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- // base64codec.cpp
- // Copyright (C) 2006 - 2009 MicroNeil Research Corporation
- // See base64codec.hpp
-
- //typedef vector<char> base64codec_buffer;
- //typedef vector<char>::iterator base64codec_iterator;
-
- #include "base64codec.hpp"
-
- using namespace std;
-
- namespace CodeDweller {
-
- namespace base64codec {
-
- const static char base64encode[65] = // Base64 encoding characters.
- "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
-
- // The following table makes conversion fast because it's all lookups. The
- // special value XX64 is used everywhere a bad byte is found in the table.
-
- const static unsigned char XXXX = 0xFF; // Bad base64 character.
- const static unsigned char PAD0 = 0xFE; // Pad base64 character.
- const static unsigned char IGNR = 0xFD; // Ingoreable base64 character.
- const static unsigned char STOP = 0xFC; // STOP -- all done.
-
- // Note the special case '=' is used for pad. It is given the value 0xFE.
- // Also the IGNR case is any whitespace (Tab, CR, NL) that can be ignored.
-
- // The input to this table is the incoming byte. The output is either XX64
- // or a valid base64 numerical value.
-
- const static unsigned char base64decode[256] = {
-
- // 0 1 2 3 4 5 6 7 8 9 A B C D E F
-
- XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,IGNR,IGNR,XXXX,XXXX,IGNR,XXXX,XXXX, // 0
- XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX, // 1
- IGNR,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,0x3E,XXXX,XXXX,XXXX,0x3F, // 2
- 0x34,0x35,0x36,0x37,0x38,0x39,0x3A,0x3B,0x3C,0x3D,XXXX,XXXX,XXXX,PAD0,XXXX,XXXX, // 3
- XXXX,0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0A,0x0B,0x0C,0x0D,0x0E, // 4
- 0x0F,0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19,XXXX,XXXX,XXXX,XXXX,XXXX, // 5
- XXXX,0x1A,0x1B,0x1C,0x1D,0x1E,0x1F,0x20,0x21,0x22,0x23,0x24,0x25,0x26,0x27,0x28, // 6
- 0x29,0x2A,0x2B,0x2C,0x2D,0x2E,0x2F,0x30,0x31,0x32,0x33,XXXX,XXXX,XXXX,XXXX,XXXX, // 7
- XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX, // 8
- XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX, // 9
- XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX, // A
- XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX, // B
- XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX, // C
- XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX, // D
- XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX, // E
- XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX // F
- };
-
- } // End namespace base64codec
-
- using namespace base64codec;
-
- //// to_base64 /////////////////////////////////////////////////////////////////
-
- void to_base64::convert(const unsigned char* bfr, const int len) { // Converts from a char buffer.
- if(NULL == bfr || 0 >= len) { // If there's NULL or no length
- BadConversion = true; // that was a bad conversion.
- return; // lets get out of here.
- }
- int NewSize = (len / 3) * 4; // Base64 takes 4 bytes for every 3;
- if(0 < len % 3) NewSize += 4; // If there are more, add an other 4;
- reserve(NewSize); // Set aside enough memory for the job.
- int cursor = 0; // Starting at zero chunk it off.
- while(len > cursor) {
-
- // Chunk off 4 bytes into an unsigned int for conversion.
-
- enum EndGames { // Describe the end game for this
- OneByte, // chunk as containing either one,
- TwoBytes, // two,
- ThreeBytes // or three bytes.
- } EndGame; // We use this to code the end.
-
- // Byte 0
-
- unsigned long REGISTER = 0; // Start with a clear register.
- REGISTER += bfr[cursor]; REGISTER <<= 8; ++cursor; // Load Byte 0.
-
- EndGame = OneByte; // We've added a byte.
-
- // Byte 1
-
- if(len > cursor) { // If we've got bytes left.
- REGISTER += bfr[cursor]; // load the next one and
- ++cursor; // move the cursor.
-
- EndGame = TwoBytes; // We're up to 2 bytes.
- }
- REGISTER <<= 8; // Shift to the next byte.
-
- // Byte 2
-
- if(len > cursor) { // If we've got bytes left.
