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- // timing.hpp
- //
- // Copyright (C) 2004-2009 MicroNeil Research Corporation.
-
- // This program is part of the MicroNeil Research Open Library Project. For
- // more information go to http://www.microneil.com/OpenLibrary/index.html
- //
- // This program is free software; you can redistribute it and/or modify it
- // under the terms of the GNU General Public License as published by the
- // Free Software Foundation; either version 2 of the License, or (at your
- // option) any later version.
- //
- // This program is distributed in the hope that it will be useful, but WITHOUT
- // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- // FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- // more details.
- //
- // You should have received a copy of the GNU General Public License along with
- // this program; if not, write to the Free Software Foundation, Inc., 59 Temple
- // Place, Suite 330, Boston, MA 02111-1307 USA
-
- // The purpose of this module is to abstract timing functions for
- // cross platform C++ development usning GNU compilers in *nix and
- // win32 environments (minGW). Timing resolution is in milliseconds
- // throughout to provide consistency and reasonable expectations.
-
- // 20060404 _M Added Timer::start(msclock startt) for chaining.
-
- // 20060403 _M This "timing" module has been completed and tested on
- // win32 (compiled using CodeBlocks and minGW) and on RHES3 (g++).
- //
- // The bottom line is that this code is perfect for most applications that
- // don't need real-time interaction on the win32 platform. That is, for
- // any application that can accept 15ms or so of "wiggle" in their timing
- // functions. On linux I was able to observe very consistent results with
- // variations measured in 1-2ms.
- //
- // Aynone seeking real-time accuracy on the win32 platform will need to contend
- // with all of the landmines in place against that and will need to write more
- // ellaborate versions of Timer::getLocalRawClock() and Sleeper::doRawSleep()
- // aa appropriate for their application. The existing code should work fine for
- // almost all other applications.
- //
- // This code was written with that in mind to some extent. That is why all of
- // the timing functions are measured in milliseconds rather than microseconds
- // or something smaller. Milliseconds are convenient for polling delays,
- // communications timeouts, measuring database application performance, and
- // other similar tasks. For that purpose - this timing module is just fine :-)
-
- // 20060323 _M Rewrote this module from a combination of previous
- // bits and pieces. This module will provide classes that abstract
- // timing functions for use in GNU projects on *nix and win32 systems.
-
- #ifndef MNR_timing
- #define MNR_timing
-
- // Introduce the standard namespace ///////////////////////////////////////////
-
- using namespace std;
-
- ///////////////////////////////////////////////////////////////////////////////
- // class Sleeper - An object that remembers how long it is supposed to sleep.
- // This allows an application to create "standard" sleep timers that can be
- // established at the top of the code (easy to find) and reused.
- ///////////////////////////////////////////////////////////////////////////////
-
- static const int MinimumSleeperTime = 1; // Minimum msec allowed.
- static const int MaximumSleeperTime = 2000000000; // Maximum msec allowed.
-
- class Sleeper {
-
- private:
-
- int MillisecondsToSleep; // How long to sleep.
-
- void doRawSleep(int x); // Abstracted local sleep function.
-
- public:
-
- class BadSleeperValue {}; // Exception for bad values.
-
- Sleeper(); // Constructed empty - set to zero.
- Sleeper(int x); // Constructed with a value.
-
- int setMillisecondsToSleep(int x); // Safe way to set the vlaue.
- int getMillisecondsToSleep(); // Safe way to get the value.
-
- void sleep(); // Here's where we snooze if we can.
- void sleep(int x); // Shortcut - set the time and then sleep.
-
- void operator()();
- };
-
- /* Sleeper Documentation...
- **
- ** Sleeper.Sleeper()
- ** Constructs a Sleeper with a zero value.
- **
- ** Sleeper.Sleeper(int x)
- ** Constructs a Sleeper to "snooze" for x milliseconds.
- **
- ** Sleeper.setMillisecondsToSleep(int x)
- ** Sets the sleep time for the Sleeper and returns the time set.
- ** If the value is out of range then the Sleeper::BadSleeperValue will be thrown.
- **
- ** Sleeper.getMillisecondsToSleep()
- ** Returns the current MillisecondsToSleep.
- **
- ** Sleeper.sleep()
- ** Goes to sleep for MillisecondsToSleep. If MillisecondsToSleep has not been set
- ** then the function throws Sleeper::BadSleeperVlaue.
- **
- ** Sleeper.sleep(int x)
- ** First sets MillisecondsToSleep, then goes to sleep. If x is too big or too small
- ** then the method throws Sleeper::BadSleeperValue.
