To reset the handler, | |||
Alert_time = ""; // clear all of the input strings | |||
Alert_ip = ""; // to the empty string and all of | |||
Alert_t = ""; // the input counts to zero. | |||
Alert_b = 0; | |||
Alert_g = 0; | |||
AlertList.clear(); // Clear out the list. | |||
} |
@@ -0,0 +1,85 @@ | |||
// snf_sync.hpp | |||
// Copyright (C) 2006 - 2009 ARM Research Labs, LLC. | |||
// See www.armresearch.com for the copyright terms. | |||
// | |||
// SNF engine communications protocol interpreter. | |||
// Communications are well formed xml snippets. | |||
// See snf_sync.xml for examples. | |||
#ifndef snf_sync_included | |||
#define snf_sync_included | |||
#include <list> | |||
#include <cstring> | |||
#include "GBUdb.hpp" | |||
#include "networking.hpp" | |||
#include "configuration.hpp" | |||
class GBUAlertHandler : public Configurator { | |||
public: | |||
virtual void operator()(ConfigurationElement& E, ConfigurationData& D); // Add an alert handler :-) | |||
void reset(); // Resets the list for a new run. | |||
list<GBUdbAlert> AlertList; // Our list of alerts. | |||
// Input variables. | |||
string Alert_time; // time='YYYYMMDDhhmmss' | |||
string Alert_ip; // ip='12.34.56.78' | |||
string Alert_t; // t='Ugly', Good, Bad, Ignore | |||
int Alert_b; // b='0' | |||
int Alert_g; // g='0' | |||
}; | |||
class GBUAlertInitializer : public Configurator { | |||
private: | |||
GBUAlertHandler* MyHandler; // Handler to reset. | |||
public: | |||
GBUAlertInitializer() { MyHandler = NULL; } // Init safely with null. | |||
void link(GBUAlertHandler& H) { MyHandler = &H; } // Link to my handler. | |||
virtual void operator()(ConfigurationElement& E, ConfigurationData& D) { // Add an alert handler :-) | |||
if(NULL != MyHandler) { // If I know where it is | |||
MyHandler->reset(); // I hit the reset button. | |||
} | |||
} | |||
}; | |||
class snf_sync { | |||
private: | |||
ConfigurationElement Reader; // Our reader. | |||
void SetupReader(); // Configure the reader. | |||
ConfiguratorSetTrueOnComplete SNFWasParsed; // Configurator sets the ReadWasGood | |||
bool ReadWasGood; // flag at the end of the snf element. | |||
void construct(); // Encapsulate the initial construction. | |||
void reset(); // Reset/initialize for the next read. | |||
public: | |||
snf_sync(); // Construct empty. | |||
snf_sync(const char* bfr, int len); // Construct from buffer. | |||
snf_sync(string& input); // Construct from string. | |||
bool read(const char* bfr, int len); // Read from buffer. | |||
bool read(string& input); // Read from string. | |||
//// And now the interpreted results //// | |||
bool good(); // True if read was good. | |||
bool bad(); // True if read was not good. | |||
string snf_sync_challenge_txt; | |||
string snf_sync_response_nodeid; | |||
string snf_sync_response_text; | |||
string snf_sync_error_message; | |||
int snf_sync_error_code; | |||
string snf_sync_rulebase_utc; | |||
int snf_sync_server_resync_secs; | |||
GBUAlertHandler ClientGBUAlertHandler; // GBU Alerts received from client | |||
GBUAlertInitializer ClientGBUAlertInitializer; | |||
GBUAlertHandler ServerGBUAlertHandler; // GBU Alerts received from server | |||
GBUAlertInitializer ServerGBUAlertInitializer; | |||
}; | |||
#endif | |||
@@ -0,0 +1,138 @@ | |||
// snf_xci.hpp | |||
// Copyright (C) 2006 - 2009 ARM Research Labs, LLC | |||
// See www.armresearch.com for the copyright terms. | |||
// | |||
// SNF XML Command Interface | |||
// See snf_xci.hpp for details / notes. | |||
#include "snf_xci.hpp" | |||
//// snf_xci Interpreter Object //////////////////////////////////////////////// | |||
