// SNFMulti.cpp // // (C) Copyright 2006 - 2009 ARM Research Labs, LLC // See www.armresearch.com for the copyright terms. // // 20060121_M // // See SNFMulti.hpp for history and detailed notes. #include #include #include #include #include #include #include "SNFMulti.hpp" #include "../CodeDweller/timing.hpp" //#include "../nvwa-0.6/nvwa/debug_new.h" using namespace std; //// Version Info const char* SNF_ENGINE_VERSION = "SNFMulti Engine Version 3.0.15 Build: " __DATE__ " " __TIME__; //// Script Caller Methods const ThreadType ScriptCaller::Type("Script Caller"); // Script caller thread type mnemonic. const ThreadState ScriptCaller::CallingSystem("In system()"); // Script caller "CallingSystem" state. const ThreadState ScriptCaller::PendingGuardTime("Guard Time"); // Script caller "GuardTime" state. const ThreadState ScriptCaller::StandingBy("Standby"); // Script caller "Standby" state. const ThreadState ScriptCaller::Disabled("Disabled"); // State when unable to run. const int ScriptGuardDefault = 180000; // 3 Minute Default Guard Time. ScriptCaller::ScriptCaller(string S) : // Script caller constructor (with name). Thread(ScriptCaller::Type, S), // Set up the thread type and name. GuardTimer(ScriptGuardDefault), // Initialize the guard time. GoFlag(false), // Not ready to go yet. DieFlag(false), // Not ready to die yet. myLastResult(0) { // No last result yet. run(); // Launch the thread. } ScriptCaller::~ScriptCaller() { // Destructor. DieFlag = true; // Set the die flag. Sleeper WaitATic(1000); // One second sleeper. for(int x = 10; x > 0; x--) { // We don't join, we might get stuck. if(false == isRunning()) break; // If we're still running then wait WaitATic(); // up to 10 seconds, then just exit. } // If the thread is stuck it will } // just get closed. string ScriptCaller::ScriptToRun() { // Safely grab the SystemCallText. ScopeMutex Freeze(MyMutex); // Protect the string. return SystemCallText; // Grab a copy of the text. } bool ScriptCaller::hasGuardExpired() { // True if guard time has expired. ScopeMutex Freeze(MyMutex); // Protect the timer. return GuardTimer.isExpired(); // If it has expired we're true. } void ScriptCaller::SystemCall(string S) { // Set the SystemCall text. ScopeMutex Freeze(MyMutex); // Protect the string object. SystemCallText = S; // Set it's data. } const int MinimumGuardTime = 60000; // Minimum Guard Time 1 minute. void ScriptCaller::GuardTime(int T) { // Set the Guard Time. if(MinimumGuardTime > T) T = MinimumGuardTime; // Enforce our lower limit. ScopeMutex Freeze(MyMutex); // Protect the Guard Timer. GuardTimer.setDuration(T); // Set the duration. GuardTimer.restart(); // Restart the timer. } void ScriptCaller::trigger() { // Trigger the system() call. GoFlag = true; // Set the flag. } int ScriptCaller::LastResult() { // Return the result code from return myLastResult; // the last system() call. } void ScriptCaller::myTask() { // Safely call system() when triggered. Sleeper WaitATic(1000); // One second sleeper. while(false == DieFlag) { // While it's not time to die: WaitATic(); // Pause for 1 sec each round. string ScriptThisRound = ScriptToRun(); // Grab the current script. if(0 < ScriptToRun().length()) { // If script text is defined and if(true == GoFlag) { // If GoFlag is triggered and if(hasGuardExpired()) { // Guard time is expired: CurrentThreadState(CallingSystem); // Publish our state. myLastResult = system(ScriptThisRound.c_str()); // Make the system call. GoFlag = false; // Done with that trigger. GuardTimer.restart(); // Restart our Guard Time. } else { // If we're waiting for Guard Time: CurrentThreadState(PendingGuardTime); // publish that state and hold down GoFlag = false; // the trigger signal (no stale go). } } else { // If nothing is triggered yet then CurrentThreadState(StandingBy); // we are standing by. } } else { // If we have no script to run then CurrentThreadState(Disabled); // we are disabled. } } } //// Rulebase Reloader Methods // How to get timestamps on critical files. time_t getFileTimestamp(string FileName) { struct stat FileNameStat; // First we need a stat buffer. if(0 != stat(FileName.c_str(), &FileNameStat)) { // If we can't get the stat we return 0; // will return 0; } // If all goes well we return return FileNameStat.st_mtime; // the last modified time_t. } void snf_Reloader::captureFileStats() { // Get stats for later comparison. snfCFGData& C = *(MyRulebase.MyCFGmgr.ActiveConfiguration()); // Reference the active config. RulebaseFileCheckName = C.RuleFilePath; // Build/Get Rulebase File Name. ConfigFileCheckName = C.ConfigFilePath; // Build/Get Configuration File Name. IgnoreListCheckFileName = C.paths_workspace_path; // Build/Get Ignore File Name. IgnoreListCheckFileName.append("GBUdbIgnoreList.txt"); RulebaseFileTimestamp = getFileTimestamp(RulebaseFileCheckName); // Timestamps to check for ConfigurationTimestamp = getFileTimestamp(ConfigFileCheckName); // changes in configuration data IgnoreListTimestamp = getFileTimestamp(IgnoreListCheckFileName); // or rulebase files. } bool snf_Reloader::StatsAreDifferent() { // Check file stats for changes. return ( // Return true if any of the RulebaseFileTimestamp != getFileTimestamp(RulebaseFileCheckName) || // Rulebase File, or the ConfigurationTimestamp != getFileTimestamp(ConfigFileCheckName) || // Configuration File, or the IgnoreListTimestamp != getFileTimestamp(IgnoreListCheckFileName) // Ignore List File have changed. ); } const int MSPerSec = 1000; // 1000 milliseconds per second. void snf_Reloader::captureGetterConfig() { // Update RulebaseGetter config. snfCFGData& C = *(MyRulebase.MyCFGmgr.ActiveConfiguration()); // Reference the active config. RulebaseGetterIsTurnedOn = ( // Is the script caller on or off? true == C.update_script_on_off && // We're on if the bit is set and 0 < C.update_script_call.length() // we have a non-empty script to call. ); if(RulebaseGetterIsTurnedOn) { // If it is turned on: RulebaseGetter.SystemCall(C.update_script_call); // Set the script call and RulebaseGetter.GuardTime(C.update_script_guard_time * MSPerSec); // the cycle guard time. } else { // If the scripter is turned off: RulebaseGetter.SystemCall(""); // Set the script to nothing. } } const string snfReloadContext = "--RELOADING--"; // Context for info and error logs. void snf_Reloader::myTask() { // How do we do this refresh thing? Sleeper WaitATic(1000); // Wait a second between checks. while(!TimeToStop) { // While it's not time to stop: if( RulebaseGetterIsTurnedOn && // If our rulebase getter is enabled MyRulebase.MyLOGmgr.isUpdateAvailable() // and a new rulebase is availalbe: ) { RulebaseGetter.trigger(); // Trigger the update script (if any). } if(StatsAreDifferent()) { // Check the stats. If different: try { // safely attempt a reload. WaitATic(); // Wait a tic to let things stabilize MyRulebase.refresh(); // then call refresh on the handler. captureFileStats(); // If it works, capture the new stats. captureGetterConfig(); // Also update the RulebaseGetter. MyRulebase.logThisInfo( // Log our success. snfReloadContext, snf_SUCCESS, "Success"); } catch(snf_RulebaseHandler::IgnoreListError) { // If we get an IgnoreListError - say so. MyRulebase.logThisError( snfReloadContext, snf_ERROR_RULE_FILE, "IgnoreListError"); } catch(snf_RulebaseHandler::ConfigurationError) { // If we get a ConfigurationError - say so. MyRulebase.logThisError( snfReloadContext, snf_ERROR_RULE_FILE, "ConfigurationError"); } catch(snf_RulebaseHandler::FileError x) { // If we get a FileError - say so. MyRulebase.logThisError( snfReloadContext, snf_ERROR_RULE_FILE, "FileError"); } catch(snf_RulebaseHandler::AuthenticationError x) { // If we get a Auth Error - say so. MyRulebase.logThisError( snfReloadContext, snf_ERROR_RULE_AUTH, "AuthError"); } catch(snf_RulebaseHandler::Busy x) { // If we get a Busy Exception - say so. MyRulebase.logThisError( snfReloadContext, snf_ERROR_UNKNOWN, "BusyError"); } catch(snf_RulebaseHandler::Panic x) { // If we get a Panic - say so. MyRulebase.logThisError( snfReloadContext, snf_ERROR_UNKNOWN, "PanicError"); } catch(...) { // If we get some other error - shout! MyRulebase.logThisError( snfReloadContext, snf_ERROR_UNKNOWN, "UnhandledError"); } } WaitATic(); // Wait before the next loop. } } const ThreadType snf_Reloader::Type("snf_Reloader"); // The thread's type. snf_Reloader::snf_Reloader(snf_RulebaseHandler& R) : // When we are created, we Thread(snf_Reloader::Type, "Reloader"), // brand and name our thread. MyRulebase(R), // Capture the rulebase handler. TimeToStop(false), // It's not time to stop yet. RulebaseGetter("RulebaseGetter"), // Setup our ScriptCaller thread. RulebaseGetterIsTurnedOn(false) { // Rulebase getter is off at first. captureFileStats(); // Set up the initial stats. captureGetterConfig(); // Set up RulebaseGetter config. run(); // Run our maintenenace thread. } snf_Reloader::~snf_Reloader() { // When we are destroyed we TimeToStop = true; // set our time to stop bit join(); // and wait for the thread. } //// snfCFGPacket Methods snfCFGPacket::snfCFGPacket(snf_RulebaseHandler* R) : // When we are created: MyRulebase(R), // Capture our rulebase handler and MyTokenMatrix(NULL), // ready our token matrix and MyCFGData(NULL) { // cfg pointers. if(MyRulebase) { MyRulebase->grab(*this); } // Safely grab our rulebase. } snfCFGPacket::~snfCFGPacket() { if(MyRulebase) MyRulebase->drop(*this); } // Safely drop our rulebase when we die. TokenMatrix* snfCFGPacket::Tokens() { return MyTokenMatrix; } // Consumers read the Token Matrix and snfCFGData* snfCFGPacket::Config() { return MyCFGData; } // the snfCFGData. bool snfCFGPacket::bad() { // If anything is missing it's not good. return (NULL == MyTokenMatrix || NULL == MyCFGData); // True if any of these aren NULL. } bool snfCFGPacket::isRulePanic(int R) { // Test for a rule panic. return(RulePanics.end() != RulePanics.find(R)); // Find it in the list, it's a panic. } //// Rulebase Handler Methods snf_RulebaseHandler::~snf_RulebaseHandler(){ // Destruct the handler. close(); // Close before we go. } bool snf_RulebaseHandler::isReady(){ // Is the object ready? return (NULL!