- */
-
- ///////////////////////////////////////////////////////////////////////////////
- // class PollTimer - An object to pause during polling processes where the
- // time between polls is expanded according to a Fibonacci sequence. This
- // allows self organizing automata to relax a bit when a particular process
- // is taking a long time so that the resources used in the polling process are
- // reduced if the system is under load - The idea is to prevent the polling
- // process from loading the system when there are many nodes poling, yet to
- // allow for a rapid response when there are few or when the answer we're
- // waiting for is ready quickly. We use a Fibonacci expansion because it is
- // a natural spiral.
- ///////////////////////////////////////////////////////////////////////////////
-
- class PollTimer {
-
- private:
-
- Sleeper mySleeper; // We need a sleeper to do this.
-
- int NominalPollTime; // Normal poll delay in msec.
- int MaximumPollTime; // Maximum poll delay in msec.
-
- bool LimitReached;
-
- // Why not use unsigned int everywhere? Because sometimes libraries use
- // int for their Sleep() functions... so we calculate with unsigned ints,
- // but we use ints for inputs to keep things sane. Wierd bugs show up if
- // signed ints overflow in clock_t values -- this learned by experience.
-
- unsigned int FibA; // One poll delay ago.
- unsigned int FibB; // Two poll delays ago.
-
- // FibA and FibB are used to generate the fibonacci expansion. The current
- // delay will always be the sum of the previous two delays assuming that
- // there was always a first delay of 1 x Nominal Poll time. This results
- // in an expansion like this: 1,2,3,5,8,13,21,34,...
-
- public:
-
- class BadPollTimerValue {}; // Exception for bad values.
-
- PollTimer(int Nom, int Max); // Construct with nominal and max delays.
-
- int setNominalPollTime(int Nom); // Set the Nominal Poll Time.
- int setMaximumPollTime(int Max); // Set the Maximum Poll Time.
- void reset(); // Reset the spiral.
- int pause(); // Pause between polls.
- };
-
- /* PollTimer Documentation...
- **
- ** PollTimer(nominal_delay, maximum_delay)
- ** Constructs a PollTimer and sets it's basic parameters. If the parameters are
- ** out of range then BadPollTimerValue will be thrown.
- **
- ** setNiminalPollTime(Nom)
- ** Sets the nominal (base unit) poll delay time. Throws BadPollTimerValue if
- ** the value is out of range.
- **
- ** setMaximumPollTime(Max)
- ** Sets the maximum (upper limit) poll delay. If the value is out of range then
- ** BadPollTimerValue is thrown.
- **
- ** reset()
- ** Resets the current poll delay to the nominal delay. The next call to pause()
- ** will sleep for the nominal delay. This method would normally be called when
- ** a poll cycle turns up some work to do so that subsequent poll delays will be
- ** short - leading to a responsive system.
- **
- ** pause()
- ** Calling this method will cause the current thread to sleep for the current
- ** poll delay time. Subsquent calls to pause will cause longer sleep times
- ** according to a natural spiral. An intervening call to reset() will shorten
- ** the delay times again. This method returns the number of milliseconds
- ** paused on this pass.
- */
-
- ///////////////////////////////////////////////////////////////////////////////
- // class Timer - This one acts much like a stop watch with millisecond
- // resolution. The time is based on wall-clock time using gettimeofday() or
- // GetSystemTimeAsFileTime depending on the OS.
- ///////////////////////////////////////////////////////////////////////////////
-
- typedef unsigned long long int msclock; // 64 bit int used for measuring time in ms.
-
- static msclock EPOCH_DELTA_IN_USEC = 11644473600000000ULL; // Microseconds difference between epochs.
- static msclock EPOCH_DELTA_IN_MSEC = EPOCH_DELTA_IN_USEC / 1000; // Milliseconds difference between epochs.
-
- class Timer {
-
- private:
-
- bool RunningFlag; // True if clock is running.
- msclock StartTime; // TimeOfDay at start.
- msclock StopTime; // TimeOfDay at stop or check.
-
- msclock getLocalRawClock() const; // Derives unix epoch ms from local clock.
-
- public:
-
- Timer(); // Construct and start the Timer.
- Timer(msclock startt); // Constructs and starts from a specific moment.
- void clear(); // Stop and set elapsed time to zero at now.
- msclock start(); // Re(set) the Start time to this moment.
- msclock start(msclock startt); // Re(set) the Start time to startt.
- msclock getStartClock(); // Return the unix epoch start clock.
- bool isRunning(); // Return true if the clock is running.
- msclock getElapsedTime() const; // get milliseconds since Timer start.
- msclock stop(); // Stop the Timer.
- msclock getStopClock(); // Return the unix epoch stop clock.