snf_xci::snf_xci() : // Construcing a blank snf_xci. | |||
Reader("snf"), // The Reader looks for "snf" | |||
ReadWasGood(false) { // There has been no good read yet. | |||
SNFWasParsed.setup(ReadWasGood); // Link our configurator to that flag. | |||
SetupReader(); // Configure our reader. | |||
reset(); // and initialize our data. | |||
} | |||
snf_xci::snf_xci(const char* bfr, int len) : // Constructing with a full buffer. | |||
Reader("snf"), // Start with our blank construction. | |||
ReadWasGood(false) { | |||
SNFWasParsed.setup(ReadWasGood); | |||
SetupReader(); | |||
reset(); | |||
ConfigurationData Data(bfr, len); // Then build ConfigurationData from | |||
Reader.interpret(Data); // the buffer and interpret it. | |||
} | |||
snf_xci::snf_xci(string& input) : // Constructing with a string. | |||
Reader("snf"), // Start with our blank construction. | |||
ReadWasGood(false) { | |||
SNFWasParsed.setup(ReadWasGood); | |||
SetupReader(); | |||
reset(); | |||
ConfigurationData Data(input.c_str(), input.length()); // Then build ConfigurationData from | |||
Reader.interpret(Data); // the string and interpret it. | |||
} | |||
void snf_xci::SetupReader() { // Configure the reader to recognize | |||
Reader // the snf_xci protocol. | |||
.setInitOnInterpret() | |||
.atEndCall(SNFWasParsed) // Set flag to true when successful. | |||
.Element("<!-- SNFWasParsed -->", ReadWasGood, false).End() // Trick using impossible element name. | |||
.Element("xci") | |||
.Element("scanner") | |||
.Element("scan") | |||
.Attribute("file", scanner_scan_file,"") | |||
.Attribute("xhdr", scanner_scan_xhdr, false) | |||
.Attribute("log", scanner_scan_log, false) | |||
.Attribute("ip", scanner_scan_ip, "") | |||
.End("scan") | |||
.Element("result") | |||
.Attribute("code", scanner_result_code,0) | |||
.Element("xhdr", scanner_result_xhdr, "") | |||
.End("xhdr") | |||
.Element("log", scanner_result_log, "") | |||
.End("log") | |||
.End("result") | |||
.End("scanner") | |||
.Element("gbudb") | |||
.Element("set") | |||
.Attribute("ip", gbudb_set_ip, "") | |||
.Attribute("type", gbudb_set_type, "") | |||
.Attribute("b", gbudb_set_bad_count, -1) | |||
.Attribute("g", gbudb_set_good_count, -1) | |||
.End("set") | |||
.Element("good") | |||
.Attribute("ip", gbudb_good_ip, "") | |||
.End("good") | |||
.Element("bad") | |||
.Attribute("ip", gbudb_bad_ip, "") | |||
.End("bad") | |||
.Element("test") | |||
.Attribute("ip", gbudb_test_ip, "") | |||
.End("test") | |||
.Element("drop") | |||
.Attribute("ip", gbudb_drop_ip, "") | |||
.End("drop") | |||
.Element("result") | |||
.Attribute("ip", gbudb_result_ip, "") | |||
.Attribute("type", gbudb_result_type, "") | |||
.Attribute("p", gbudb_result_probability, 0.0) | |||
.Attribute("c", gbudb_result_confidence, 0.0) | |||
.Attribute("b", gbudb_result_bad_count, -1) | |||
.Attribute("g", gbudb_result_good_count, -1) | |||
.Attribute("range", gbudb_result_range, "") | |||
.Attribute("code", gbudb_result_code, 0) | |||
.End("result") | |||
.End("gbudb") | |||
.Element("report") | |||
.Element("request") | |||
.Element("status") | |||
.Attribute("class", report_request_status_class, "") | |||
.End("status") | |||
.End("request") | |||
.Element("response", report_response, "") | |||
.End("response") | |||
.End("report") | |||
.Element("server") | |||
.Element("command", xci_server_command_content, "") | |||
.Attribute("command", xci_server_command, "") | |||
.End("command") | |||
.Element("response") | |||
.Attribute("message", xci_server_response, "") | |||
.Attribute("code", xci_server_response_code, -1) | |||
.End("response") | |||
.End("server") | |||
.Element("error") | |||
