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- // SNFMulti.cpp
- //
- // (C) Copyright 2006 - 2009 ARM Research Labs, LLC
- // See www.armresearch.com for the copyright terms.
- //
- // 20060121_M
- //
- // See SNFMulti.hpp for history and detailed notes.
-
- #include <sys/types.h>
- #include <sys/stat.h>
- #include <ctime>
- #include <cstring>
- #include <cstdlib>
-
- #include <sstream>
- #include "SNFMulti.hpp"
- #include "../CodeDweller/timing.hpp"
-
- //#include "../nvwa-0.6/nvwa/debug_new.h"
-
- using namespace std;
-
- //// Version Info
-
- const char* SNF_ENGINE_VERSION = "SNFMulti Engine Version 3.0.17 Build: " __DATE__ " " __TIME__;
-
- //// Script Caller Methods
-
- const ThreadType ScriptCaller::Type("Script Caller"); // Script caller thread type mnemonic.
-
- const ThreadState ScriptCaller::CallingSystem("In system()"); // Script caller "CallingSystem" state.
- const ThreadState ScriptCaller::PendingGuardTime("Guard Time"); // Script caller "GuardTime" state.
- const ThreadState ScriptCaller::StandingBy("Standby"); // Script caller "Standby" state.
- const ThreadState ScriptCaller::Disabled("Disabled"); // State when unable to run.
-
-
- const int ScriptGuardDefault = 180000; // 3 Minute Default Guard Time.
-
- ScriptCaller::ScriptCaller(string S) : // Script caller constructor (with name).
- Thread(ScriptCaller::Type, S), // Set up the thread type and name.
- GuardTimer(ScriptGuardDefault), // Initialize the guard time.
- GoFlag(false), // Not ready to go yet.
- DieFlag(false), // Not ready to die yet.
- myLastResult(0) { // No last result yet.
- run(); // Launch the thread.
- }
-
- ScriptCaller::~ScriptCaller() { // Destructor.
- DieFlag = true; // Set the die flag.
- Sleeper WaitATic(1000); // One second sleeper.
- for(int x = 10; x > 0; x--) { // We don't join, we might get stuck.
- if(false == isRunning()) break; // If we're still running then wait
- WaitATic(); // up to 10 seconds, then just exit.
- } // If the thread is stuck it will
- } // just get closed.
-
- string ScriptCaller::ScriptToRun() { // Safely grab the SystemCallText.
- ScopeMutex Freeze(MyMutex); // Protect the string.
- return SystemCallText; // Grab a copy of the text.
- }
-
- bool ScriptCaller::hasGuardExpired() { // True if guard time has expired.
- ScopeMutex Freeze(MyMutex); // Protect the timer.
- return GuardTimer.isExpired(); // If it has expired we're true.
- }
-
- void ScriptCaller::SystemCall(string S) { // Set the SystemCall text.
- ScopeMutex Freeze(MyMutex); // Protect the string object.
- SystemCallText = S; // Set it's data.
- }
-
- const int MinimumGuardTime = 60000; // Minimum Guard Time 1 minute.
- void ScriptCaller::GuardTime(int T) { // Set the Guard Time.
- if(MinimumGuardTime > T) T = MinimumGuardTime; // Enforce our lower limit.
- ScopeMutex Freeze(MyMutex); // Protect the Guard Timer.
- GuardTimer.setDuration(T); // Set the duration.
- GuardTimer.restart(); // Restart the timer.
- }
-
- void ScriptCaller::trigger() { // Trigger the system() call.
- GoFlag = true; // Set the flag.
- }
-
- int ScriptCaller::LastResult() { // Return the result code from
- return myLastResult; // the last system() call.
- }
-
- void ScriptCaller::myTask() { // Safely call system() when triggered.
- Sleeper WaitATic(1000); // One second sleeper.
- while(false == DieFlag) { // While it's not time to die:
- WaitATic(); // Pause for 1 sec each round.
- string ScriptThisRound = ScriptToRun(); // Grab the current script.
- if(0 < ScriptToRun().length()) { // If script text is defined and
- if(true == GoFlag) { // If GoFlag is triggered and
- if(hasGuardExpired()) { // Guard time is expired:
- CurrentThreadState(CallingSystem); // Publish our state.
- myLastResult = system(ScriptThisRound.c_str()); // Make the system call.
- GoFlag = false; // Done with that trigger.
- GuardTimer.restart(); // Restart our Guard Time.
- } else { // If we're waiting for Guard Time:
- CurrentThreadState(PendingGuardTime); // publish that state and hold down
- GoFlag = false; // the trigger signal (no stale go).
- }
- } else { // If nothing is triggered yet then
- CurrentThreadState(StandingBy); // we are standing by.
- }
- } else { // If we have no script to run then
- CurrentThreadState(Disabled); // we are disabled.
- }
- }
- }
-
- //// Rulebase Reloader Methods
-
- // How to get timestamps on critical files.
-
- time_t getFileTimestamp(string FileName) {
- struct stat FileNameStat; // First we need a stat buffer.
- if(0 != stat(FileName.c_str(), &FileNameStat)) { // If we can't get the stat we
- return 0; // will return 0;
- } // If all goes well we return
- return FileNameStat.st_mtime; // the last modified time_t.
- }
-
- void snf_Reloader::captureFileStats() { // Get stats for later comparison.
- snfCFGData& C = *(MyRulebase.MyCFGmgr.ActiveConfiguration()); // Reference the active config.
- RulebaseFileCheckName = C.RuleFilePath; // Build/Get Rulebase File Name.
- ConfigFileCheckName = C.ConfigFilePath; // Build/Get Configuration File Name.
- IgnoreListCheckFileName = C.paths_workspace_path; // Build/Get Ignore File Name.
- IgnoreListCheckFileName.append("GBUdbIgnoreList.txt");
- RulebaseFileTimestamp = getFileTimestamp(RulebaseFileCheckName); // Timestamps to check for
- ConfigurationTimestamp = getFileTimestamp(ConfigFileCheckName); // changes in configuration data
- IgnoreListTimestamp = getFileTimestamp(IgnoreListCheckFileName); // or rulebase files.
- }
-
- bool snf_Reloader::StatsAreDifferent() { // Check file stats for changes.
- return ( // Return true if any of the
- RulebaseFileTimestamp != getFileTimestamp(RulebaseFileCheckName) || // Rulebase File, or the
- ConfigurationTimestamp != getFileTimestamp(ConfigFileCheckName) || // Configuration File, or the
- IgnoreListTimestamp != getFileTimestamp(IgnoreListCheckFileName) // Ignore List File have changed.
- );
- }
-
- const int MSPerSec = 1000; // 1000 milliseconds per second.
-
- void snf_Reloader::captureGetterConfig() { // Update RulebaseGetter config.
- snfCFGData& C = *(MyRulebase.MyCFGmgr.ActiveConfiguration()); // Reference the active config.
- RulebaseGetterIsTurnedOn = ( // Is the script caller on or off?
- true == C.update_script_on_off && // We're on if the bit is set and
- 0 < C.update_script_call.length() // we have a non-empty script to call.
- );
- if(RulebaseGetterIsTurnedOn) { // If it is turned on:
- RulebaseGetter.SystemCall(C.update_script_call); // Set the script call and
- RulebaseGetter.GuardTime(C.update_script_guard_time * MSPerSec); // the cycle guard time.
- }
- else { // If the scripter is turned off:
- RulebaseGetter.SystemCall(""); // Set the script to nothing.
- }
- }
-
- const string snfReloadContext = "--RELOADING--"; // Context for info and error logs.
-
- void snf_Reloader::myTask() { // How do we do this refresh thing?
- Sleeper WaitATic(1000); // Wait a second between checks.
- while(!TimeToStop) { // While it's not time to stop:
-
- if(
- RulebaseGetterIsTurnedOn && // If our rulebase getter is enabled
- MyRulebase.MyLOGmgr.isUpdateAvailable() // and a new rulebase is availalbe:
- ) {
- RulebaseGetter.trigger(); // Trigger the update script (if any).
- }
-
- if(StatsAreDifferent()) { // Check the stats. If different:
- try { // safely attempt a reload.
- WaitATic(); // Wait a tic to let things stabilize
- MyRulebase.refresh(); // then call refresh on the handler.
- captureFileStats(); // If it works, capture the new stats.
- captureGetterConfig(); // Also update the RulebaseGetter.
- MyRulebase.logThisInfo( // Log our success.
- snfReloadContext, snf_SUCCESS, "Success");
- }
- catch(snf_RulebaseHandler::IgnoreListError) { // If we get an IgnoreListError - say so.
- MyRulebase.logThisError(
- snfReloadContext, snf_ERROR_RULE_FILE, "IgnoreListError");
- }
- catch(snf_RulebaseHandler::ConfigurationError) { // If we get a ConfigurationError - say so.
- MyRulebase.logThisError(
- snfReloadContext, snf_ERROR_RULE_FILE, "ConfigurationError");
- }
- catch(snf_RulebaseHandler::FileError x) { // If we get a FileError - say so.
- MyRulebase.logThisError(
- snfReloadContext, snf_ERROR_RULE_FILE, "FileError");
- }
- catch(snf_RulebaseHandler::AuthenticationError x) { // If we get a Auth Error - say so.
- MyRulebase.logThisError(
- snfReloadContext, snf_ERROR_RULE_AUTH, "AuthError");
- }
- catch(snf_RulebaseHandler::Busy x) { // If we get a Busy Exception - say so.
- MyRulebase.logThisError(
- snfReloadContext, snf_ERROR_UNKNOWN, "BusyError");
- }
- catch(snf_RulebaseHandler::Panic x) { // If we get a Panic - say so.
- MyRulebase.logThisError(
- snfReloadContext, snf_ERROR_UNKNOWN, "PanicError");
- }
- catch(...) { // If we get some other error - shout!
- MyRulebase.logThisError(
- snfReloadContext, snf_ERROR_UNKNOWN, "UnhandledError");
- }
- }
- WaitATic(); // Wait before the next loop.
- }
- }
-
- const ThreadType snf_Reloader::Type("snf_Reloader"); // The thread's type.
-
- snf_Reloader::snf_Reloader(snf_RulebaseHandler& R) : // When we are created, we
- Thread(snf_Reloader::Type, "Reloader"), // brand and name our thread.
- MyRulebase(R), // Capture the rulebase handler.
- TimeToStop(false), // It's not time to stop yet.
- RulebaseGetter("RulebaseGetter"), // Setup our ScriptCaller thread.
- RulebaseGetterIsTurnedOn(false) { // Rulebase getter is off at first.
- captureFileStats(); // Set up the initial stats.
- captureGetterConfig(); // Set up RulebaseGetter config.
- run(); // Run our maintenenace thread.
- }
-
- snf_Reloader::~snf_Reloader() { // When we are destroyed we
- TimeToStop = true; // set our time to stop bit
- join(); // and wait for the thread.
- }
-
- //// snfCFGPacket Methods
-
- snfCFGPacket::snfCFGPacket(snf_RulebaseHandler* R) : // When we are created:
- MyRulebase(R), // Capture our rulebase handler and
- MyTokenMatrix(NULL), // ready our token matrix and
- MyCFGData(NULL) { // cfg pointers.
- if(MyRulebase) { MyRulebase->grab(*this); } // Safely grab our rulebase.
- }
-
- snfCFGPacket::~snfCFGPacket() { if(MyRulebase) MyRulebase->drop(*this); } // Safely drop our rulebase when we die.
-
- TokenMatrix* snfCFGPacket::Tokens() { return MyTokenMatrix; } // Consumers read the Token Matrix and
- snfCFGData* snfCFGPacket::Config() { return MyCFGData; } // the snfCFGData.
-
- bool snfCFGPacket::bad() { // If anything is missing it's not good.
- return (NULL == MyTokenMatrix || NULL == MyCFGData); // True if any of these aren NULL.
- }
-
- bool snfCFGPacket::isRulePanic(int R) { // Test for a rule panic.
- return(RulePanics.end() != RulePanics.find(R)); // Find it in the list, it's a panic.
- }
-
- //// Rulebase Handler Methods
-
- snf_RulebaseHandler::~snf_RulebaseHandler(){ // Destruct the handler.
- close(); // Close before we go.
- }
-
- bool snf_RulebaseHandler::isReady(){ // Is the object ready?
- return (NULL!=Rulebase); // Have Rulebase? We're ready.
- }
-
- bool snf_RulebaseHandler::isBusy(){ // Is a refresh/open in progress or
- return (RefreshInProgress || 0<RetiringCount); // an older rulebase is not yet retired.
- }
-
- int snf_RulebaseHandler::getReferenceCount(){ // How many Engines using this handler.
