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- // timing.cpp
- //
- // Copyright (C) 2006 - 2009 MicroNeil Research Corporation.
- //
- // See the corresponding .hpp file for descriptions and history.
- //
- // This program is part of the MicroNeil Research Open Library Project. For
- // more information go to http://www.microneil.com/OpenLibrary/index.html
- //
- // This program is free software; you can redistribute it and/or modify it
- // under the terms of the GNU General Public License as published by the
- // Free Software Foundation; either version 2 of the License, or (at your
- // option) any later version.
- //
- // This program is distributed in the hope that it will be useful, but WITHOUT
- // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- // FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- // more details.
- //
- // You should have received a copy of the GNU General Public License along with
- // this program; if not, write to the Free Software Foundation, Inc., 59 Temple
- // Place, Suite 330, Boston, MA 02111-1307 USA
-
- #include <ctime>
- #include <sys/time.h>
- #include <cerrno>
-
- // Platform Specific Includes //////////////////////////////////////////////////
-
- #if defined(WIN32) || defined(_WIN32) || defined(WIN64) || defined(_WIN64)
- #include <windows.h>
- #endif
-
- #include "timing.hpp"
-
- // Introduce the standard namespace ////////////////////////////////////////////
-
- using namespace std;
-
- ///////////////////////////////////////////////////////////////////////////////
- // class Sleeper - An object that remembers how long it is supposed to sleep.
- // This allows an application to create "standard" sleep timers. This also
- // helps keep sleeper values within range to avoid weird timing problems.
- ///////////////////////////////////////////////////////////////////////////////
-
- // Abstracted doRawSleep() function ////////////////////////////////////////////
-
- #if defined(WIN32) || defined(_WIN32) || defined(WIN64) || defined(_WIN64)
-
- // In a WIN32 environment Sleep() is defined and it works in milliseconds so
- // we will use that for doRawSleep(). It's important to note that under normal
- // circumstances win32 Sleep() may be off by quite a bit (15ms or so) due to
- // how timing is done in the OS. There are ways around this, but they are
- // sometimes complex - so here I've left things basic. If more precise win32
- // timing is needed then this method can be recoded using a workaround that is
- // appropriate to the application.
-
- void Sleeper::doRawSleep(int x) {
- Sleep(x); // Use windows Sleep()
- }
-
- #else
-
- // If we are not in a win32 environment then we're likely on a posix/unix system
- // or at least we have the standard posix/unix time functions so we'll redefine
- // absSleep to use nanosleep();
-
- void Sleeper::doRawSleep(int x) {
- struct timespec sleeptime; // How much sleeping to do.
- struct timespec remaining; // How much sleeping remains.
- int result; // The latest result.
- remaining.tv_sec = x/1000; // Divide ms by 1000 to get secs.
- remaining.tv_nsec = (x%1000)*1000000; // Multiply the remaining msecs to get nsecs.
- do { // Just in case we get interruped...
- sleeptime.tv_sec = remaining.tv_sec; // Get our sleep time from the
- sleeptime.tv_nsec = remaining.tv_nsec; // remaining time.
- result = nanosleep(&sleeptime,&remaining); // Call nanosleep and get the remaining time.
- } while(0>result && EINTR==errno); // If we were interrupted sleep some more.
- }
-
- #endif
-
- Sleeper::Sleeper() // Constructed empty we set our
- :MillisecondsToSleep(0) { // sleep time to zero.
- }
-
- Sleeper::Sleeper(int x) { // Constructed with a value we
- setMillisecondsToSleep(x); // set the sleep time or throw.
- }
-
- int Sleeper::setMillisecondsToSleep(int x) { // Safe way to set the vlaue.
- if(x < MinimumSleeperTime ||
- x > MaximumSleeperTime) // If it's not a good time value
- throw BadSleeperValue(); // then throw the exception.
- MillisecondsToSleep = x; // If it is good - set it.
- return MillisecondsToSleep; // Return the set value.
- }
-
- int Sleeper::getMillisecondsToSleep() { // Safe way to get the value.
- return MillisecondsToSleep; // Send back the value.
- }
-
- void Sleeper::sleep() { // Here's where we snooze.
- if(MillisecondsToSleep > 0) { // If we have a good snooze
- doRawSleep(MillisecondsToSleep); // value then go to Sleep().
- } else { // If the value is not good
- throw BadSleeperValue(); // throw an exception.
- }
- }
-
- void Sleeper::sleep(int x) { // Reset the sleep time then sleep.
- setMillisecondsToSleep(x); // Set the sleep time.
- sleep(); // Sleep.