=Rulebase); // Have Rulebase? We're ready. } bool snf_RulebaseHandler::isBusy(){ // Is a refresh/open in progress or return (RefreshInProgress || 0=RuleFilePath.length()) { // If we don't have a path, we're hosed. RefreshInProgress = false; // We are no longer "in refresh" throw FileError("_snf_LoadNewRulebase() Zero length RuleFilePath"); // Can't load a RB file with no path! } if(0>=SecurityKey.length()) { // No security string? toast! RefreshInProgress = false; // We are no longer "in refresh" throw AuthenticationError("snf_LoadNewRulebase() Zero length SecurityKey"); // Can't authenticate without a key! } // Notify sub modules of the new configuration data. MyGeneration++; // Increment the generation number. snfCFGData& CFGData = (*(MyCFGmgr.ActiveConfiguration())); // Capture the active config... CFGData.Generation = MyGeneration; // Tag the configuration data. MyLOGmgr.configure(CFGData); // Update the LOGmgr's configuration. MyNETmgr.configure(CFGData); // Update the NETmgr's configuration. MyGBUdbmgr.configure(CFGData); // Update the GBUdbmgr's configuration. // Load the new rulebase locally (on stack) and see if it authenticates. TokenMatrix* TryThis = NULL; // We need our candidate to remain in scope. try { // This try block decodes the problem. try { // This try block does cleanup work. TryThis = new TokenMatrix(); // Grab a new Token Matrix TryThis->Load(RuleFilePath); // Load it from the provided file path TryThis->Validate(SecurityKey); // Validate it with the provided security key TryThis->Verify(SecurityKey); // Verify that it is not corrupt. } catch(...) { // Clean up after any exceptions. RefreshInProgress = false; // We're not refreshing now. if(TryThis) { // If we allocated a TokenMatrix then delete TryThis; // we need to reclaim the memory TryThis = 0; // and erase the pointer. } // With everything nice and clean we can throw; // rethrow he exception for decoding. } } // If nothing threw, we're golden! catch (TokenMatrix::BadFile) { // BadFile translates to FileError throw FileError("_snf_LoadNewRulebase() TokenMatrix::BadFile"); } catch (TokenMatrix::BadMatrix) { // BadMatrix translates to AuthenticationError throw AuthenticationError("_snf_LoadNewRulebase() TokenMatrix::BadMatrix"); } catch (TokenMatrix::BadAllocation) { // BadAllocation translates to AllocationError throw AllocationError("_snf_LoadNewRulebase() TokenMatrix::BadAllocation"); } catch (TokenMatrix::OutOfRange) { // OutOfRange should never happen so PANIC! throw Panic("_snf_LoadNewRulebase() TokenMatrix::OutOfRange"); } catch (exception e) { throw; } catch (...) { // Something unpredicted happens? PANIC! throw Panic("_snf_LoadNewRulebase() TokenMatrix.load() ???"); } // At this point the rulebase looks good. If we need to go big-endian do it! #ifdef __BIG_ENDIAN__ TryThis->FlipEndian(); // Flip tokens to big-endian format. #endif MyLOGmgr.updateActiveUTC(FileUTC(RuleFilePath)); // Update the Active Rulebase UTC. MyMutex.lock(); // Lock the mutex while changing state. OldRulebase = Rulebase; // Move the current rulebase and count to RetiringCount = CurrentCount; // the retiring slot. if(0>=RetiringCount && NULL!=OldRulebase) { // If nobody cares about the old rulebase delete OldRulebase; // then delete it, and wipe everything OldRulebase = NULL; // clean for the next retiree. RetiringCount = 0; } CurrentCount = 0; // Set the current count to zero (it's fresh!) Rulebase = TryThis; // Copy our new rulebase into production. MyMutex.unlock(); // Release the hounds!!! // If there is a GBUdb Ignore List, refresh with it (This might go elsewhere). // Failure to read the GBUdbIgnoreList if all else went well does not cause // the rulebase update (if any) to fail. /**** This section needs work ****/ try { string IgnoreListPath = CFGData.paths_workspace_path; IgnoreListPath.append("GBUdbIgnoreList.txt"); if(0 == MyGBUdb.readIgnoreList(IgnoreListPath.c_str())) // We must have at least 1 IP listed. throw ConfigurationError( "_snf_LoadNewRulebase() GBUdbIgnoreList min 1 entry!"); } catch(...) { // Ignore list read might fail. RefreshInProgress = false; // If so, don't keep things hung. throw IgnoreListError("_snf_LoadNewRulebase() readIgnoreList() ???"); // If it does, throw FileError. } RefreshInProgress = false; // Done with the refresh process. return; // Our work is done here. } // open() // This loads a new rulebase (usually the first one only) into the handler. This is the first of two loading // methods on this object. This one checks for isBusy() because it is highly invasive. If it is called after // the object has been running it is important that it not run while anything in the object is active. This // is because it is likely in this case we would be loading an entirely new rulebase that would lead to odd // results if some scanner instances were activily using a different one. void snf_RulebaseHandler::open(const char* path, const char* licenseid, const char* authentication){ MyMutex.lock(); // Lock the mutex while changing state. if(isBusy()) { // Be sure we're not busy. MyMutex.unlock(); throw Busy("snf_RulebaseHandler::open() busy"); // If we are then throw. } RefreshInProgress = true; // Set RefreshInProgress. MyMutex.unlock(); // Unlock the mutex and MyCFGmgr.initialize(path, licenseid, authentication); // Initialize our configuration. _snf_LoadNewRulebase(); // get on with loading the rulebase. MyGBUdbmgr.load(); // Load the GBUdb as configured. AutoRefresh(true); // Turn on Refresh by default. logThisInfo("--INITIALIZING--", 0, "Success"); // Log the happy event. return; } // refresh() // This loads a fresh copy of the current rulebase. This is the second loading method on the object. It is // specifically designed to work without stopping scanning activities. This one checks for isBusy() because // there may be an old rulebase that is not yet completely retired --- that is, some scanners may be using it. // If there is still an old rulebase on it's way out then we can't shove it aside without breaking something, // so we have to throw. // // Under normal circumstances, this call will cause a new rulebase to be loaded without disturbing any scans // underway on the current rulebase. The current rulebase will be put into retirement while any active scans // are completed, and then it will quietly go away when the last has finished. The new rulebase will take it's // place and will be handed out to all new grab() requests. void snf_RulebaseHandler::refresh(){ // Reloads the rulebase. MyMutex.lock(); // Lock the mutex while changing states. if(isBusy()) { // If we're busy then throw. MyMutex.unlock(); throw Busy("snf_RulebaseHandler::refresh() busy"); } RefreshInProgress = true; // Set RefreshInProgress and MyMutex.unlock(); // unlock the mutex. Then get on with _snf_LoadNewRulebase(); // loading a fresh copy of the rulebase return; } void snf_RulebaseHandler::close(){ // Closes this handler. try { AutoRefresh(false); // Stop AutoRefresh if it's on. } catch(exception& e) { throw; } // Rethrow good exceptions. catch(...) { throw Panic("snf_RulebaseHandler::close() AutoRefresh(false) panic!"); } // Panic blank exceptions. try { MyXCImgr.stop(); // Stop the XCI manager. } catch(exception& e) { throw; } // Rethrow good exceptions. catch(...) { throw Panic("snf_RulebaseHandler::close() MyXCImgr.stop() panic!"); } // Panic blank exceptions. if(isBusy() || 0RulePanicHandler.IntegerSet; // Copy the RulePanic set. } void snf_RulebaseHandler::drop(snfCFGPacket& CP) { // Deactiveate this Rulebase. const TokenMatrix* t = CP.MyTokenMatrix; // Grab the token matrix pointer. CP.MyCFGData = NULL; // Null the configuration pointer. ScopeMutex HoldStillPlease(MyMutex); // Lock the rulebase until we're done. if(t==Rulebase) { // If we're dropping the current rulebase CurrentCount--; // then reduce the current count. } else // If not that then... if(t==OldRulebase) { // If we're dropping the old rulebase RetiringCount--; // reduce the retiring count and check... if(0>=RetiringCount) { // to see if it is completely retired. if(NULL!=OldRulebase) delete OldRulebase; // If it is then delete it and OldRulebase = NULL; RetiringCount = 0; // reset it's pointer and counter. } } else { // If we're dropping something else, throw Panic("snf_RulebaseHandler::drop() panic"); // it is time to panic, so, then PANIC! } } // When adding a rule panic entry the rulebase and configuration state cannot // be changed, nor grabbed by an snfCFGPacket. This ensures that the IntegerSet // is only adjusted by one thread at a time and that any threads using the set // will have a consistent result based on their last grab(). void snf_RulebaseHandler::addRulePanic(int RuleID) { // Add a rule panic id dynamically. ScopeMutex JustMe(MyMutex); // Freeze the rulebase while we adjust MyCFGmgr.ActiveConfiguration() // the active configuration to ->RulePanicHandler.IntegerSet.insert(RuleID); // insert the new rule panic ruleid. } // When we're done, unlock and move on. IPTestRecord& snf_RulebaseHandler::performIPTest(IPTestRecord& I) { // Perform an IP test. snfCFGPacket MyCFGPacket(this); // We need a CFG packet. try { // Safely process the IP. if(false == MyCFGPacket.bad()) { // If we've got a good packet: I.G = MyGBUdb.getRecord(I.IP); // Lookup the IP in GBUdb. I.R = MyCFGPacket.Config()->RangeEvaluation(I.G); // Evaluate it's statistics. // Convert the RangeEvaluation into the configured Code switch(I.R) { case Unknown: // Unknown - not defined. case Normal: // Benefit of the doubt. case New: { // It is new to us. I.Code = 0; // Zero is the default - no code. break; } case White: { // This is a good guy. I.Code = MyCFGPacket.Config()->WhiteRangeHandler.Symbol; break; } case Caution: { // This is suspicious. I.Code = MyCFGPacket.Config()->CautionRangeHandler.Symbol; break; } case Black: { // This is bad. I.Code = MyCFGPacket.Config()->BlackRangeHandler.Symbol; break; } case