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                        - // configuration.cpp
 - //
 - // (C) 2006 - 2009 MicroNeil Research Corporation.
 - //
 - // This program is part of the MicroNeil Research Open Library Project. For
 - // more information go to http://www.microneil.com/OpenLibrary/index.html
 - //
 - // This program is free software; you can redistribute it and/or modify it
 - // under the terms of the GNU General Public License as published by the
 - // Free Software Foundation; either version 2 of the License, or (at your
 - // option) any later version.
 - //
 - // This program is distributed in the hope that it will be useful, but WITHOUT
 - // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 - // FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 - // more details.
 - //
 - // You should have received a copy of the GNU General Public License along with
 - // this program; if not, write to the Free Software Foundation, Inc., 59 Temple
 - // Place, Suite 330, Boston, MA 02111-1307 USA
 - 
 - // See configuration.hpp for details
 - 
 - #include "configuration.hpp"
 - 
 - using namespace std;
 - 
 - namespace CodeDweller {
 - 
 - //// Helper functions //////////////////////////////////////////////////////////
 - 
 - // isNameChar(const char x)
 - // true if the character can be used in a name.
 - 
 - bool isNameChar(const char x) {
 -     return (
 -       isalnum(x) ||
 -       ('.' == x) ||
 -       ('-' == x) ||
 -       ('_' == x) ||
 -       (':' == x)
 -     );
 - }
 - 
 - // Eat Spaces and Count Lines
 - // While we're parsing the configuration file there are times we will need to
 - // skip some amount of whitespace. While doing that we need to keep track of
 - // any new-lines we cross so that we always know what line number we are on.
 - // This function makes that work a one-liner in our parsing routines.
 - 
 - int eatSpacesCountLines(ConfigurationData& Data, int& Index) {                  // Eat spaces and count lines.
 -     int LineCount = 0;                                                          // Keep the line count here.
 -     char C = 0;                                                                 // Keep the current character here.
 - 
 -     for(;;) {                                                                   // We'll be looping like this...
 -         C = Data.Data(Index);                                                   // Grab the character at the Index.
 -         if(0 == C) {                                                            // If we have run out of data
 -             break;                                                              // then we are certainly done.
 -         }
 -         if(isspace(C)) {                                                        // If it is a whitespace
 -             if('\n' == C) {                                                     // check to see if it's a new line
 -                 ++LineCount;                                                    // and count it if it is.
 -             }                                                                   // Since it was a space in any case
 -             ++Index;                                                            // move the index past it.
 -         } else {                                                                // As soon as we hit something not
 -             break;                                                              // a whitespace we are done looping.
 -         }
 -     }
 -     return LineCount;                                                           // In the end return the line count.
 - }
 - 
 - // Eat NonTagText Count Lines
 - // This is a variation on the Eat Spaces theme except that it is used in an
 - // element to bypass any floating text or spaces that might be in the file. In
 - // a perfect world such a thing would not exist -- but just in case it does we
 - // want to handle it gracefully. This function will get us to the first < that
 - // we can find - presumably the opening tag of an element.
 - 
 - int eatNonTagTextCountLines(ConfigurationData& Data, int& Index) {              // Eat "stuff" and count lines.
 -     int LineCount = 0;                                                          // Keep the line count here.
 -     char C = 0;                                                                 // Keep the current character here.
 - 
 -     for(;;) {                                                                   // We'll be looping like this...
 -         C = Data.Data(Index);                                                   // Grab the character at the Index.
 -         if(0 == C) {                                                            // If we have run out of data
 -             break;                                                              // then we are certainly done.
 -         }
 -         if('\n' == C) {                                                         // check to see if it's a new line
 -             ++LineCount;                                                        // and count it if it is.
 -         } else
 -         if('<' == C) {                                                          // When we find our < we're done!
 -             break;
 -         }                                                                       // If C wasn't what we're after
 -         ++Index;                                                                // move the index past this byte.
 -     }
 -     return LineCount;                                                           // In the end return the line count.
 - }
 - 
 - // Eat Comments Count Lines
 - // This is another variant of Eat Spaces. In this if we are on a <!-- tag
 - // opening, then we will eat the rest of it through -->
 - 
 - int  eatCommentsCountLines(ConfigurationData& Data, int& Index) {               // Eat any <!-- -->
 -     int LineCount = 0;                                                          // Keep the line count here.
