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- // snfNETmgr.cpp
- //
- // (C) Copyright 2006 - 2009 ARM Research Labs, LLC
- // See www.armresearch.com for the copyright terms.
- //
- // See snfNETmgr.hpp for details.
-
- #include <sys/types.h>
- #include <sys/stat.h>
- #include <ctime>
- #include <cstring>
- #include <string>
- #include <vector>
- #include <fstream>
- #include <sstream>
- #include "snfNETmgr.hpp"
- #include "snf_sync.hpp"
- #include "../CodeDweller/mangler.hpp"
- #include "../CodeDweller/base64codec.hpp"
- // #include "tcp_watchdog.hpp" No longer using TCPWatchdog -- see below _M
-
- using namespace std;
-
- ///// utilities ////////////////////////////////////////////////////////////////
-
- const int MSecsInSecs = 1000; // Multiplier - seconds to milliseconds.
- unsigned long long int SecsAsMSecs(unsigned int Secs) {
- return (MSecsInSecs * Secs);
- }
-
-
- //// snfNETmgr /////////////////////////////////////////////////////////////////
-
- const ThreadType snfNETmgr::Type("snfNETManager"); // The thread's type.
-
- const ThreadState snfNETmgr::Sleeping("Sleeping"); // Taking a break.
- const ThreadState snfNETmgr::SYNC_Connect("Connecting"); // Connecting to SYNC server.
- const ThreadState snfNETmgr::SYNC_Read_Challenge("Reading challenge"); // Reading challenge.
- const ThreadState snfNETmgr::SYNC_Compute_Response("Computing crypto"); // Computing crypto response.
- const ThreadState snfNETmgr::SYNC_Send_Response("Sending crypto"); // Sending crypto response.
- const ThreadState snfNETmgr::SYNC_Read_Availabilty("Reading Availability"); // Reading rulebase status.
- const ThreadState snfNETmgr::SYNC_Send_GBUdb_Alerts("Sending GBUdb"); // Sending GBUdb alerts.
- const ThreadState snfNETmgr::SYNC_Send_Status_Reports("Sending Status"); // Sending status reports.
- const ThreadState snfNETmgr::SYNC_Send_Samples("Sending Samples"); // Sending message samples.
- const ThreadState snfNETmgr::SYNC_Send_End_Of_Report("Sending End"); // Sending end of client data.
- const ThreadState snfNETmgr::SYNC_Read_Server_Response("Reading Server"); // Reading server data.
- const ThreadState snfNETmgr::SYNC_Close_Connection("Closing Connection"); // Closing connection.
- const ThreadState snfNETmgr::SYNC_Parse_GBUdb_Reflections("Parsing GBUdb"); // Parsing GBUdb reflections.
- const ThreadState snfNETmgr::SYNC_Log_Event("Logging SYNC"); // Logging SYNC event.
-
- snfNETmgr::snfNETmgr() : // Starting up the NETmgr
- Thread(snfNETmgr::Type, "NET Manager"), // Network manager and Name.
- myLOGmgr(NULL), // No LOGmgr yet.
- isTimeToStop(false), // Not time to stop yet.
- isConfigured(false), // Not configured yet.
- SYNCTimer(30000), // Sync every 30 secs by default.
- SyncSecsOverride(-1) { // Override is -1 (off) by default.
- run(); // Run the thread.
- }
-
- snfNETmgr::~snfNETmgr() { // On descruction, NETmgr must
- stop(); // Stop it's thread (if not already)
- myLOGmgr = NULL; // Clear out the LOGmgr hookup
- isConfigured = false; // and the configured flag.
- }
-
- void snfNETmgr::stop() { // The stop method...
- if(!isTimeToStop) { // only does it's work once:
- isTimeToStop = true; // tells it's thread to stop
- join(); // and waits for it to shut down.
- }
- }
-
- void snfNETmgr::myTask() { // Here's the thread task.
- Sleeper WaitASecond(1000); // Heartbeat timer.
- while(false == isTimeToStop) { // Until it's time to stop,
- CurrentThreadState(Sleeping); // post our status,
- WaitASecond(); // pause for a second,
- if(isConfigured) { // then poll our tasks.
-
- // Do stuff here that requires configuration data.
-
- if(SYNCTimer.isExpired()) { sync(); SYNCTimer.restart(); } // If it's time to sync - do it :-)
-
- }
- }
- }
-
- void snfNETmgr::linkLOGmgr(snfLOGmgr& L) { // Set the LOGmgr.
- myLOGmgr = &L;
- }
-
- void snfNETmgr::linkGBUdbmgr(snfGBUdbmgr& G) { // Set the GBUdbmgr.
- myGBUdbmgr = &G;
- }
-
- // In theory, configure will get called each time the rulebase manager loads
- // a new configuration / rulebase. The configure() method updates the bits of
- // NETmgr that run background tasks. Live-Data tasks pass their grab()bed
- // CFGData object in order to maintain self-consistency.