- return ReferenceCount; // Tell them the count bob.
- }
-
- int snf_RulebaseHandler::getCurrentCount(){ // How many Engines active in the current rb.
- return CurrentCount; // Tell them what it is bob.
- }
-
- int snf_RulebaseHandler::getRetiringCount(){ // How many Engines active in the old rb.
- return RetiringCount; // Tell them what it is bob.
- }
-
- // FileUTC(FileName) - utility function for tagging the active rulebase
-
- string FileUTC(string FileName) { // Gets a files UTC.
- struct stat FileNameStat; // First we need a stat buffer.
- string t; // We also need a Timestamp holder.
- if(0 != stat(FileName.c_str(), &FileNameStat)) { // If we can't get the stat we
- t.append("000000000000"); return t; // will return 000000000000 to
- } // make sure we should get the file.
- struct tm FileNameTime; // Allocate a time structure.
- FileNameTime = *(gmtime(&FileNameStat.st_mtime)); // Copy the file time to it as UTC.
-
- char TimestampBfr[20]; // Timestamp buffer.
-
- sprintf(TimestampBfr,"%04d%02d%02d%02d%02d%02d", // Format yyyymmddhhmmss
- FileNameTime.tm_year+1900,
- FileNameTime.tm_mon+1,
- FileNameTime.tm_mday,
- FileNameTime.tm_hour,
- FileNameTime.tm_min,
- FileNameTime.tm_sec
- );
-
- t.append(TimestampBfr); // Append the timestamp to t
- return t; // and return it to the caller.
- }
-
- // Auto Reload Controls
-
- bool snf_RulebaseHandler::AutoRefresh(bool On) { // Turn on/off auto refresh.
-
- if(On) { // If they want Reload On:
- if(!AutoRefresh()) { // and it isn't already on:
- try { MyReloader = new snf_Reloader(*this); } // try to set up a Reloader.
- catch(...) { MyReloader = 0; } // If that fails we don't
- } // have one. If it's already
- } // on do nothing.
-
- else { // If they want Reload Off:
- if(AutoRefresh()) { // and it is turned on:
- delete MyReloader; // destroy the reloader and
- MyReloader = 0; // zero it's pointer.
- }
- }
- return AutoRefresh(); // Return the truth (on/off)
- }
-
- bool snf_RulebaseHandler::AutoRefresh() { // True if AutoRefresh is on.
- return (0 != MyReloader); // If we have one, it's on.
- }
-
-
- // _snf_LoadNewRulebase()
- // This is actually a common sub-funtion. It expects that the object is in the "RefreshInProgress" state,
- // and that everything is in place and safe for a new rulebase to be loaded into the object. Once it's
- // done it will reset from the "RefreshInProgress" state and along the way will throw any errors that
- // are appropriate. The other functions can count on this one to polish off the various forms of rulebase
- // load activity.
-
- const LogicCheck SaneRefreshProcessCheck("snf_RulebaseHandler::_snf_LoadNewRulebase():SaneRefreshProcessCheck(RefreshInProgress)");
-
- void snf_RulebaseHandler::_snf_LoadNewRulebase(){ // Common internal load/check routine.
- SaneRefreshProcessCheck(RefreshInProgress); // We only get called when this flag is set.
- try { MyCFGmgr.load(); } // Load a fresh copy of the configuration.
- catch(...) { // If something goes wrong:
- RefreshInProgress = false; // we are no longer "in refresh"
- throw ConfigurationError("_snf_LoadNewRulebase() MyCFGmgr.load() failed"); // throw the Configuration exception.
- }
- string RuleFilePath = MyCFGmgr.RuleFilePath(); // Get our rulebase file path and our
- string SecurityKey = MyCFGmgr.SecurityKey(); // security key from the CFG manager.
- if(0>=RuleFilePath.length()) { // If we don't have a path, we're hosed.
- RefreshInProgress = false; // We are no longer "in refresh"
- throw FileError("_snf_LoadNewRulebase() Zero length RuleFilePath"); // Can't load a RB file with no path!
- }
- if(0>=SecurityKey.length()) { // No security string? toast!
- RefreshInProgress = false; // We are no longer "in refresh"
- throw AuthenticationError("snf_LoadNewRulebase() Zero length SecurityKey"); // Can't authenticate without a key!
- }
-
- // Notify sub modules of the new configuration data.
-
- MyGeneration++; // Increment the generation number.
-
- snfCFGData& CFGData = (*(MyCFGmgr.ActiveConfiguration())); // Capture the active config...
-
- CFGData.Generation = MyGeneration; // Tag the configuration data.
-
- MyLOGmgr.configure(CFGData); // Update the LOGmgr's configuration.
- MyNETmgr.configure(CFGData); // Update the NETmgr's configuration.
- MyGBUdbmgr.configure(CFGData); // Update the GBUdbmgr's configuration.
-
- // Load the new rulebase locally (on stack) and see if it authenticates.
-
- TokenMatrix* TryThis = NULL; // We need our candidate to remain in scope.
-
- try { // This try block decodes the problem.
- try { // This try block does cleanup work.
- TryThis = new TokenMatrix(); // Grab a new Token Matrix
- TryThis->Load(RuleFilePath); // Load it from the provided file path
- TryThis->Validate(SecurityKey); // Validate it with the provided security key
- TryThis->Verify(SecurityKey); // Verify that it is not corrupt.
- }
- catch(...) { // Clean up after any exceptions.
- RefreshInProgress = false; // We're not refreshing now.
- if(TryThis) { // If we allocated a TokenMatrix then
- delete TryThis; // we need to reclaim the memory
- TryThis = 0; // and erase the pointer.
- } // With everything nice and clean we can
- throw; // rethrow he exception for decoding.
- }
- } // If nothing threw, we're golden!
-
- catch (TokenMatrix::BadFile) { // BadFile translates to FileError
- throw FileError("_snf_LoadNewRulebase() TokenMatrix::BadFile");
- }
- catch (TokenMatrix::BadMatrix) { // BadMatrix translates to AuthenticationError
- throw AuthenticationError("_snf_LoadNewRulebase() TokenMatrix::BadMatrix");
- }
- catch (TokenMatrix::BadAllocation) { // BadAllocation translates to AllocationError
- throw AllocationError("_snf_LoadNewRulebase() TokenMatrix::BadAllocation");
- }
- catch (TokenMatrix::OutOfRange) { // OutOfRange should never happen so PANIC!
- throw Panic("_snf_LoadNewRulebase() TokenMatrix::OutOfRange");
- }
- catch (exception e) {
- throw;
- }
- catch (...) { // Something unpredicted happens? PANIC!
- throw Panic("_snf_LoadNewRulebase() TokenMatrix.load() ???");
- }
-
- // At this point the rulebase looks good. If we need to go big-endian do it!
-
- #ifdef __BIG_ENDIAN__
-
- TryThis->FlipEndian(); // Flip tokens to big-endian format.
-
- #endif
-
- MyLOGmgr.updateActiveUTC(FileUTC(RuleFilePath)); // Update the Active Rulebase UTC.
-
- MyMutex.lock(); // Lock the mutex while changing state.
- OldRulebase = Rulebase; // Move the current rulebase and count to
- RetiringCount = CurrentCount; // the retiring slot.
-
- if(0>=RetiringCount && NULL!=OldRulebase) { // If nobody cares about the old rulebase
- delete OldRulebase; // then delete it, and wipe everything
- OldRulebase = NULL; // clean for the next retiree.
- RetiringCount = 0;
- }
-
- CurrentCount = 0; // Set the current count to zero (it's fresh!)
- Rulebase = TryThis; // Copy our new rulebase into production.
- MyMutex.unlock(); // Release the hounds!!!
-
- // If there is a GBUdb Ignore List, refresh with it (This might go elsewhere).
- // Failure to read the GBUdbIgnoreList if all else went well does not cause
- // the rulebase update (if any) to fail.
-
- /**** This section needs work ****/
- try {
- string IgnoreListPath = CFGData.paths_workspace_path;
- IgnoreListPath.append("GBUdbIgnoreList.txt");
- if(0 == MyGBUdb.readIgnoreList(IgnoreListPath.c_str())) // We must have at least 1 IP listed.
- throw ConfigurationError(
- "_snf_LoadNewRulebase() GBUdbIgnoreList min 1 entry!");
- }
-
- catch(...) { // Ignore list read might fail.
- RefreshInProgress = false; // If so, don't keep things hung.
- throw IgnoreListError("_snf_LoadNewRulebase() readIgnoreList() ???"); // If it does, throw FileError.
- }
-
- RefreshInProgress = false; // Done with the refresh process.
- return; // Our work is done here.
- }
-
- // open()
- // This loads a new rulebase (usually the first one only) into the handler. This is the first of two loading
- // methods on this object. This one checks for isBusy() because it is highly invasive. If it is called after
- // the object has been running it is important that it not run while anything in the object is active. This
- // is because it is likely in this case we would be loading an entirely new rulebase that would lead to odd
- // results if some scanner instances were activily using a different one.
-
- void snf_RulebaseHandler::open(const char* path, const char* licenseid, const char* authentication){
-
- MyMutex.lock(); // Lock the mutex while changing state.
- if(isBusy()) { // Be sure we're not busy.
- MyMutex.unlock(); throw Busy("snf_RulebaseHandler::open() busy"); // If we are then throw.
- }
- RefreshInProgress = true; // Set RefreshInProgress.
- MyMutex.unlock(); // Unlock the mutex and
- MyCFGmgr.initialize(path, licenseid, authentication); // Initialize our configuration.
- _snf_LoadNewRulebase(); // get on with loading the rulebase.
- MyGBUdbmgr.load(); // Load the GBUdb as configured.
- AutoRefresh(true); // Turn on Refresh by default.
- logThisInfo("--INITIALIZING--", 0, "Success"); // Log the happy event.
- return;
- }
-
- // refresh()
- // This loads a fresh copy of the current rulebase. This is the second loading method on the object. It is
- // specifically designed to work without stopping scanning activities. This one checks for isBusy() because
- // there may be an old rulebase that is not yet completely retired --- that is, some scanners may be using it.
- // If there is still an old rulebase on it's way out then we can't shove it aside without breaking something,
- // so we have to throw.
- //
- // Under normal circumstances, this call will cause a new rulebase to be loaded without disturbing any scans
- // underway on the current rulebase. The current rulebase will be put into retirement while any active scans
- // are completed, and then it will quietly go away when the last has finished. The new rulebase will take it's
- // place and will be handed out to all new grab() requests.
-
- void snf_RulebaseHandler::refresh(){ // Reloads the rulebase.
- MyMutex.lock(); // Lock the mutex while changing states.
- if(isBusy()) { // If we're busy then throw.
- MyMutex.unlock(); throw Busy("snf_RulebaseHandler::refresh() busy");
- }
- RefreshInProgress = true; // Set RefreshInProgress and
- MyMutex.unlock(); // unlock the mutex. Then get on with
- _snf_LoadNewRulebase(); // loading a fresh copy of the rulebase
- return;
- }
-
- void snf_RulebaseHandler::close(){ // Closes this handler.
- try {
- AutoRefresh(false); // Stop AutoRefresh if it's on.
- }
- catch(exception& e) { throw; } // Rethrow good exceptions.
- catch(...) { throw Panic("snf_RulebaseHandler::close() AutoRefresh(false) panic!"); } // Panic blank exceptions.
-
- try {
- MyXCImgr.stop(); // Stop the XCI manager.
- }
- catch(exception& e) { throw; } // Rethrow good exceptions.
- catch(...) { throw Panic("snf_RulebaseHandler::close() MyXCImgr.stop() panic!"); } // Panic blank exceptions.
-
- if(isBusy() || 0<CurrentCount || 0<ReferenceCount) { // Check that there is no activity.
- throw Busy("snf_RulebaseHandler::close() busy"); // With XCI stopped we should not
- } // be busy.
-
- try {
- MyLOGmgr.stop(); // Stop the LOG manager.
- }
- catch(exception& e) { throw; } // Rethrow good exceptions.
- catch(...) { throw Panic("snf_RulebaseHandler::close() MyLOGmgr.stop() panic!"); } // Panic blank exceptions.
-
- try {
- MyNETmgr.stop(); // Stop the NET manager.
- }
- catch(exception& e) { throw; } // Rethrow good exceptions.
- catch(...) { throw Panic("snf_RulebaseHandler::close() MyNETmgr.stop() panic!"); } // Panic blank exceptions.
-
- try {
- MyGBUdbmgr.stop(); // Stop the GBUdb manager.
- }
- catch(exception& e) { throw; } // Rethrow good exceptions.