 -     char C = 0;                                                                 // Keep the current character here.
 - 
 -     // First - are we on a comment?
 - 
 -     if(                                                                         // If the text at Index doesn't
 -       Data.Data(Index) != '<' ||                                                // look like the start of a
 -       Data.Data(Index + 1) != '!' ||                                            // comment then we are done.
 -       Data.Data(Index + 2) != '-' ||
 -       Data.Data(Index + 3) != '-'
 -       ) {
 -         return 0;                                                               // Return after no changes.
 -     }
 - 
 -     // Since we are on a comment, let's eat
 - 
 -     Index += 4;                                                                 // Move past the comment start.
 - 
 -     for(;;) {                                                                   // We'll be looping like this...
 -         C = Data.Data(Index);                                                   // Grab the character at the Index.
 -         if(0 == C) {                                                            // If we have run out of data
 -             break;                                                              // then we are certainly done.
 -         }
 -         if('\n' == C) {                                                         // check to see if it's a new line
 -             ++LineCount;                                                        // and count it if it is.
 -         } else
 -         if('-' == C) {                                                          // When we find a - we check for -->
 -             if(
 -               '-' == Data.Data(Index + 1) &&                                    // If we have found the end of our
 -               '>' == Data.Data(Index + 2)                                       // comment then we are ready to
 -               ) {                                                               // stop.
 -                 Index += 3;                                                     // Move the Index past the end
 -                 break;                                                          // and break out of the loop.
 -             }
 -         }                                                                       // If C wasn't what we're after
 -         ++Index;                                                                // move the index past this byte.
 -     }
 -     return LineCount;                                                           // In the end return the line count.
 - }
 - 
 - // Eat DocSpecs Count Lines
 - // Another variation of Eat Spaces - this time to eat <? doc specs ?>
 - 
 - int eatDocSpecsCountLines(ConfigurationData& Data, int& Index) {                // Eat any <?    ?>
 -     int LineCount = 0;                                                          // Keep the line count here.
 -     char C = 0;                                                                 // Keep the current character here.
 - 
 -     // First - are we on a doc spec?
 - 
 -     if(                                                                         // If the text at Index doesn't
 -       Data.Data(Index) != '<' ||                                                // look like the start of a
 -       Data.Data(Index + 1) != '?'                                               // doc spec then we are done.
 -       ) {
 -         return 0;                                                               // Return after no changes.
 -     }
 - 
 -     // Since we are on a doc spec, let's eat
 - 
 -     for(;;) {                                                                   // We'll be looping like this...
 -         C = Data.Data(Index);                                                   // Grab the character at the Index.
 -         if(0 == C) {                                                            // If we have run out of data
 -             break;                                                              // then we are certainly done.
 -         }
 -         if('\n' == C) {                                                         // check to see if it's a new line
 -             ++LineCount;                                                        // and count it if it is.
 -         } else
 -         if('?' == C) {                                                          // When we find a - we check for ?>
 -             if('>' == Data.Data(Index + 1)) {                                   // If we foudn the end we're done!
 -                 Index += 2;                                                     // Move the Index past the end
 -                 break;                                                          // and break out of the loop.
 -             }
 -         }                                                                       // If C wasn't what we're after
 -         ++Index;                                                                // move the index past this byte.
 -     }
 -     return LineCount;                                                           // In the end return the line count.
 - }
 - 
 - // Eat Attribute Count Lines
 - // Another variation of Eat Spaces - this time to eat unknown attributes.
 - 
 - int eatAttributeCountLines(ConfigurationData& Data, int& Index) {               // Eat Attribute ( name='data' )
 -     int LineCount = 0;                                                          // Keep the line count here.
 -     char C = 0;                                                                 // Keep the current character here.
 - 
 -     while(isNameChar(Data.Data(Index))) ++Index;                                // Eat through the name.
 - 
 -     LineCount += eatSpacesCountLines(Data, Index);                              // Eat any spaces.
 - 
 -     if('=' != Data.Data(Index)) {                                               // We should have found our = sign.
 -         return LineCount;                                                       // If we did NOT then we're done.
 -     } else {                                                                    // If we did, then we're still
 -         ++Index;                                                                // going - so move past it.
 -     }
 - 
 -     LineCount += eatSpacesCountLines(Data, Index);                              // Eat any extra spaces.
