// SNFMulti.hpp // // (C) Copyright 2006 - 2009 ARM Research Labs, LLC. // See www.armresearch.com for the copyright terms. // // 20060121_M // This file creates an API for multi-threaded systems to use the SNF engine. // // This API is C++ oriented, meaning it throws exceptions and so forth. // For use in shared objects and DLLs, the functions in here will be wrapped // in a C style interface appropriate to that platform. // // The interface is based on the following structure. // // The application "Opens" one or more rulebases. // The application "Opens" some number of scanners referencing opened rulebases. // Each scanner handles one thread's worth of scanning, so it is presumed that // each processing thread in the calling application will have one scanner to itself. // // Rulebases can be reloaded asynchronously. The scanner's grab a reference to the // rulebase each time they restart. The grabbing and swapping in of new rulebases is // a very short critical section. #ifndef _ARM_SNFMulti #define _ARM_SNFMulti #include #include #include #include #include #include "../CodeDweller/faults.hpp" #include "../CodeDweller/threading.hpp" #include "GBUdb.hpp" #include "FilterChain.hpp" #include "snf_engine.hpp" #include "snf_match.h" #include "snfCFGmgr.hpp" #include "snfLOGmgr.hpp" #include "snfNETmgr.hpp" #include "snfGBUdbmgr.hpp" #include "snfXCImgr.hpp" #include extern const char* SNF_ENGINE_VERSION; // snf Result Code Constants const int snf_SUCCESS = 0; const int snf_ERROR_CMD_LINE = 65; const int snf_ERROR_LOG_FILE = 66; const int snf_ERROR_RULE_FILE = 67; const int snf_ERROR_RULE_DATA = 68; const int snf_ERROR_RULE_AUTH = 73; const int snf_ERROR_MSG_FILE = 69; const int snf_ERROR_ALLOCATION = 70; const int snf_ERROR_BAD_MATRIX = 71; const int snf_ERROR_MAX_EVALS = 72; const int snf_ERROR_UNKNOWN = 99; // Settings & Other Constants const int snf_ScanHorizon = 32768; // Maximum length of message to check. const int snf_MAX_RULEBASES = 10; // 10 Rulebases is plenty. Most use just 1 const int snf_MAX_SCANNERS = 500; // 500 Scanners at once should be plenty const int SHUTDOWN = -999; // Shutdown Cursor Value. // snfCFGPacket encapsulates configuration and rulebase data. // The rulebase handler can write to it. // Others can only read from it. // The engine handler creates and owns one of these. It uses it to // grab() and drop() cfg and rulebase data from the rulebase handler. class snf_RulebaseHandler; // We need to know this exists. class snfCFGPacket { // Our little bundle of, er, cfg stuff. friend class snf_RulebaseHandler; // RulebaseHandler has write access. private: snf_RulebaseHandler* MyRulebase; // Where to grab() and drop() TokenMatrix* MyTokenMatrix; // We combine the current token matrix snfCFGData* MyCFGData; // and the current cfg data for each scan. set RulePanics; // Set of known rule panic IDs. public: snfCFGPacket(snf_RulebaseHandler* R); // Constructor grab()s the Rulebase. ~snfCFGPacket(); // Destructor drop()s the Rulebase. TokenMatrix* Tokens(); // Consumers read the Token Matrix and snfCFGData* Config(); // the snfCFGData. bool bad(); // If anything is missing it's not good. bool isRulePanic(int R); // Test for a rule panic. }; class ScriptCaller : private Thread { // Calls system() in separate thread. private: Mutex MyMutex; // Protects internal data. string SystemCallText; // Text to send to system(). Timeout GuardTimer; // Guard time between triggers. volatile bool GoFlag; // Go flag true when triggered. volatile bool DieFlag; // Die flag when it's time to leave. string ScriptToRun(); // Safely grab the script. bool hasGuardExpired(); // True if guard time has expired. void myTask(); // Thread task overload. volatile int myLastResult; // Last result of system() call. public: ScriptCaller(string Name); // Constructor. ~ScriptCaller(); // Destructor. void SystemCall(string S); // Set system call text. void GuardTime(int T); // Change guard time. void trigger(); // Trigger if possible. int LastResult(); // Return myLastResult. const static ThreadType Type; // The thread's type. const static ThreadState CallingSystem; // State