- catch(...) { throw Panic("snf_RulebaseHandler::close() MyGBUdbmgr.stop() panic!"); } // Panic blank exceptions.
-
- try {
- if(NULL!=Rulebase) {delete Rulebase; Rulebase=NULL;} // If we have a Rulebase destroy it.
- }
- catch(exception& e) { throw; } // Rethrow good exceptions.
- catch(...) { throw Panic("snf_RulebaseHandler::close() delete Rulebase panic!"); } // Panic blank exceptions.
-
- try {
- if(NULL!=OldRulebase) {delete OldRulebase; OldRulebase=NULL;} // Shouldn't happen, but just in case.
- }
- catch(exception& e) { throw; } // Rethrow good exceptions.
- catch(...) { throw Panic("snf_RulebaseHandler::close() delete OldRulebase panic!"); } // Panic blank exceptions.
- }
-
- void snf_RulebaseHandler::use(){ // Make use of this Rulebase Handler.
- MyMutex.lock(); // Lock the object
- ReferenceCount++; // Boost the count
- MyMutex.unlock(); // Unlock the object
- }
-
- void snf_RulebaseHandler::unuse(){ // Finish with this Rulebase Handler.
- MyMutex.lock(); // Lock the object
- ReferenceCount--; // Reduce the count
- MyMutex.unlock(); // Unlock the object
- }
-
- // A word about Generation... In practice whenever the configuration or rulebase
- // changes the entire thing is reloaded. The Generation() function gives other
- // modules a way to know if they need to update their interpretation of the
- // configuration. They can keep track of the last Generation value they got and
- // compare it to the latest Generation. If the two are different then they need
- // to update their configuration - just in case it has changed.
-
- int snf_RulebaseHandler::Generation() { return MyGeneration; } // Returns the generation number.
-
- // A word about autopanics.
- // The first time throgh this we outsmarted ourselves with an ellaborate
- // wait-to-insert scheme. That led to the possibilty of a deadlock. Now we
- // copy the (usually empty or very short) set of rule panics to the
- // configuration packet when it is grabbed and only use the one mutext to hold
- // the configuration steady while doing so. All queries are made to the local
- // copy of the panic list and all writes are made, under mutex, to the active
- // configuration. Simpler, no significant penalty, and no more deadlocks.
-
- // A word about configuration packets.
- // Along the way we simplified things by making the snfCFGPacket do it's own
- // grab and drop upon construction and destruction. This way we don't have to
- // remember to handle all possible cases during a scan or other opertion -- once
- // the operation goes out of scope the configuration packet drop()s with it.
-
- void snf_RulebaseHandler::grab(snfCFGPacket& CP) { // Activate this Rulebase.
- ScopeMutex HoldStillPlease(MyMutex); // Lock the rulebase until we're done.
- CurrentCount++; // Boost the count for myself.
- CP.MyTokenMatrix = Rulebase; // Grab the current rulebase.
- CP.MyCFGData = MyCFGmgr.ActiveConfiguration(); // Grab the active configuration.
- CP.RulePanics = MyCFGmgr.ActiveConfiguration()->RulePanicHandler.IntegerSet; // Copy the RulePanic set.
- }
-
- void snf_RulebaseHandler::drop(snfCFGPacket& CP) { // Deactiveate this Rulebase.
- const TokenMatrix* t = CP.MyTokenMatrix; // Grab the token matrix pointer.
- CP.MyCFGData = NULL; // Null the configuration pointer.
- ScopeMutex HoldStillPlease(MyMutex); // Lock the rulebase until we're done.
- if(t==Rulebase) { // If we're dropping the current rulebase
- CurrentCount--; // then reduce the current count.
- } else // If not that then...
- if(t==OldRulebase) { // If we're dropping the old rulebase
- RetiringCount--; // reduce the retiring count and check...
- if(0>=RetiringCount) { // to see if it is completely retired.
- if(NULL!=OldRulebase) delete OldRulebase; // If it is then delete it and
- OldRulebase = NULL; RetiringCount = 0; // reset it's pointer and counter.
- }
- } else { // If we're dropping something else,
- throw Panic("snf_RulebaseHandler::drop() panic"); // it is time to panic, so, then PANIC!
- }
- }
-
- // When adding a rule panic entry the rulebase and configuration state cannot
- // be changed, nor grabbed by an snfCFGPacket. This ensures that the IntegerSet
- // is only adjusted by one thread at a time and that any threads using the set
- // will have a consistent result based on their last grab().
-
- void snf_RulebaseHandler::addRulePanic(int RuleID) { // Add a rule panic id dynamically.
- ScopeMutex JustMe(MyMutex); // Freeze the rulebase while we adjust
- MyCFGmgr.ActiveConfiguration() // the active configuration to
- ->RulePanicHandler.IntegerSet.insert(RuleID); // insert the new rule panic ruleid.
- } // When we're done, unlock and move on.
-
- IPTestRecord& snf_RulebaseHandler::performIPTest(IPTestRecord& I) { // Perform an IP test.
- snfCFGPacket MyCFGPacket(this); // We need a CFG packet.
- try { // Safely process the IP.
- if(false == MyCFGPacket.bad()) { // If we've got a good packet:
- I.G = MyGBUdb.getRecord(I.IP); // Lookup the IP in GBUdb.
- I.R = MyCFGPacket.Config()->RangeEvaluation(I.G); // Evaluate it's statistics.
-
- // Convert the RangeEvaluation into the configured Code
-
- switch(I.R) {
- case Unknown: // Unknown - not defined.
- case Normal: // Benefit of the doubt.
- case New: { // It is new to us.
- I.Code = 0; // Zero is the default - no code.
- break;
- }
- case White: { // This is a good guy.
- I.Code = MyCFGPacket.Config()->WhiteRangeHandler.Symbol;
- break;
- }
- case Caution: { // This is suspicious.
- I.Code = MyCFGPacket.Config()->CautionRangeHandler.Symbol;
- break;
- }
- case Black: { // This is bad.
- I.Code = MyCFGPacket.Config()->BlackRangeHandler.Symbol;
- break;
- }
- case Truncate: { // Don't even bother looking.
- I.Code = MyCFGPacket.Config()
- ->gbudb_regions_black_truncate_symbol;
- break;
- }
- }
- } // If something is broken we punt.
- } catch (...) {} // Ignore exceptions (none expected)
- return I; // Return the processed record.
- }
-
- void snf_RulebaseHandler::logThisIPTest(IPTestRecord& I, string Action) { // Log an IP test result & action.
- MyLOGmgr.logThisIPTest(I, Action);
- }
-
- void snf_RulebaseHandler::logThisError( // Log an error message.
- string ContextName, int Code, string Text
- ) {
- MyLOGmgr.logThisError(ContextName, Code, Text);
- }
-
- void snf_RulebaseHandler::logThisInfo( // Log an informational message.
- string ContextName, int Code, string Text
- ) {
- MyLOGmgr.logThisInfo(ContextName, Code, Text);
- }
-
- string snf_RulebaseHandler::PlatformVersion(string NewPlatformVersion) { // Set platform version info.
- return MyLOGmgr.PlatformVersion(NewPlatformVersion);
- }
-
- string snf_RulebaseHandler::PlatformVersion() { // Get platform version info.
- return MyLOGmgr.PlatformVersion();
- }
-
- string snf_RulebaseHandler::PlatformConfiguration() { // Get platform configuration.
- ScopeMutex LockAndGrab(MyMutex); // Freeze things for a moment and
- return MyCFGmgr.ActiveConfiguration()->PlatformElementContents; // copy the platform configuration.
- }
-
- string snf_RulebaseHandler::EngineVersion() { // Get engine version info.
- return MyLOGmgr.EngineVersion();
- }
-
- void snf_RulebaseHandler::
- XCIServerCommandHandler(snfXCIServerCommandHandler& XCH) { // Registers a new XCI Srvr Cmd handler.
- ScopeMutex ThereCanBeOnlyOne(XCIServerCommandMutex); // Serialize access to this resource.
- myXCIServerCommandHandler = &XCH; // Assign the new handler as provided.
- }
-
- string snf_RulebaseHandler::processXCIServerCommandRequest(snf_xci& X) { // Handle a parsed XCI Srvr Cmd request.
- ScopeMutex ThereCanBeOnlyOne(XCIServerCommandMutex); // Serialize access to this resource.
- if(0 == myXCIServerCommandHandler) { // If we don't have a handler then
- snfXCIServerCommandHandler H; // create a base handler and
- return H.processXCIRequest(X); // return it's default response.
- } // If we do have a handler then pass
- return myXCIServerCommandHandler->processXCIRequest(X); // on the request and return the
- } // response.
-
- //// snf_IPTestEngine Methods
-
- snf_IPTestEngine::snf_IPTestEngine() : // The constructor is simple - it
- Lookup(NULL), ScanData(NULL) { // sets up our internal references.
- } // Before use these must be set.
-
- void snf_IPTestEngine::setGBUdb(GBUdb& G) { // Here's how we set the GBUdb.
- Lookup = &G;
- }
-
- void snf_IPTestEngine::setScanData(snfScanData& S) { // Here's how we set the ScanData object.
- ScanData = &S;
- }
-
- void snf_IPTestEngine::setCFGData(snfCFGData& C) { // Here's how we set the CFGData.
- CFGData = &C;
- }
-
- void snf_IPTestEngine::setLOGmgr(snfLOGmgr& L) { // Here's how we set the LOGmgr.
- LOGmgr = &L;
- }
-
- // 20090127 _M Added special handling for forced IP sources. First, they are
- // always considered the source and second if they are in the GBUdb ignore list
- // then GBUdb training bypass is established.
-
- string& snf_IPTestEngine::test(string& input, string& output) { // Perform IP lookups and put IPs into ScanData.
-
- if(NULL == Lookup || NULL == ScanData) { // If we are not set up properly then we
- output = "{IPTest Config Error}"; // will return an error string.
- return output;
- }
-
- try { // If we're out of IP records, no analysis.
- IPScanRecord& I = ScanData->newIPScanRecord(); // Grab a new IP scan record and
- IP4Address IP = input; // Convert the string to an IP.
-
- // Identify forced Source IP addresses
-
- bool ThisSourceIsForced = ( // This IP is a forced source IP if:
- (0 == I.Ordinal) && ( // we are looking at the first IP and
- (0UL != ScanData->CallerForcedSourceIP()) || // either the Caller forced the IP or
- (0UL != ScanData->HeaderDirectiveSourceIP()) // the IP was forced by a header directive.
- )
- );
-
- // Bad IPs are possible, especially if the source was forced. In that
- // case forced source IP is meaningless so we want to ignore it and
- // we want to make the case visible in the logs. An ordinary IP that
- // is invalid has no consequence so we simply skip those.
-
- // Note that a source IP that has it's ignore flag set causes an
- // implied training bypass inside the scan function. Setting the bad
- // IP as the source and setting it's ignore flag will have the desired
- // effect.
-
- if(0UL == IP) { // If we got a 0 or a bad conversion then
- output = "{0.0.0.0 Is Not A Usable IP}"; // we won't be testing this IP.
- if(ThisSourceIsForced) { // If this ip is a forced source then
- I.GBUdbData.Flag(Ignore); // we will force a training bypass,
- ScanData->SourceIPRecord(I); // we will record it as the source,
- ScanData->SourceIPEvaluation = output; // and capture the error output.
- }
- return output;
- }
-
- if(0xFFFFFFFF == IP) { // If we got a 255.255.255.255 then
- output = "{255.255.255.255 Is Not A Usable IP}"; // we won't be testing this IP.
- if(ThisSourceIsForced) { // If this ip is a forced source then
- I.GBUdbData.Flag(Ignore); // we will force a training bypass,
- ScanData->SourceIPRecord(I); // we will record it as the source,
- ScanData->SourceIPEvaluation = output; // and capture the error output.
- }
- return output;
- }
-
- GBUdbRecord R = Lookup->getRecord(IP); // Get the GBUdb record for it.
- I.IP = IP; // store the IP and the
- I.GBUdbData = R; // GBUdb record we retrieved.
-
-
- output = "{"; // Next we start to build our IP data insert.
- ostringstream S; // We will use a string stream for formatting.
- switch(R.Flag()) { // Identify the flag data for this IP.
- case Good: S << "Good "; break;
- case Bad: S << "Bad "; break;
- case Ugly: S << "Ugly "; break;
- case Ignore: S << "Ignore "; break;
- }
- S << "c=" << R.Confidence() << " " // Include the Confidence and
- << "p=" << R.Probability(); // Probability.
-
- // Process ordinary Source IP addresses
-
- if( // The message source IP address is the
- (false == ScanData->FoundSourceIP()) && // first IP we find that is either forced
- (ThisSourceIsForced || (Ignore != R.Flag())) // OR is NOT part of our infrastructure.