 - 
 -     C = Data.Data(Index);                                                       // Grab the next byte.
 -     if(                                                                         // It should be either a
 -       '\'' != Data.Data(Index) &&                                               // single quote or a
 -       '\"' != Data.Data(Index)                                                  // double quote.
 -       ) {                                                                       // If it is neither of these
 -         return LineCount;                                                       // then we are done.
 -     } else {                                                                    // If it was a quote then
 -         ++Index;                                                                // get ready to go.
 -     }
 - 
 -     while(Data.Data(Index) != C) {                                              // Carefully eat the data.
 -         if(0 == Data.Data(Index)) {                                             // If we run out of Data
 -             return LineCount;                                                   // we are done.
 -         } else
 -         if('\n' == Data.Data(Index)) {                                          // If we find a newline then
 -             ++LineCount;                                                        // we count it.
 -         }
 -         ++Index;                                                                // Whatever it is move past it.
 -     }                                                                           // Once we've found our ending
 -     ++Index;                                                                    // quote, we move past it and
 -     return LineCount;                                                           // return our Line count.
 - }
 - 
 - // Eat DocSpecs Count Lines
 - // Another variation of Eat Spaces - this time to eat unknown elements.
 - 
 - int eatElementCountLines(ConfigurationData& Data, int& Index) {                 // Eat Element ( <name>..</name> )
 -     int LineCount = 0;                                                          // Keep the line count here.
 - 
 -     // Are we on a tag?
 - 
 -     if(                                                                         // If we are on an element tag then
 -       '<' != Data.Data(Index) ||                                                // it will start with a < followed by
 -       false == isNameChar(Data.Data(Index + 1))                                 // a name char (usually alpha).
 -       ) {                                                                       // If that is not the case then
 -         return 0;                                                               // we are already done.
 -     }
 - 
 -     // Capture the tag name position.
 - 
 -     ++Index;                                                                    // Move the Index to the start of the
 -     int NameIndex = Index;                                                      // name and record that spot.
 - 
 -     while(isNameChar(Data.Data(Index))) ++Index;                                // Move the Index past the name.
 - 
 -     int NameEndex = Index;                                                      // Record the end position.
 - 
 -     // Scan for the end of this tag.
 - 
 -     for(;;) {                                                                   // We're looking for a > character.
 -         if(0 == Data.Data(Index)) {                                             // If we run out of data
 -             return LineCount;                                                   // we are done.
 -         }
 - 
 -         LineCount += eatSpacesCountLines(Data, Index);                          // Eat any spaces.
 - 
 -         if(                                                                     // Check for an empty element tag.
 -           '/' == Data.Data(Index) &&                                            // It will look like a /
 -           '>' == Data.Data(Index + 1)                                           // followed by a >
 -           ) {                                                                   // If this is an empty element
 -             Index += 2;                                                         // Move past it and return our
 -             return LineCount;                                                   // Line Count... consider it
 -         }                                                                       // eaten.
 - 
 -         if('>' == Data.Data(Index)) {                                           // If we come to an ordinary end
 -             ++Index;                                                            // of element start tag then move
 -             break;                                                              // past it and break out for the
 -         }                                                                       // next phase.
 - 
 -         ++Index;                                                                // Just move past anything else.
 -     }
 - 
 -     // At this point we've passed the start tag for this element and
 -     // we know it's name. We also know the element is not empty so we'll
 -     // need to go inside it, eat those things, and look for it's end
 -     // tag.
 - 
 -     // Scan for the matching end tag and eat children.
 - 
 -     while(                                                                      // Keep going until we get to
 -       '<' != Data.Data(Index) ||                                                // an end tag (starts with < followed
 -       '/' != Data.Data(Index + 1)                                               // by a /). If we get to something that
 -       ) {                                                                       // isn't a tag we're done anyway.
 - 
 -         int CheckIndex = Index;                                                 // Keep track of where we start.
 - 
 -         LineCount += eatNonTagTextCountLines(Data, Index);                      // Eat up to the next < we encounter.
 -         LineCount += eatElementCountLines(Data, Index);                         // Eat any elements we encounter.
 -         LineCount += eatCommentsCountLines(Data, Index);                        // Eat any comments we encounter.
 -         LineCount += eatDocSpecsCountLines(Data, Index);                        // Eat any doc specs we encounter.