Truncate: { // Don't even bother looking. I.Code = MyCFGPacket.Config() ->gbudb_regions_black_truncate_symbol; break; } } } // If something is broken we punt. } catch (...) {} // Ignore exceptions (none expected) return I; // Return the processed record. } void snf_RulebaseHandler::logThisIPTest(IPTestRecord& I, string Action) { // Log an IP test result & action. MyLOGmgr.logThisIPTest(I, Action); } void snf_RulebaseHandler::logThisError( // Log an error message. string ContextName, int Code, string Text ) { MyLOGmgr.logThisError(ContextName, Code, Text); } void snf_RulebaseHandler::logThisInfo( // Log an informational message. string ContextName, int Code, string Text ) { MyLOGmgr.logThisInfo(ContextName, Code, Text); } string snf_RulebaseHandler::PlatformVersion(string NewPlatformVersion) { // Set platform version info. return MyLOGmgr.PlatformVersion(NewPlatformVersion); } string snf_RulebaseHandler::PlatformVersion() { // Get platform version info. return MyLOGmgr.PlatformVersion(); } string snf_RulebaseHandler::PlatformConfiguration() { // Get platform configuration. ScopeMutex LockAndGrab(MyMutex); // Freeze things for a moment and return MyCFGmgr.ActiveConfiguration()->PlatformElementContents; // copy the platform configuration. } string snf_RulebaseHandler::EngineVersion() { // Get engine version info. return MyLOGmgr.EngineVersion(); } void snf_RulebaseHandler:: XCIServerCommandHandler(snfXCIServerCommandHandler& XCH) { // Registers a new XCI Srvr Cmd handler. ScopeMutex ThereCanBeOnlyOne(XCIServerCommandMutex); // Serialize access to this resource. myXCIServerCommandHandler = &XCH; // Assign the new handler as provided. } string snf_RulebaseHandler::processXCIServerCommandRequest(snf_xci& X) { // Handle a parsed XCI Srvr Cmd request. ScopeMutex ThereCanBeOnlyOne(XCIServerCommandMutex); // Serialize access to this resource. if(0 == myXCIServerCommandHandler) { // If we don't have a handler then snfXCIServerCommandHandler H; // create a base handler and return H.processXCIRequest(X); // return it's default response. } // If we do have a handler then pass return myXCIServerCommandHandler->processXCIRequest(X); // on the request and return the } // response. //// snf_IPTestEngine Methods snf_IPTestEngine::snf_IPTestEngine() : // The constructor is simple - it Lookup(NULL), ScanData(NULL) { // sets up our internal references. } // Before use these must be set. void snf_IPTestEngine::setGBUdb(GBUdb& G) { // Here's how we set the GBUdb. Lookup = &G; } void snf_IPTestEngine::setScanData(snfScanData& S) { // Here's how we set the ScanData object. ScanData = &S; } void snf_IPTestEngine::setCFGData(snfCFGData& C) { // Here's how we set the CFGData. CFGData = &C; } void snf_IPTestEngine::setLOGmgr(snfLOGmgr& L) { // Here's how we set the LOGmgr. LOGmgr = &L; } // 20090127 _M Added special handling for forced IP sources. First, they are // always considered the source and second if they are in the GBUdb ignore list // then GBUdb training bypass is established. string& snf_IPTestEngine::test(string& input, string& output) { // Perform IP lookups and put IPs into ScanData. if(NULL == Lookup || NULL == ScanData) { // If we are not set up properly then we output = "{IPTest Config Error}"; // will return an error string. return output; } try { // If we're out of IP records, no analysis. IPScanRecord& I = ScanData->newIPScanRecord(); // Grab a new IP scan record and IP4Address IP = input; // Convert the string to an IP. // Identify forced Source IP addresses bool ThisSourceIsForced = ( // This IP is a forced source IP if: (0 == I.Ordinal) && ( // we are looking at the first IP and (0UL != ScanData->CallerForcedSourceIP()) || // either the Caller forced the IP or (0UL != ScanData->HeaderDirectiveSourceIP()) // the IP was forced by a header directive. ) ); // Bad IPs are possible, especially if the source was forced. In that // case forced source IP is meaningless so we want to ignore it and // we want to make the case visible in the logs. An ordinary IP that // is invalid has no consequence so we simply skip those. // Note that a source IP that has it's ignore flag set causes an // implied training bypass inside the scan function. Setting the bad // IP as the source and setting it's ignore flag will have the desired // effect. if(0UL == IP) { // If we got a 0 or a bad conversion then output = "{0.0.0.0 Is Not A Usable IP}"; // we won't be testing this IP. if(ThisSourceIsForced) { // If this ip is a forced source then I.GBUdbData.Flag(Ignore); // we will force a training bypass, ScanData->SourceIPRecord(I); // we will record it as the source, ScanData->SourceIPEvaluation = output; // and capture the error output. } return output; } if(0xFFFFFFFF == IP) { // If we got a 255.255.255.255 then output = "{255.255.255.255 Is Not A Usable IP}"; // we won't be testing this IP. if(ThisSourceIsForced) { // If this ip is a forced source then I.GBUdbData.Flag(Ignore); // we will force a training bypass, ScanData->SourceIPRecord(I); // we will record it as the source, ScanData->SourceIPEvaluation = output; // and capture the error output. } return output; } GBUdbRecord R = Lookup->getRecord(IP); // Get the GBUdb record for it. I.IP = IP; // store the IP and the I.GBUdbData = R; // GBUdb record we retrieved. output = "{"; // Next we start to build our IP data insert. ostringstream S; // We will use a string stream for formatting. switch(R.Flag()) { // Identify the flag data for this IP. case Good: S << "Good "; break; case Bad: S << "Bad "; break; case Ugly: S << "Ugly "; break; case Ignore: S << "Ignore "; break; } S << "c=" << R.Confidence() << " " // Include the Confidence and << "p=" << R.Probability(); // Probability. // Process ordinary Source IP addresses if( // The message source IP address is the (false == ScanData->FoundSourceIP()) && // first IP we find that is either forced (ThisSourceIsForced || (Ignore != R.Flag())) // OR is NOT part of our infrastructure. ) { // When we find the correct source IP: if( // Check to see if we're drilling down. (false == ThisSourceIsForced) && // We drill when the source is NOT forced (ScanData->isDrillDownSource(I)) // AND we have a matching drilldown. ) { Lookup->setIgnore(IP); // If we're drilling down ignore this IP. } else { // If not drilling down this is the source: ScanData->SourceIPRecord(I); // we log it in as the source S << " Source"; // and report our findings in our tag. // Since we are dealing with our source IP // this is a good place to evaluate our truncate feature. snfIPRange IPR = ScanData->SourceIPRange(CFGData->RangeEvaluation(R)); // Establish the IP range for this scan. // We will also emit a range identifier for pattern matches that might use it. switch(IPR) { case Unknown: { S << " Unknown"; break; } // Unknown - not defined. case White: { S << " White"; break; } // This is a good guy. case Normal: { S << " Normal"; break; } // Benefit of the doubt. case New: { S << " New"; break; } // It is new to us. case Caution: { S << " Caution"; break; } // This is suspicious. case Black: { S << " Black"; break; } // This is bad. case Truncate: { S << " Truncate"; break; } // Don't even bother looking. } ScanData->SourceIPEvaluation = S.str(); // Capture the source IP eval. // The RangeEvaluation() call above settles a lot of questions for us. // The Truncate return code only happens when the IP is either Bad w/ // truncate turned on, or the statistics place the IP in the Truncate // range. If the Good flag is set the function always returns White so // here we only have to check for the Truncate flag. if(Truncate == IPR) { // If all of the conditions are met ScanData->GBUdbTruncateTriggered = true; // then Truncate has been triggered. ScanData->GBUdbPeekTriggered = LOGmgr->OkToPeek( // Since truncate was triggered, see if CFGData->gbudb_regions_black_truncate_peek_one_in); // we would also trigger a peek. // The reason we check the truncate on_off flag here is that the // IP range _may_ return a Truncate result if no Flags are set on // the IP and the IP is far enough into the black to reach the // Truncate threshold. if(CFGData->gbudb_regions_black_truncate_on_off) { // If truncate is on either peek or truncate. if(ScanData->GBUdbPeekTriggered) { // If a peek has been triggered then ScanData->GBUdbPeekExecuted = true; // mark the event and don't truncate. } else { // If a peek was not triggered then ScanData->GBUdbTruncateExecuted = true; // Record our trucnate action. output = ""; // Set up the truncate signal (empty string) return output; // and return it! We're done! } } } } } // If we're not truncating then we're going to return our IP evaulation tag // to the filter chain function module so it can emit it into the stream. output.append(S.str()); output.append("}"); } catch(snfScanData::NoFreeIPScanRecords) { output = "{too_many}"; } catch(...) { output = "{fault}"; } return output; } //// Engine Handler Methods snf_EngineHandler::~snf_EngineHandler(){ // Shutdown clenas up and checks for safety. if(isReady()) close(); // If we're live, close on our way out. } void snf_EngineHandler::open(snf_RulebaseHandler* Handler){ // Light up the engine. MyMutex.lock(); // Serialize this... if(isReady()) { // If we're already open then we need to MyMutex.unlock(); // unlock this object and let them know throw Busy("snf_EngineHandler::open() busy"); // we are busy. } // If we're not busy, then let's light it up. MyRulebase=Handler; // Install our rulebase handler. MyRulebase->use(); // Up the use count to let it know we're here. MyIPTestEngine.setGBUdb(MyRulebase->MyGBUdb); // Set up the IPTester's GBUdb. MyIPTestEngine.setScanData(MyScanData); // Set up the IPTester's ScanData reference. MyIPTestEngine.setLOGmgr(MyRulebase->MyLOGmgr); // Set up the IPTester's LOGmgr. MyMutex.unlock(); // Unlock our mutex, then... return; // our work is done. } bool snf_EngineHandler::isReady(){ // Is the Engine good to go? return (NULL!