- ) { // When we find the correct source IP:
-
- if( // Check to see if we're drilling down.
- (false == ThisSourceIsForced) && // We drill when the source is NOT forced
- (ScanData->isDrillDownSource(I)) // AND we have a matching drilldown.
- ) {
- Lookup->setIgnore(IP); // If we're drilling down ignore this IP.
- }
- else { // If not drilling down this is the source:
-
- ScanData->SourceIPRecord(I); // we log it in as the source
- S << " Source"; // and report our findings in our tag.
-
- // Since we are dealing with our source IP
- // this is a good place to evaluate our truncate feature.
-
- snfIPRange IPR =
- ScanData->SourceIPRange(CFGData->RangeEvaluation(R)); // Establish the IP range for this scan.
-
- // We will also emit a range identifier for pattern matches that might use it.
-
- switch(IPR) {
- case Unknown: { S << " Unknown"; break; } // Unknown - not defined.
- case White: { S << " White"; break; } // This is a good guy.
- case Normal: { S << " Normal"; break; } // Benefit of the doubt.
- case New: { S << " New"; break; } // It is new to us.
- case Caution: { S << " Caution"; break; } // This is suspicious.
- case Black: { S << " Black"; break; } // This is bad.
- case Truncate: { S << " Truncate"; break; } // Don't even bother looking.
- }
-
- ScanData->SourceIPEvaluation = S.str(); // Capture the source IP eval.
-
- // The RangeEvaluation() call above settles a lot of questions for us.
- // The Truncate return code only happens when the IP is either Bad w/
- // truncate turned on, or the statistics place the IP in the Truncate
- // range. If the Good flag is set the function always returns White so
- // here we only have to check for the Truncate flag.
-
- if(Truncate == IPR) { // If all of the conditions are met
- ScanData->GBUdbTruncateTriggered = true; // then Truncate has been triggered.
- ScanData->GBUdbPeekTriggered = LOGmgr->OkToPeek( // Since truncate was triggered, see if
- CFGData->gbudb_regions_black_truncate_peek_one_in); // we would also trigger a peek.
-
- // The reason we check the truncate on_off flag here is that the
- // IP range _may_ return a Truncate result if no Flags are set on
- // the IP and the IP is far enough into the black to reach the
- // Truncate threshold.
-
- if(CFGData->gbudb_regions_black_truncate_on_off) { // If truncate is on either peek or truncate.
- if(ScanData->GBUdbPeekTriggered) { // If a peek has been triggered then
- ScanData->GBUdbPeekExecuted = true; // mark the event and don't truncate.
- } else { // If a peek was not triggered then
- ScanData->GBUdbTruncateExecuted = true; // Record our trucnate action.
- output = ""; // Set up the truncate signal (empty string)
- return output; // and return it! We're done!
- }
- }
- }
- }
- }
-
- // If we're not truncating then we're going to return our IP evaulation tag
- // to the filter chain function module so it can emit it into the stream.
-
- output.append(S.str());
- output.append("}");
- }
- catch(snfScanData::NoFreeIPScanRecords) {
- output = "{too_many}";
- }
- catch(...) {
- output = "{fault}";
- }
- return output;
- }
-
- //// Engine Handler Methods
-
- snf_EngineHandler::~snf_EngineHandler(){ // Shutdown clenas up and checks for safety.
- if(isReady()) close(); // If we're live, close on our way out.
- }
-
- void snf_EngineHandler::open(snf_RulebaseHandler* Handler){ // Light up the engine.
- MyMutex.lock(); // Serialize this...
- if(isReady()) { // If we're already open then we need to
- MyMutex.unlock(); // unlock this object and let them know
- throw Busy("snf_EngineHandler::open() busy"); // we are busy.
- } // If we're not busy, then let's light it up.
- MyRulebase=Handler; // Install our rulebase handler.
- MyRulebase->use(); // Up the use count to let it know we're here.
- MyIPTestEngine.setGBUdb(MyRulebase->MyGBUdb); // Set up the IPTester's GBUdb.
- MyIPTestEngine.setScanData(MyScanData); // Set up the IPTester's ScanData reference.
- MyIPTestEngine.setLOGmgr(MyRulebase->MyLOGmgr); // Set up the IPTester's LOGmgr.
- MyMutex.unlock(); // Unlock our mutex, then...
- return; // our work is done.
- }
-
- bool snf_EngineHandler::isReady(){ // Is the Engine good to go?
- return (NULL!=MyRulebase); // Have rulebase will travel.
- }
-
- void snf_EngineHandler::close(){ // Close down the engine.
- MyMutex.lock(); // Serialize this...
- if(!isReady()){ // If we're not already open we can't close.
- MyMutex.unlock(); // Something is seriously wrong, so unlock
- throw Panic("snf_EngineHandler::close() !isReady panic"); // and hit the panic button!
- } // But, if everything is ok then we can
- MyRulebase->unuse(); // unuse our rulebase and quietly forget
- MyRulebase = NULL; // about it.
- if(NULL!=CurrentMatrix) { // If we have a leftover evaluation matrix
- delete CurrentMatrix; // we can let that go and forget about
- CurrentMatrix = NULL; // it as well.
- }
- MyMutex.unlock(); // Finally, we unlock our mutex and...
- return; // Our work is done here.
- }
-
- enum PatternResultTypes { // To train GBUdb we need a generalized
- NoPattern, // way to evaluate the results from the
- WhitePattern, // snf pattern matching scan.
- BlackPattern,
- IPPattern,
- AboveBandPattern
- };
-
- int snf_EngineHandler::scanMessageFile( // Scan this message file.
- const string MessageFilePath, // -- this is the file path (and id)
- const int MessageSetupTime, // -- setup time already used.
- const IP4Address MessageSource // -- message source IP (for injection).
- ) {
-
- Timer AdditionalSetupTime;
- ScopeMutex DoingAFileScan(FileScan); // Protect MyScanData @ this entry.
-
- // Preliminary setup. Clearing the ScanData resets the ReadyToClear flag
- // and allows us to set some data for more accurate tracking and so that if
- // something goes wrong the ScanData will be helpful in determining the
- // state of the engine.
-
- MyScanData.clear(); // Clear the scan data.
- MyScanData.StartOfJobUTC = MyRulebase->MyLOGmgr.Timestamp(); // Set the job start timestamp.
- MyScanData.ScanName = MessageFilePath;
-
- // Now that the preliminaries are established we can begin our work.
-
- int MessageFileSize = 0; // Here will be the size of it.
- ifstream MessageFile; // Here will be our input file.
- MessageFile.exceptions( // It will throw exceptions for
- ifstream::eofbit | ifstream::failbit | ifstream::badbit // these unwanted events.
- );
-
- try { // Try opening the message file.
- MessageFile.open(MessageFilePath.c_str(), ios::in | ios::binary); // Open the file, binary mode.
- MessageFile.seekg(0, ios::end); // Find the end of the file,
- MessageFileSize = MessageFile.tellg(); // read that position as the size,
- MessageFile.seekg(0, ios::beg); // then go back to the beginning.
- MyScanData.ScanSize = MessageFileSize; // Capture the message file size.
- }
- catch(...) { // Trouble? Throw FileError.
- MyRulebase->MyLOGmgr.logThisError( // Log the error.
- MyScanData, "scanMessageFile().open",
- snf_ERROR_MSG_FILE, "ERROR_MSG_FILE"
- );
- throw FileError("snf_EngineHandler::scanMessageFile() Open/Seek");
- }
-
- if(0 >= MessageFileSize) { // Handle zero length files.
- MessageFile.close(); // No need to keep this open.
- MyRulebase->MyLOGmgr.logThisError( // Log the error.
- MyScanData, "scanMessageFile().isFileEmpty?",
- snf_ERROR_MSG_FILE, "ERROR_MSG_FILE"
- );
- throw FileError("snf_EngineHandler::scanMessageFile() FileEmpty!");
- }
-
- vector<unsigned char> MessageBuffer; // Allocate a buffer and size
- try { MessageBuffer.resize(MessageFileSize, 0); } // it to fit the message.
- catch(...) { // Trouble? Throw AllocationError.
- MyRulebase->MyLOGmgr.logThisError( // Log the error.
- MyScanData, "scanMessageFile().alloc",
- snf_ERROR_MSG_FILE, "ERROR_MSG_ALLOC"
- );
- throw AllocationError("snf_EngineHandler::scanMessageFile() Alloc");
- }
-
- try { MessageFile.read((char*) &MessageBuffer[0], MessageFileSize); } // Read the file into the buffer.
- catch(...) {
- MyRulebase->MyLOGmgr.logThisError( // Log the error.
- MyScanData, "scanMessageFile().read",
- snf_ERROR_MSG_FILE, "ERROR_MSG_READ"
- );
- throw FileError("snf_EngineHandler::scanMessageFile() Read");
- }
- MessageFile.close(); // Close the file.
-
- // Additional Setup Time will be captured as the call is made.
-
- int ScanResultCode = scanMessage( // Scan the message we've loaded.
- &MessageBuffer[0], // Here is the buffer pointer,
- MessageBuffer.size(), // here is the size of the message,
- MessageFilePath, // the path is the identifier,
- (AdditionalSetupTime.getElapsedTime() + MessageSetupTime), // and this is our setup time total.
- MessageSource // Pass on the source if provided.
- );
-
- // Inject headers if required.
-
- if(MyScanData.XHeaderInjectOn) { // If we are to inject headers:
- const char* XHDRInjStage = "Begin"; // Keep track of what we're doing.
- try {
-
- // The insertion point will be at the end of the existing headers.
- // We pick that point to be right between the two <cr><lf> so that
- // the first blank line will appear at the end of our headers.
- // We accommodate either <cr><lf> or <lf> line endings.
- // We are careful not to search past the end of unreasonably short
- // message files.
-
- unsigned int InsertPoint = 0; // Find the insertion point.
- bool UseLFOnly = false; // Use \n line endings in files?
- bool CRLFPresent = false; // Detected \r\n pairs?
-
- unsigned int BiggestPatternSize = 4; // How far we look ahead.
- bool BigEnoughMessage = BiggestPatternSize < MessageBuffer.size();
-
- if(BigEnoughMessage){
- unsigned int Limit = MessageBuffer.size() - BiggestPatternSize;
- bool DataWasSkipped = MessageBuffer.size() > MyScanData.ScanSize;
-
- unsigned int i = 0;
- if(DataWasSkipped) { // If our scanner skipped data at
- i = MessageBuffer.size() - MyScanData.ScanSize; // the top of the message buffer then
- } // we will skip it too.
-
- for(; i < Limit; i++) { // Search for the first blank line.
-
- if( // Detect CRLF pairs if present.
- false == CRLFPresent &&
- '\r' == MessageBuffer.at(i) &&
- '\n' == MessageBuffer.at(i + 1)
- ) CRLFPresent = true;
-
- if( // In a properly formatted RFC822
- '\r' == MessageBuffer.at(i) && // message that looks like
- '\n' == MessageBuffer.at(i + 1) && // <cr><lf><cr><lf>
- '\r' == MessageBuffer.at(i + 2) &&
- '\n' == MessageBuffer.at(i + 3)
- ) {
- InsertPoint = i + 2;
- break;
- } else
- if( // In some bizarre cases it might
- '\n' == MessageBuffer.at(i) && // look like <lf><lf>.
- '\n' == MessageBuffer.at(i + 1)
- ) {
- InsertPoint = i + 1;
- UseLFOnly = true; // We have to strip <CR> from our
- break; // injected header line ends.
- }
- }
- }
-
- // Here we must interpret the results of our search. Do we know where
- // our insert point is or do we punt and use the top of the message?
-
- if(0 == InsertPoint) { // No blank line? We need to punt.
- if(false == CRLFPresent) { // What kind of line ends do we use?
- UseLFOnly = true; // If no CRLF found use LF only.
- } // Either way we will be inserting
- } // our headers at the top of the msg.
-
- // At this point we know where to split the message and insert
- // our X Headers.
-
- XHDRInjStage = "Open Temp File"; // Update our process monitor.
-
- string TempFileName = MessageFilePath; // Prepare a temp file name
- TempFileName.append(".tmp"); // based on the message file.
-
- ofstream TempFile; // Here will be our temp file.
- TempFile.exceptions(ofstream::failbit | ofstream::badbit); // It will throw these exceptions.
- TempFile.open(TempFileName.c_str(), ios::binary | ios::trunc); // Open and truncate the file.
-
- // If our insert point is the top of the message we'll skip this.