.Attribute("message", xci_error_message, "") | |||
.End("error") | |||
.End("xci") | |||
.End("snf"); | |||
} | |||
void snf_xci::reset() { // Reset the reader for new data. | |||
ReadWasGood = false; // There has been no read yet. | |||
Reader.initialize(); // Initialize to the defaults. | |||
}; | |||
bool snf_xci::read(const char* bfr, int len) { // To read from a buffer we | |||
ConfigurationData Data(bfr, len); // construct ConfigurationData from | |||
Reader.interpret(Data); // the buffer and interpret it. | |||
return good(); // Return true if it looked good. | |||
} | |||
bool snf_xci::read(string& input) { // To read from a string we | |||
return read(input.c_str(), input.length()); // get the strings buffer and hand off | |||
} // to our buffer read() | |||
bool snf_xci::good() { // True if the Reader finished the | |||
return (true == ReadWasGood); // snf element successfully. | |||
} | |||
bool snf_xci::bad() { // False if the Reader finished the | |||
return (false == ReadWasGood); // snf element successfully. | |||
} | |||
@@ -0,0 +1,78 @@ | |||
// snf_xci.hpp | |||
// Copyright (C) 2006 - 2009 ARM Research Labs, LLC | |||
// See www.armresearch.com for the copyright terms. | |||
// | |||
// SNF XML Command Interface | |||
// | |||
// SNF clients communicate with the SNF server using one-line xml statements. | |||
// The server responds in kind. This module uses the configuration module to | |||
// interpret those communications. In practice, a line will be read from a | |||
// connected socket and then passed to an snf_xci object for interpretation. | |||
// The snf_xci object parses the xml and presents the results on it's surface | |||
// in easily used variables. | |||
#ifndef snf_xci_included | |||
#define snf_xci_included | |||
#include "configuration.hpp" | |||
class snf_xci { // SNF XCI message interpreter. | |||
private: | |||
ConfigurationElement Reader; // Our reader. | |||
void SetupReader(); // Configure the reader. | |||
ConfiguratorSetTrueOnComplete SNFWasParsed; // Configurator sets the ReadWasGood | |||
bool ReadWasGood; // flag at the end of the snf element. | |||
void reset(); // Reset/initialize for the next read. | |||
public: | |||
snf_xci(); | |||
snf_xci(const char* bfr, int len); | |||
snf_xci(string& input); | |||
bool read(const char* bfr, int len); | |||
bool read(string& input); | |||
//// And now the interpreted results //// | |||
bool good(); | |||
bool bad(); | |||
string scanner_scan_file; | |||
bool scanner_scan_xhdr; | |||
bool scanner_scan_log; | |||
string scanner_scan_ip; | |||
int scanner_result_code; | |||
string scanner_result_xhdr; | |||
string scanner_result_log; | |||
string gbudb_set_ip; | |||
string gbudb_set_type; | |||
int gbudb_set_bad_count; | |||
int gbudb_set_good_count; | |||
string gbudb_good_ip; | |||
string gbudb_bad_ip; | |||
string gbudb_test_ip; | |||
string gbudb_drop_ip; | |||
string gbudb_result_ip; | |||
string gbudb_result_type; | |||
double gbudb_result_probability; | |||
double gbudb_result_confidence; | |||
int gbudb_result_bad_count; | |||
int gbudb_result_good_count; | |||
string gbudb_result_range; | |||
int gbudb_result_code; | |||
string report_request_status_class; | |||
string report_response; | |||
string xci_server_command; | |||
string xci_server_command_content; | |||
string xci_server_response; | |||
int xci_server_response_code; | |||
string xci_error_message; | |||
}; | |||
#endif | |||
@@ -0,0 +1,54 @@ | |||
// tcp_watchdog.cpp | |||
// Copyright (C) 2006 - 2009 MicroNeil Research Corporation | |||
// See tcp_watchdog.hpp for details. | |||
#include "tcp_watchdog.hpp" | |||