=MyRulebase); // Have rulebase will travel. } void snf_EngineHandler::close(){ // Close down the engine. MyMutex.lock(); // Serialize this... if(!isReady()){ // If we're not already open we can't close. MyMutex.unlock(); // Something is seriously wrong, so unlock throw Panic("snf_EngineHandler::close() !isReady panic"); // and hit the panic button! } // But, if everything is ok then we can MyRulebase->unuse(); // unuse our rulebase and quietly forget MyRulebase = NULL; // about it. if(NULL!=CurrentMatrix) { // If we have a leftover evaluation matrix delete CurrentMatrix; // we can let that go and forget about CurrentMatrix = NULL; // it as well. } MyMutex.unlock(); // Finally, we unlock our mutex and... return; // Our work is done here. } enum PatternResultTypes { // To train GBUdb we need a generalized NoPattern, // way to evaluate the results from the WhitePattern, // snf pattern matching scan. BlackPattern, IPPattern, AboveBandPattern }; int snf_EngineHandler::scanMessageFile( // Scan this message file. const string MessageFilePath, // -- this is the file path (and id) const int MessageSetupTime, // -- setup time already used. const IP4Address MessageSource // -- message source IP (for injection). ) { Timer AdditionalSetupTime; ScopeMutex DoingAFileScan(FileScan); // Protect MyScanData @ this entry. // Preliminary setup. Clearing the ScanData resets the ReadyToClear flag // and allows us to set some data for more accurate tracking and so that if // something goes wrong the ScanData will be helpful in determining the // state of the engine. MyScanData.clear(); // Clear the scan data. MyScanData.StartOfJobUTC = MyRulebase->MyLOGmgr.Timestamp(); // Set the job start timestamp. MyScanData.ScanName = MessageFilePath; // Now that the preliminaries are established we can begin our work. int MessageFileSize = 0; // Here will be the size of it. ifstream MessageFile; // Here will be our input file. MessageFile.exceptions( // It will throw exceptions for ifstream::eofbit | ifstream::failbit | ifstream::badbit // these unwanted events. ); try { // Try opening the message file. MessageFile.open(MessageFilePath.c_str(), ios::in | ios::binary); // Open the file, binary mode. MessageFile.seekg(0, ios::end); // Find the end of the file, MessageFileSize = MessageFile.tellg(); // read that position as the size, MessageFile.seekg(0, ios::beg); // then go back to the beginning. MyScanData.ScanSize = MessageFileSize; // Capture the message file size. } catch(...) { // Trouble? Throw FileError. MyRulebase->MyLOGmgr.logThisError( // Log the error. MyScanData, "scanMessageFile().open", snf_ERROR_MSG_FILE, "ERROR_MSG_FILE" ); throw FileError("snf_EngineHandler::scanMessageFile() Open/Seek"); } if(0 >= MessageFileSize) { // Handle zero length files. MessageFile.close(); // No need to keep this open. MyRulebase->MyLOGmgr.logThisError( // Log the error. MyScanData, "scanMessageFile().isFileEmpty?", snf_ERROR_MSG_FILE, "ERROR_MSG_FILE" ); throw FileError("snf_EngineHandler::scanMessageFile() FileEmpty!"); } vector MessageBuffer; // Allocate a buffer and size try { MessageBuffer.resize(MessageFileSize, 0); } // it to fit the message. catch(...) { // Trouble? Throw AllocationError. MyRulebase->MyLOGmgr.logThisError( // Log the error. MyScanData, "scanMessageFile().alloc", snf_ERROR_MSG_FILE, "ERROR_MSG_ALLOC" ); throw AllocationError("snf_EngineHandler::scanMessageFile() Alloc"); } try { MessageFile.read((char*) &MessageBuffer[0], MessageFileSize); } // Read the file into the buffer. catch(...) { MyRulebase->MyLOGmgr.logThisError( // Log the error. MyScanData, "scanMessageFile().read", snf_ERROR_MSG_FILE, "ERROR_MSG_READ" ); throw FileError("snf_EngineHandler::scanMessageFile() Read"); } MessageFile.close(); // Close the file. // Additional Setup Time will be captured as the call is made. int ScanResultCode = scanMessage( // Scan the message we've loaded. &MessageBuffer[0], // Here is the buffer pointer, MessageBuffer.size(), // here is the size of the message, MessageFilePath, // the path is the identifier, (AdditionalSetupTime.getElapsedTime() + MessageSetupTime), // and this is our setup time total. MessageSource // Pass on the source if provided. ); // Inject headers if required. if(MyScanData.XHeaderInjectOn) { // If we are to inject headers: const char* XHDRInjStage = "Begin"; // Keep track of what we're doing. try { // The insertion point will be at the end of the existing headers. // We pick that point to be right between the two so that // the first blank line will appear at the end of our headers. // We accommodate either or line endings. // We are careful not to search past the end of unreasonably short // message files. unsigned int InsertPoint = 0; // Find the insertion point. bool UseLFOnly = false; // Use \n line endings in files? bool CRLFPresent = false; // Detected \r\n pairs? unsigned int BiggestPatternSize = 4; // How far we look ahead. bool BigEnoughMessage = BiggestPatternSize < MessageBuffer.size(); if(BigEnoughMessage){ unsigned int Limit = MessageBuffer.size() - BiggestPatternSize; bool DataWasSkipped = MessageBuffer.size() > MyScanData.ScanSize; unsigned int i = 0; if(DataWasSkipped) { // If our scanner skipped data at i = MessageBuffer.size() - MyScanData.ScanSize; // the top of the message buffer then } // we will skip it too. for(; i < Limit; i++) { // Search for the first blank line. if( // Detect CRLF pairs if present. false == CRLFPresent && '\r' == MessageBuffer.at(i) && '\n' == MessageBuffer.at(i + 1) ) CRLFPresent = true; if( // In a properly formatted RFC822 '\r' == MessageBuffer.at(i) && // message that looks like '\n' == MessageBuffer.at(i + 1) && // '\r' == MessageBuffer.at(i + 2) && '\n' == MessageBuffer.at(i + 3) ) { InsertPoint = i + 2; break; } else if( // In some bizarre cases it might '\n' == MessageBuffer.at(i) && // look like . '\n' == MessageBuffer.at(i + 1) ) { InsertPoint = i + 1; UseLFOnly = true; // We have to strip from our break; // injected header line ends. } } } // Here we must interpret the results of our search. Do we know where // our insert point is or do we punt and use the top of the message? if(0 == InsertPoint) { // No blank line? We need to punt. if(false == CRLFPresent) { // What kind of line ends do we use? UseLFOnly = true; // If no CRLF found use LF only. } // Either way we will be inserting } // our headers at the top of the msg. // At this point we know where to split the message and insert // our X Headers. XHDRInjStage = "Open Temp File"; // Update our process monitor. string TempFileName = MessageFilePath; // Prepare a temp file name TempFileName.append(".tmp"); // based on the message file. ofstream TempFile; // Here will be our temp file. TempFile.exceptions(ofstream::failbit | ofstream::badbit); // It will throw these exceptions. TempFile.open(TempFileName.c_str(), ios::binary | ios::trunc); // Open and truncate the file. // If our insert point is the top of the message we'll skip this. if(0 < InsertPoint) { // If we have an insert point: XHDRInjStage = "Write Temp File.1"; // Update our process monitor. TempFile.write( // Write the message file up reinterpret_cast(&MessageBuffer[0]), // to our split. InsertPoint ); } // If our file has \n line ends we need to strip the \r from our // rfc822 \r\n line ends. XHDRInjStage = "XHDR to "; if(true == UseLFOnly) { // If we are using only: string ReworkedHeaders = ""; // Make a new string and rework for( // our headers. string::iterator iS = MyScanData.XHDRsText.begin(); // Run through the headers one iS != MyScanData.XHDRsText.end(); iS++ // byte at a time. ) { if('\r' != (*iS)) ReworkedHeaders.push_back(*iS); // Strip out any chars. } MyScanData.XHDRsText.swap(ReworkedHeaders); // Swap in our reworked headers. } // Now we are ready to inject our headers. XHDRInjStage = "Write Temp File.2"; // Update our process monitor. TempFile.write( // Inject our headers. MyScanData.XHDRsText.c_str(), MyScanData.XHDRsText.length() ); XHDRInjStage = "Write Temp File.3"; // Update our process monitor. TempFile.write( // Write the rest of the message. reinterpret_cast(&MessageBuffer[InsertPoint]), MessageBuffer.size() - InsertPoint ); XHDRInjStage = "Close Temp File"; // Update our process monitor. TempFile.close(); // Close the file (flushing it). Sleeper PauseBeforeRetry(300); // Delay to use between retries. XHDRInjStage = "Drop Msg"; // Update our process monitor. if(remove(MessageFilePath.c_str())) { // Remove the old message file PauseBeforeRetry(); // If it fails, pause and retry. if(remove(MessageFilePath.c_str())) { // If that fails, PauseBeforeRetry(); // pause, then try once more. if(remove(MessageFilePath.c_str())) { // If that fails, throw. throw XHDRError("XHDR injector can't remove original!"); } } } XHDRInjStage = "Rename Temp -> Msg"; // Update our process monitor. if(rename(TempFileName.c_str(), MessageFilePath.c_str())) { // Make Temp our new message file. PauseBeforeRetry(); // If it fails, pause and retry. if(rename(TempFileName.c_str(), MessageFilePath.c_str())) { // If that fails, PauseBeforeRetry(); // pause then try once more. if(rename(TempFileName.c_str(), MessageFilePath.c_str())) { // If that fails, throw. throw XHDRError("XHDR injector can't rename tmp file!"); } } } } catch(XHDRError& e) { // For full XHDRError exceptions. string ERROR_MSG_XHDRi = "ERROR_MSG_XHDRi: "; // Format the XHDRInj error msg. ERROR_MSG_XHDRi.append(XHDRInjStage); ERROR_MSG_XHDRi.append(" "); ERROR_MSG_XHDRi.append(e.what()); MyRulebase->MyLOGmgr.logThisError( // Log the error. MyScanData, "scanMessageFile().xhdr.inject", snf_ERROR_MSG_FILE, ERROR_MSG_XHDRi ); throw; // Rethrow any XHDRError exceptions. } catch(exception& e) { // For ordinary runtime exceptions. string ERROR_MSG_XHDRi = "ERROR_MSG_XHDRi: "; // Format the XHDRInj error msg. ERROR_MSG_XHDRi.append(XHDRInjStage); ERROR_MSG_XHDRi.append(" "); ERROR_MSG_XHDRi.append(e.what()); MyRulebase->MyLOGmgr.logThisError( // Log the error. MyScanData, "scanMessageFile().xhdr.inject", snf_ERROR_MSG_FILE, ERROR_MSG_XHDRi ); throw XHDRError(ERROR_MSG_XHDRi); // Rethrow as XHDRError exceptions. } catch(...) { // If