- REGISTER += bfr[cursor]; // load the next one and
- ++cursor; // move the cursor.
-
- EndGame = ThreeBytes; // That's a full house.
-
- }
- // No shift this time, the register is full ;-)
-
- // Now that we have 3 bytes and a characterization we can encode the
- // base64 bytes into our vector.
-
- const int SixBitMask = 0x0000003f; // This is how far to shift.
- char code3 = base64encode[(REGISTER & SixBitMask)]; REGISTER >>= 6; // Encode four characters for this
- char code2 = base64encode[(REGISTER & SixBitMask)]; REGISTER >>= 6; // three bytes.
- char code1 = base64encode[(REGISTER & SixBitMask)]; REGISTER >>= 6;
- char code0 = base64encode[(REGISTER & SixBitMask)];
-
- push_back(code0); // Push the first 2 encoded bytes onto
- push_back(code1); // the vector in the original order.
-
- switch(EndGame) { // Now handle the end game.
- case OneByte: { // If the end contains one valid byte
- push_back('='); // push back two = to indicate that
- push_back('='); // the last two bytes are padding.
- break;
- }
- case TwoBytes: { // If the end contains two valid bytes
- push_back(code2); // push back one more code byte and
- push_back('='); // push back only one = indicating one
- break; // byte of padding.
- }
- case ThreeBytes: // If we had the full three bytes to
- default: { // work with then we have no padding.
- push_back(code2); // Push back the remaining two
- push_back(code3); // code bytes to capture the full
- break; // encoding. This also works
- } // in the middle of the input.
- } // That's it for the end game.
- } // That's it for this chunk.
- BadConversion = false; // If we get here we've done good.
- }
-
- to_base64::to_base64(const vector<unsigned char>& bfr) : // Converts from a base64buffer.
- BadConversion(true) { // No conversion yet ;-)
- convert(&bfr[0], bfr.size()); // Recast the pointer and do it.
- }
-
- to_base64::to_base64(const vector<char>& bfr) : // Converts from a base64codec buffer.
- BadConversion(true) { // No conversion yet ;-)
- convert(reinterpret_cast<const unsigned char*>(&bfr[0]), bfr.size()); // Do this to get it done.
- }
-
- to_base64::to_base64(const unsigned char* bfr, const int len) : // Converts from a uchar buffer.
- BadConversion(true) { // No conversion yet ;-)
- convert(bfr, len); // Do this to get it done.
- }
-
-
- to_base64::to_base64(const char* bfr, const int len) : // Converts from a char buffer.
- BadConversion(true) { // No conversion yet ;-)
- convert(reinterpret_cast<const unsigned char*>(bfr), len); // Do this to get it done.
- }
-
- to_base64::to_base64(const string& s) : // Converts from a c++ string.
- BadConversion(true) { // No conversion yet ;-)
- convert(reinterpret_cast<const unsigned char*>(s.c_str()), s.length()); // Do this to get it done.
- }
-
- to_base64::to_base64(const char* s) : // Converts from a c string.
- BadConversion(true) { // No conversion yet ;-)
- convert(reinterpret_cast<const unsigned char*>(s), strlen(s)); // Do this to get it done.
- }
-
- bool to_base64::Bad() { // Look at the flag.
- return BadConversion;
- }
-
- //// from_base64 ///////////////////////////////////////////////////////////////
-
- unsigned char from_base64::NextSixBits( // Get the next base64 byte.
- int& cursor,
- const unsigned char* bfr,
- const int len) {
-
- while(len > cursor) { // Prepare to eat IGNR chars.
- unsigned char c = base64decode[bfr[cursor]]; // Get the next 6 bits.
- ++cursor; // Move the cursor for next time.
- if(IGNR == c) continue; // If we should ignore it, eat.
- if(XXXX == c) return c; // If it's bad, return it.
- return c; // If it's ordinary return it.
- } // If we run out of bytes
- return STOP; // return STOP
- }
-
- //// Since the BadConversion flag is set on construction, if we bail out
- //// of the convert() for any reason then the conversion will be bad.