-
- if(0 < InsertPoint) { // If we have an insert point:
- XHDRInjStage = "Write Temp File.1"; // Update our process monitor.
- TempFile.write( // Write the message file up
- reinterpret_cast<char*>(&MessageBuffer[0]), // to our split.
- InsertPoint
- );
- }
-
- // If our file has \n line ends we need to strip the \r from our
- // rfc822 \r\n line ends.
-
- XHDRInjStage = "XHDR <CR><LF> to <LF>";
-
- if(true == UseLFOnly) { // If we are using <LF> only:
- string ReworkedHeaders = ""; // Make a new string and rework
- for( // our headers.
- string::iterator iS = MyScanData.XHDRsText.begin(); // Run through the headers one
- iS != MyScanData.XHDRsText.end(); iS++ // byte at a time.
- ) {
- if('\r' != (*iS)) ReworkedHeaders.push_back(*iS); // Strip out any <CR> chars.
- }
- MyScanData.XHDRsText.swap(ReworkedHeaders); // Swap in our reworked headers.
- }
-
- // Now we are ready to inject our headers.
-
- XHDRInjStage = "Write Temp File.2"; // Update our process monitor.
-
- TempFile.write( // Inject our headers.
- MyScanData.XHDRsText.c_str(),
- MyScanData.XHDRsText.length()
- );
-
- XHDRInjStage = "Write Temp File.3"; // Update our process monitor.
-
- TempFile.write( // Write the rest of the message.
- reinterpret_cast<char*>(&MessageBuffer[InsertPoint]),
- MessageBuffer.size() - InsertPoint
- );
-
- XHDRInjStage = "Close Temp File"; // Update our process monitor.
-
- TempFile.close(); // Close the file (flushing it).
-
- Sleeper PauseBeforeRetry(300); // Delay to use between retries.
-
- XHDRInjStage = "Drop Msg"; // Update our process monitor.
-
- if(remove(MessageFilePath.c_str())) { // Remove the old message file
- PauseBeforeRetry(); // If it fails, pause and retry.
- if(remove(MessageFilePath.c_str())) { // If that fails,
- PauseBeforeRetry(); // pause, then try once more.
- if(remove(MessageFilePath.c_str())) { // If that fails, throw.
- throw XHDRError("XHDR injector can't remove original!");
- }
- }
- }
-
- XHDRInjStage = "Rename Temp -> Msg"; // Update our process monitor.
-
- if(rename(TempFileName.c_str(), MessageFilePath.c_str())) { // Make Temp our new message file.
- PauseBeforeRetry(); // If it fails, pause and retry.
- if(rename(TempFileName.c_str(), MessageFilePath.c_str())) { // If that fails,
- PauseBeforeRetry(); // pause then try once more.
- if(rename(TempFileName.c_str(), MessageFilePath.c_str())) { // If that fails, throw.
- throw XHDRError("XHDR injector can't rename tmp file!");
- }
- }
- }
- }
- catch(XHDRError& e) { // For full XHDRError exceptions.
- string ERROR_MSG_XHDRi = "ERROR_MSG_XHDRi: "; // Format the XHDRInj error msg.
- ERROR_MSG_XHDRi.append(XHDRInjStage);
- ERROR_MSG_XHDRi.append(" ");
- ERROR_MSG_XHDRi.append(e.what());
- MyRulebase->MyLOGmgr.logThisError( // Log the error.
- MyScanData, "scanMessageFile().xhdr.inject",
- snf_ERROR_MSG_FILE, ERROR_MSG_XHDRi
- );
- throw; // Rethrow any XHDRError exceptions.
- }
- catch(exception& e) { // For ordinary runtime exceptions.
- string ERROR_MSG_XHDRi = "ERROR_MSG_XHDRi: "; // Format the XHDRInj error msg.
- ERROR_MSG_XHDRi.append(XHDRInjStage);
- ERROR_MSG_XHDRi.append(" ");
- ERROR_MSG_XHDRi.append(e.what());
- MyRulebase->MyLOGmgr.logThisError( // Log the error.
- MyScanData, "scanMessageFile().xhdr.inject",
- snf_ERROR_MSG_FILE, ERROR_MSG_XHDRi
- );
- throw XHDRError(ERROR_MSG_XHDRi); // Rethrow as XHDRError exceptions.
- }
- catch(...) { // If we encounter a problem then
- string ERROR_MSG_XHDRi = "ERROR_MSG_XHDRi: "; // Format the XHDRInj error msg.
- ERROR_MSG_XHDRi.append(XHDRInjStage);
- MyRulebase->MyLOGmgr.logThisError( // Log the error.
- MyScanData, "scanMessageFile().xhdr.inject",
- snf_ERROR_MSG_FILE, ERROR_MSG_XHDRi
- );
- string XHDRError_msg = "Message Rewrite Failed: "; // Format our throw message with
- XHDRError_msg.append(XHDRInjStage); // our detailed stage data and
- throw XHDRError(XHDRError_msg); // throw our special exception.
- }
- }
-
- // Create an .xhdr file if required.
-
- if(MyScanData.XHeaderFileOn) {
- try {
- ofstream XHDRFile; // Output file will be XHDRFile.
- XHDRFile.exceptions(ofstream::failbit | ofstream::badbit); // These events will throw exceptions.
- string XHDRFileName = MessageFilePath; // Build the XHDR file name by adding
- XHDRFileName.append(".xhdr"); // .xhdr to the message file name.
- XHDRFile.open(XHDRFileName.c_str(), ios::binary | ios::trunc); // Open (and truncate) the file.
- XHDRFile << MyScanData.XHDRsText; // Spit out the XHDRs.
- XHDRFile.close(); // All done.
- }
- catch(...) { // If we encounter a problem then
- MyRulebase->MyLOGmgr.logThisError( // Log the error.
- MyScanData, "scanMessageFile().xhdr.file",
- snf_ERROR_MSG_FILE, "ERROR_MSG_XHDRf"
- );
- throw XHDRError(".xhdr file write failed"); // throw our special exception.
- }
- }
-
- return ScanResultCode; // Return the actual result, of course.
- }
-
- string snf_EngineHandler::extractMessageID( // Find and return the first Message-ID
- const unsigned char* Msg, // Input the Message buffer to search
- const int Len // and the length of the buffer.
- ) {
- string ExtractedID = ""; // Start with an empty string.
- bool FoundID = false; // Haven't found it yet.
- int C = 0; // Cursor position.
- while(!FoundID && (C < (Len - 12))) { // Loop through the Msg looking for
- if( // the Message-ID: header.
- ('\n' == Msg[C]) && // Starting at the new line find
- ('M' == Msg[C + 1] || 'm' == Msg[C + 1]) && // Message-ID: (per RFC822)
- ('e' == Msg[C + 2] || 'E' == Msg[C + 2]) &&
- ('s' == Msg[C + 3] || 'S' == Msg[C + 3]) && // We use an unrolled comparison
- ('s' == Msg[C + 4] || 'S' == Msg[C + 4]) && // loop here for raw speed and
- ('a' == Msg[C + 5] || 'A' == Msg[C + 5]) && // optimization. Note that we
- ('g' == Msg[C + 6] || 'G' == Msg[C + 6]) && // compare the most likely characters
- ('e' == Msg[C + 7] || 'E' == Msg[C + 7]) && // first in each case, and we don't
- ('-' == Msg[C + 8]) && // need to go through a buffer length
- ('I' == Msg[C + 9] || 'i' == Msg[C + 9]) && // check at each byte for partial
- ('D' == Msg[C + 10] || 'd' == Msg[C + 10]) && // matches.
- (':' == Msg[C + 11]) &&
- (' ' == Msg[C + 12] || '\t' == Msg[C + 12])
- ) {
- C = C + 13; // Starting just after the space
- while(C < Len) { // and staying within bounds
- unsigned char X = Msg[C]; // grab each character in the ID.
- if(isprint(X)) { // If it is printable,
- if(' ' == X) X = '_'; // massage out the spaces as _ and
- if(127 < X) X = '|'; // high characters as | and
- if('\'' == X || '\"' == X) X = '`'; // ' or " to ` in order to make the
- ExtractedID.push_back(X); // ID safe for logging, then push
- } else // the result into our string. When
- if('\r' == X || '\n' == X) break; /* leave copy loop */ // we reach the end we're done.
- ++C; // else get ready for the next byte.
- }
- FoundID = true; // Set the flag: we found Message-ID:
- break; /* leave search loop */ // We got what we came for. Break!
-
- } else { // When we don't find the Message-ID:
- if( // we check for end of headers.
- ('\n' == Msg[C] && '\n' == Msg[C+1]) || // Either <LF><LF> or
- ('\r' == Msg[C] && '\n' == Msg[C+1] && // <CR><LF><CF><LF>
- '\r' == Msg[C+2] && '\n' == Msg[C+3])
- ) { // If we've found the end of headers
- break; // we're done looking. If we did not
- } // find the end of headers then
- ++C; // we move to the next position.
- }
- }
-
- // At this point we either have the Extracted ID, or we need a substitute.
-
- if(0 == ExtractedID.length()) { // If we need a substitute ID then
- MyRulebase->MyLOGmgr.SerialNumber(ExtractedID); // use the next available serial number.
- }
-
- return ExtractedID; // Return the extracted id or substitute.
- }
-
- const LogicFault FaultBadMessageBuffer1("snf_EngineHandler::scanMessage():FaultBadMessageBuffer1(NULL == inputMessageBuffer)");
- const LogicFault FaultBadMessageBuffer2("snf_EngineHandler::scanMessage():FaultBadMessageBuffer2(0 >= inputMessageLength)");
-
- const char Unknown_SNFMatchFlag = '-';
- const char Panic_SNFMatchFlag = 'p';
- const char Match_SNFMatchFlag = 'm';
- const char White_SNFMatchFlag = 'w';
- const char Final_SNFMatchFlag = 'f';
-
- void captureMatchRecord(snf_match& M, MatchRecord* R) {
- M.flag = Unknown_SNFMatchFlag;
- M.ruleid = R->RuleId();
- M.symbol = R->RuleGroup();
- M.index = R->MatchStartPosition;
- M.endex = R->MatchEndPosition;
- }
-
- int snf_EngineHandler::scanMessage( // Scan this message (in buffer).
- const unsigned char* inputMessageBuffer, // -- this is the message buffer.
- const int inputMessageLength, // -- this is the length of the buffer.
- const string MessageName, // -- this is the message identifier.
- const int MessageSetupTime, // -- setup time used (for logging).
- const IP4Address MessageSource // -- message source IP (for injection).
- ) {
-
- ScopeTimer ScanTimeCapture(MyScanData.ScanTime); // Start the scan time clock.
-
- unsigned char* MessageBuffer = NULL; // Explicitly initialize these two
- int MessageLength = 0; // so the compiler will be happy.
-
- FaultBadMessageBuffer1(NULL == inputMessageBuffer); // Fault on null message buffer.
- FaultBadMessageBuffer2(0 >= inputMessageLength); // Fault on bad message bfr length.
-
- // Protect this engine - only one scan at a time per EngineHandler ;-)
-
- ScopeMutex ScannerIsBusy(MyMutex); // Serialize this...
-
- // Preliminary job setup.
-
- // In our pre-processing we may adjust our input buffer so we capture the
- // originals and then use the captured values. For example if we are scanning
- // Communigate message files we will want to skip the communigate headers.
-
- MessageBuffer = const_cast<unsigned char*>(inputMessageBuffer); // Capture the input buffer.
- MessageLength = inputMessageLength; // Capture the input length.
-
- MyScanData.clear(); // Clear the scan data.
- MyScanData.ScanSize = MessageLength; // Grab the message length.
- MyScanData.SetupTime = MessageSetupTime; // Capture the setup time.
-
- if(0 == MyScanData.StartOfJobUTC) { // If the job timestamp is not
- MyScanData.StartOfJobUTC = MyRulebase->MyLOGmgr.Timestamp(); // yet set then set it.
- }
-
- MyScanData.CallerForcedSourceIP(MessageSource); // Capture the MessageSource if any.
-
- // Special note about exceptions here...
- // Setting up the filter chain can throw an exception. It can't go in it's own try block or it will
- // be out of scope for the remainder of the function... SO, I've wrapped everything inside of the
- // Lock() in a try block ... and there's a nested one also for scanning the content. The result is
- // that I can put all of the unlock work in the "outer" try block and re-throw anything that's
- // needed.
-
- snfCFGPacket MyCFGPacket(MyRulebase); // We need this to stay in scope.
-
- // Set up the filter chain, configure the scanner, and scan the message.
-
- try {
-
- if(MyCFGPacket.bad()) { // If it's not there it's a big problem.