- }
-
- void Sleeper::operator()() { // Syntactic sugar - operator() on
- sleep(); // a sleeper calls sleep().
- }
-
- ///////////////////////////////////////////////////////////////////////////////
- // class PollTimer - An object to pause during polling processes where the
- // time between polls is expanded according to a Fibonacci sequence. This
- // allows self organizing automata to relax a bit when a particular process
- // is taking a long time so that the resources used in the polling process are
- // reduced if the system is under load - The idea is to prevent the polling
- // process from loading the system when there are many nodes poling, yet to
- // allow for a rapid response when there are few or when the answer we're
- // waiting for is ready quickly. We use a Fibonacci expansion because it is
- // a natural spiral.
- ///////////////////////////////////////////////////////////////////////////////
-
- PollTimer::PollTimer(int Nom, int Max) :
- NominalPollTime(MinimumSleeperTime),
- MaximumPollTime(MinimumSleeperTime) { // Construction requires a
- setNominalPollTime(Nom); // nominal delay to use and
- setMaximumPollTime(Max); // a maximum delay to allow.
- }
-
- int PollTimer::setNominalPollTime(int Nom) { // Set the Nominal Poll Time.
- if(Nom < MinimumSleeperTime || // Check the low and high
- Nom > MaximumSleeperTime) // limits and throw an
- throw BadPollTimerValue(); // exception if we need to.
- // If the value is good then
- NominalPollTime = Nom; // remember it.
-
- if(MaximumPollTime < NominalPollTime) // Make sure the Maximum poll
- MaximumPollTime = NominalPollTime; // time is >= the Nominal time.
-
- reset(); // Reset due to the change.
- return NominalPollTime; // Return the new value.
- }
-
- int PollTimer::setMaximumPollTime(int Max) { // Set the Maximum Poll Time.
- if(Max < MinimumSleeperTime || // Check the low and high
- Max > MaximumSleeperTime) // limits and throw an
- throw BadPollTimerValue(); // exception if we need to.
- // If the value is good then
- MaximumPollTime = Max; // remember it.
-
- if(MaximumPollTime < NominalPollTime) // Make sure the Maximum poll
- MaximumPollTime = NominalPollTime; // time is >= the Nominal time.
-
- reset(); // Reset due to the change.
- return MaximumPollTime; // Return the new value.
- }
-
- void PollTimer::reset() { // Reset the spiral.
- FibA = NominalPollTime; // Assume our starting event.
- FibB = 0; // Assume no other events.
- LimitReached=false; // Reset our limit watcher.
- }
-
- int PollTimer::pause() { // Pause between polls.
- int SleepThisTime = MaximumPollTime; // Assume we're at out limit for now.
- if(LimitReached) { // If actually are at our limit then
- mySleeper.sleep(SleepThisTime); // use the current value.
- } else { // If we are still expanding then
- SleepThisTime = FibA+FibB; // Calculate the time to use and
- if(SleepThisTime >= MaximumPollTime) { // check it against the limit. If
- SleepThisTime = MaximumPollTime; // we reached the limit, us that value
- LimitReached = true; // and set the flag.
- } else { // If we haven't reached the limit yet
- FibB=FibA; // then shift our events and remember
- FibA=SleepThisTime; // this one to build our spiral.
- }
- mySleeper.sleep(SleepThisTime); // Take a nap.
- } // Then FIRE THE MISSILES!
- return SleepThisTime; // Tell the caller how long we slept.
- }
-
- ///////////////////////////////////////////////////////////////////////////////
- // class Timer - This one acts much like a stop watch with millisecond
- // resolution. The time is based on wall-clock time using gettimeofday().
- ///////////////////////////////////////////////////////////////////////////////
-
- #ifdef WIN32
-
- // Here is the win32 version of getLocalRawClock()
-
- #define TimerIsUnixBased (false)
-
- msclock Timer::getLocalRawClock() const {
- FILETIME t; // We need a FILETIME structure.
- msclock c; // We need a place to calculate our value.
- GetSystemTimeAsFileTime(&t); // Grab the system time.
- c = (unsigned long long int) t.dwHighDateTime << 32LL; // Put full seconds into the high order bits.
- c |= t.dwLowDateTime; // Put 100ns ticks into the low order bits.
- c /= 10000; // Divide 100ns ticks by 10K to get ms.
- c -= EPOCH_DELTA_IN_MSEC; // Correct for the epoch difference.
- return c; // Return the result.
- }
-
- #else
-
- // Here is the unix/posix version of getLocalRawClock()
-
- #define TimerIsUnixBased (true)
-
- msclock Timer::getLocalRawClock() const {
- struct timeval t; // We need a timval structure.