-
- void snfNETmgr::configure(snfCFGData& CFGData) { // Update the configuration.
- ScopeMutex CFGDataExchange(ConfigMutex); // Lock the config data during updates.
-
- // Update the internal config data from CFGData while we are locked.
- // Internal functions which depend on this data will lock the object,
- // grab the bits they depend upon for that pass, and then unlock.
-
- RulebaseFilePath = CFGData.RuleFilePath; // Where we can find our rulebase?
- SyncHostName = CFGData.network_sync_host; // Where do we connect to sync?
- SyncHostPort = CFGData.network_sync_port; // What port do we use to sync?
-
- HandshakeFilePath = CFGData.paths_workspace_path + ".handshake"; // Where we store our handshake.
- UpdateReadyFilePath = CFGData.paths_workspace_path + "UpdateReady.txt"; // Where we put update trigger files.
-
- SyncSecsConfigured = CFGData.network_sync_secs; // Capture the configured sync time.
-
- if(0 > SyncSecsOverride) { // If the sync timer isn't in override,
- if(SYNCTimer.getDuration() != SecsAsMSecs(SyncSecsConfigured)) { // And the config time is different than
- SYNCTimer.setDuration(SecsAsMSecs(SyncSecsConfigured)); // the timer's current setting then set
- } // the timer to the new value.
- } // If we are in override, timer is set.
-
- License = CFGData.node_licenseid; // Capture our node id (license id).
- SecurityKey = CFGData.SecurityKey; // Capture our security key.
- evolvePad(CFGData.SecurityKey); // Seed our Pad generator with it.
-
- // Safety check before turning this on ;-)
-
- if(
- NULL != myLOGmgr &&
- NULL != myGBUdbmgr
- ) { // If we are properly linked then
- isConfigured = true; // at this point we are configured!
- }
- }
-
- void snfNETmgr::sendSample( // Send a sampled message...
- snfCFGData& CFGData, // Use this configuration,
- snfScanData& ScanData, // Include this scan data,
- const unsigned char* MessageBuffer, // This is the message itself
- int MessageLength // and it is this size.
- ) {
- string TimeStamp; (*myLOGmgr).Timestamp(TimeStamp); // Grab a timestamp.
- ostringstream XML; // Make formatting easier with this.
-
- //-- <sample...>
-
- XML << "<sample node=\'" << CFGData.node_licenseid << "\' "
- << "time=\'" << TimeStamp << "\' "
- << "result=\'" << ScanData.CompositeFinalResult << "\'>" << endl;
-
- //-- <ip...>
-
- XML << "<ip range=\'";
- string IPRange;
- switch(ScanData.SourceIPRange()) {
- case Unknown: { IPRange = "Unknown"; break; } // Unknown - not defined.
- case White: { IPRange = "White"; break; } // This is a good guy.
- case Normal: { IPRange = "Normal"; break; } // Benefit of the doubt.
- case New: { IPRange = "New"; break; } // It is new to us.
- case Caution: { IPRange = "Caution"; break; } // This is suspicious.
- case Black: { IPRange = "Black"; break; } // This is bad.
- case Truncate: { IPRange = "Truncate"; break; } // Don't even bother looking.
- }
-
- SocketAddress IP;
- IP.setAddress(ScanData.SourceIPRecord().IP);
-
- XML << IPRange << "\' ip=\'" << (string) IP4Address(IP.getAddress()) << "\' t=\'";
-
- string IPType;
- switch(ScanData.SourceIPRecord().GBUdbData.Flag()) {
- case Good: { IPType = "Good"; break; }
- case Bad: { IPType = "Bad"; break; }
- case Ugly: { IPType = "Ugly"; break; }
- case Ignore: { IPType = "Ignore"; break; }
- }
-
- XML << IPType << "\' b=\'" << ScanData.SourceIPRecord().GBUdbData.Bad()
- << "\' g=\'" << ScanData.SourceIPRecord().GBUdbData.Good()
- << "\'/>" << endl;
-
- //-- <match...> as many as needed
-
- if(0 < ScanData.MatchRecords.size()) { // If we have match records - emit them.
- list<snf_match>::iterator iM; // Grab an iterator.
- for( // Emit each snf_match entry.
- iM = ScanData.MatchRecords.begin();
- iM != ScanData.MatchRecords.end();
- iM++) {
- XML << "<match r=\'" << (*iM).ruleid << "\' "
- << "g=\'" << (*iM).symbol << "\' "
- << "i=\'" << (*iM).index << "\' "
- << "e=\'" << (*iM).endex << "\' "
- << "f=\'" << (*iM).flag << "\'/>";
- }
- }
-
- //-- <msg...>
-
- XML << "<msg size=\'" << ScanData.ScanSize << "'>" << endl; // Starting with the msg element.