- throw Panic("snf_EngineHandler::scanMessage() MyCFGPacket.bad()");
- }
-
- // Adapt to CGP message files - skip the CGP headers
-
- MyScanData.MessageFileTypeCGPOn = // Find out if we are expecting
- MyCFGPacket.Config()->MessageFileTypeCGP_on_off; // Communigate message files.
-
- if(MyScanData.MessageFileTypeCGPOn) { // If we are scanning CGP files:
- while(4 < MessageLength) { // Skip over the CGP headers.
- if( // On Winx systems look for the first
- '\r' == MessageBuffer[0] && // blank line encoded as CRLF CRLF.
- '\n' == MessageBuffer[1] &&
- '\r' == MessageBuffer[2] &&
- '\n' == MessageBuffer[3]
- ) { // If we find it then skip past
- MessageBuffer += 4; // the new line and break out
- MessageLength -= 4; // of the loop.
- break;
- } else // On *nix systems look for the first
- if( // blank line encoded as LF LF.
- '\n' == MessageBuffer[0] &&
- '\n' == MessageBuffer[1]
- ) { // If we find it then skip past
- MessageBuffer += 2; // the blank line and break out
- MessageLength -= 2; // of the loop.
- break;
- }
- else { // If we don't find it then
- ++MessageBuffer; // eat one byte from the buffer
- --MessageLength; // and keep going.
- }
- }
-
- // At this point our MessagBuffer contains just the message we
- // want to scan.
-
- MyScanData.ScanSize = MessageLength; // Reset the scan size.
- }
-
- // Identify this message.
-
- if( // How do we identify this scan?
- 0 == MessageName.length() || // If no name was provided or
- true == MyCFGPacket.Config()->Scan_Identifier_Force_Message_Id // we are forcing RFC822 IDs then
- ) { // extract the Message-ID from the
- MyScanData.ScanName = extractMessageID(MessageBuffer, MessageLength); // message and use that.
- } else { // If a name was provided and we
- MyScanData.ScanName = MessageName; // are not forcing RFC822 IDs then
- } // use the name provided to us.
-
- // Set up our filter chain.
-
- stringstream PrependedHeaders; // Use this to prepend X-Headers.
- FilterChainCBFR IU(MessageBuffer, MessageLength, PrependedHeaders); // Set up the filter chain.
- FilterChainHeaderAnalysis IV(&IU, MyIPTestEngine); // Include header analysis.
- FilterChainBase64 IW(&IV); // Include Base64 decoding.
- FilterChainQuotedPrintable IX(&IW); // Include Quoted Printable decoding.
- FilterChainUrlDecode IY(&IX); // Include URL decoder.
- FilterChainDefunker IZ(&IY); // Include Defunking.
-
- // Now we set up our scanner and grab the current token matrix.
-
- if(NULL!=CurrentMatrix) { delete CurrentMatrix; CurrentMatrix=NULL; } // If we have old results, delete them.
- try {
- CurrentMatrix = new EvaluationMatrix(MyCFGPacket.Tokens()); // Allocate a new matrix for this scan.
- } catch(...) { // Check that the allocation worked.
- throw AllocationError("new EvaluationMatrix() ???");
- }
-
- // Here we get down to it and start scanning the message.
-
- const char* DebugInfo = "scanMessage() Begin Message Scan"; // If we panic, here we are.
-
- try {
-
- // The IPTestEngine has the ability to truncate the message in the filter
- // chain under certain conditions. In order to configure those conditions
- // the IPTestEngine needs to have the configuration data being used for
- // the current scan.
-
- DebugInfo = "scanMessage() setCFGData()"; // If we panic, here we are.
-
- MyIPTestEngine.setCFGData(*(MyCFGPacket.Config())); // Setup the CFG data to use.
-
- // Check processed headers for header directive rules. One of these might
- // include a directive to get the message source IP from a header. If so
- // then MyScanData will have been modified. Also if there are drill-down
- // directives then MyScanData will have been modified to mark any headers
- // that should be ignored -- in this case the IP test used in the filter
- // chain will take appropriate action as it comes across the Received
- // headers that have been marked.
-
- DebugInfo = "scanMessage() Get Header Directives";
-
- MyScanData.HeaderDirectiveFlags = 0x00000000; // Clear the header directive flags.
- if(0 < MyCFGPacket.Config()-> // Check to see if we have any
- HeaderDirectivesHandler.HeaderDirectives.size()) { // header directive rules and if we do:
- HeaderFinder HeaderDirectivesParser( // Parse the headers in the message
- &MyScanData, // and update the ScanData using the
- MyCFGPacket.Config()->HeaderDirectivesHandler.HeaderDirectives, // directives in our configuration packet.
- MessageBuffer, // Pass the message as a pointer with
- MessageLength // a specific buffer length.
- );
- MyScanData.HeaderDirectiveFlags = HeaderDirectivesParser(); // Capture the parsed results.
- }
-
- // Message header rules in earlier versions occasionally failed because there was not
- // a new-line character in front of the very first header. So, now we insert one :-)
- // This allows all header rules to start off with a ^ indicating the start of the line.
-
- // 20070719_M Added \n to X-snfScanSize: synthetic header.
-
- // 20070120_M There are some messages where the size is a specific part of
- // the pattern so we will now be emitting this data into the engine. A later
- // version of the engine should handle this kind of thing using a special
- // filter chain module.
-
- DebugInfo = "scanMessage() ^X-snfScanSize"; // If we panic here we are.
- // Build the scan size info
- PrependedHeaders << "X-snfScanSize: " << MyScanData.ScanSize << "\n"; // and format as an X- header.
-
- // Add a phantom received header to the top IF the message source has been
- // forced by the caller or by a header directive. After that the normal
- // scanning and header analysis process should pick up the IP as the
- // source of the message. (It will not if the IP is ignored in the GBUdb!)
-
- DebugInfo = "scanMessage() PhantomReceived"; // If we panic we are here.
-
- if(0UL != MyScanData.CallerForcedSourceIP()) { // If the caller forced the source IP:
- PrependedHeaders // Make a phantom Received header
- << "Received: Caller.Forced.Source.IP [" // showing that the caller forced
- << (string) MyScanData.CallerForcedSourceIP() << "]\n"; // the source IP.
- } else
- // If not forced by the caller but a
- if(0UL != MyScanData.HeaderDirectiveSourceIP()) { // header directive forced the source IP:
- PrependedHeaders // Make a phantom Received header
- << "Received: Header.Directive.Source.IP [" // showing that a header directive
- << (string) MyScanData.HeaderDirectiveSourceIP() << "]\n"; // established the source IP.
- }
-
- // Most of the time we will extract the source IP the normal way.
-
- // If there are other prepended headers to add they should go here.
-
- /** Add other prepended headers **/
-
- // 20070719_M Reworked the engine to handle the filter-chain section in
- // a tight loop separately from the scanning section. This should allow
- // for tighter optimization in some cases (less cache thrashing) and also
- // provides for later development of parallel analysis of the pre-filtered
- // data, as well as the ability to output the pre-filtered data for use in
- // rule development and debugging.
-
- DebugInfo = "scanMessage() IZ.GetByte() ==> FilteredData"; // If we panic we are here.
- unsigned char xb=0;
- MyScanData.FilteredData.clear(); // Clear the FilteredData buffer.
- try { // Watch for exceptions and scan
- for(int a = 0; a < snf_ScanHorizon; a++) // the message through the filter
- MyScanData.FilteredData.push_back(xb=IZ.GetByte()); // chain into the FilteredData buffer.
- } // When we run out of data we will
- catch(FilterChain::Empty) {} // get the Empty exception and stop.
-
- // Scan each byte in the file up to the horizon or the end of the message.
- // If something goes wrong, an exception will be thrown.
-
- DebugInfo = "scanMessage() EvaluateThis(FilteredData)"; // If we panic, here we are.
-
- if(false == MyScanData.GBUdbTruncateExecuted) { // If we haven't already truncated:
- for(int a = 0, b = MyScanData.FilteredData.size(); a < b; a++) // Scan through the filtered data one
- CurrentMatrix->EvaluateThis(MyScanData.FilteredData[a]); // byte at a time.
- }
-
- DebugInfo = "scanMessage() Scan Data Complete"; // If we panic, here we are.
- }
- catch(EvaluationMatrix::BadAllocation) { // Check for bad allocation during scan.
- throw AllocationError("EvaluationMatrix::BadAllocation");
- }
- catch(EvaluationMatrix::MaxEvalsExceeded) { // Check for too many evaluators.
- throw MaxEvals("EvaluationMatrix::MaxEvalsExceeded");
- }
- catch(EvaluationMatrix::OutOfRange) { // Check for out of range of (bad) matrix.
- throw BadMatrix("EvaluationMatrix::OutOfRange");
- }
- catch(exception& e) { // Some other known exception?
- throw; // rethrow.
- }
- catch(...){ // In order to prevent thread craziness
- throw Panic(DebugInfo); // throw a Panic.
- } // The mutex will unlock in the outer try.
- }
-
- // Here is the end of the outer try block. We can catch and rethrow whatever happend
- // and we can also keep our mutex properly managed.
-
- catch(AllocationError& e) { // Allocation Errors pass through.
- MyRulebase->MyLOGmgr.logThisError( // Log the error.
- MyScanData, "scanMessage()",
- snf_ERROR_ALLOCATION, "ERROR_ALLOCATION"
- );
- throw;
- }
- catch(MaxEvals& e) { // MaxEvals == Panic, with a log.
- MyRulebase->MyLOGmgr.logThisError( // Log the error.
- MyScanData, "scanMessage()",
- snf_ERROR_MAX_EVALS, "ERROR_MAX_EVALS"
- );
- throw;
- }
- catch(BadMatrix& e) { // BadMatrix == Panic, with a log.
- MyRulebase->MyLOGmgr.logThisError( // Log the error.
- MyScanData, "scanMessage()",
- snf_ERROR_BAD_MATRIX, "ERROR_BAD_MATRIX"
- );
- throw;
- }
- catch(Panic& e) { // Panic is panic.
- MyRulebase->MyLOGmgr.logThisError( // Log the error.
- MyScanData, "scanMessage()",
- snf_ERROR_BAD_MATRIX, "ERROR_PANIC"
- );
- throw;
- }
- catch(exception& e) { // Other exceptions.
- MyRulebase->MyLOGmgr.logThisError( // Log the error.
- MyScanData, "scanMessage()",
- snf_ERROR_UNKNOWN, "ERROR_EXCEPTION"
- );
- throw;
- }
- catch(...) { // Anything else == Panic.
- MyRulebase->MyLOGmgr.logThisError( // Log the error.
- MyScanData, "scanMessage()",
- snf_ERROR_UNKNOWN, "ERROR_UNKNOWN"
- );
- throw Panic("snf_EngineHandler::scanMessage() ERROR_UNKNOWN!");
- }
-
- // At this point, we've completed our scan and we're ready to evaluate our results to find the correct symbol to return.
-
- ResultsCount = 0; // Reset the count,
- ResultsRemaining = 0; // Remaining count,
- FinalResult = NULL; // Final Result marker,
- ResultCursor = CurrentMatrix -> ResultList; // And cursor position for our results.
-
- // Now that our result processing gadgets are reset, let's process the results list.
-
- int const CLEAN_RESULT = 0; // CLEAN means no matches or white.
- int const NO_SYMBOL = 999; // NO_SYMBOL is higher than any SYMBOL
- int S = NO_SYMBOL; // so we start there and work down.
-
- snf_match TmpSNFMatch; // We'll need a buffer for our matches.
-
- while(NULL!=ResultCursor) { // While we have records to process...
- captureMatchRecord(TmpSNFMatch, ResultCursor); // grab the next record and evaluate it.
-
- bool isPanickedRule = MyCFGPacket.isRulePanic(TmpSNFMatch.ruleid);
- bool isVotingCandidate = (false == isPanickedRule);
- bool isWhiteRule = (
- MyCFGPacket.Config()->TrainingWhiteRuleHandler.isListed(TmpSNFMatch.ruleid) ||
- 0 == TmpSNFMatch.symbol
- );
- bool isBestResultCode = (TmpSNFMatch.symbol < S);
-
- // Set an appropriate flag.
-
- if(isPanickedRule) TmpSNFMatch.flag = Panic_SNFMatchFlag;
- else if(isWhiteRule) TmpSNFMatch.flag = White_SNFMatchFlag;
- else TmpSNFMatch.flag = Match_SNFMatchFlag;
-
- // Vote for best rule match.
-
- if(isVotingCandidate && isBestResultCode) {
- FinalResult = ResultCursor;
- S = TmpSNFMatch.symbol;
- }
-
- // Move on to next result.
