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Added ProductionQueue to threading.hpp - ProductionQueue.hpp is now redundant and should not be used.

git-svn-id: https://svn.microneil.com/svn/CodeDweller/trunk@4 d34b734f-a00e-4b39-a726-e4eeb87269ab
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madscientist 15 年之前
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共有 1 個檔案被更改,包括 45 行新增1 行删除
  1. 45
    1
      threading.hpp

+ 45
- 1
threading.hpp 查看文件

@@ -65,6 +65,7 @@
#include <set>
#include <vector>
#include <string>
#include <queue>

using namespace std;

@@ -428,13 +429,56 @@ class ScopeThreadLock {

public:
ScopeThreadLock(Thread* T); // Locks T in ThreadManager if it can.
~ScopeThreadLock(); // Unlocks T in ThreadManager if locked.
~ScopeThreadLock(); // Unlocks T in ThreadManager if locked.
bool isGood(); // True if T was locked.
bool isBad(); // False if T was not locked.
};

// End Thread Manager
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
// A ProductionQueue is a templated, thread safe mechanism for implementing
// a producer/consumer relationship. The objects in the queue should be simple
// data so that they can be created, destroyed, and copied without trouble. Put
// another way - the objects in the ProductionQueue should be lightweight
// handles for other things. Those things should be created and destroyed
// elsewhere.
template<typename T> // Templatized
class ProductionQueue { // Production Queue Class
private:
Mutex myMutex; // Contains a mutex and
volatile int LatestSize; // a volatile (blinking light) size
ProductionGateway myGateway; // integrated with a production
queue<T> myQueue; // gateway and a queue.
public:
ProductionQueue() : LatestSize(0) {} // The size always starts at zero.
T take() { // To consume a queued object
myGateway.consume(); // we wait on the production gateway
ScopeMutex OneAtATimePlease(myMutex); // and when we get through we lock
T O = myQueue.front(); // the mutext, take the object on the
myQueue.pop(); // front of the queue, pop it out,
LatestSize = myQueue.size(); // and rest our size (blinking light).
return O; // Then return the object we got.
}
void give(T O) { // To produce a queued object
ScopeMutex OneAtATimePlease(myMutex); // we wait on the mutex. When we
myQueue.push(O); // get through we push our object
LatestSize = myQueue.size(); // into the queue, reset our size
myGateway.produce(); // indicator and tell the gateway.
} // When we're done it can be grabbed.
int size() { // To check the size we look at
return LatestSize; // the blinking light.
}
};
// End Production Queue
////////////////////////////////////////////////////////////////////////////////

#endif


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