- to_base64 EncodedMessageData(
- reinterpret_cast<const char*>(MessageBuffer), MessageLength); // Encode the message to base64.
-
- const int SampleLineLength = 64; // 64 bytes per line is good.
- for(int i = 0; i < MessageLength;) { // Now we break it into lines
- for(int l = 0; l < SampleLineLength && i < MessageLength; l++, i++) { // that are a reasonable length.
- XML << EncodedMessageData.at(i); // Emit one character at a time...
- } // At the end of a reasonable
- XML << endl; // length we terminate the line.
- }
- XML << "</msg>" << endl; // End of the <msg> element.
-
- //-- done with the sample!
-
- XML << "</sample>" << endl;
-
- // Last thing we do is post the formatted string to the buffer.
- const unsigned int SampleSafetyLimit = 100000; // 100 Kbyte limit on samples.
- ScopeMutex DoNotDisturb(myMutex); // Don't bug me man I'm busy.
- if(SampleSafetyLimit < SamplesBuffer.length()) // If the samples buffer is full
- SamplesBuffer.clear(); // clear it before adding more.
- SamplesBuffer.append(XML.str()); // Append the XML to the buffer.
- }
-
- string snfNETmgr::getSamples() { // Synchronized way to get Samples.
- ScopeMutex DoNotDisturb(myMutex); // Lock the mutex to protect our work.
- string SamplesBatch = SamplesBuffer; // Copy the samples to a new string.
- SamplesBuffer.clear(); // Clear the samples buffer.
- return SamplesBatch; // Return a batch of Samples.
- }
-
- void snfNETmgr::sendReport(const string& S) { // How to send a status report.
- const unsigned int ReportSafetyLimit = 100000; // 100 Kbytes limit on reports.
- ScopeMutex DoNotDisturb(myMutex); // Lock the mutex for a moment.
- if(ReportSafetyLimit < ReportsBuffer.length()) // If the reports buffer is full
- ReportsBuffer.clear(); // clear it before adding more.
- ReportsBuffer.append(S); // Append the report.
- }
-
- string snfNETmgr::getReports() { // Synchronized way to get Reports.
- ScopeMutex DoNotDisturb(myMutex); // Lock the mutex to protect our work.
- string ReportsBatch = ReportsBuffer; // Copy the reports to a new string.
- ReportsBuffer.clear(); // Clear the reports buffer.
- return ReportsBatch; // Return a batch of Reports.
- }
-
- RuntimeCheck RulebaseUTCGoodTimestampLength("SNFNetmgr.cpp:RulebaseUTC snprintf(...) != CorrectTimestampLength");
-
- string& snfNETmgr::RulebaseUTC(string& t) { // Gets local rulebase file UTC.
- struct stat RulebaseStat; // First we need a stat buffer.
- if(0 != stat(RulebaseFilePath.c_str(), &RulebaseStat)) { // If we can't get the stat we
- t.append("000000000000"); return t; // will return 000000000000 to
- } // make sure we should get the file.
- struct tm RulebaseTime; // Allocate a time structure.
- RulebaseTime = *(gmtime(&RulebaseStat.st_mtime)); // Copy the file time to it as UTC.
-
- char TimestampBfr[16]; // Timestamp buffer.
-
- size_t l = snprintf( // Format yyyymmddhhmmss
- TimestampBfr, sizeof(TimestampBfr),
- "%04d%02d%02d%02d%02d%02d",
- RulebaseTime.tm_year+1900,
- RulebaseTime.tm_mon+1,
- RulebaseTime.tm_mday,
- RulebaseTime.tm_hour,
- RulebaseTime.tm_min,
- RulebaseTime.tm_sec
- );
-
- const size_t CorrectTimestampLength = 4+2+2+2+2+2;
- RulebaseUTCGoodTimestampLength(l == CorrectTimestampLength);
-
- t.append(TimestampBfr); // Append the timestamp to t
- return t; // and return it to the caller.
- }
-
- unsigned long snfNETmgr::ResolveHostIPFromName(const string& N) { // Host name resolution tool.
- ScopeMutex OneAtATimePlease(ResolverMutex); // Resolve only one at a time.
- unsigned long IP = inet_addr(N.c_str()); // See if it's an IP.
- if (INADDR_NONE == IP) { // If it's not an IP resolve it.
- hostent* H = gethostbyname(N.c_str()); // Resolve the host.
- if (NULL == H) { // If we didn't get a resolution
- return INADDR_NONE; // return no address.
- } // If we did resolve the address
- IP = *((unsigned long*)H->h_addr_list[0]); // get the primary entry.