when in system() call. const static ThreadState PendingGuardTime; // State when waiting for guard time. const static ThreadState StandingBy; // State when waiting around. const static ThreadState Disabled; // State when unable to run. }; class snf_Reloader : private Thread { // Rulebase maintenance thread. private: snf_RulebaseHandler& MyRulebase; // We know our rulebase. bool TimeToStop; // We know if it's time to stop. string RulebaseFileCheckName; // We keep track of these files. string ConfigFileCheckName; string IgnoreListCheckFileName; time_t RulebaseFileTimestamp; // We watch their timestamps. time_t ConfigurationTimestamp; time_t IgnoreListTimestamp; void captureFileStats(); // Get stats for later comparison. bool StatsAreDifferent(); // Check file stats for changes. void myTask(); // How do we do this refresh thing? ScriptCaller RulebaseGetter; // Reloader owns a RulebaseGetter. bool RulebaseGetterIsTurnedOn; // True if we should run the getter. void captureGetterConfig(); // Get RulebaseGetter config. public: snf_Reloader(snf_RulebaseHandler& R); // Setup takes some work. ~snf_Reloader(); // Tear down takes some work. const static ThreadType Type; // The thread's type. }; class snf_RulebaseHandler { // Engine Core Manager. friend class snfCFGPacket; private: Mutex MyMutex; // This handler's mutex. snf_Reloader* MyReloader; // Reloader engine (when in use). int volatile ReferenceCount; // Associated scanners count. snfCFGData* volatile Configuration; // Configuration for this handler. TokenMatrix* volatile Rulebase; // Rulebase for this handler. int volatile CurrentCount; // Active current scanners count. TokenMatrix* volatile OldRulebase; // Retiring rulebase holder. int volatile RetiringCount; // Active retiring scanners count. bool volatile RefreshInProgress; // Flag for locking the refresh process. int volatile MyGeneration; // Generation (reload) number. void _snf_LoadNewRulebase(); // Internal function to load new rulebase. Mutex XCIServerCommandMutex; // XCI Server Command Serializer. snfXCIServerCommandHandler* myXCIServerCommandHandler; // ptr to Installed Srv Cmd Handler. void grab(snfCFGPacket& CP); // Activate this Rulebase for a scan. void drop(snfCFGPacket& CP); // Deactiveate this Rulebase after it. public: class ConfigurationError : public runtime_error { // When the configuration won't load. public: ConfigurationError(const string& w):runtime_error(w) {} }; class FileError : public runtime_error { // Exception: rulebase file won't load. public: FileError(const string& w):runtime_error(w) {} }; class AuthenticationError : public runtime_error { // Exception when authentication fails. public: AuthenticationError(const string& w):runtime_error(w) {} }; class IgnoreListError : public runtime_error { // When the ignore list won't load. public: IgnoreListError(const string& w):runtime_error(w) {} }; class AllocationError : public runtime_error { // Exception when we can't allocate something. public: AllocationError(const string& w):runtime_error(w) {} }; class Busy : public runtime_error { // Exception when there is a collision. public: Busy(const string& w):runtime_error(w) {} }; class Panic : public runtime_error { // Exception when something else happens. public: Panic(const string& w):runtime_error(w) {} }; //// Plugin Components. snfCFGmgr MyCFGmgr; // Configuration manager. snfLOGmgr MyLOGmgr; // Logging manager. snfNETmgr MyNETmgr; // Communications manager. snfGBUdbmgr MyGBUdbmgr; // GBUdb manager. GBUdb MyGBUdb; // GBUdb for this rulebase. snfXCImgr MyXCImgr; // XCI manager. //// Methods. snf_RulebaseHandler(): // Initialization is straight forward. MyReloader(0), ReferenceCount(0), Rulebase(NULL), CurrentCount(0), OldRulebase(NULL), RetiringCount(0), RefreshInProgress(false), MyGeneration(0), myXCIServerCommandHandler(0) { MyNETmgr.linkLOGmgr(MyLOGmgr); // Link the NET manager to the LOGmgr. MyNETmgr.linkGBUdbmgr(MyGBUdbmgr); // Link the NET manager to the GBUdbmgr. MyGBUdbmgr.linkGBUdb(MyGBUdb); // Link the GBUdb manager to it's db. MyGBUdbmgr.linkLOGmgr(MyLOGmgr); // Link the GBUdb manager to the