we encounter a problem then string ERROR_MSG_XHDRi = "ERROR_MSG_XHDRi: "; // Format the XHDRInj error msg. ERROR_MSG_XHDRi.append(XHDRInjStage); MyRulebase->MyLOGmgr.logThisError( // Log the error. MyScanData, "scanMessageFile().xhdr.inject", snf_ERROR_MSG_FILE, ERROR_MSG_XHDRi ); string XHDRError_msg = "Message Rewrite Failed: "; // Format our throw message with XHDRError_msg.append(XHDRInjStage); // our detailed stage data and throw XHDRError(XHDRError_msg); // throw our special exception. } } // Create an .xhdr file if required. if(MyScanData.XHeaderFileOn) { try { ofstream XHDRFile; // Output file will be XHDRFile. XHDRFile.exceptions(ofstream::failbit | ofstream::badbit); // These events will throw exceptions. string XHDRFileName = MessageFilePath; // Build the XHDR file name by adding XHDRFileName.append(".xhdr"); // .xhdr to the message file name. XHDRFile.open(XHDRFileName.c_str(), ios::binary | ios::trunc); // Open (and truncate) the file. XHDRFile << MyScanData.XHDRsText; // Spit out the XHDRs. XHDRFile.close(); // All done. } catch(...) { // If we encounter a problem then MyRulebase->MyLOGmgr.logThisError( // Log the error. MyScanData, "scanMessageFile().xhdr.file", snf_ERROR_MSG_FILE, "ERROR_MSG_XHDRf" ); throw XHDRError(".xhdr file write failed"); // throw our special exception. } } return ScanResultCode; // Return the actual result, of course. } string snf_EngineHandler::extractMessageID( // Find and return the first Message-ID const unsigned char* Msg, // Input the Message buffer to search const int Len // and the length of the buffer. ) { string ExtractedID = ""; // Start with an empty string. bool FoundID = false; // Haven't found it yet. int C = 0; // Cursor position. while(!FoundID && (C < (Len - 12))) { // Loop through the Msg looking for if( // the Message-ID: header. ('\n' == Msg[C]) && // Starting at the new line find ('M' == Msg[C + 1] || 'm' == Msg[C + 1]) && // Message-ID: (per RFC822) ('e' == Msg[C + 2] || 'E' == Msg[C + 2]) && ('s' == Msg[C + 3] || 'S' == Msg[C + 3]) && // We use an unrolled comparison ('s' == Msg[C + 4] || 'S' == Msg[C + 4]) && // loop here for raw speed and ('a' == Msg[C + 5] || 'A' == Msg[C + 5]) && // optimization. Note that we ('g' == Msg[C + 6] || 'G' == Msg[C + 6]) && // compare the most likely characters ('e' == Msg[C + 7] || 'E' == Msg[C + 7]) && // first in each case, and we don't ('-' == Msg[C + 8]) && // need to go through a buffer length ('I' == Msg[C + 9] || 'i' == Msg[C + 9]) && // check at each byte for partial ('D' == Msg[C + 10] || 'd' == Msg[C + 10]) && // matches. (':' == Msg[C + 11]) && (' ' == Msg[C + 12] || '\t' == Msg[C + 12]) ) { C = C + 13; // Starting just after the space while(C < Len) { // and staying within bounds unsigned char X = Msg[C]; // grab each character in the ID. if(isprint(X)) { // If it is printable, if(' ' == X) X = '_'; // massage out the spaces as _ and if(127 < X) X = '|'; // high characters as | and if('\'' == X || '\"' == X) X = '`'; // ' or " to ` in order to make the ExtractedID.push_back(X); // ID safe for logging, then push } else // the result into our string. When if('\r' == X || '\n' == X) break; /* leave copy loop */ // we reach the end we're done. ++C; // else get ready for the next byte. } FoundID = true; // Set the flag: we found Message-ID: break; /* leave search loop */ // We got what we came for. Break! } else { // When we don't find the Message-ID: if( // we check for end of headers. ('\n' == Msg[C] && '\n' == Msg[C+1]) || // Either or ('\r' == Msg[C] && '\n' == Msg[C+1] && // '\r' == Msg[C+2] && '\n' == Msg[C+3]) ) { // If we've found the end of headers break; // we're done looking. If we did not } // find the end of headers then ++C; // we move to the next position. } } // At this point we either have the Extracted ID, or we need a substitute. if(0 == ExtractedID.length()) { // If we need a substitute ID then MyRulebase->MyLOGmgr.SerialNumber(ExtractedID); // use the next available serial number. } return ExtractedID; // Return the extracted id or substitute. } const LogicFault FaultBadMessageBuffer1("snf_EngineHandler::scanMessage():FaultBadMessageBuffer1(NULL == inputMessageBuffer)"); const LogicFault FaultBadMessageBuffer2("snf_EngineHandler::scanMessage():FaultBadMessageBuffer2(0 >= inputMessageLength)"); int snf_EngineHandler::scanMessage( // Scan this message (in buffer). const unsigned char* inputMessageBuffer, // -- this is the message buffer. const int inputMessageLength, // -- this is the length of the buffer. const string MessageName, // -- this is the message identifier. const int MessageSetupTime, // -- setup time used (for logging). const IP4Address MessageSource // -- message source IP (for injection). ) { ScopeTimer ScanTimeCapture(MyScanData.ScanTime); // Start the scan time clock. unsigned char* MessageBuffer = NULL; // Explicitly initialize these two int MessageLength = 0; // so the compiler will be happy. FaultBadMessageBuffer1(NULL == inputMessageBuffer); // Fault on null message buffer. FaultBadMessageBuffer2(0 >= inputMessageLength); // Fault on bad message bfr length. // Protect this engine - only one scan at a time per EngineHandler ;-) ScopeMutex ScannerIsBusy(MyMutex); // Serialize this... // Preliminary job setup. // In our pre-processing we may adjust our input buffer so we capture the // originals and then use the captured values. For example if we are scanning // Communigate message files we will want to skip the communigate headers. MessageBuffer = const_cast(inputMessageBuffer); // Capture the input buffer. MessageLength = inputMessageLength; // Capture the input length. MyScanData.clear(); // Clear the scan data. MyScanData.ScanSize = MessageLength; // Grab the message length. MyScanData.SetupTime = MessageSetupTime; // Capture the setup time. if(0 == MyScanData.StartOfJobUTC) { // If the job timestamp is not MyScanData.StartOfJobUTC = MyRulebase->MyLOGmgr.Timestamp(); // yet set then set it. } MyScanData.CallerForcedSourceIP(MessageSource); // Capture the MessageSource if any. // Special note about exceptions here... // Setting up the filter chain can throw an exception. It can't go in it's own try block or it will // be out of scope for the remainder of the function... SO, I've wrapped everything inside of the // Lock() in a try block ... and there's a nested one also for scanning the content. The result is // that I can put all of the unlock work in the "outer" try block and re-throw anything that's // needed. snfCFGPacket MyCFGPacket(MyRulebase); // We need this to stay in scope. // Set up the filter chain, configure the scanner, and scan the message. try { if(MyCFGPacket.bad()) { // If it's not there it's a big problem. throw Panic("snf_EngineHandler::scanMessage() MyCFGPacket.bad()"); } // Adapt to CGP message files - skip the CGP headers MyScanData.MessageFileTypeCGPOn = // Find out if we are expecting MyCFGPacket.Config()->MessageFileTypeCGP_on_off; // Communigate message files. if(MyScanData.MessageFileTypeCGPOn) { // If we are scanning CGP files: while(4 < MessageLength) { // Skip over the CGP headers. if( // On Winx systems look for the first '\r' == MessageBuffer[0] && // blank line encoded as CRLF CRLF. '\n' == MessageBuffer[1] && '\r' == MessageBuffer[2] && '\n' == MessageBuffer[3] ) { // If we find it then skip past MessageBuffer += 4; // the new line and break out MessageLength -= 4; // of the loop. break; } else // On *nix systems look for the first if( // blank line encoded as LF LF. '\n' == MessageBuffer[0] && '\n' == MessageBuffer[1] ) { // If we find it then skip past MessageBuffer += 2; // the blank line and break out MessageLength -= 2; // of the loop. break; } else { // If we don't find it then ++MessageBuffer; // eat one byte from the buffer --MessageLength; // and keep going. } } // At this point our MessagBuffer contains just the message we // want to scan. MyScanData.ScanSize = MessageLength; // Reset the scan size. } // Identify this message. if( // How do we identify this scan? 0 == MessageName.length() || // If no name was provided or true == MyCFGPacket.Config()->Scan_Identifier_Force_Message_Id // we are forcing RFC822 IDs then ) { // extract the Message-ID from the MyScanData.ScanName = extractMessageID(MessageBuffer, MessageLength); // message and use that. } else { // If a name was provided and we MyScanData.ScanName = MessageName; // are not forcing RFC822 IDs then } // use the name provided to us. // Set up our filter chain. stringstream PrependedHeaders; // Use this to prepend X-Headers. FilterChainCBFR IU(MessageBuffer, MessageLength, PrependedHeaders); // Set up the filter chain. FilterChainHeaderAnalysis IV(&IU, MyIPTestEngine); // Include header analysis. FilterChainBase64 IW(&IV); // Include Base64 decoding. FilterChainQuotedPrintable IX(&IW); // Include Quoted Printable decoding. FilterChainUrlDecode IY(&IX); // Include URL decoder. FilterChainDefunker IZ(&IY); // Include Defunking. // Now we set up our scanner and grab the current token matrix. if(NULL!