- }
- return ntohl(IP); // Return what we got (host order)
- }
-
- // The Evolving One Time Pad engine is just slightly better than calling
- // rand() with the system time as a seed. However, it does have the advantage
- // that in order to guess it's initial state an attacker would need to already
- // know the license id and authentication. It also has the advantage that it
- // adds small amounts of entropy over time and never really forgets them. For
- // example, the exact time between calls to evolvePad is dependent on how long
- // it takes to sync which is dependent on how much data there is to report
- // which is dependent on the number and size of messages scanned etc... and
- // this is also impacted a bit by network performance issues during the sync.
- // Sensitivity to this entropy has millisecond resolution. This is a cross-
- // platform solution that depends only on our own code ;-)
-
- void snfNETmgr::evolvePad(string Entropy) { // Add entropy and evolve.
- ScopeMutex OneAtATimePlease(PadMutex); // Protect the one time pad.
- myLOGmgr->Timestamp(Entropy); // Time matters ;-)
- for(unsigned int a = 0; a < Entropy.length(); a++) { // Add the entropy to our generator.
- PadGenerator.Encrypt(Entropy.at(a));
- }
- msclock rt = myLOGmgr->RunningTime(); // Get the elapsed running time so far.
- unsigned char* rtb = reinterpret_cast<unsigned char*>(&rt); // Convert that long long into bytes.
- for(unsigned int a = 0; a < sizeof(msclock); a++) { // Encrypt those bytes one by one
- PadGenerator.Encrypt(rtb[a]); // to add more entropy.
- }
- }
-
- // To get a pad of any length you like, use the OneTimePad()
- // Note that we don't assign a value to x before using it! If we get lucky,
- // we will get some random value from ram as additional entropy ;-) If we end
- // up starting with zero, that's ok too.
-
- PadBuffer snfNETmgr::OneTimePad(int Len) { // Get Len bytes of one time pad.
- PadBuffer B; // Start with a buffer.
- B.reserve(Len); // Reserve Len bytes.
- unsigned char x = PadGenerator.Encrypt(0); // Get an unexposed byte to start with.
- for(int a = 0; a < Len; a++) { // Create Len bytes of pad by evolving
- B.push_back(x = PadGenerator.Encrypt(x)); // x through itself and copying the
- } // data into the buffer.
- return B; // Return the result.
- }
-
- // Handshake tries to return the current stored handshake. If it can't then it
- // returns a new handshake based on data from the pad generator.
-
- PadBuffer snfNETmgr::Handshake() { // What is the current handshake?
- if(CurrentHandshake.size() != SNFHandshakeSize) { // If we don't have one make one!
- CurrentHandshake = OneTimePad(SNFHandshakeSize); // Set up a default handshake to use
- try { // if we can't remember the real one.
- ifstream HSF(HandshakeFilePath.c_str(), ios::binary); // Open the handshake file.
- char* bfr = reinterpret_cast<char*>(&CurrentHandshake[0]); // Manufacture a proper pointer.
- HSF.read(bfr, SNFHandshakeSize); // Read the data (overwrite the HSB).
- HSF.close(); // Close the file.
- } catch(...) { } // Ignore any errors.
- }
- return CurrentHandshake; // Return the buffer.
- }
-
- PadBuffer& snfNETmgr::Handshake(PadBuffer& NewHandshake) { // Store a new handshake.
- CurrentHandshake = NewHandshake; // Grab the new handshake
- try { // then try to store it...
- ofstream HSF(HandshakeFilePath.c_str(), ios::binary | ios::trunc); // Open the handshake file.
- char* bfr = reinterpret_cast<char*>(&NewHandshake[0]); // Access the raw buffer.
- HSF.write(bfr, NewHandshake.size()); // Replace the old handshake
- HSF.close(); // close the file.
- } catch(...) {} // Ignore errors.
- return NewHandshake; // Return what we were given.
- }
-
- void snfNETmgr::postUpdateTrigger(string& updateUTC) { // Post an update trigger file.
- try { // Safely post an update trigger.
- ofstream HSF(UpdateReadyFilePath.c_str(), ios::binary | ios::trunc); // Open/create the trigger file.
- char* bfr = reinterpret_cast<char*>(&updateUTC[0]); // Access the raw UTC buffer.
- HSF.write(bfr, updateUTC.size()); // Write the update timestamp.
- HSF.close(); // close the file.
- } catch(...) {} // Ignore errors.
- }
-
- // Utility to read a line from a non-blocking TCPHost & check the timeout.
-
- const unsigned int MaxReadLineLength = 1024; // How long a line can be.
- string readLineTimeout(TCPHost& S, Timeout& T) { // Read a line from S until T.
- Sleeper WaitForMoreData(50); // How long to wait when no data.
- string LineBuffer = ""; // Buffer for the line.
- while( // Keep going as long as:
- false == T.isExpired() && // our timeout has not expired AND
- MaxReadLineLength > LineBuffer.length() // we haven't reached our limit.
- ) {
- char c = 0; // One byte at a time
- if(1 == S.receive(&c, sizeof(c))) { // Read from the TCPHost.