 - 
 -         // If we stop moving break out!
 - 
 -         if(CheckIndex == Index) {                                               // If we didn't move at all then
 -             break;                                                              // we need to break out. Could be
 -         }                                                                       // out of data or just confused.
 -     };
 - 
 -     if(                                                                         // If we find we are not even on
 -       '<' != Data.Data(Index) ||                                                // an end tag then we'll just quit
 -       '/' != Data.Data(Index + 1)                                               // right now.
 -       ) {
 -         return LineCount;                                                       // Even so we return our line count.
 -     }
 - 
 -     // If we find an end tag - it had better be the one we want.
 -     // If it is not then we'll return with the index pointing at the
 -     // offending end tag so that parent instances will have a shot at it
 -     // and/or discover the problem.
 - 
 -     int t = 0;                                                                  // t is for terminus, it stays in scope.
 -     for(t = 0; (NameIndex + t) < NameEndex; t++) {                              // Scan over the name and make sure
 -         if(Data.Data(NameIndex + t) != Data.Data(Index + 2 + t)) {              // it matches character by character.
 -             return LineCount;                                                   // If any don't match, the end tag is
 -         }                                                                       // wron so we return w/ Index pointing
 -     }                                                                           // at the bad end tag.
 - 
 -     if('>' == Data.Data(Index + 2 + t)) {                                       // If the name matched and the next
 -         Index += (3 + t);                                                       // character is our > then we move the
 -     }                                                                           // Index past it - all is good.
 -                                                                                 // If not then we leave the index.
 -     return LineCount;                                                           // Either way we return the Line Count.
 - }
 - 
 - // Copy Data and Count Lines
 - // At some point in the parsing, we need to extract content from our Data
 - // stream and convert it into a null terminated c string. While we're at it
 - // we also need to keep track of any new-line characters we cross so we will
 - // still know what line we're on. This function makes that task a one-liner.
 - 
 - int copyDataCountLines(char* Bfr, ConfigurationData& Data, int Start, int End) {
 -     int Lines = 0;                                                              // Keep track of the lines we cross.
 -     int DataIndex = Start;                                                      // The Data index is separate from
 -     int BfrIndex = 0;                                                           // our Bfr index.
 -     char C = 0;                                                                 // We will be looking at each character.
 -     while(DataIndex < End) {                                                    // While there's more segment to do...
 -         C = Data.Data(DataIndex);                                               // Grab each byte.
 -         Bfr[BfrIndex] = C;                                                      // Copy it to our buffer.
 -         if('\n' == C) {                                                         // Check to see if it's a new-line
 -             ++Lines;                                                            // and count it if it is.
 -         }
 -         ++BfrIndex;                                                             // Move our buffer and our
 -         ++DataIndex;                                                            // data index pointers and
 -     }                                                                           // keep on going.
 -     Bfr[BfrIndex] = 0;                                                          // At the end, null terminate.
 -     return Lines;                                                               // Return our line count.
 - }
 - 
 - //// Configuration Element /////////////////////////////////////////////////////
 - 
 - ConfigurationElement::~ConfigurationElement() {                                 // The descrutor clears and deletes all!
 - 
 -     // A configuration Element is "in charge of" or "owns" all of it's
 -     // down-stream components. So, when it is destroyed, it is responsible
 -     // for destroying all of those parts to prevent memory leaks.
 - 
 -     // Delete my attributes
 - 
 -     if(0 < myAttributes.size()) {                                               // If we have attributes...
 -         list<ConfigurationAttribute*>::iterator iAttribute;                     // Iterate through our attributes list.
 -         iAttribute = myAttributes.begin();                                      // Start at the beginning and
 -         while(iAttribute != myAttributes.end()) {                               // loop through the whole list.
 -             delete (*iAttribute);                                               // Delete each attribute
 -             iAttribute++;                                                       // then move the iterator.
 -         }                                                                       // When we're done deleting them
 -         myAttributes.clear();                                                   // clear the list.
 -     }
 - 
 -     // Delete my sub-elements
 - 
 -     if(0 < myElements.size()) {                                                 // If we have elements...
 -         list<ConfigurationElement*>::iterator iElement;                         // Iterate through our elements list.
 -         iElement = myElements.begin();                                          // Start at the beginning and
 -         while(iElement != myElements.end()) {                                   // loop through the whole list.