const ThreadType TCPWatchdog::Type("TCPWatchdog"); // Thread type. | |||
const ThreadState TCPWatchdog::Watching("Watching"); // State when waiting to fire. | |||
const ThreadState TCPWatchdog::KilledSocket("KilledSocket"); // Killed The Socket. | |||
const ThreadState TCPWatchdog::LiveAndLetBe("LiveAndLetBe"); // Shutdown without incident. | |||
TCPWatchdog::TCPWatchdog(Socket& SocketToWatch, int Milliseconds) : // Construct with | |||
MySocket(SocketToWatch), // a socket to watch, | |||
MyTimeout(Milliseconds), // a time limit, | |||
StillAlive(true) { // and a true alive flag. | |||
run(); // Run the thread. | |||
} | |||
TCPWatchdog::~TCPWatchdog() { // When we go away, we | |||
stop(); // need to stop. | |||
} | |||
void TCPWatchdog::reset() { // We can be reset by | |||
MyTimeout.restart(); // restarting the timeout. | |||
} | |||
void TCPWatchdog::reset(int Milliseconds) { // We can also be reset by | |||
MyTimeout.setDuration(Milliseconds); // setting a new timeout and | |||
MyTimeout.restart(); // starting fresh. | |||
} | |||
void TCPWatchdog::stop() { // If we are stopped then | |||
MyTimeout.restart(); // we restart the timeout for safety, | |||
if(StillAlive) { // IF we're alive when we get here | |||
CurrentThreadState(LiveAndLetBe); // we are "calling off the dog". | |||
} | |||
StillAlive = false; // falsify our alive flag, and | |||
join(); // wait for our thread to end. | |||
} | |||
void TCPWatchdog::myTask() { // This is the job we do. | |||
const int OneSecond = 1000; // One second in milliseconds. | |||
Sleeper WaitATic(OneSecond); // Set up a one second sleeper. | |||
while(StillAlive) { // While we are alive, | |||
CurrentThreadState(Watching); // we are watching the clock. | |||
WaitATic(); // Every second or so we will | |||
if(MyTimeout.isExpired()) { // check to see if we've expired. | |||
CurrentThreadState(KilledSocket); // If the clock expires - we kill! | |||
StillAlive = false; // To do that, we turn ourselves | |||
MySocket.close(); // off and close the socket. | |||
} | |||
} | |||
} |
@@ -0,0 +1,45 @@ | |||
// tcp_watchdog.hpp | |||
// Copyright (C) 2006 - 2009 MicroNeil Research Corporation | |||
// Watchdog timer for TCP connections. | |||
// Closes the connection if it times out. | |||
// Theoretically, when a socet closes, anything blocked on that socket | |||
// will receive an exception and will deal with that appropriately by | |||
// stopping what it is doing... Can't work on a closed socket ;-) | |||
// This allows blocking sockets to be used safely in that the application | |||
// won't "hang" on a stopped / broken socket. | |||
#ifndef tcp_watchdog_included | |||
#define tcp_watchdog_included | |||
#include "timing.hpp" | |||
#include "threading.hpp" | |||
#include "networking.hpp" | |||
class TCPWatchdog : private Thread { | |||
private: | |||
Socket& MySocket; // Socket to watch. | |||
Timeout MyTimeout; // Timeout value. | |||
void myTask(); // Watchdog task. | |||
volatile bool StillAlive; // True if we're watching. | |||
public: | |||
TCPWatchdog(Socket& SocketToWatch, int Milliseconds); // Create with a socket and a time limit. | |||
~TCPWatchdog(); // Destroy by stopping the task. | |||
void reset(); // Reset the watchdog - everything is ok. | |||
void reset(int Milliseconds); // Reset the watchdog - use a new time. | |||
void stop(); // Stop the watchdog - all done here. | |||
const static ThreadType Type; // The thread's type. | |||
const static ThreadState Watching; // State when waiting to fire. | |||
const static ThreadState KilledSocket; // Killed The Socket. | |||
const static ThreadState LiveAndLetBe; // Shutdown without incident. | |||
}; | |||
#endif |