- LineBuffer.push_back(c); // Push the byte onto the string.
- if('\n' == c) break; // If it was a newline we're done!
- } else { // If we didn't get any data
- WaitForMoreData(); // pause before our next run.
- }
- }
- return LineBuffer; // Always return our buffer.
- }
-
- // Utility to write data to a non-blocking TCPHost & check the timeout.
-
- // Some networks can only handle small packets and fragmentation can be a
- // problem. Also, on Win* especially, sending small chunks is _MUCH_ more
- // reliable than trying to send large buffers all at once. SO - here we break
- // down our sending operations into medium sized chunks of data. The underlying
- // os can reorganize these chunks as needed for the outgouing stream. If the OS
- // needs us to slow down (doesn't send full chunks) then we introduce a small
- // delay between chunks to give the channel more time.
-
- const int MaxSendChunkSize = 512; // Size of one chunk in a write.
- void sendDataTimeout(TCPHost& S, Timeout& T, char* Bfr, int Len) { // Send and keep track of time.
- Sleeper WaitForMoreRoom(15); // Wait to send more data.
- int Remaining = Len; // This is how much we have left.
- while( // For as long as:
- false == T.isExpired() && // We still have time left AND
- 0 < Remaining // We still have data left
- ) {
- int ThisChunkSize = Remaining; // Hope to send it all in one chunk
- if(MaxSendChunkSize < ThisChunkSize) ThisChunkSize = MaxSendChunkSize; // but break it down as needed.
- int SentThisTime = S.transmit(Bfr, ThisChunkSize); // Send the data. How much went?
- Remaining -= SentThisTime; // Calculate how much is left.
- Bfr += SentThisTime; // Move our pointer (old school!)
- if(ThisChunkSize > SentThisTime) WaitForMoreRoom(); // If some of this chunk didn't go
- } // the pause before the next chunk.
- }
-
- void sendDataTimeout(TCPHost& S, Timeout& T, string& D) { // Send a string and keep track
- sendDataTimeout(S, T, const_cast<char*>(D.c_str()), D.length()); // of time. (Polymorphism is fun)
- }
-
- void snfNETmgr::sync() { // Synchronize with central command.
-
- // Keep these things in scope. This is how we roll.
-
- string HostName;
- int HostPort;
- string Secret;
- string Node;
-
- // Grab our configuration data (marchng orders).
-
- if(!isConfigured) return; // If we're not configured, don't!
- else {
- ScopeMutex GettingConfig(ConfigMutex); // Temporarily lock our config.
- HostName = SyncHostName; // We will connect to this host.
- HostPort = SyncHostPort; // We will connect to this port.
- Secret = SecurityKey; // Get the security key.
- Node = License; // Get the Node ID.
- }
-
- try { // Lots can go wrong so catch it :-)
-
- // 20080326 _M Blocking sockets tend to lock up so I've refactored this
- // code to use non-blocking sockets. This is actually part of the previous
- // refactor (TCPWatchdog see below) since without the watchdog there is no
- // way to get out of a blocking socket if it's dead.
-
- // 20080325 _M TCPWatchdog is a brute. It doesn't pay attention to thread
- // states. A weird bug showed up where the SYNC session seemed to hang and
- // the TCPWatchdog was left alive. In the process of hunting down this bug
- // I decided to remove the TCPWatchdog and put appropriate timeout checking
- // in each of the comms loops instead. So, from now on:
- // if(SessionDog.isExpired()) throw SyncFailed("Out Of Time");
-
- const int SyncSessionTimeout = 2 * SYNCTimer.getDuration(); // Timeout is twice poll time.
- Timeout SessionDog(SyncSessionTimeout); // Give this long for a session.
-
- // Connect to the sync host.
-
- CurrentThreadState(SYNC_Connect);
-
- SocketAddress SyncHostAddress; // We'll need an address.
- SyncHostAddress.setPort(HostPort); // Set the port.
- SyncHostAddress.setAddress(ResolveHostIPFromName(HostName)); // Resolve and set the IP.
- TCPHost SyncServer(SyncHostAddress); // Set up a host connection.
- SyncServer.makeNonBlocking(); // Make the connection non-blocking.
-
- PollTimer WaitForOpen(10, 340); // Expand 10ms to 340ms between tries.
- while(!SessionDog.isExpired()) { // Wait & Watch for a good connection.
- try { SyncServer.open(); } // Try opening the connection.
- catch(exception& e) { // If we get an exception then
- string ConnectFailMessage = "snfNETmgr::sync().open() "; // format a useful message about
- ConnectFailMessage.append(e.what()); // the error and then throw
- throw SyncFailed(ConnectFailMessage); // a SyncFailed exception.
- }
- if(SyncServer.isOpen()) break; // When successful, let's Go!
- else WaitForOpen.pause(); // When not yet successful, pause
- } // then try again if we have time.