- msclock c; // We need a place to calculate our value.
- gettimeofday(&t,NULL); // Grab the system time.
- c = t.tv_sec * 1000; // Put the full seconds in as milliseconds.
- c += t.tv_usec / 1000; // Add the microseconds as milliseconds.
- return c; // Return the milliseconds.
- }
-
- #endif
-
- Timer::Timer() { // Construct by resetting the
- start(); // clocks by using start();
- }
-
- Timer::Timer(msclock startt): // Construct a timer from a specific time.
- RunningFlag(true), // Set the running flag,
- StartTime(startt), // the start time and
- StopTime(startt) { // the stop time clock to startt.
- }
-
- void Timer::clear() { // Stop, zero elapsed, now.
- StartTime = StopTime = getLocalRawClock(); // Set the start and stop time
- RunningFlag = false; // to now. We are NOT running.
- }
-
- msclock Timer::start() { // (re) Start the timer at this moment.
- return start(getLocalRawClock()); // start() using the current raw clock.
- }
-
- msclock Timer::start(msclock startt) { // (re) Start a timer at startt.
- StartTime = StopTime = startt; // Set the start and end clocks.
- RunningFlag = true; // Set the running flag to true.
- return StartTime; // Return the start clock.
- }
-
- msclock Timer::getStartClock() { return StartTime; } // Return the start clock value.
-
- bool Timer::isRunning() { return RunningFlag; } // Return the running state.
-
- msclock Timer::getElapsedTime() const { // Return the elapsed timeofday -
- msclock AssumedStopTime; // We need to use a StopTime simulation.
- if(RunningFlag) { // If we are running we must get
- AssumedStopTime = getLocalRawClock(); // the current time (as if it were stop).
- } else { // If we are not running we use
- AssumedStopTime = StopTime; // the actual stop time.
- }
- msclock delta = AssumedStopTime - StartTime; // Calculate the difference.
- return delta; // That's our result.
- }
-
- msclock Timer::stop() { // Stop the timer.
- StopTime = getLocalRawClock(); // Grab the time and then stop
- RunningFlag=false; // the clock.
- return StopTime; // Return the time we stopped.
- }
-
- msclock Timer::getStopClock() { return StopTime; } // Return the stop clock value.
-
- double Timer::getElapsedSeconds() const { // Calculate the elapsed seconds.
- msclock e = getElapsedTime(); // Get the elapsed time in msecs.
- double secs = (double) e / 1000.0; // Calculate seconds from msecs.
- return secs;
- }
-
- bool Timer::isUnixBased() { return TimerIsUnixBased; } // Is this timer unix based?
-
- msclock Timer::toWindowsEpoch(msclock unixt) { // Convert a unix based msclock to win32 based.
- return (unixt + EPOCH_DELTA_IN_MSEC); // Going this way we add the epoch delta.
- }
-
- msclock Timer::toUnixEpoch(msclock win32t) { // Convert a win32 based msclock to a unix based.
- return (win32t - EPOCH_DELTA_IN_MSEC); // Going this way we subtract the epoch delta.
- }
-
- ///////////////////////////////////////////////////////////////////////////////
- // class Timeout - This one uses a Timer to establish a timeout value.
- ///////////////////////////////////////////////////////////////////////////////
-
- Timeout::Timeout(msclock duration):myDuration(duration) { } // Create, set the duration, start.
-
- msclock Timeout::setDuration(msclock duration) { // Set/Change the duration in milliseconds.
- myDuration = duration; // (re) Set the duration.
- return myDuration; // Return the current (new) duration.
- }
-
- msclock Timeout::getDuration() { // Return the current duration.
- return myDuration;
- }
-
- msclock Timeout::restart() { // Restart the timeout timer.
- return myTimer.start(); // Restart the clock and return the time.
- }
-
- msclock Timeout::getElapsedTime() { // Get elapsed milliseconds.
- return myTimer.getElapsedTime(); // Return the elapsed time.
- }
-
- msclock Timeout::getRemainingTime() { // Get remaining milliseconds.
- msclock remaining = 0ULL; // Assume we're expired to start.
- msclock elapsed = myTimer.getElapsedTime(); // Get the elapsed time.
- if(elapsed < myDuration) { // If there is still time then
- remaining = myDuration - elapsed; // calculate what is left.
- }
- return remaining; // Return what we found.
- }
-
- bool Timeout::isExpired() { // Return true if time is up.
- return (!(myTimer.getElapsedTime() < myDuration)); // Check the elapsed time against myDuration.
- }
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