-
- void from_base64::convert(const unsigned char* bfr, const int len) { // Converts bfr from base64 to plaintext.
- if(NULL == bfr || 0 >= len) { return; } // If there's nothing to do return bad.
-
- // Estimate our conversion buffer size.
-
- int NewSize = len / 4 * 3; // Four bytes of base64 could be 3 bytes.
- reserve(NewSize); // Reserve that much space for speed.
-
- // Start the conversion process.
-
- int cursor = 0;
- while(len > cursor) { // Go through the buffer and convert.
-
- int REGISTER = 0; // We will use these to convert as we
- unsigned char LOOKUP = 0; // go through the data.
-
- // First two base64 bytes
-
- const int MakeRoomFor6Bits = 6;
- LOOKUP = NextSixBits(cursor, bfr, len); // Grab the next six bits.
- if(STOP == LOOKUP) { break; } // If we ran out here it's ok.
- if(XXXX == LOOKUP) { return; } // If the byte is bad bail out!
- REGISTER += LOOKUP; REGISTER <<= MakeRoomFor6Bits; // Shift that one into place.
-
- LOOKUP = NextSixBits(cursor, bfr, len); // Grab the next six bits.
- if(XXXX == LOOKUP || STOP == LOOKUP) { return; } // If bad or empty here bail out!
- REGISTER += LOOKUP; // Load in the six bits.
-
- // Now we have 12 bits so we can grab our first byte.
-
- const int GetMS8OutOf12Bits = 4;
- const int BottomFourBits = 0x0000000F;
- push_back(REGISTER >> GetMS8OutOf12Bits); // Push back the converted byte.
- REGISTER = (REGISTER & BottomFourBits) << MakeRoomFor6Bits; // Make room for the next 6 bits.
-
- // Grab the next 6 bits.
-
- LOOKUP = NextSixBits(cursor, bfr, len); // Grab the next six bits.
- if(XXXX == LOOKUP || STOP == LOOKUP) { return; } // If bad or empty here bail out!
- if(PAD0 == LOOKUP) { break; } // If we've come to a pad we're done!
- REGISTER += LOOKUP; // Load in the six bits.
-
- // Now we have 10 bits so we can grab our Second byte.
-
- const int GetMS8OutOf10Bits = 2;
- const int BottomTwoBits = 0x00000003;
- push_back(REGISTER >> GetMS8OutOf10Bits); // Push back the converted byte.
- REGISTER = (REGISTER & BottomTwoBits) << MakeRoomFor6Bits; // Make room for the next 6 bits.
-
- LOOKUP = NextSixBits(cursor, bfr, len); // Grab the final six bits.
- if(XXXX == LOOKUP || STOP == LOOKUP) { return; } // If bad or empty here bail out!
- if(PAD0 == LOOKUP) { break; } // If we've come to a pad we're done!
- REGISTER += LOOKUP; // Load in the six bits.
-
- // Now we should have our final 8 bits :-)
- push_back(REGISTER); // push back the converted byte.
- }
- BadConversion = false; // If we get here we did ok.
- }
-
- from_base64::from_base64(const vector<unsigned char>& bfr) : // Converts from a base64buffer.
- BadConversion(true) { // It's bad until we've done it.
- convert(&bfr[0], bfr.size()); // Recast the pointer and do it.
- }
-
- from_base64::from_base64(const vector<char>& bfr) : // Converts from a buffer.
- BadConversion(true) { // It's bad until we've done it.
- convert(reinterpret_cast<const unsigned char*>(&bfr[0]), bfr.size()); // This is how we do it.
- }
-
- from_base64::from_base64(const string& s) : // Converts from a c++ string.
- BadConversion(true) { // It's bad until we've done it.
- convert(reinterpret_cast<const unsigned char*>(s.c_str()), s.length()); // This is how we do it.
- }
-
- from_base64::from_base64(const char* s) : // Converts from a c_string.
- BadConversion(true) { // It's bad until we've done it.
- convert(reinterpret_cast<const unsigned char*>(s), strlen(s)); // This is how we do it.
- }
-
- bool from_base64::Bad() { // Look at the flag.
- return BadConversion;
- }
-
- }
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