-
- if(!SyncServer.isOpen()) throw SyncFailed("Connect Timed Out"); // Check our connection.
-
- if(SessionDog.isExpired()) throw SyncFailed("Out Of Time"); // Check our session time.
-
- // Start communicating.
-
- string LineBuffer = ""; // Input Line Buffer.
-
- // Read challenge
-
- CurrentThreadState(SYNC_Read_Challenge);
-
- LineBuffer = readLineTimeout(SyncServer, SessionDog); // Read the challenge line.
- snf_sync Challenge(LineBuffer.c_str(), LineBuffer.length()); // Interpret what we read.
- if( // Check that it's good...
- Challenge.bad() || // A complete packet was read
- 0 >= Challenge.snf_sync_challenge_txt.length() // and the challenge is present.
- ) throw SyncFailed("sync() Challenge.bad()"); // If not then throw.
-
- if(SessionDog.isExpired()) throw SyncFailed("Out Of Time"); // Check our session time.
-
- // Write response
-
- CurrentThreadState(SYNC_Compute_Response);
-
- from_base64 DecodedChallenge(Challenge.snf_sync_challenge_txt); // Decode the challenge.
-
- //--- Prepare the secret.
-
- MANGLER ResponseGenerator; // Grab a mangler.
- for(unsigned int i = 0; i < Secret.length(); i++) // Fill it with the
- ResponseGenerator.Encrypt(Secret.at(i)); // security key.
-
- const int ManglerKeyExpansionCount = 1024; // Loop this many to randomize.
- for(int x = 0, i = 0; i < ManglerKeyExpansionCount; i++) // For the required number of loops,
- x = ResponseGenerator.Encrypt(x); // have Mangler chase it's tail.
-
- //--- Absorb the challenge.
-
- for(unsigned int i = 0; i < DecodedChallenge.size(); i++) // Evolve through the challenge.
- ResponseGenerator.Encrypt(DecodedChallenge.at(i));
-
- /*** We now have half of the key for this session ***/
-
- //--- Encrypt our Pad.
-
- PadBuffer NewPad = OneTimePad(); // Grab a new Pad (default size).
-
- base64buffer ResponseBin; // With the key now established,
- for(unsigned int i = 0; i < NewPad.size(); i++) // encrypt the one time pad for
- ResponseBin.push_back( // transfer.
- ResponseGenerator.Encrypt(NewPad[i]));
-
- //--- Encrypt our Handshake.
-
- PadBuffer CurrentHandshake = Handshake(); // Recall the secret handshake.
- for(unsigned int i = 0; i < CurrentHandshake.size(); i++) // Encrypt that into the stream.
- ResponseBin.push_back(
- ResponseGenerator.Encrypt(CurrentHandshake[i]));
-
- //--- Encrypt our Signature.
-
- for(unsigned int x = 0, i = 0; i < SNFSignatureSize; i++) // Generate a hash by having Mangler
- ResponseBin.push_back( // chase it's tail for the appropriate
- x = ResponseGenerator.Encrypt(x)); // number of bytes.
-
- //--- Encode our response as base64 and send it.
-
- to_base64 ResponseTxt(ResponseBin); // Encode the cyphertext as base64.
- string ResponseTxtString; // Create a handy string and place
- ResponseTxtString.assign(ResponseTxt.begin(), ResponseTxt.end()); // the base 64 text into it.
-
- string ResponseMsg; // Build an appropriate response
- ResponseMsg.append("<snf><sync><response nodeid=\'"); // identifying this node
- ResponseMsg.append(Node); // with the license id
- ResponseMsg.append("\' text=\'"); // and providing an appropriately
- ResponseMsg.append(ResponseTxtString); // mangled response string
- ResponseMsg.append("\'/></sync></snf>\n"); // for authentication.
-
- CurrentThreadState(SYNC_Send_Response);
-
- sendDataTimeout(SyncServer, SessionDog, ResponseMsg); // Send the response.
- if(SessionDog.isExpired()) throw SyncFailed("Out Of Time"); // Check our session time.
-
- // Read rulebase info or error
-
- CurrentThreadState(SYNC_Read_Availabilty);
-
- LineBuffer = readLineTimeout(SyncServer, SessionDog); // Read the rulebase status line.
- snf_sync RulebaseResponse(LineBuffer.c_str(), LineBuffer.length()); // Interpret what we read.
- if( // Check that it's good...
- RulebaseResponse.bad() // A complete packet was read.
- ) throw SyncFailed("sync() Response.bad()"); // If not then throw.
-
- if(0 < RulebaseResponse.snf_sync_error_message.length()) { // If the response was an error
- PadBuffer NewNullHandshake; // then we will assume we are out
- NewNullHandshake.assign(SNFHandshakeSize, 0); // of sync with the server so we
- Handshake(NewNullHandshake); // will set the NULL handshake and
- throw SyncFailed("sync() Response error message"); // fail this sync attempt.