=CurrentMatrix) { delete CurrentMatrix; CurrentMatrix=NULL; } // If we have old results, delete them. try { CurrentMatrix = new EvaluationMatrix(MyCFGPacket.Tokens()); // Allocate a new matrix for this scan. } catch(...) { // Check that the allocation worked. throw AllocationError("new EvaluationMatrix() ???"); } // Here we get down to it and start scanning the message. const char* DebugInfo = "scanMessage() Begin Message Scan"; // If we panic, here we are. try { // The IPTestEngine has the ability to truncate the message in the filter // chain under certain conditions. In order to configure those conditions // the IPTestEngine needs to have the configuration data being used for // the current scan. DebugInfo = "scanMessage() setCFGData()"; // If we panic, here we are. MyIPTestEngine.setCFGData(*(MyCFGPacket.Config())); // Setup the CFG data to use. // Check processed headers for header directive rules. One of these might // include a directive to get the message source IP from a header. If so // then MyScanData will have been modified. Also if there are drill-down // directives then MyScanData will have been modified to mark any headers // that should be ignored -- in this case the IP test used in the filter // chain will take appropriate action as it comes across the Received // headers that have been marked. DebugInfo = "scanMessage() Get Header Directives"; MyScanData.HeaderDirectiveFlags = 0x00000000; // Clear the header directive flags. if(0 < MyCFGPacket.Config()-> // Check to see if we have any HeaderDirectivesHandler.HeaderDirectives.size()) { // header directive rules and if we do: HeaderFinder HeaderDirectivesParser( // Parse the headers in the message &MyScanData, // and update the ScanData using the MyCFGPacket.Config()->HeaderDirectivesHandler.HeaderDirectives, // directives in our configuration packet. MessageBuffer, // Pass the message as a pointer with MessageLength // a specific buffer length. ); MyScanData.HeaderDirectiveFlags = HeaderDirectivesParser(); // Capture the parsed results. } // Message header rules in earlier versions occasionally failed because there was not // a new-line character in front of the very first header. So, now we insert one :-) // This allows all header rules to start off with a ^ indicating the start of the line. // 20070719_M Added \n to X-snfScanSize: synthetic header. // 20070120_M There are some messages where the size is a specific part of // the pattern so we will now be emitting this data into the engine. A later // version of the engine should handle this kind of thing using a special // filter chain module. DebugInfo = "scanMessage() ^X-snfScanSize"; // If we panic here we are. // Build the scan size info PrependedHeaders << "X-snfScanSize: " << MyScanData.ScanSize << "\n"; // and format as an X- header. // Add a phantom received header to the top IF the message source has been // forced by the caller or by a header directive. After that the normal // scanning and header analysis process should pick up the IP as the // source of the message. (It will not if the IP is ignored in the GBUdb!) DebugInfo = "scanMessage() PhantomReceived"; // If we panic we are here. if(0UL != MyScanData.CallerForcedSourceIP()) { // If the caller forced the source IP: PrependedHeaders // Make a phantom Received header << "Received: Caller.Forced.Source.IP [" // showing that the caller forced << (string) MyScanData.CallerForcedSourceIP() << "]\n"; // the source IP. } else // If not forced by the caller but a if(0UL != MyScanData.HeaderDirectiveSourceIP()) { // header directive forced the source IP: PrependedHeaders // Make a phantom Received header << "Received: Header.Directive.Source.IP [" // showing that a header directive << (string) MyScanData.HeaderDirectiveSourceIP() << "]\n"; // established the source IP. } // Most of the time we will extract the source IP the normal way. // If there are other prepended headers to add they should go here. /** Add other prepended headers **/ // 20070719_M Reworked the engine to handle the filter-chain section in // a tight loop separately from the scanning section. This should allow // for tighter optimization in some cases (less cache thrashing) and also // provides for later development of parallel analysis of the pre-filtered // data, as well as the ability to output the pre-filtered data for use in // rule development and debugging. DebugInfo = "scanMessage() IZ.GetByte() ==> FilteredData"; // If we panic we are here. unsigned char xb=0; MyScanData.FilteredData.clear(); // Clear the FilteredData buffer. try { // Watch for exceptions and scan for(int a = 0; a < snf_ScanHorizon; a++) // the message through the filter MyScanData.FilteredData.push_back(xb=IZ.GetByte()); // chain into the FilteredData buffer. } // When we run out of data we will catch(FilterChain::Empty) {} // get the Empty exception and stop. // Scan each byte in the file up to the horizon or the end of the message. // If something goes wrong, an exception will be thrown. DebugInfo = "scanMessage() EvaluateThis(FilteredData)"; // If we panic, here we are. if(false == MyScanData.GBUdbTruncateExecuted) { // If we haven't already truncated: for(int a = 0, b = MyScanData.FilteredData.size(); a < b; a++) // Scan through the filtered data one CurrentMatrix->EvaluateThis(MyScanData.FilteredData[a]); // byte at a time. } DebugInfo = "scanMessage() Scan Data Complete"; // If we panic, here we are. } catch(EvaluationMatrix::BadAllocation) { // Check for bad allocation during scan. throw AllocationError("EvaluationMatrix::BadAllocation"); } catch(EvaluationMatrix::MaxEvalsExceeded) { // Check for too many evaluators. throw MaxEvals("EvaluationMatrix::MaxEvalsExceeded"); } catch(EvaluationMatrix::OutOfRange) { // Check for out of range of (bad) matrix. throw BadMatrix("EvaluationMatrix::OutOfRange"); } catch(exception& e) { // Some other known exception? throw; // rethrow. } catch(...){ // In order to prevent thread craziness throw Panic(DebugInfo); // throw a Panic. } // The mutex will unlock in the outer try. } // Here is the end of the outer try block. We can catch and rethrow whatever happend // and we can also keep our mutex properly managed. catch(AllocationError& e) { // Allocation Errors pass through. MyRulebase->MyLOGmgr.logThisError( // Log the error. MyScanData, "scanMessage()", snf_ERROR_ALLOCATION, "ERROR_ALLOCATION" ); throw; } catch(MaxEvals& e) { // MaxEvals == Panic, with a log. MyRulebase->MyLOGmgr.logThisError( // Log the error. MyScanData, "scanMessage()", snf_ERROR_MAX_EVALS, "ERROR_MAX_EVALS" ); throw; } catch(BadMatrix& e) { // BadMatrix == Panic, with a log. MyRulebase->MyLOGmgr.logThisError( // Log the error. MyScanData, "scanMessage()", snf_ERROR_BAD_MATRIX, "ERROR_BAD_MATRIX" ); throw; } catch(Panic& e) { // Panic is panic. MyRulebase->MyLOGmgr.logThisError( // Log the error. MyScanData, "scanMessage()", snf_ERROR_BAD_MATRIX, "ERROR_PANIC" ); throw; } catch(exception& e) { // Other exceptions. MyRulebase->MyLOGmgr.logThisError( // Log the error. MyScanData, "scanMessage()", snf_ERROR_UNKNOWN, "ERROR_EXCEPTION" ); throw; } catch(...) { // Anything else == Panic. MyRulebase->MyLOGmgr.logThisError( // Log the error. MyScanData, "scanMessage()", snf_ERROR_UNKNOWN, "ERROR_UNKNOWN" ); throw Panic("snf_EngineHandler::scanMessage() ERROR_UNKNOWN!"); } // At this point, we've completed our scan and we're ready to evaluate our results to find the correct symbol to return. ResultsCount = 0; // Reset the count, ResultsRemaining = 0; // Remaining count, FinalResult = NULL; // Final Result marker, ResultCursor = CurrentMatrix -> ResultList; // And cursor position for our results. // Now that our result processing gadgets are reset, let's process the results list. int const CLEAN_RESULT = 0; // CLEAN means no matches or white. int const NO_SYMBOL = 999; // NO_SYMBOL is higher than any SYMBOL int S = NO_SYMBOL; // so we start there and work down. snf_match TmpSNFMatch; // We'll need a buffer for our matches. while(NULL!=ResultCursor) { // We will run through the results. if(MyCFGPacket.isRulePanic(ResultCursor->RuleId())) { // If we have a rule panic then MyScanData.RulePanics.insert(ResultCursor->RuleId()); // add the rule ID to our panics list. TmpSNFMatch.flag = 'p'; // Record the match as a panic. TmpSNFMatch.ruleid = ResultCursor->RuleId(); // Fill out the details of the match. TmpSNFMatch.symbol = ResultCursor->RuleGroup(); // and add it to our list. TmpSNFMatch.index = ResultCursor->MatchStartPosition; TmpSNFMatch.endex = ResultCursor->MatchEndPosition; MyScanData.MatchRecords.push_back(TmpSNFMatch); } else { // If we did not have a panic then if(ResultCursor->RuleGroup()RuleGroup(); // symbol value. } if( // Figure out what kind of match this is. (MyCFGPacket.Config()->TrainingWhiteRuleHandler.isListed( // If the symbol is in the known white ResultCursor->RuleGroup())) || // rule groups OR if the symbol is (0 == ResultCursor->RuleGroup()) // zero (same as clean) then ) { // we will record this match TmpSNFMatch.flag = 'w'; // as a white-rule... set the flag to w. } else { // For all other cases we will TmpSNFMatch.flag = 'm'; // simply record a match (m). } TmpSNFMatch.ruleid = ResultCursor->RuleId(); // Fill out the details of the match. TmpSNFMatch.symbol = ResultCursor->RuleGroup(); // and add it to our list. TmpSNFMatch.index = ResultCursor->MatchStartPosition; TmpSNFMatch.endex = ResultCursor->MatchEndPosition; MyScanData.MatchRecords.push_back(TmpSNFMatch); } ResultsCount++; // Count this result. ResultCursor=ResultCursor->NextMatchRecord; // Then we keep looking. } if(NO_SYMBOL != S) { // If a pattern match was detected then MyScanData.PatternWasFound = true; // trip the flag and record the MyScanData.PatternID = FinalResult->RuleId(); // Rule ID and the MyScanData.PatternSymbol = FinalResult->RuleGroup(); // Symbol. } //// GBUdb Integration /////////////////////////////////////////////////////// // To integrate GBUdb we need to generalize the result from the pattern scan. PatternResultTypes ScanResultType = NoPattern; // What kind of result have we here? if(0 < (MyScanData.HeaderDirectiveFlags & HeaderDirectiveWhite)) { // If a white header directive matched ScanResultType = WhitePattern; // then we have a "WhitePattern'. } else if(MyCFGPacket.Config()->TrainingWhiteRuleHandler.isListed(S)) { // If the pattern was mapped to a white ScanResultType = WhitePattern; // rule group then we have a 'WhitePattern'. } else if(CLEAN_RESULT == S) { // If there was a standard white rule ScanResultType = WhitePattern; // result then we have a 'WhitePattern'. } else if(NO_SYMBOL == S) { // If there was no pattern match then ScanResultType = NoPattern; // we have 'NoPattern'. } else if(63 == S) { // If the pattern was a standard IP rule ScanResultType = IPPattern; // then we have an 'IPPattern'. } else if(62 >= S) { // In general, other nonzer rule groups ScanResultType = BlackPattern; // indicate we have a 'BlackPatter'. } else if(63 < S) { // Any pattern number > 63 is