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@@ -1,5 +1,5 @@ |
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// snfGBUdbmgr.cpp |
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// Copyright (C) 2006 - 2009 ARM Research Labs, LLC. |
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// Copyright (C) 2006 - 2020 ARM Research Labs, LLC. |
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// See www.armresearch.com for the copyright terms. |
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// |
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// See snfGBUdbmgr.hpp for details. |
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@@ -7,16 +7,16 @@ |
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#include "snfGBUdbmgr.hpp" |
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#include <unistd.h> |
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using namespace std; |
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namespace cd = codedweller; |
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const ThreadType snfGBUdbmgr::Type("snfGBUdbmgr"); // The thread's type. |
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const cd::ThreadType snfGBUdbmgr::Type("snfGBUdbmgr"); // The thread's type. |
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snfGBUdbmgr::snfGBUdbmgr() : // Clean init and start thread. |
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Thread(snfGBUdbmgr::Type, "GBUdb Manager"), // XCI Manager type and Name. |
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MyGBUdb(NULL), // NULL our links to avoid
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MyLOGmgr(NULL), // any errors when the thread starts.
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Configured(false), // Not configured yet.
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TimeToStop(false), // It is not time to stop ;-)
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MyGBUdb(NULL), // NULL our links to avoid |
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MyLOGmgr(NULL), // any errors when the thread starts. |
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Configured(false), // Not configured yet. |
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TimeToStop(false), // It is not time to stop ;-) |
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CondenseGuardTime(600000), // 10 minute guard time by default. |
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TimeTriggerOnOff(true), // By default, condense once per day. |
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TimeTrigger(86400000), |
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@@ -39,22 +39,22 @@ snfGBUdbmgr::~snfGBUdbmgr() { |
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} |
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void snfGBUdbmgr::linkGBUdb(GBUdb& G) { // Connect to our GBUdb |
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ScopeMutex JustMe(MyMutex); // Lock for the config change. |
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cd::ScopeMutex JustMe(MyMutex); // Lock for the config change. |
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MyGBUdb = &G; // Set the new link. |
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} |
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void snfGBUdbmgr::linkLOGmgr(snfLOGmgr& L) { // Connect to our LOGmgr |
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ScopeMutex JustMe(MyMutex); // Lock for the config change. |
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cd::ScopeMutex JustMe(MyMutex); // Lock for the config change. |
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MyLOGmgr = &L; // Set the new link. |
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} |
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const int SECsASms = 1000; // How to convert seconds to milliseconds.
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msclock toDuration(int Configuration_Integer) { // Convert int Seconds to timer duration.
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return (Configuration_Integer * SECsASms); // Do the math and send it back.
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}
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const int SECsASms = 1000; // How to convert seconds to milliseconds. |
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cd::msclock toDuration(int Configuration_Integer) { // Convert int Seconds to timer duration. |
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return (Configuration_Integer * SECsASms); // Do the math and send it back. |
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} |
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void snfGBUdbmgr::configure(snfCFGData& CFGData) { // Establish or change our CFG. |
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ScopeMutex JustMe(MyMutex); // Only when we're not busy. |
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cd::ScopeMutex JustMe(MyMutex); // Only when we're not busy. |
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// Set up our configuration from the CFGData provided. |
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@@ -99,7 +99,7 @@ void snfGBUdbmgr::configure(snfCFGData& CFGData) { |
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// GBUdb file name |
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string GBUdbFileName; // Formulate the correct GBUdb file name |
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std::string GBUdbFileName; // Formulate the correct GBUdb file name |
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GBUdbFileName = CFGData.paths_workspace_path + // using the CFGData. |
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CFGData.node_licenseid + ".gbx"; |
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@@ -127,10 +127,10 @@ void snfGBUdbmgr::configure(snfCFGData& CFGData) { |
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// eventually be saved for later re-use. |
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void snfGBUdbmgr::load() { // Load the GBUdb as configured. |
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ScopeMutex JustMe(MyMutex); // Just me while I do this. |
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cd::ScopeMutex JustMe(MyMutex); // Just me while I do this. |
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if( // Perform some sanity checks. |
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NULL != MyGBUdb && // If we have a GBUdb and |
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0 < string(MyGBUdb->FileName()).length() && // it has a file name and |
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0 < std::string(MyGBUdb->FileName()).length() && // it has a file name and |
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0 == access(MyGBUdb->FileName(),R_OK) // the file can be accessed |
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) { // then we can proceed: |
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MyGBUdb->load(); // Load the GBUdb from disk. |
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@@ -144,7 +144,7 @@ void snfGBUdbmgr::DoMaintenanceWork() { |
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if(!Configured) return; // Do nothing if we're not configured. |
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ScopeMutex JustMe(MyMutex); // No CFG changes while I'm busy. |
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cd::ScopeMutex JustMe(MyMutex); // No CFG changes while I'm busy. |
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if(CondenseGuardTime.isExpired()) { // If we are allowed to condense |
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bool CondenseTriggered = false; // check to see if we should. |
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@@ -220,17 +220,17 @@ void snfGBUdbmgr::stop() { |
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// The thread's task is to call DoMaintenanceWork() once every second. |
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void snfGBUdbmgr::myTask() { // This is what our thread does. |
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Sleeper WaitATic(1000); // We need a 1 second sleeper. |
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cd::Sleeper WaitATic(1000); // We need a 1 second sleeper. |
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while(!TimeToStop) { // While it's not time to stop |
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WaitATic(); // wait a tic and then do work. |
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DoMaintenanceWork(); |
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} |
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} |
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void snfGBUdbmgr::GetAlertsForSync(list<GBUdbAlert>& AlertList) { // Fill AlertList w/ outgoing alerts. |
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void snfGBUdbmgr::GetAlertsForSync(std::list<GBUdbAlert>& AlertList) { // Fill AlertList w/ outgoing alerts. |
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(*MyGBUdb).GetAlerts(AlertList); // For now, just pass this through. |
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} |
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void snfGBUdbmgr::ProcessReflections(list<GBUdbAlert>& Reflections) { // Integrate returning reflections. |
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void snfGBUdbmgr::ProcessReflections(std::list<GBUdbAlert>& Reflections) { // Integrate returning reflections. |
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(*MyGBUdb).ImportAlerts(Reflections); // For now, just pass this through. |
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} |