- }
- if(SessionDog.isExpired()) throw SyncFailed("Out Of Time"); // Check our session time.
-
- // Update Handshake
-
- for(int x = 0, i = 0; i < ManglerKeyExpansionCount; i++) // For the required number of loops,
- x = ResponseGenerator.Encrypt(x); // have Mangler chase it's tail.
-
- PadBuffer NewHandshake; // Grab a new handshake buffer.
- for(unsigned int x = 0, i = 0; i < SNFHandshakeSize; i++) // Create the new handshake as a
- NewHandshake.push_back( // mangler hash of the current
- x = ResponseGenerator.Encrypt(x)); // key state (proper length of course).
-
- Handshake(NewHandshake); // Save our new handshake to disk.
-
- // Interpret Rulebase Response
-
- myLOGmgr->updateAvailableUTC(RulebaseResponse.snf_sync_rulebase_utc); // Store the latest update UTC.
- if(myLOGmgr->isUpdateAvailable()) { // If a new update is read then
- postUpdateTrigger(RulebaseResponse.snf_sync_rulebase_utc); // create an update trigger file.
- }
-
- // Write our Client reports (multi-line)
-
- CurrentThreadState(SYNC_Send_GBUdb_Alerts);
-
- string ClientReport;
- ClientReport.append("<snf><sync><client>\n");
- sendDataTimeout(SyncServer, SessionDog, ClientReport);
- ClientReport = "";
-
- if(SessionDog.isExpired()) throw SyncFailed("Out Of Time"); // Check our session time.
-
- // Insert our GBUdb Alerts.
-
- list<GBUdbAlert> Alerts; // Make a list of GBUdb Alerts.
- myGBUdbmgr->GetAlertsForSync(Alerts); // Get them from our GBUdb.
- list<GBUdbAlert>::iterator iA;
- for(iA = Alerts.begin(); iA != Alerts.end(); iA++) { // Convert each alert in our list
- ClientReport.append((*iA).toXML()); // into XML, follow it up
- ClientReport.append("\n"); // with a new line, and send it
- }
- sendDataTimeout(SyncServer, SessionDog, ClientReport); // Send the Client report data.
- ClientReport = ""; // Clear the buffer.
- if(SessionDog.isExpired()) throw SyncFailed("Out Of Time"); // Check our session time.
-
- // Send Status Reports - one line at a time.
-
- CurrentThreadState(SYNC_Send_Status_Reports);
-
- /**
- *** Instead of splitting up the reports by line we will try sending them
- *** all at once using the new sendDataTimeout() function.
- ***
- if(0 < ReportsBuffer.length()) { // If we have reports - send them.
- string DataToSend = getReports(); // Grab a copy and clear the buffer.
- int Cursor = 0; // We need a cursor and a length
- int Length = 0; // to help us feed this line by line.
- while(Cursor < DataToSend.length()) { // While we have more data...
- Length = DataToSend.find_first_of('\n', Cursor); // Find the end of the first line.
- if(string::npos == Length) break; // If we can't then we're done.
- Length = (Length + 1) - Cursor; // If we can, convert that to length.
- SyncServer.transmit( // Get and send the line using the
- DataToSend.substr(Cursor, Length).c_str(), // substring function.
- Length
- );
- Cursor = Cursor + Length; // Move the cursor for the next line.
- if(SessionDog.isExpired()) throw SyncFailed("Out Of Time"); // Check our session time.
- }
- }
-
- **/
-
- if(0 < ReportsBuffer.length()) { // If we have reports to send
- string DataToSend = getReports(); // get (and clear) the reports and
- sendDataTimeout(SyncServer, SessionDog, DataToSend); // send them (mindful of timeout).
- }
- if(SessionDog.isExpired()) throw SyncFailed("Out Of Time"); // Check our session time.
-
-
- // Send Samples - one line at a time.
-
- CurrentThreadState(SYNC_Send_Samples);
-
- /***
-
- if(0 < SamplesBuffer.length()) {
- string DataToSend = getSamples();
- int Cursor = 0; // We need a cursor and a length
- int Length = 0; // to help us feed this line by line.
- while(Cursor < DataToSend.length()) { // While we have more data...
- Length = DataToSend.find_first_of('\n', Cursor); // Find the end of the first line.
- if(string::npos == Length) break; // If we can't then we're done.
- Length = (Length + 1) - Cursor; // If we can, convert that to length.
- SyncServer.transmit( // Get and send the line using the
- DataToSend.substr(Cursor, Length).c_str(), // substring function.
- Length
- );
- Cursor = Cursor + Length; // Move the cursor for the next line.
- if(SessionDog.isExpired()) throw SyncFailed("Out Of Time"); // Check our session time.