-
- ResultsCount++;
- ResultCursor=ResultCursor->NextMatchRecord;
- }
-
- if(NO_SYMBOL != S) { // If a pattern match was detected then
- MyScanData.PatternWasFound = true; // trip the flag and record the
- MyScanData.PatternID = FinalResult->RuleId(); // Rule ID and the
- MyScanData.PatternSymbol = FinalResult->RuleGroup(); // Symbol.
- }
-
- //// GBUdb Integration ///////////////////////////////////////////////////////
-
- // To integrate GBUdb we need to generalize the result from the pattern scan.
-
- PatternResultTypes ScanResultType = NoPattern; // What kind of result have we here?
- if(0 < (MyScanData.HeaderDirectiveFlags & HeaderDirectiveWhite)) { // If a white header directive matched
- ScanResultType = WhitePattern; // then we have a "WhitePattern'.
- } else
- if(MyCFGPacket.Config()->TrainingWhiteRuleHandler.isListed(S)) { // If the pattern was mapped to a white
- ScanResultType = WhitePattern; // rule group then we have a 'WhitePattern'.
- } else
- if(CLEAN_RESULT == S) { // If there was a standard white rule
- ScanResultType = WhitePattern; // result then we have a 'WhitePattern'.
- } else
- if(NO_SYMBOL == S) { // If there was no pattern match then
- ScanResultType = NoPattern; // we have 'NoPattern'.
- } else
- if(63 == S) { // If the pattern was a standard IP rule
- ScanResultType = IPPattern; // then we have an 'IPPattern'.
- } else
- if(62 >= S) { // In general, other nonzer rule groups
- ScanResultType = BlackPattern; // indicate we have a 'BlackPatter'.
- } else
- if(63 < S) { // Any pattern number > 63 is special.
- ScanResultType = AboveBandPattern; // Any of these are an 'AboveBandPattern'
- }
-
- if(MyScanData.FoundSourceIP()) { // We need an identified IP source.
-
- // Train the GBUdb based on our pattern matching results.
-
- // Evaluate our training conditions.
-
- bool TrainingIsTurnedOn = MyCFGPacket.Config()->GBUdbTrainingOn_Off;
- bool MessageWasNotTruncated = (false == MyScanData.GBUdbTruncateExecuted);
- bool ThereIsNoBypassHeaderDirective = (0 == (MyScanData.HeaderDirectiveFlags & HeaderDirectiveBypass));
- bool ThereIsNoBypassResultCodeRule = (false == MyCFGPacket.Config()->TrainingBypassRuleHandler.isListed(S));
- bool ThereIsNoImpliedBypassDirective = (Ignore != (MyScanData.SourceIPRecord().GBUdbData.Flag()));
-
- // If these conditions are favorable then train the GBUdb.
-
- if( // Check to see if training is enabled.
- TrainingIsTurnedOn && // If it is turned on AND
- MessageWasNotTruncated && // The message was not truncated AND
- ThereIsNoBypassHeaderDirective && // There is NO Bypass header directive AND
- ThereIsNoBypassResultCodeRule && // There is NO Bypass result code rule AND
- ThereIsNoImpliedBypassDirective // There is NO Implied bypass directive:
- ) {
-
- // GBUdb training is enabled.
-
- switch(ScanResultType) { // Evaluate the scan result.
- case NoPattern: // On no pattern (benefit of doubt) or
- case WhitePattern: { // a white pattern:
- MyRulebase->MyGBUdb.addGood( // then add a good count to the
- MyScanData.SourceIPRecord().IP); // source IP.
- break;
- }
- case BlackPattern: { // On a black pattern:
- MyRulebase->MyGBUdb.addBad( // add a bad count to the source IP
- MyScanData.SourceIPRecord().IP); // in the GBUdb.
- break;
- }
- default: break; // In all other cases, don't train.
- }
- }
-
- // GBUdb Training Is Complete
-
- // At this point our SourceIPRange tells us exactly how to evaluate
- // the source IP for this message.
-
- switch(MyScanData.SourceIPRange()) {
-
- case White: { // If the IP was in the white zone
- MyScanData.GBUdbWhiteTriggered = true; // mark that down.
- if(MyCFGPacket.Config()->WhiteRangeHandler.On_Off) { // If we're also turned on then
- if( // do we need to force the symbol?
- BlackPattern == ScanResultType || // We do if the pattern scan resulted
- IPPattern == ScanResultType // in a black or IPblack match.
- ) { // If we must force a white result:
- S = MyCFGPacket.Config()->WhiteRangeHandler.Symbol; // force the symbol and
- MyScanData.GBUdbWhiteSymbolForced = true; // record that it was done.
- }
-
- // AutoPanic
-
- int AutoPanicRangeLowerBound = // Calculate the current lower bound
- MyRulebase->MyLOGmgr.LatestRuleID() - // for rule id's that are eligible to
- MyCFGPacket.Config()->gbudb_regions_white_panic_rule_range; // trigger auto-panics.
-
- if(BlackPattern == ScanResultType || IPPattern == ScanResultType) { // Was there a pattern/source conflict?
- MyScanData.GBUdbPatternSourceConflict = true; // Record the event.
- if(MyScanData.PatternID > AutoPanicRangeLowerBound) { // If the pattern ID is in range then
- MyScanData.GBUdbAutoPanicTriggered = true; // record that the AutoPanic triggered.
- if(MyCFGPacket.Config()->gbudb_regions_white_panic_on_off) { // If rule panics are turned on then
- MyScanData.GBUdbAutoPanicExecuted = true; // indicate we are executing an autopanic.
- MyRulebase->addRulePanic(MyScanData.PatternID); // Add the rule panic.
- }
- }
- }
- }
- break;
- }
-
- case Normal: { // If the IP is normal...
- MyScanData.GBUdbNormalTriggered = true; // Count the event.
- break; // That's all.
- }
-
- case New: {
- break;
- }
-
- case Caution: { // If the IP is in the caution range.
- MyScanData.GBUdbCautionTriggered = true; // Track that this range fired.
- if(
- MyCFGPacket.Config()->CautionRangeHandler.On_Off && // If we're also turned on and there
- NoPattern == ScanResultType // is no pattern match then
- ) { // we will override the scan result:
- S = MyCFGPacket.Config()->CautionRangeHandler.Symbol; // set the symbol as configured and
- MyScanData.GBUdbCautionSymbolForced = true; // record that it was done.
- }
- break;
- }
-
- // Truncate is a kind of uber-black, so we do some weirdness here.
- // If Truncate happens, then black was triggered by definition. In
- // peek cases or if Truncate is turned off then Truncate might not
- // execute-- when that happens we need to fall back to Black behavior.
-
- case Truncate: // If the IP was in the truncate range
- case Black: { // and/or If the IP is in the black range
- MyScanData.GBUdbBlackTriggered = true; // mark that down.
-
- if(MyScanData.GBUdbTruncateExecuted) { // If the truncate action was executed
- S = MyCFGPacket.Config()->gbudb_regions_black_truncate_symbol; // we set the output symbol accordingly.
- } else // Truncate overrides black.. but if
- if( // Black is in charge do this...
- MyCFGPacket.Config()->BlackRangeHandler.On_Off && // If black action is turned on and there
- NoPattern == ScanResultType // is no pattern match then
- ) { // we will override the scan data:
- S = MyCFGPacket.Config()->BlackRangeHandler.Symbol; // set the symbol as configured and
- MyScanData.GBUdbBlackSymbolForced = true; // record that it was done.
- }
-
- // Now that all of the overrides have been handled we can handle
- // sampling. When a black IP is detected and a pattern match is not
- // then we may sample the data.
-
- int BlackSampleRate = // Grab the sample rate to make the
- MyCFGPacket.Config()->gbudb_regions_black_sample_grab_one_in; // logic clearer.
-
- bool SampleThresholdReached = // Check the spam probability of the
- (MyCFGPacket.Config()->gbudb_regions_black_sample_probability <= // source IP against the configuration
- MyScanData.SourceIPRecord().GBUdbData.Probability()); // to see if this IP is a candidate.
-
- if( // Should we sample?
- false == MyScanData.GBUdbTruncateExecuted && // If this was not a truncation and
- NoPattern == ScanResultType && // No pattern match was found and
- SampleThresholdReached && // We reached out sample threshold and
- MyRulebase->MyLOGmgr.OkToSample(BlackSampleRate) // It's ok for us to sample this round
- ) { // then our sampling mechanism is triggerd.
- MyScanData.GBUdbSampleTriggered = true; // Mark down that event.
- if(MyCFGPacket.Config()->gbudb_regions_black_sample_on_off) { // If sampling is turned on then
- MyScanData.GBUdbSampleExecuted = true; // we will be sampling this data.
- if(MyCFGPacket.Config()->gbudb_regions_black_sample_passthrough) { // If sampling by passthrough then
- S = MyCFGPacket.Config()-> // Force the symbol value to passthrough
- gbudb_regions_black_sample_passthrough_symbol; // (usually 0 - same as CLEAN).
- } else { // If sampling internally then
- MyRulebase->MyNETmgr.sendSample( // send this message as a sample.
- (*(MyCFGPacket.Config())), // Pass our current config info,
- MyScanData, // our scan data,
- MessageBuffer, // and the message itself.
- MessageLength
- );
- }
- }
- }
- break;
- }
-
- case Unknown: // Unknown - most likely we couldn't
- default: { // find a usable source.
- break; // Do nothing.
- }
- }
- } // End of IP source depended work (GBUdbOverrides)
-
- // At this point we know the final result of our scan
- // and the number of results we have. It's time to set up our result
- // processing widgets for further query and return the result of this scan.
-
- ResultCursor = CurrentMatrix -> ResultList; // Starting at the top of the list
- ResultsRemaining = ResultsCount; // with all of the results ahead of us.
-
- if(NO_SYMBOL==S) S = CLEAN_RESULT; // When there were no results, CLEAN
- MyScanData.CompositeFinalResult = S; // Record what we will return.
-
- if( // Prepare our final result.
- CLEAN_RESULT == S && // If we have a clean result code
- ScanResultType != WhitePattern && // and it wasn't forced by a white
- false == MyScanData.GBUdbWhiteSymbolForced) { // rule or white GBUdb then we mark
- TmpSNFMatch.flag = 'c'; // the final record Clean.
- } else { // Otherwise we mark the final record
- TmpSNFMatch.flag = 'f'; // as Final - meaning deliberately zero.
- }
-
- TmpSNFMatch.index = 0; // Our index is charater zero.
- TmpSNFMatch.endex = CurrentMatrix->CountOfCharacters - 1; // Our endex is the end of the message.
- TmpSNFMatch.symbol = MyScanData.CompositeFinalResult; // Our symbol is in CompositeFinal.
-
- // The rule id is dependent on what's happened...
-
- if( // If the symbol has been forced...
- MyScanData.GBUdbTruncateExecuted || // Was it a Truncate-IP scan?
- MyScanData.GBUdbWhiteSymbolForced || // Was it a White-IP scan?
- MyScanData.GBUdbBlackSymbolForced || // Was it a Black-IP scan?
- MyScanData.GBUdbCautionSymbolForced || // Was it a Caution-IP scan?
- NULL == FinalResult // OR there was no valid match
- ) { // then our rule id will be
- TmpSNFMatch.ruleid = 0; // ZERO.
- } else { // Normally the rule id will be
- TmpSNFMatch.ruleid = FinalResult->RuleId(); // that of the winning pattern match.
- }
-
- MyScanData.MatchRecords.push_back(TmpSNFMatch); // Push our final entry onto the list.
-
- MyScanData.MatchRecordsCursor = MyScanData.MatchRecords.begin(); // Reset the delivery system to the
- MyScanData.MatchRecordsDelivered = 0; // beginning of the results list.
-
- MyScanData.ScanDepth = CurrentMatrix->MaximumCountOfEvaluators; // Capture the scan depth.
-
- MyScanData.ScanTime.stop(); // Stop the scan time clock.
- MyRulebase->MyLOGmgr.logThisScan((*(MyCFGPacket.Config())), MyScanData); // Log the data from this scan.
-
- // Since V2-9rc19 of this engine, the Engine mutex and snfCFGPacket handle
- // their own cleanup when this call goes out of scope. ScannerIsBusy(MyMutex)
- // will unlock() on destruction and snfCFGPacket will MyRulebase->drop().
-
- return S; // Return the final scan result.
- }
-
-
-
- int snf_EngineHandler::getResults(snf_match* MatchBuffer){ // Get the next match buffer.
- ScopeMutex SerializeThis(MyMutex); // Serialize this...