 -             delete (*iElement);                                                 // Delete each element
 -             iElement++;                                                         // then move the iterator.
 -         }                                                                       // When we're done deleting them
 -         myElements.clear();                                                     // clear the list.
 -     }
 - 
 -     // Delete my mnemonics
 - 
 -     if(0 < myMnemonics.size()) {                                                // If we have mnemonics...
 -         list<ConfigurationMnemonic*>::iterator iMnemonic;                       // Iterate through our mnemonics list.
 -         iMnemonic = myMnemonics.begin();                                        // Start at the beginning and
 -         while(iMnemonic != myMnemonics.end()) {                                 // loop through the whole list.
 -             delete (*iMnemonic);                                                // Delete each mnemonic
 -             iMnemonic++;                                                        // then move the iterator.
 -         }                                                                       // When we're done deleting them
 -         myMnemonics.clear();                                                    // clear the list.
 -     }
 - 
 -     // Delete my translators
 - 
 -     if(0 < myTranslators.size()) {                                              // If we have translators...
 -         list<ConfigurationTranslator*>::iterator iTranslator;                   // Iterate through our translators list.
 -         iTranslator = myTranslators.begin();                                    // Start at the beginning and
 -         while(iTranslator != myTranslators.end()) {                             // loop through the whole list.
 -             delete (*iTranslator);                                              // Delete each translator
 -             iTranslator++;                                                      // then move the iterator.
 -         }                                                                       // When we're done deleting them
 -         myTranslators.clear();                                                  // clear the list.
 -     }
 - 
 -     // zero things out
 - 
 -     myLine = 0;                                                                 // If I'm going away then I will leave
 -     myIndex = 0;                                                                // with everything at zero and clean.
 -     myLength = 0;
 -     myCleanFlag = true;
 - 
 - }
 - 
 - ConfigurationElement& ConfigurationElement::Element(                            // Mapping factory for convenience,
 -   const string Name,                                                            // requires a name, of course,
 -   ConfigurationTranslator& newTranslator) {                                     // Add a Translator to this element.
 - 
 -     ConfigurationElement* N = new ConfigurationElement(                         // Create a new Element with the
 -       Name,                                                                     // name provided and
 -       (*this));                                                                 // myself as the parent.
 - 
 -     myElements.push_back(N);                                                    // Add it to the list.
 -     N->mapTo(newTranslator);                                                    // Map the translator to it.
 -     return (*N);                                                                // Return the new element.
 - }
 - 
 - ConfigurationElement& ConfigurationElement::Element(                            // Mapping factory for convenience,
 -   const string Name,                                                            // requires a name, of course,
 -   string& x, string init) {                                                     // Map to a string.
 - 
 -     ConfigurationElement* N = new ConfigurationElement(                         // Create a new Element with the
 -       Name,                                                                     // name provided and
 -       (*this));                                                                 // myself as the parent.
 - 
 -     myElements.push_back(N);                                                    // Add it to the list.
 -     N->mapTo(x, init);                                                          // Map the variable into it.
 -     return (*N);                                                                // Return the new element.
 - }
 - 
 - ConfigurationElement& ConfigurationElement::Element(                            // Mapping factory for convenience,
 -   const string Name,                                                            // requires a name, of course,
 -   int& x, int init, int radix) {                                                // Map to an int.
 - 
 -     ConfigurationElement* N = new ConfigurationElement(                         // Create a new Element with the
 -       Name,                                                                     // name provided and
 -       (*this));                                                                 // myself as the parent.
 - 
 -     myElements.push_back(N);                                                    // Add it to the list.
 -     N->mapTo(x, init, radix);                                                   // Map the variable into it.
 -     return (*N);                                                                // Return the new element.
 - }
 - 
 - ConfigurationElement& ConfigurationElement::Element(                            // Mapping factory for convenience,
 -   const string Name,                                                            // requires a name, of course,
 -   double& x, double init) {                                                     // Map to a double.
 - 
 -     ConfigurationElement* N = new ConfigurationElement(                         // Create a new Element with the
 -       Name,                                                                     // name provided and
 -       (*this));                                                                 // myself as the parent.
 - 
 -     myElements.push_back(N);                                                    // Add it to the list.
 -     N->mapTo(x, init);                                                          // Map the variable into it.
 -     return (*N);                                                                // Return the new element.