- }
- }
-
- ***/
-
- if(0 < SamplesBuffer.length()) { // If we have samples to send
- string DataToSend = getSamples(); // get (and clear) the samples and
- sendDataTimeout(SyncServer, SessionDog, DataToSend); // send them (mindful of timeout).
- }
- if(SessionDog.isExpired()) throw SyncFailed("Out Of Time"); // Check our session time.
-
- // Terminate the client messages.
-
- CurrentThreadState(SYNC_Send_End_Of_Report);
-
- ClientReport.append("</client></sync></snf>\n");
-
- sendDataTimeout(SyncServer, SessionDog, ClientReport); // Send the Client report.
- if(SessionDog.isExpired()) throw SyncFailed("Out Of Time"); // Check our session time.
-
- // Read the Server response (multi-line)
-
- CurrentThreadState(SYNC_Read_Server_Response);
-
- string ServerResponse;
- string ResponseLine;
- while(string::npos == ResponseLine.find("</snf>\n")) { // Until we find the ending...
- ResponseLine = readLineTimeout(SyncServer, SessionDog); // Read a line.
- if(0 >= ResponseLine.length()) { // If we get an empty line
- throw SyncFailed("sync() server response empty line"); // then it's an error.
- }
- ServerResponse.append(ResponseLine); // Append the line.
- if(SessionDog.isExpired()) throw SyncFailed("Out Of Time"); // Check our session time.
- }
-
- snf_sync ServerMessages(
- ServerResponse.c_str(), ServerResponse.length()); // Interpret what we read.
- if( // Check that it's good...
- ServerMessages.bad() // A complete packet was read.
- ) throw SyncFailed("sync() ServerMessages.bad()"); // If not then throw.
-
- // At this point we should have a good Server response.
-
- CurrentThreadState(SYNC_Close_Connection);
-
- SyncServer.close(); // Close the connection.
- evolvePad(Challenge.snf_sync_challenge_txt); // Use this event for more entropy.
-
- // Import any GBUdb reflections.
-
- CurrentThreadState(SYNC_Parse_GBUdb_Reflections);
-
- if(0 < ServerMessages.ServerGBUAlertHandler.AlertList.size()) { // If we have received reflections
- myGBUdbmgr->ProcessReflections( // then process them through our
- ServerMessages.ServerGBUAlertHandler.AlertList // GBUdb.
- );
- }
-
- /*** On Sync Override set sync timer to override time. If no override
- **** then be sure to reset the timer to the current CFG value if it
- **** is not already there. Also, if sync override is not engaged then
- **** be sure the overrid flag is set to -1 indicating it is off.
- **** Configure() code assumes we are handling the override sync timer
- **** functions this way.
- ***/
-
- // Assign the SyncSecsOverride with the value we retrieved. It will
- // either be a seconds value, or a -1 indicating it was absent from
- // the server message.
-
- SyncSecsOverride = ServerMessages.snf_sync_server_resync_secs; // What was the SyncOverride?
- const int SecsAsms = 1000; // Multiplier - seconds to milliseconds.
-
- if(0 > SyncSecsOverride) { // If the sync timer IS NOT in override,
- if(SYNCTimer.getDuration() != SecsAsMSecs(SyncSecsConfigured)) { // And the config time is different than
- SYNCTimer.setDuration(SyncSecsConfigured * SecsAsms); // the timer's current setting then set
- } // the timer to the new value.
- } else { // If the sync timer IS in override now,
- if(SYNCTimer.getDuration() != SecsAsMSecs(SyncSecsOverride)) { // and the override is different than the
- SYNCTimer.setDuration(SecsAsMSecs(SyncSecsOverride)); // current setting then override the setting
- } // with the new value.
- }
-
- // All done
-
- CurrentThreadState(SYNC_Log_Event);
-
- (*myLOGmgr).RecordSyncEvent(); // Finished that -- so log the event.
-
- }
- catch (exception& e) { // SYNC Failed and we know more.
- const int snf_UNKNOWN_ERROR = 99; // Report an error (unknown code)
- string ERROR_SYNC_FAILEDmsg = CurrentThreadState().Name; // Format a useful state message.
- ERROR_SYNC_FAILEDmsg.append(": ");
- ERROR_SYNC_FAILEDmsg.append(e.what());
- (*myLOGmgr).logThisError( // Log the error (if possible)
- "SNF_NETWORK", snf_UNKNOWN_ERROR, ERROR_SYNC_FAILEDmsg
- );
- }
- catch (...) { // SYNC Failed if we're here.
- const int snf_UNKNOWN_ERROR = 99; // Report an error (unknown code)
- string ERROR_SYNC_FAILEDmsg = CurrentThreadState().Name; // Format a useful state message.
- ERROR_SYNC_FAILEDmsg.append(": Panic!");
- (*myLOGmgr).logThisError( // Log the error (if possible)
- "SNF_NETWORK", snf_UNKNOWN_ERROR, ERROR_SYNC_FAILEDmsg
- );
- }
- }
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