LOGmgr. MyLOGmgr.linkNETmgr(MyNETmgr); // Link the LOG manager to the NETmgr. MyLOGmgr.linkGBUdb(MyGBUdb); // Link the LOG manager to the GBUdb. MyXCImgr.linkHome(this); // Link the XCI manager to this. } ~snf_RulebaseHandler(); // Shutdown checks for safety. bool isReady(); // Is the object is active. bool isBusy(); // Is a refresh/open in progress. int getReferenceCount(); // How many Engines using this handler. int getCurrentCount(); // How many Engines active in the current rb. int getRetiringCount(); // How many Engines active in the old rb. void open(const char* path, // Lights up this hanlder. const char* licenseid, const char* authentication); bool AutoRefresh(bool On); // Turn on/off auto refresh. bool AutoRefresh(); // True if AutoRefresh is on. void refresh(); // Reloads the rulebase and config. void close(); // Closes this handler. void use(); // Make use of this Rulebase Handler. void unuse(); // Finish with this Rulebase Handler. int Generation(); // Returns the generation number. void addRulePanic(int RuleID); // Synchronously add a RulePanic. IPTestRecord& performIPTest(IPTestRecord& I); // Perform an IP test. void logThisIPTest(IPTestRecord& I, string Action); // Log an IP test result & action. void logThisError(string ContextName, int Code, string Text); // Log an error message. void logThisInfo(string ContextName, int Code, string Text); // Log an informational message. string PlatformVersion(string NewPlatformVersion); // Set platform version info. string PlatformVersion(); // Get platform version info. string PlatformConfiguration(); // Get platform configuration. string EngineVersion(); // Get engine version info. void XCIServerCommandHandler(snfXCIServerCommandHandler& XCH); // Registers a new XCI Srvr Cmd handler. string processXCIServerCommandRequest(snf_xci& X); // Handle a parsed XCI Srvr Cmd request. }; // IPTestEngine w/ GBUdb interface. // This will plug into the FilterChain to evaluate IPs on the fly. class snf_IPTestEngine : public FilterChainIPTester { private: GBUdb* Lookup; // Where we find our GBUdb. snfScanData* ScanData; // Where we find our ScanData. snfCFGData* CFGData; // Where we find our CFG data. snfLOGmgr* LOGmgr; // Where we find our LOG manager. public: snf_IPTestEngine(); // Initialize internal pointers to NULL. void setGBUdb(GBUdb& G); // Setup the GBUdb lookup. void setScanData(snfScanData& D); // Setup the ScanData object. void setCFGData(snfCFGData& C); // (Re)Set the config data to use. void setLOGmgr(snfLOGmgr& L); // Setup the LOGmgr to use. string& test(string& input, string& output); // Our obligatory test function. }; // Here's where we pull it all together. class snf_EngineHandler { private: Mutex MyMutex; // This handler's mutex. Mutex FileScan; // File scan entry mutex. EvaluationMatrix* volatile CurrentMatrix; // Matrix for the latest scan. snf_RulebaseHandler* volatile MyRulebase; // My RulebaseHandler. snfScanData MyScanData; // Local snfScanData record. snf_IPTestEngine MyIPTestEngine; // Local IP Test Engine. int ResultsCount; // Count of Match Records for getResults int ResultsRemaining; // Count of Match Records ahead of cursor. MatchRecord* FinalResult; // Final (winning) result of the scan. MatchRecord* ResultCursor; // Current Match Record for getResults. string extractMessageID(const unsigned char* Msg, const int Len); // Get log safe Message-ID or substitute. public: class FileError : public runtime_error { // Exception when a file won't open. public: FileError(const string& w):runtime_error(w) {} }; class XHDRError : public runtime_error { // Exception when XHDR Inject/File fails. public: XHDRError(const string& w):runtime_error(w) {} }; class BadMatrix : public runtime_error { // Exception out of bounds of matrix. public: BadMatrix(const string& w):runtime_error(w) {} }; class MaxEvals : public runtime_error { // Exception too many evaluators. public: MaxEvals(const string& w):runtime_error(w) {} }; class AllocationError : public runtime_error { // Exception when we can't allocate something. public: AllocationError(const string& w):runtime_error(w) {} }; class Busy : public runtime_error { // Exception when there is a collision. public: Busy(const string& w):runtime_error(w) {} }; class Panic : public runtime_error { // Exception when something else happens. public: Panic(const string& w):runtime_error(w) {} }; snf_EngineHandler(): // Initialization is simple. CurrentMatrix(NULL), MyRulebase(NULL), MyScanData(snf_ScanHorizon), ResultsCount(0), ResultsRemaining(0), ResultCursor(NULL) {} ~snf_EngineHandler(); // Shutdown clenas up and checks for safety. void open(snf_RulebaseHandler* Handler); // Light up the engine. bool isReady(); // Is the Engine good to go? (doubles as busy) void close(); // Close down the engine. int scanMessageFile( // Scan this message file. const string MessageFilePath, // -- this is the file (and id) const int MessageSetupTime = 0, // -- setup time already used. const IP4Address MessageSource = 0UL // -- message source IP (for injection). ); int scanMessage( // Scan this message. const unsigned char* MessageBuffer, // -- this is the message buffer. const int MessageLength, // -- this is the length of the buffer. const string MessageName = "", // -- this is the message identifier. const int MessageSetupTime = 0, // -- setup time used (for logging). const IP4Address MessageSource = 0UL // -- message source IP (for injection). ); int getResults(snf_match* MatchBuffer); // Get the next match buffer. int getDepth(); // Get the scan depth. const string getClassicLog(); // Get classic log entries for last scan. const string getXMLLog(); // Get XML log entries or last scan. const string getXHDRs(); // Get XHDRs for last scan. }; // Here's the class that pulls it all together. class snf_MultiEngineHandler { private: Mutex RulebaseScan; // This handler's mutex. int RulebaseCursor; // Next Rulebase to search. snf_RulebaseHandler RulebaseHandlers[snf_MAX_RULEBASES]; // Array of Rulebase Handlers int RoundRulebaseCursor(); // Gets round robin Rulebase handle candidates. Mutex EngineScan; // Serializes searching the Engine list. int EngineCursor; // Next Engine to search. snf_EngineHandler EngineHandlers[snf_MAX_SCANNERS]; // Array of Engine Handlers int RoundEngineCursor(); // Gets round robin Engine handle candidates. public: class TooMany : public runtime_error { // Exception when no more handle slots. public: TooMany(const string& w):runtime_error(w) {} }; class FileError : public runtime_error { // Exception when a file won't open. public: FileError(const string& w):runtime_error(w) {} }; class AuthenticationError : public runtime_error { // Exception when authentication fails. public: AuthenticationError(const string& w):runtime_error(w) {} }; class AllocationError : public runtime_error { // Exception when we can't allocate something. public: AllocationError(const string& w):runtime_error(w) {} }; class Busy : public runtime_error { // Exception when there is a collision. public: Busy(const string& w):runtime_error(w) {} }; class Panic : public runtime_error { // Exception when something else happens. public: Panic(const string& w):runtime_error(w) {} }; snf_MultiEngineHandler(): RulebaseCursor(0), EngineCursor(0) {} ~snf_MultiEngineHandler(); // Clean up, safety check, shut down. // snf_OpenRulebase() // Grab the first available rulebse handler and light it up. int OpenRulebase(const char* path, const char* licenseid, const char* authentication); // snf_RefreshRulebase() // Reload the rulebase associated with the handler. void RefreshRulebase(int RulebaseHandle); // snf_CloseRulebase() // Shut down this Rulebase handler. void CloseRulebase(int RulebaseHandle); // snf_OpenEngine() // Grab the first available Engine handler and light it up int OpenEngine(int RulebaseHandle); // snf_CloseEngine() // Shut down this Engine handler. void CloseEngine(int EngineHandle); // snf_Scan() // Scan the MessageBuffer with this Engine. int Scan(int EngineHandle, const unsigned char* MessageBuffer, int MessageLength); // The Engine prvides detailed match results through this function. int getResults(int EngineHandle, snf_match* matchbfr); // The Engine provies the scan depth through this function. int getDepth(int EngineHandle); }; #endif