 - }
 - 
 - ConfigurationElement& ConfigurationElement::Element(                            // Mapping factory for convenience,
 -   const string Name,                                                            // requires a name, of course,
 -   bool& x, bool init) {                                                         // Map to a boolean.
 - 
 -     ConfigurationElement* N = new ConfigurationElement(                         // Create a new Element with the
 -       Name,                                                                     // name provided and
 -       (*this));                                                                 // myself as the parent.
 - 
 -     myElements.push_back(N);                                                    // Add it to the list.
 -     N->mapTo(x, init);                                                          // Map the variable into it.
 -     return (*N);                                                                // Return the new element.
 - }
 - 
 - ConfigurationAttribute& ConfigurationElement::Attribute(const string Name) {    // Add an attribute using a c++ string.
 -     ConfigurationAttribute* N =                                                 // Create a new attribute by name and
 -       new ConfigurationAttribute(Name, (*this));                                // provide myself as the parent.
 - 
 -     myCleanFlag = false;                                                        // New attributes make us dirty.
 - 
 -     myAttributes.push_back(N);                                                  // Add the attribute to my list,
 -     return (*N);                                                                // dereference and return it.
 - }
 - 
 - ConfigurationAttribute& ConfigurationElement::Attribute(                        // Mapping factory for convenience,
 -   const string Name,                                                            // requires a name, of course,
 -   ConfigurationTranslator& newTranslator) {                                     // Add a Translator to this element.
 - 
 -     myCleanFlag = false;                                                        // New attributes make us dirty.
 - 
 -     ConfigurationAttribute* N =                                                 // Create a new attribute by name and
 -       new ConfigurationAttribute(Name, (*this));                                // provide myself as the parent.
 - 
 -     myAttributes.push_back(N);                                                  // Add the attribute to my list.
 -     N->mapTo(newTranslator);                                                    // Map in the provided translator.
 -     return(*N);                                                                 // Dereference and return the attribute.
 - }
 - 
 - ConfigurationAttribute& ConfigurationElement::Attribute(                        // Mapping factory for convenience,
 -   const string Name,                                                            // requires a name, of course,
 -   string& x, string init) {                                                     // Map to a string.
 - 
 -     myCleanFlag = false;                                                        // New attributes make us dirty.
 - 
 -     ConfigurationAttribute* N =                                                 // Create a new attribute by name and
 -       new ConfigurationAttribute(Name, (*this));                                // provide myself as the parent.
 - 
 -     myAttributes.push_back(N);                                                  // Add the attribute to my list.
 -     N->mapTo(x, init);                                                          // Map in the provided variable.
 -     return(*N);                                                                 // Dereference and return the attribute.
 - }
 - 
 - ConfigurationAttribute& ConfigurationElement::Attribute(                        // Mapping factory for convenience,
 -   const string Name,                                                            // requires a name, of course,
 -   int& x, int init, int radix) {                                                // Map to an int.
 - 
 -     myCleanFlag = false;                                                        // New attributes make us dirty.
 - 
 -     ConfigurationAttribute* N =                                                 // Create a new attribute by name and
 -       new ConfigurationAttribute(Name, (*this));                                // provide myself as the parent.
 - 
 -     myAttributes.push_back(N);                                                  // Add the attribute to my list.
 -     N->mapTo(x, init, radix);                                                   // Map in the provided variable.
 -     return(*N);                                                                 // Dereference and return the attribute.
 - }
 - 
 - ConfigurationAttribute& ConfigurationElement::Attribute(                        // Mapping factory for convenience,
 -   const string Name,                                                            // requires a name, of course,
 -   double& x, double init) {                                                     // Map to a double.
 - 
 -     myCleanFlag = false;                                                        // New attributes make us dirty.
 - 
 -     ConfigurationAttribute* N =                                                 // Create a new attribute by name and
 -       new ConfigurationAttribute(Name, (*this));                                // provide myself as the parent.
 - 
 -     myAttributes.push_back(N);                                                  // Add the attribute to my list.
 -     N->mapTo(x, init);                                                          // Map in the provided variable.
 -     return(*N);                                                                 // Dereference and return the attribute.
 - }
 - 
 - ConfigurationAttribute& ConfigurationElement::Attribute(                        // Mapping factory for convenience,
 -   const string Name,                                                            // requires a name, of course,
 -   bool& x, bool init) {                                                         // Map to a boolean.