special. ScanResultType = AboveBandPattern; // Any of these are an 'AboveBandPattern' } if(MyScanData.FoundSourceIP()) { // We need an identified IP source. // Train the GBUdb based on our pattern matching results. // Evaluate our training conditions. bool TrainingIsTurnedOn = MyCFGPacket.Config()->GBUdbTrainingOn_Off; bool MessageWasNotTruncated = (false == MyScanData.GBUdbTruncateExecuted); bool ThereIsNoBypassHeaderDirective = (0 == (MyScanData.HeaderDirectiveFlags & HeaderDirectiveBypass)); bool ThereIsNoBypassResultCodeRule = (false == MyCFGPacket.Config()->TrainingBypassRuleHandler.isListed(S)); bool ThereIsNoImpliedBypassDirective = (Ignore != (MyScanData.SourceIPRecord().GBUdbData.Flag())); // If these conditions are favorable then train the GBUdb. if( // Check to see if training is enabled. TrainingIsTurnedOn && // If it is turned on AND MessageWasNotTruncated && // The message was not truncated AND ThereIsNoBypassHeaderDirective && // There is NO Bypass header directive AND ThereIsNoBypassResultCodeRule && // There is NO Bypass result code rule AND ThereIsNoImpliedBypassDirective // There is NO Implied bypass directive: ) { // GBUdb training is enabled. switch(ScanResultType) { // Evaluate the scan result. case NoPattern: // On no pattern (benefit of doubt) or case WhitePattern: { // a white pattern: MyRulebase->MyGBUdb.addGood( // then add a good count to the MyScanData.SourceIPRecord().IP); // source IP. break; } case BlackPattern: { // On a black pattern: MyRulebase->MyGBUdb.addBad( // add a bad count to the source IP MyScanData.SourceIPRecord().IP); // in the GBUdb. break; } default: break; // In all other cases, don't train. } } // GBUdb Training Is Complete // At this point our SourceIPRange tells us exactly how to evaluate // the source IP for this message. switch(MyScanData.SourceIPRange()) { case White: { // If the IP was in the white zone MyScanData.GBUdbWhiteTriggered = true; // mark that down. if(MyCFGPacket.Config()->WhiteRangeHandler.On_Off) { // If we're also turned on then if( // do we need to force the symbol? BlackPattern == ScanResultType || // We do if the pattern scan resulted IPPattern == ScanResultType // in a black or IPblack match. ) { // If we must force a white result: S = MyCFGPacket.Config()->WhiteRangeHandler.Symbol; // force the symbol and MyScanData.GBUdbWhiteSymbolForced = true; // record that it was done. } // AutoPanic int AutoPanicRangeLowerBound = // Calculate the current lower bound MyRulebase->MyLOGmgr.LatestRuleID() - // for rule id's that are eligible to MyCFGPacket.Config()->gbudb_regions_white_panic_rule_range; // trigger auto-panics. if(BlackPattern == ScanResultType || IPPattern == ScanResultType) { // Was there a pattern/source conflict? MyScanData.GBUdbPatternSourceConflict = true; // Record the event. if(MyScanData.PatternID > AutoPanicRangeLowerBound) { // If the pattern ID is in range then MyScanData.GBUdbAutoPanicTriggered = true; // record that the AutoPanic triggered. if(MyCFGPacket.Config()->gbudb_regions_white_panic_on_off) { // If rule panics are turned on then MyScanData.GBUdbAutoPanicExecuted = true; // indicate we are executing an autopanic. MyRulebase->addRulePanic(MyScanData.PatternID); // Add the rule panic. } } } } break; } case Normal: { // If the IP is normal... MyScanData.GBUdbNormalTriggered = true; // Count the event. break; // That's all. } case New: { break; } case Caution: { // If the IP is in the caution range. MyScanData.GBUdbCautionTriggered = true; // Track that this range fired. if( MyCFGPacket.Config()->CautionRangeHandler.On_Off && // If we're also turned on and there NoPattern == ScanResultType // is no pattern match then ) { // we will override the scan result: S = MyCFGPacket.Config()->CautionRangeHandler.Symbol; // set the symbol as configured and MyScanData.GBUdbCautionSymbolForced = true; // record that it was done. } break; } // Truncate is a kind of uber-black, so we do some weirdness here. // If Truncate happens, then black was triggered by definition. In // peek cases or if Truncate is turned off then Truncate might not // execute-- when that happens we need to fall back to Black behavior. case Truncate: // If the IP was in the truncate range case Black: { // and/or If the IP is in the black range MyScanData.GBUdbBlackTriggered = true; // mark that down. if(MyScanData.GBUdbTruncateExecuted) { // If the truncate action was executed S = MyCFGPacket.Config()->gbudb_regions_black_truncate_symbol; // we set the output symbol accordingly. } else // Truncate overrides black.. but if if( // Black is in charge do this... MyCFGPacket.Config()->BlackRangeHandler.On_Off && // If black action is turned on and there NoPattern == ScanResultType // is no pattern match then ) { // we will override the scan data: S = MyCFGPacket.Config()->BlackRangeHandler.Symbol; // set the symbol as configured and MyScanData.GBUdbBlackSymbolForced = true; // record that it was done. } // Now that all of the overrides have been handled we can handle // sampling. When a black IP is detected and a pattern match is not // then we may sample the data. int BlackSampleRate = // Grab the sample rate to make the MyCFGPacket.Config()->gbudb_regions_black_sample_grab_one_in; // logic clearer. bool SampleThresholdReached = // Check the spam probability of the (MyCFGPacket.Config()->gbudb_regions_black_sample_probability <= // source IP against the configuration MyScanData.SourceIPRecord().GBUdbData.Probability()); // to see if this IP is a candidate. if( // Should we sample? false == MyScanData.GBUdbTruncateExecuted && // If this was not a truncation and NoPattern == ScanResultType && // No pattern match was found and SampleThresholdReached && // We reached out sample threshold and MyRulebase->MyLOGmgr.OkToSample(BlackSampleRate) // It's ok for us to sample this round ) { // then our sampling mechanism is triggerd. MyScanData.GBUdbSampleTriggered = true; // Mark down that event. if(MyCFGPacket.Config()->gbudb_regions_black_sample_on_off) { // If sampling is turned on then MyScanData.GBUdbSampleExecuted = true; // we will be sampling this data. if(MyCFGPacket.Config()->gbudb_regions_black_sample_passthrough) { // If sampling by passthrough then S = MyCFGPacket.Config()-> // Force the symbol value to passthrough gbudb_regions_black_sample_passthrough_symbol; // (usually 0 - same as CLEAN). } else { // If sampling internally then MyRulebase->MyNETmgr.sendSample( // send this message as a sample. (*(MyCFGPacket.Config())), // Pass our current config info, MyScanData, // our scan data, MessageBuffer, // and the message itself. MessageLength ); } } } break; } case Unknown: // Unknown - most likely we couldn't default: { // find a usable source. break; // Do nothing. } } } // End of IP source depended work (GBUdbOverrides) // At this point we know the final result of our scan // and the number of results we have. It's time to set up our result // processing widgets for further query and return the result of this scan. ResultCursor = CurrentMatrix -> ResultList; // Starting at the top of the list ResultsRemaining = ResultsCount; // with all of the results ahead of us. if(NO_SYMBOL==S) S = CLEAN_RESULT; // When there were no results, CLEAN MyScanData.CompositeFinalResult = S; // Record what we will return. if( // Prepare our final result. CLEAN_RESULT == S && // If we have a clean result code ScanResultType != WhitePattern && // and it wasn't forced by a white false == MyScanData.GBUdbWhiteSymbolForced) { // rule or white GBUdb then we mark TmpSNFMatch.flag = 'c'; // the final record Clean. } else { // Otherwise we mark the final record TmpSNFMatch.flag = 'f'; // as Final - meaning deliberately zero. } TmpSNFMatch.index = 0; // Our index is charater zero. TmpSNFMatch.endex = CurrentMatrix->CountOfCharacters - 1; // Our endex is the end of the message. TmpSNFMatch.symbol = MyScanData.CompositeFinalResult; // Our symbol is in CompositeFinal. // The rule id is dependent on what's happened... if( // If the symbol has been forced... MyScanData.GBUdbTruncateExecuted || // Was it a Truncate-IP scan? MyScanData.GBUdbWhiteSymbolForced || // Was it a White-IP scan? MyScanData.GBUdbBlackSymbolForced || // Was it a Black-IP scan? MyScanData.GBUdbCautionSymbolForced || // Was it a Caution-IP scan? NULL == FinalResult // OR there was no valid match ) { // then our rule id will be TmpSNFMatch.ruleid = 0; // ZERO. } else { // Normally the rule id will be TmpSNFMatch.ruleid = FinalResult->RuleId(); // that of the winning pattern match. } MyScanData.MatchRecords.push_back(TmpSNFMatch); // Push our final entry onto the list. MyScanData.MatchRecordsCursor = MyScanData.MatchRecords.begin(); // Reset the delivery system to the MyScanData.MatchRecordsDelivered = 0; // beginning of the results list. MyScanData.ScanDepth = CurrentMatrix->MaximumCountOfEvaluators; // Capture the scan depth. MyScanData.ScanTime.stop(); // Stop the scan time clock. MyRulebase->MyLOGmgr.logThisScan((*(MyCFGPacket.Config())), MyScanData); // Log the data from this scan. // Since V2-9rc19 of this engine, the Engine mutex and snfCFGPacket handle // their own cleanup when this call goes out of scope. ScannerIsBusy(MyMutex) // will unlock() on destruction and snfCFGPacket will MyRulebase->drop(). return S; // Return the final scan result. } int snf_EngineHandler::getResults(snf_match* MatchBuffer){ // Get the next match buffer. ScopeMutex SerializeThis(MyMutex); // Serialize this... if(NULL == MatchBuffer) { // If we were given the reset signal MyScanData.MatchRecordsCursor = MyScanData.MatchRecords.begin(); // Move the cursor to the beginning MyScanData.MatchRecordsDelivered = 0; // and reset the delivered count. } else { // If we are in delivery mode and if(MyScanData.MatchRecords.end() != MyScanData.MatchRecordsCursor) { // there are more to deliver then (*MatchBuffer) = (*MyScanData.MatchRecordsCursor); // deliver the current match and ++MyScanData.MatchRecordsCursor; // move on to the next. Be sure to ++MyScanData.MatchRecordsDelivered; // count