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#include <windows.h> |
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#include <windows.h> |
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#include <wincrypt.h> |
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#include <wincrypt.h> |
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namespace codedweller { |
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PadBuffer OneTimePad::Entropy(int Length) { // Get a PadBuffer full of randomness. |
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PadBuffer OneTimePad::Entropy(int Length) { // Get a PadBuffer full of randomness. |
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PadBuffer Buffer(Length, 0); // Start by initializing the buffer. |
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PadBuffer Buffer(Length, 0); // Start by initializing the buffer. |
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HCRYPTPROV provider = 0; // We will need a handle for the source. |
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HCRYPTPROV provider = 0; // We will need a handle for the source. |
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return Buffer; // Return the data we got. |
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return Buffer; // Return the data we got. |
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} |
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} |
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} // End namespace codddweller |
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#else |
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#else |
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//// *NIX Strong Entropy Source == /dev/urandom //////////////////////////////// |
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//// *NIX Strong Entropy Source == /dev/urandom //////////////////////////////// |
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#include <fstream> |
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#include <fstream> |
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namespace codedweller { |
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PadBuffer OneTimePad::Entropy(int Length) { // Get Length bytes of strong entropy. |
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PadBuffer OneTimePad::Entropy(int Length) { // Get Length bytes of strong entropy. |
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PadBuffer Buffer(Length, 0); // Initialize a buffer to hold them. |
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PadBuffer Buffer(Length, 0); // Initialize a buffer to hold them. |
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try { // Handle this in a try block. |
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try { // Handle this in a try block. |
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ifstream Source("/dev/urandom", ios::binary); // Open /dev/urandom if possible. |
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std::ifstream Source("/dev/urandom", std::ios::binary); // Open /dev/urandom if possible. |
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Source.read(reinterpret_cast<char*>(&Buffer[0]), Length); // Read data into the buffer. |
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Source.read(reinterpret_cast<char*>(&Buffer[0]), Length); // Read data into the buffer. |
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if(!Source.bad() && Source.gcount() == Length) { // If we got what we came for then |
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if(!Source.bad() && Source.gcount() == Length) { // If we got what we came for then |
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StrongEntropyFlag = true; // we have strong cryptography. |
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StrongEntropyFlag = true; // we have strong cryptography. |
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return Buffer; // Return the buffer. |
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return Buffer; // Return the buffer. |
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} |
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} |
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} // End namespace codedweller |
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#endif |
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#endif |
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// End Platform Specific Bits |
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// End Platform Specific Bits |
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//////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////// |
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namespace codedweller { |
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// Lightweight entropy is built from a combination of the time in ms UTC that |
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// Lightweight entropy is built from a combination of the time in ms UTC that |
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// the application was started, the number of milliseconds since that time in |
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// the application was started, the number of milliseconds since that time in |
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// milliseconds, the number and times of calls to addLightweightEntropy(), and |
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// milliseconds, the number and times of calls to addLightweightEntropy(), and |
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CombinedFill = CombinedFill ^ LightweightEntropyBuffer; // Pick up some previous state entropy. |
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CombinedFill = CombinedFill ^ LightweightEntropyBuffer; // Pick up some previous state entropy. |
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unsigned char* PrimerBuffer = (unsigned char*) &CombinedFill; // Treat the value as a bunch of bytes. |
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unsigned char* PrimerBuffer = (unsigned char*) &CombinedFill; // Treat the value as a bunch of bytes. |
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unsigned char* EntropyBuffer = (unsigned char*) &LightweightEntropyBuffer; // Likewise with the entropy buffer. |
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unsigned char* EntropyBuffer = (unsigned char*) &LightweightEntropyBuffer; // Likewise with the entropy buffer. |
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for(int i = 0; i < sizeof(msclock); i++) { // Fold bytes into the mangler one |
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for(size_t i = 0; i < sizeof(msclock); i++) { // Fold bytes into the mangler one |
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EntropyBuffer[i] += // byte at a time, capturing the |
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EntropyBuffer[i] += // byte at a time, capturing the |
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PadGenerator.Encrypt( // the results and using one extra |
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PadGenerator.Encrypt( // the results and using one extra |
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PadGenerator.Encrypt(PrimerBuffer[i])); // round per byte to increase the |
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PadGenerator.Encrypt(PrimerBuffer[i])); // round per byte to increase the |
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void OneTimePad::addEntropy() { // Add strong entropy if available. |
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void OneTimePad::addEntropy() { // Add strong entropy if available. |
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PadBuffer Fill = Entropy(); // Grab the entropy bits to add. |
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PadBuffer Fill = Entropy(); // Grab the entropy bits to add. |
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for(int i = 0; i < Fill.size(); i++) { // Pump them in one byte at a |
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for(size_t i = 0; i < Fill.size(); i++) { // Pump them in one byte at a |
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PadGenerator.Encrypt( // time and then run an extra |
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PadGenerator.Encrypt( // time and then run an extra |
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PadGenerator.Encrypt(Fill.at(i))); // round per byte to increase the |
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PadGenerator.Encrypt(Fill.at(i))); // round per byte to increase the |
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} // amount of guessing an attacker |
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} // amount of guessing an attacker |
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void OneTimePad::addEntropy(PadBuffer Entropy) { // Add entropy from a given source. |
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void OneTimePad::addEntropy(PadBuffer Entropy) { // Add entropy from a given source. |
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addLightweightEntropy(); // Start with some lightweight entropy. |
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addLightweightEntropy(); // Start with some lightweight entropy. |
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for(int i = 0; i < Entropy.size(); i++) { // Then loop through the provided |
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for(size_t i = 0; i < Entropy.size(); i++) { // Then loop through the provided |
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PadGenerator.Encrypt( // entropy and mix it in with one |
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PadGenerator.Encrypt( // entropy and mix it in with one |
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PadGenerator.Encrypt(Entropy.at(i))); // extra round per byte to increase |
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PadGenerator.Encrypt(Entropy.at(i))); // extra round per byte to increase |
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} // the amount of guessing an attacker |
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} // the amount of guessing an attacker |
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} // initial Mangler state. |
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} // initial Mangler state. |
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} // The OneTimePad object is ready. |
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} // The OneTimePad object is ready. |
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} // End namespace codedweller |