 - 
 -     myCleanFlag = false;                                                        // New attributes make us dirty.
 - 
 -     ConfigurationAttribute* N =                                                 // Create a new attribute by name and
 -       new ConfigurationAttribute(Name, (*this));                                // provide myself as the parent.
 - 
 -     myAttributes.push_back(N);                                                  // Add the attribute to my list.
 -     N->mapTo(x, init);                                                          // Map in the provided variable.
 -     return(*N);                                                                 // Dereference and return the attribute.
 - }
 - 
 - ConfigurationElement& ConfigurationElement::mapTo(                              // Add a Translator to this element.
 -   ConfigurationTranslator& newTranslator) {                                     // Given a new translator I can own,
 -     myTranslators.push_back(&newTranslator);                                    // add the translator to my list
 -     myCleanFlag = false;                                                        // get dirty for the new translator
 -     return(*this);                                                              // then dereference and return myself.
 - }
 - 
 - ConfigurationElement& ConfigurationElement::mapTo(                              // Map to a string.
 -   string& x, string init) {                                                     // Given a string and init value,
 -     ConfigurationTranslator* N =                                                // create a new translator for it
 -       new StringTranslator(x, init);                                            // with the values i'm given,
 -     myTranslators.push_back(N);                                                 // push it onto my list, then
 -     myCleanFlag = false;                                                        // get dirty for the new translator
 -     return(*this);                                                              // then dereference and return myself.
 - }
 - 
 - ConfigurationElement& ConfigurationElement::mapTo(                              // Map to an int.
 -   int& x, int init, int radix) {                                                // Given an int and init values,
 -     ConfigurationTranslator* N =                                                // create a new translator for it
 -       new IntegerTranslator(x, init, radix);                                    // with the values i'm given,
 -     myTranslators.push_back(N);                                                 // push it onto my list, then
 -     myCleanFlag = false;                                                        // get dirty for the new translator
 -     return(*this);                                                              // then dereference and return myself.
 - }
 - 
 - ConfigurationElement& ConfigurationElement::mapTo(                              // Map to a double.
 -   double& x, double init) {                                                     // Given a double and it's init value,
 -     ConfigurationTranslator* N =                                                // create a new translator for it
 -       new DoubleTranslator(x, init);                                            // with the values i'm given,
 -     myTranslators.push_back(N);                                                 // push it onto my list, then
 -     myCleanFlag = false;                                                        // get dirty for the new translator
 -     return(*this);                                                              // then dereference and return myself.
 - }
 - 
 - ConfigurationElement& ConfigurationElement::mapTo(                              // Map to a boolean.
 -   bool& x, bool init) {                                                         // Given a bool and it's init value,
 -     ConfigurationTranslator* N =                                                // create a new translator for it
 -       new BoolTranslator(x, init);                                              // with the values i'm given,
 -     myTranslators.push_back(N);                                                 // push it onto my list, then
 -     myCleanFlag = false;                                                        // get dirty for the new translator
 -     return(*this);                                                              // then dereference and return myself.
 - }
 - 
 - ConfigurationElement& ConfigurationElement::RawData(std::string &RawData) {
 -   myRawTranslator.setRawDataAssignment(RawData);
 -   return(*this);
 - }
 - 
 - ConfigurationElement& ConfigurationElement::RawIndex(int &Index, int &Endex) {
 -   myRawTranslator.setIndexAssignment(Index, Endex);
 -   return(*this);
 - }
 - 
 - void ConfigurationElement::initialize() {                                       // Reset all translators to defaults.
 - 
 -     // Initialize the elements below me
 - 
 -     if(0 < myElements.size()) {                                                 // If we have elements...
 -         list<ConfigurationElement*>::iterator iElement;                         // Iterate through our elements list.
 -         iElement = myElements.begin();                                          // Start at the beginning and
 -         while(iElement != myElements.end()) {                                   // loop through the whole list.
 -             (*iElement)->initialize();                                          // Initialize each element
 -             iElement++;                                                         // then move the iterator.
 -         }
 -     }
 - 
 -     // Once that's done, see about myself
 - 
 -     if(true == myCleanFlag) return;                                             // If I'm already clean, return.
 - 
 -     // Initialize my own translators
 - 
 -     if(0 < myTranslators.size()) {                                              // If we have translators...