- if(NULL == MatchBuffer) { // If we were given the reset signal
- MyScanData.MatchRecordsCursor = MyScanData.MatchRecords.begin(); // Move the cursor to the beginning
- MyScanData.MatchRecordsDelivered = 0; // and reset the delivered count.
- } else { // If we are in delivery mode and
- if(MyScanData.MatchRecords.end() != MyScanData.MatchRecordsCursor) { // there are more to deliver then
- (*MatchBuffer) = (*MyScanData.MatchRecordsCursor); // deliver the current match and
- ++MyScanData.MatchRecordsCursor; // move on to the next. Be sure to
- ++MyScanData.MatchRecordsDelivered; // count this one as delivered.
- }
- }
- return MyScanData.MatchRecords.size() - MyScanData.MatchRecordsDelivered; // Return a count of unseen records.
- }
-
- int snf_EngineHandler::getDepth(){ // Get the scan depth.
- ScopeMutex SerializeThis(MyMutex); // Protect our reading.
- return MyScanData.ScanDepth; // Return the latest scan depth.
- }
-
- const string snf_EngineHandler::getClassicLog() { // Get classic log entries for last scan.
- ScopeMutex SerializeThis(MyMutex); // Serialize this...
- return MyScanData.ClassicLogText; // Return the log text.
- }
-
- const string snf_EngineHandler::getXMLLog() { // Get XML log entries or last scan.
- ScopeMutex SerializeThis(MyMutex); // Serialize this...
- return MyScanData.XMLLogText; // Return the log text.
- }
-
- const string snf_EngineHandler::getXHDRs() { // Get XHDRs for last scan.
- ScopeMutex SerializeThis(MyMutex); // Serialize this...
- return MyScanData.XHDRsText; // Return the XHeaders text.
- }
-
- //// Multi Engine Handler Methods
-
- // snf_RoundRulebaseCursor()
- // Returns the next rulebase slot id wrapping around to zero.
-
- int snf_MultiEngineHandler::RoundRulebaseCursor(){ // Return the next Rulebase handle
- RulebaseCursor++; // Increase the cursor.
- if(snf_MAX_RULEBASES<=RulebaseCursor) // If we've reached the end of the array
- RulebaseCursor=0; // then we start back at zero.
- return RulebaseCursor; // Return the new handle candidate.
- }
-
- // snf_RoundEngineCursor()
- // Returns the next engine slot id wrapping around to zero.
-
- int snf_MultiEngineHandler::RoundEngineCursor(){ // Return the next Engine handle candidate.
- EngineCursor++; // Increase the cursor.
- if(snf_MAX_SCANNERS<=EngineCursor) // If we've reached the end of the array
- EngineCursor=0; // then we start back at zero.
- return EngineCursor; // Return the new handle candidate.
- }
-
- snf_MultiEngineHandler::~snf_MultiEngineHandler(){ // Clean up, safety check, shut down.
-
- RulebaseScan.lock(); // Lock both the rulebase and
- EngineScan.lock(); // engine scan rulebases.
-
- RulebaseCursor = EngineCursor = SHUTDOWN; // Set the cursors to the FINISHED value.
-
- // The handlers in the arrays will all get closed by their destructors.
- // The SHUTDOWN value in the cursors will force any errant threads to get no love.
-
- RulebaseScan.unlock();
- EngineScan.unlock();
-
- }
-
- // snf_OpenRulebase()
- // Grab the first available rulebse handler and light it up.
-
- int snf_MultiEngineHandler::OpenRulebase(const char* path, const char* licenseid, const char* authentication){
- RulebaseScan.lock(); // Serialize this.
- if(SHUTDOWN==RulebaseCursor) { // Not ok to open after shutdown.
- RulebaseScan.unlock();
- throw Panic("snf_MultiEngineHandler::OpenRulebase() No open after shutdown");
- }
-
- int Handle = RoundRulebaseCursor(); // Grab the next hanlder on the list.
- if(RulebaseHandlers[Handle].isReady()) { // Check to see if it's already in use. If so,
- int wherewasi = Handle; // keep track of where we started.
- while(RulebaseHandlers[(Handle=RoundRulebaseCursor())].isReady()){ // Loop to find an free handler.
- if(wherewasi==Handle) { // If we get back where we started
- RulebaseScan.unlock(); // Unlock the Rulebase Scanning process
- throw TooMany("snf_MultiEngineHandler::OpenRulebase() Too Many Open"); // and tell the caller Too Many are open.
- }
- }
- }
-
- // Now we have a Handle to a free RulebaseHandler. Time to open it up.
-
- try {
- RulebaseHandlers[Handle].open(path,licenseid,authentication); // Try to open the handler.
- } // If an exception is thrown...
- catch(snf_RulebaseHandler::AuthenticationError& e) // Catch and re-throw the appropriate
- { RulebaseScan.unlock(); throw AuthenticationError(e.what()); } // exception.
- catch(snf_RulebaseHandler::AllocationError& e)
- { RulebaseScan.unlock(); throw AllocationError(e.what()); }
- catch(snf_RulebaseHandler::FileError& e)
- { RulebaseScan.unlock(); throw FileError(e.what()); }
- catch(snf_RulebaseHandler::Busy& e)
- { RulebaseScan.unlock(); throw Panic(e.what()); } // Wasn't busy above!! Shoudn't be here!!!
- catch(exception& e)
- { RulebaseScan.unlock(); throw; }
- catch(...) {
- RulebaseScan.unlock();
- throw Panic("snf_MultiEngineHandler::OpenRulebase() ???");
- }
-
- RulebaseScan.unlock(); // If everything went well then UnLock
- return Handle; // and return the happy new handle.
- }
-
- // snf_RefreshRulebase()
- // Reload the rulebase associated with the handler.
-
- void snf_MultiEngineHandler::RefreshRulebase(int RulebaseHandle){ // Refreshing a rulebase (Not Serialized)
- try {
- RulebaseHandlers[RulebaseHandle].refresh(); // Try to refresh the rulebase.
- } // Catch and rethrow any exceptions.
- catch(snf_RulebaseHandler::AuthenticationError& e) {
- throw AuthenticationError(e.what());
- }
- catch(snf_RulebaseHandler::AllocationError& e) {
- throw AllocationError(e.what());
- }
- catch(snf_RulebaseHandler::FileError& e) {
- throw FileError(e.what());
- }
- catch(snf_RulebaseHandler::Busy& e) {
- throw Busy(e.what());
- }
- catch(exception& e) {
- throw;
- }
- catch(...) {
- throw Panic("snf_MultiEngineHandler::RefreshRulebase() ???");
- }
- }
-
- // snf_CloseRulebase()
- // Shut down this Rulebase handler.
-
- void snf_MultiEngineHandler::CloseRulebase(int RulebaseHandle){ // Closing a rulebase handler
- RulebaseScan.lock(); // Serialize this - the handler changes state.
- try { // Try to close the handler.
- RulebaseHandlers[RulebaseHandle].close();
- }
- catch(snf_RulebaseHandler::Busy& e) { // A busy throw we can understand.
- RulebaseScan.unlock(); throw Busy(e.what());
- }
- catch(exception& e) { // Other exceptions? rethrow.
- RulebaseScan.unlock(); throw;
- }
- catch(...) { // Any other throw is big trouble.
- RulebaseScan.unlock();
- throw Panic("snf_MultiEngineHandler::CloseRulebase() ???");
- }
- RulebaseScan.unlock(); // When done, unlock the Rulebase Scan process.
- }
-
- // snf_OpenEngine()
- // Grab the first available Engine handler and light it up
-
- int snf_MultiEngineHandler::OpenEngine(int RulebaseHandle){
-
- EngineScan.lock(); // Serialize this.
- if(SHUTDOWN==EngineCursor) { // Not ok to open after shutdown.
- EngineScan.unlock();
- throw Panic("snf_MultiEngineHandler::OpenEngine() No open after shutdwon");
- }
-
- int Handle = RoundEngineCursor(); // Grab the next hanlder on the list.
- if(EngineHandlers[Handle].isReady()) { // Check to see if it's already in use. If so,
- int wherewasi = Handle; // keep track of where we started.
- while(EngineHandlers[(Handle=RoundEngineCursor())].isReady()){ // Loop to find an free handler.
- if(wherewasi==Handle) { // If we get back where we started
- EngineScan.unlock(); // Unlock the Rulebase Scanning process
- throw TooMany("snf_MultiEngineHandler::OpenEngine() too many open"); // and tell the caller Too Many are open.
- }
- }
- }
-
- // Now we have a Handle to a free RulebaseHandler. Time to open it up.
-
- try {
- EngineHandlers[Handle].open(&RulebaseHandlers[RulebaseHandle]); // Try to open the handler.
- } // If an exception is thrown...
- catch(snf_EngineHandler::AllocationError& e) // Catch and rethrow as appropriate.
- { EngineScan.unlock(); throw AllocationError(e.what()); }
- catch(snf_EngineHandler::Busy& e)
- { EngineScan.unlock(); throw Panic(e.what()); } // Not busy above should not be busy now!!!
- catch(exception& e) {
- EngineScan.unlock();
- throw;
- }
- catch(...) {
- EngineScan.unlock();
- throw Panic("snf_MultiEngineHandler::OpenEngine() ???");
- }
-
- EngineScan.unlock(); // If everything went well then UnLock
- return Handle; // and return the happy new handle.
- }
-
- // snf_CloseEngine()
- // Shut down this Engine handler.
-
- void snf_MultiEngineHandler::CloseEngine(int EngineHandle){ // Closing an engine handler.
- EngineScan.lock(); // Serialize this, the object changes states.
- try {
- EngineHandlers[EngineHandle].close(); // Try closing the handler.
- }
- catch(snf_EngineHandler::AllocationError& e) // Catch and throw any exceptions as needed.
- { EngineScan.unlock(); throw AllocationError(e.what()); }
- catch(snf_EngineHandler::Busy& e)
- { EngineScan.unlock(); throw Busy(e.what()); }
- catch(exception& e) {
- EngineScan.unlock();
- throw;
- }
- catch(...) {
- EngineScan.unlock();
- throw Panic("snf_MultiEngineHandler::CloseEngine() ???");
- }
- EngineScan.unlock(); // Unlock when we're closed.
- }
-
- // snf_Scan()
- // Scan the MessageBuffer with this Engine.
-
- int snf_MultiEngineHandler::Scan(int EngineHandle, const unsigned char* MessageBuffer, int MessageLength){
-
- // NOT serialized. Many scans at once, presumably one scan engine per thread.
-
- int ScanResult; // ScanResult stays in scope.
- try {
- ScanResult=EngineHandlers[EngineHandle]
- .scanMessage(MessageBuffer,MessageLength); // Try the scan on the given engine.
- }
- catch(snf_EngineHandler::AllocationError& e) { // Re-throw any exceptions as needed.
- throw AllocationError(e.what());
- }
- catch(snf_EngineHandler::Busy& e) { throw Busy(e.what()); }
- catch(exception& e) { throw; }
- catch(...) { throw Panic("snf_MultiEngineHandler::Scan() ???"); }
- return ScanResult; // Return the results.
- }
-
- // The Engine prvides detailed match results through this function.
-
- int snf_MultiEngineHandler::getResults(int EngineHandle, snf_match* matchbfr){
-
- // NOT serialized. Many scans at once, presumably one scan engine per thread.
-
- int ResultCount; // ResultCount stays in scope.
-
- try {
- ResultCount=EngineHandlers[EngineHandle].getResults(matchbfr); // Try the scan on the given engine.
- }
- catch(snf_EngineHandler::AllocationError& e) { // Re-throw any exceptions as needed.
- throw AllocationError(e.what());
- }
- catch(snf_EngineHandler::Busy& e) { throw Busy(e.what()); }
- catch(exception& e) { throw; }
- catch(...) { throw Panic("snf_MultiEngineHandler::getResults() ???"); }
-
- return ResultCount; // Return the results.
- }
-
- // The Engine provies the scan depth through this function.
-
- int snf_MultiEngineHandler::getDepth(int EngineHandle){
- // NOT serialized. Many scans at once, presumably one scan engine per thread.
-
- int DepthResult; // ScanResult stays in scope.
-
- try {
- DepthResult=EngineHandlers[EngineHandle].getDepth(); // Try the scan on the given engine.
- }
- catch(snf_EngineHandler::AllocationError& e) { // Re-throw any exceptions as needed.
- throw AllocationError(e.what());
- }
- catch(snf_EngineHandler::Busy& e) { throw Busy(e.what()); }
- catch(exception& e) { throw; }
- catch(...) { throw Panic("snf_MultiEngineHandler::getDepth() ???"); }
-
- return DepthResult; // Return the results.
- }
-
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