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- // scanner.hpp
- //
- // (C) 2002-2009 MicroNeil Research Corporation
-
- // 20040113 _M - Added Reset() to the scanner object to more completely handle
- // cleanup after processing a message. Where previously the calling code would
- // need to be sure it deleted the evaulation matrix when it was done, now it
- // should call Reset. Reset is also included now in the destructor for this
- // object.
-
- // 20030928 _M - Moving toward the peer-server architecture and V3. The message
- // scanning component has been moved into it's own object called "scanner". From
- // now on, a message, or text will be passed to the scanner and the scanner will
- // return an evaulation matrix. As always, if something goes wrong it will throw.
- // This allows us to separate the creation of a scanner, and it's use, from any
- // other nifty logic. So, if I'm in a server mode, I can take my scanner and throw
- // messages at it as often as I like. Each message I pump in one side comes out the
- // other side as an evaluation matrix. This will work well for SMTP based engines
- // as well as peer-server, or any other "service pipeline".
- //
- // Note that the scanner object has two ways it will accept data. One way is as a
- // message via .ScanMessage(c_str). This method employs the filter chain system and
- // expects to see an SMTP message. The second way is as plain text via .ScanText(c_str).
- // This method is useful for "internal" purposes such as secondary scans used to
- // locate compound rules or parameter scans used to pick up tuning data from the
- // rulebase.
-
- #ifndef _MN_Scanner
- #define _MN_Scanner
-
- #include "FilterChain.hpp"
- #include "snf_engine.hpp"
-
- const int ScanHorizon = 32768; // Maximum length of message to check.
-
- class Scanner {
-
- private:
-
- TokenMatrix RuleBase; // The RuleBase for this scanner.
-
- EvaluationMatrix* myEvaluationMatrix; // Evaluation Matrix for current scan.
-
- public:
-
- class BadMatrixAllocation {}; // Exception for failed allocation.
-
- Scanner() {myEvaluationMatrix=NULL;} // Construct with empty matrix.
-
- ~Scanner() {Reset();} // Destructor now cleans up.
-
- void Reset() { // Reset safely deletes the eval
- if(myEvaluationMatrix!=NULL){ // matrix and nulls it's pointer.
- delete myEvaluationMatrix;
- myEvaluationMatrix=NULL;
- }
- }
-
- void LoadRuleBase(string& RuleFileName, string& SecurityKey); // Load & Validate RuleBase.
-
- EvaluationMatrix* ScanMessage(unsigned char* MessageBuffer); // Scan with filter chain.
-
- EvaluationMatrix* ScanText(unsigned char* TextBuffer); // Scan without filter chain.
-
- inline EvaluationMatrix* GetMatrix(){return myEvaluationMatrix;} // Return the latest matrix.
-
- };
-
- #endif
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