this one as delivered. } } return MyScanData.MatchRecords.size() - MyScanData.MatchRecordsDelivered; // Return a count of unseen records. } int snf_EngineHandler::getDepth(){ // Get the scan depth. ScopeMutex SerializeThis(MyMutex); // Protect our reading. return MyScanData.ScanDepth; // Return the latest scan depth. } const string snf_EngineHandler::getClassicLog() { // Get classic log entries for last scan. ScopeMutex SerializeThis(MyMutex); // Serialize this... return MyScanData.ClassicLogText; // Return the log text. } const string snf_EngineHandler::getXMLLog() { // Get XML log entries or last scan. ScopeMutex SerializeThis(MyMutex); // Serialize this... return MyScanData.XMLLogText; // Return the log text. } const string snf_EngineHandler::getXHDRs() { // Get XHDRs for last scan. ScopeMutex SerializeThis(MyMutex); // Serialize this... return MyScanData.XHDRsText; // Return the XHeaders text. } //// Multi Engine Handler Methods // snf_RoundRulebaseCursor() // Returns the next rulebase slot id wrapping around to zero. int snf_MultiEngineHandler::RoundRulebaseCursor(){ // Return the next Rulebase handle RulebaseCursor++; // Increase the cursor. if(snf_MAX_RULEBASES<=RulebaseCursor) // If we've reached the end of the array RulebaseCursor=0; // then we start back at zero. return RulebaseCursor; // Return the new handle candidate. } // snf_RoundEngineCursor() // Returns the next engine slot id wrapping around to zero. int snf_MultiEngineHandler::RoundEngineCursor(){ // Return the next Engine handle candidate. EngineCursor++; // Increase the cursor. if(snf_MAX_SCANNERS<=EngineCursor) // If we've reached the end of the array EngineCursor=0; // then we start back at zero. return EngineCursor; // Return the new handle candidate. } snf_MultiEngineHandler::~snf_MultiEngineHandler(){ // Clean up, safety check, shut down. RulebaseScan.lock(); // Lock both the rulebase and EngineScan.lock(); // engine scan rulebases. RulebaseCursor = EngineCursor = SHUTDOWN; // Set the cursors to the FINISHED value. // The handlers in the arrays will all get closed by their destructors. // The SHUTDOWN value in the cursors will force any errant threads to get no love. RulebaseScan.unlock(); EngineScan.unlock(); } // snf_OpenRulebase() // Grab the first available rulebse handler and light it up. int snf_MultiEngineHandler::OpenRulebase(const char* path, const char* licenseid, const char* authentication){ RulebaseScan.lock(); // Serialize this. if(SHUTDOWN==RulebaseCursor) { // Not ok to open after shutdown. RulebaseScan.unlock(); throw Panic("snf_MultiEngineHandler::OpenRulebase() No open after shutdown"); } int Handle = RoundRulebaseCursor(); // Grab the next hanlder on the list. if(RulebaseHandlers[Handle].isReady()) { // Check to see if it's already in use. If so, int wherewasi = Handle; // keep track of where we started. while(RulebaseHandlers[(Handle=RoundRulebaseCursor())].isReady()){ // Loop to find an free handler. if(wherewasi==Handle) { // If we get back where we started RulebaseScan.unlock(); // Unlock the Rulebase Scanning process throw TooMany("snf_MultiEngineHandler::OpenRulebase() Too Many Open"); // and tell the caller Too Many are open. } } } // Now we have a Handle to a free RulebaseHandler. Time to open it up. try { RulebaseHandlers[Handle].open(path,licenseid,authentication); // Try to open the handler. } // If an exception is thrown... catch(snf_RulebaseHandler::AuthenticationError& e) // Catch and re-throw the appropriate { RulebaseScan.unlock(); throw AuthenticationError(e.what()); } // exception. catch(snf_RulebaseHandler::AllocationError& e) { RulebaseScan.unlock(); throw AllocationError(e.what()); } catch(snf_RulebaseHandler::FileError& e) { RulebaseScan.unlock(); throw FileError(e.what()); } catch(snf_RulebaseHandler::Busy& e) { RulebaseScan.unlock(); throw Panic(e.what()); } // Wasn't busy above!! Shoudn't be here!!! catch(exception& e) { RulebaseScan.unlock(); throw; } catch(...) { RulebaseScan.unlock(); throw Panic("snf_MultiEngineHandler::OpenRulebase() ???"); } RulebaseScan.unlock(); // If everything went well then UnLock return Handle; // and return the happy new handle. } // snf_RefreshRulebase() // Reload the rulebase associated with the handler. void snf_MultiEngineHandler::RefreshRulebase(int RulebaseHandle){ // Refreshing a rulebase (Not Serialized) try { RulebaseHandlers[RulebaseHandle].refresh(); // Try to refresh the rulebase. } // Catch and rethrow any exceptions. catch(snf_RulebaseHandler::AuthenticationError& e) { throw AuthenticationError(e.what()); } catch(snf_RulebaseHandler::AllocationError& e) { throw AllocationError(e.what()); } catch(snf_RulebaseHandler::FileError& e) { throw FileError(e.what()); } catch(snf_RulebaseHandler::Busy& e) { throw Busy(e.what()); } catch(exception& e) { throw; } catch(...) { throw Panic("snf_MultiEngineHandler::RefreshRulebase() ???"); } } // snf_CloseRulebase() // Shut down this Rulebase handler. void snf_MultiEngineHandler::CloseRulebase(int RulebaseHandle){ // Closing a rulebase handler RulebaseScan.lock(); // Serialize this - the handler changes state. try { // Try to close the handler. RulebaseHandlers[RulebaseHandle].close(); } catch(snf_RulebaseHandler::Busy& e) { // A busy throw we can understand. RulebaseScan.unlock(); throw Busy(e.what()); } catch(exception& e) { // Other exceptions? rethrow. RulebaseScan.unlock(); throw; } catch(...) { // Any other throw is big trouble. RulebaseScan.unlock(); throw Panic("snf_MultiEngineHandler::CloseRulebase() ???"); } RulebaseScan.unlock(); // When done, unlock the Rulebase Scan process. } // snf_OpenEngine() // Grab the first available Engine handler and light it up int snf_MultiEngineHandler::OpenEngine(int RulebaseHandle){ EngineScan.lock(); // Serialize this. if(SHUTDOWN==EngineCursor) { // Not ok to open after shutdown. EngineScan.unlock(); throw Panic("snf_MultiEngineHandler::OpenEngine() No open after shutdwon"); } int Handle = RoundEngineCursor(); // Grab the next hanlder on the list. if(EngineHandlers[Handle].isReady()) { // Check to see if it's already in use. If so, int wherewasi = Handle; // keep track of where we started. while(EngineHandlers[(Handle=RoundEngineCursor())].isReady()){ // Loop to find an free handler. if(wherewasi==Handle) { // If we get back where we started EngineScan.unlock(); // Unlock the Rulebase Scanning process throw TooMany("snf_MultiEngineHandler::OpenEngine() too many open"); // and tell the caller Too Many are open. } } } // Now we have a Handle to a free RulebaseHandler. Time to open it up. try { EngineHandlers[Handle].open(&RulebaseHandlers[RulebaseHandle]); // Try to open the handler. } // If an exception is thrown... catch(snf_EngineHandler::AllocationError& e) // Catch and rethrow as appropriate. { EngineScan.unlock(); throw AllocationError(e.what()); } catch(snf_EngineHandler::Busy& e) { EngineScan.unlock(); throw Panic(e.what()); } // Not busy above should not be busy now!!! catch(exception& e) { EngineScan.unlock(); throw; } catch(...) { EngineScan.unlock(); throw Panic("snf_MultiEngineHandler::OpenEngine() ???"); } EngineScan.unlock(); // If everything went well then UnLock return Handle; // and return the happy new handle. } // snf_CloseEngine() // Shut down this Engine handler. void snf_MultiEngineHandler::CloseEngine(int EngineHandle){ // Closing an engine handler. EngineScan.lock(); // Serialize this, the object changes states. try { EngineHandlers[EngineHandle].close(); // Try closing the handler. } catch(snf_EngineHandler::AllocationError& e) // Catch and throw any exceptions as needed. { EngineScan.unlock(); throw AllocationError(e.what()); } catch(snf_EngineHandler::Busy& e) { EngineScan.unlock(); throw Busy(e.what()); } catch(exception& e) { EngineScan.unlock(); throw; } catch(...) { EngineScan.unlock(); throw Panic("snf_MultiEngineHandler::CloseEngine() ???"); } EngineScan.unlock(); // Unlock when we're closed. } // snf_Scan() // Scan the MessageBuffer with this Engine. int snf_MultiEngineHandler::Scan(int EngineHandle, const unsigned char* MessageBuffer, int MessageLength){ // NOT serialized. Many scans at once, presumably one scan engine per thread. int ScanResult; // ScanResult stays in scope. try { ScanResult=EngineHandlers[EngineHandle] .scanMessage(MessageBuffer,MessageLength); // Try the scan on the given engine. } catch(snf_EngineHandler::AllocationError& e) { // Re-throw any exceptions as needed. throw AllocationError(e.what()); } catch(snf_EngineHandler::Busy& e) { throw Busy(e.what()); } catch(exception& e) { throw; } catch(...) { throw Panic("snf_MultiEngineHandler::Scan() ???"); } return ScanResult; // Return the results. } // The Engine prvides detailed match results through this function. int snf_MultiEngineHandler::getResults(int EngineHandle, snf_match* matchbfr){ // NOT serialized. Many scans at once, presumably one scan engine per thread. int ResultCount; // ResultCount stays in scope. try { ResultCount=EngineHandlers[EngineHandle].getResults(matchbfr); // Try the scan on the given engine. } catch(snf_EngineHandler::AllocationError& e) { // Re-throw any exceptions as needed. throw AllocationError(e.what()); } catch(snf_EngineHandler::Busy& e) { throw Busy(e.what()); } catch(exception& e) { throw; } catch(...) { throw Panic("snf_MultiEngineHandler::getResults() ???"); } return ResultCount; // Return the results. } // The Engine provies the scan depth through this function. int snf_MultiEngineHandler::getDepth(int EngineHandle){ // NOT serialized. Many scans at once, presumably one scan engine per thread. int DepthResult; // ScanResult stays in scope. try { DepthResult=EngineHandlers[EngineHandle].getDepth(); // Try the scan on the given engine. } catch(snf_EngineHandler::AllocationError& e) { // Re-throw any exceptions as needed. throw AllocationError(e.what()); } catch(snf_EngineHandler::Busy& e) { throw Busy(e.what()); } catch(exception& e) { throw; } catch(...) { throw Panic("snf_MultiEngineHandler::getDepth() ???"); } return DepthResult; // Return the results. }