- double getElapsedSeconds()const; // Get floating point elapsed seconds.
-
- bool isUnixBased(); // True if base clock is unix/posix.
- msclock toWindowsEpoch(msclock unixt); // Converts unix t to windows t.
- msclock toUnixEpoch(msclock win32t); // Converts windows t to unix t.
- };
-
- /* Timer Documentation...
- **
- ** All raw clock values are returned as 64 bit unsigned integers using a special
- ** type - msclock. Conversions are done using microsecond accuracy.
- **
- ** Timer()
- ** Creates a new timer and starts the clock at this moment.
- **
- ** Timer(msclock startt)
- ** Creates a new timer and starts the clock at a specific moment. This can be
- ** used to start one clock precisely when another one ends as in:
- ** new Timer B(A.stop());
- **
- ** getLocalRawClock()
- ** This method uses slightly different code depending upon whether the system
- ** is a unix box or win32. In both cases the function determines the local time
- ** value as a 64bit integer with millisecond resolution using the unix epoch of
- ** Jan 1, 1970.
- **
- ** start()
- ** This method starts or restarts the Timer's clock at this moment.
- ** The msclock value for the start clock is returned.
- **
- ** start(msclock startt)
- ** This method starts or restarts the Timer's clock at the time specified
- ** int startt. This is used for chaining operations such as B.start(A.stop())
- **
- ** getStartClock()
- ** This method returns the start clock value.
- **
- ** isRunning()
- ** Returns true if the clock is running.
- **
- ** getElapsedTime()
- ** This method returns the elapsed time in milliseconds.
- ** If the clock is running this value will be different each time it is called.
- **
- ** stop()
- ** This method stops the clock and returns the stop clock value. If this method
- ** is called more than once then the stop clock is reset to the current time and
- ** that time is returned.
- **
- ** getStopClock()
- ** This method returns the stop clock value. If the Timer is still running
- ** then the result is the same as calling getElapsedTime(). If the clock is
- ** not running then the time the clock was last stopped is returned.
- **
- ** getElapsedSeconds()
- ** Returns the elapsed time as a floating point number with millisecond
- ** resolution.
- **
- ** isUnixBased()
- ** Returns true if the raw clock values are being derived from a unix/posix OS.
- **
- ** toWindowsEpoch(msclock unixt)
- ** Converts unixt to a windows value by adding the epoch delta.
- **
- ** toUnixEpoch(msclock win32t)
- ** Converts win32t to a unix value by subtracting the epoch delta.
- */
-
- ////////////////////////////////////////////////////////////////////////////////
- // class ScopeTimer - Runs a Timer while ScopeTimer is in scope.
- ////////////////////////////////////////////////////////////////////////////////
-
- class ScopeTimer { // Runs a timer when in scope.
-
- private:
-
- Timer& myTimer; // This is the timer to run.
-
- public:
-
- ScopeTimer(Timer& T) : myTimer(T) { myTimer.start(); } // The Timer starts at construction.
- ~ScopeTimer() { myTimer.stop(); } // The Timer stops at destruction.
- };
-
- ///////////////////////////////////////////////////////////////////////////////
- // class Timeout - This one uses a Timer to establish a timeout value.
- ///////////////////////////////////////////////////////////////////////////////
-
- class Timeout {
-
- private:
-
- Timer myTimer; // We need a timer to do this.
- msclock myDuration; // Milliseconds before timout expires.
-
- public:
-
- class BadTimeoutValue {}; // If the value is bad throw this.
-
- Timeout(msclock duration); // Create and set the duration.
-
- msclock setDuration(msclock duration); // Set/Change the duration in milliseconds.
- msclock getDuration(); // Return the current duration in milliseconds.
- msclock restart(); // Restart the timeout timer.
- msclock getElapsedTime(); // Get elapsed milliseconds.
- msclock getRemainingTime(); // Get remaining milliseconds.
- bool isExpired(); // Return true if time is up.
- };
-
- /* Timeout Documentation...
- **
- ** Timeout(int duration)
- ** Creates a Timout timer and sets the duration in milliseconds.
- **
- ** setDuration(int duration)
- ** Sets or changes the duration of the timeout timer.
- ** The Timout is NOT reset by this method. This allows you to change
- ** the timeout on the fly.
- **
- ** restart()
- ** Restarts the timeout timer.
- **
- ** getElapsedTime()
- ** Returns the number of milliseconds elapsed since the Timout was created
- ** or reset.
- **
- ** getRemainingTime()
- ** Returns the number of milliseconds remaining before time is up.
- **
- ** isExpired()
- ** Returns true if time is up.
- */
-
- #endif // End MNR_timing once-only switch.
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