 -         list<ConfigurationTranslator*>::iterator iTranslator;                   // Iterate through our translators list.
 -         iTranslator = myTranslators.begin();                                    // Start at the beginning and
 -         while(iTranslator != myTranslators.end()) {                             // loop through the whole list.
 -             (*iTranslator)->initialize();                                       // Initialize each translator
 -             iTranslator++;                                                      // then move the iterator.
 -         }
 -     }
 - 
 -     // Initialize my own attributes
 - 
 -     if(0 < myAttributes.size()) {                                               // If we have attributes...
 -         list<ConfigurationAttribute*>::iterator iAttribute;                     // Iterate through our attributes list.
 -         iAttribute = myAttributes.begin();                                      // Start at the beginning and
 -         while(iAttribute != myAttributes.end()) {                               // loop through the whole list.
 -             (*iAttribute)->initialize();                                        // Initialize each attribute
 -             ++iAttribute;                                                       // then move the iterator.
 -         }
 -     }
 - 
 -     // Zero things out
 - 
 -     myLine = 0;                                                                 // Initialized means to be as if
 -     myIndex = 0;                                                                // no interpet() call has been made.
 -     myLength = 0;
 - 
 -     // At this point we know we are clean
 - 
 -     myCleanFlag = true;                                                         // Clean as a whistle!
 - 
 - }
 - 
 - void ConfigurationElement::runStartConfigurators(ConfigurationData& D) {        // Does what it says ;-)
 -     list<Configurator*>::iterator iConfigurator;                                // Iterate through our Configurators list.
 -     iConfigurator = myStartConfigurators.begin();                               // Start at the beginning and
 -     while(iConfigurator != myStartConfigurators.end()) {                        // loop through the whole list.
 -         (** iConfigurator)(*this, D);                                           // Launch each configurator with self.
 -         ++iConfigurator;                                                        // Move to the next.
 -     }
 - }
 - 
 - void ConfigurationElement::runEndConfigurators(ConfigurationData& D) {          // Does what it says ;-)
 -     list<Configurator*>::iterator iConfigurator;                                // Iterate through our Configurators list.
 -     iConfigurator = myEndConfigurators.begin();                                 // Start at the beginning and
 -     while(iConfigurator != myEndConfigurators.end()) {                          // loop through the whole list.
 -         (** iConfigurator)(*this, D);                                           // Launch each configurator with self.
 -         ++iConfigurator;                                                        // Move to the next.
 -     }
 - }
 - 
 - bool ConfigurationElement::interpret(ConfigurationData& Data) {                 // (re) Interpret this data.
 - 
 -     int Index = Data.Index();                                                   // Our working index.
 -     int Startdex = 0;                                                           // Where our data starts.
 -     int Stopdex = 0;                                                            // Where our data stops.
 -     int NewLines = 0;                                                           // Keep a count of new lines.
 - 
 -     //// Pre-Processing / Cleanup / Find <name...
 -     // Eat anything up to the first <
 -     // Eat any comments <!-- this is a comment etc -->
 -     // Eat any doctype headers <?xml version="1.0" etc ?>
 - 
 -     for(;;) {
 -         int StartingPoint = Index;                                              // Where did we start each pass?
 -         NewLines += eatNonTagTextCountLines(Data, Index);                       // Eat any spaces we find.
 -         NewLines += eatCommentsCountLines(Data, Index);                         // Eat any <!-- -->
 -         NewLines += eatDocSpecsCountLines(Data, Index);                         // Eat any <?    ?>
 -         if(StartingPoint == Index) { break; }                                   // If we didn't move on this pass
 -     }                                                                           // then we are done with cleanup!
 - 
 -     // Update Data to move past any of the preceeding junk. This way, other
 -     // element processors will be able to skip any cleanup work we did.
 - 
 -     Data.Index(Index);                                                          // Move the Index.
 -     Data.addNewLines(NewLines);                                                 // Update the Line Number.
 -     NewLines = 0;                                                               // Reset our internal Lines counter.
 - 
 -     // Find my name.
 - 
 -     if(Data.Data(Index) != '<') {                                               // If we're not on a tag open then
 -         return false;                                                           // we are not at an element.
 -     } else {                                                                    // Otherwise we are safe to move
 -         ++Index;                                                                // past it and scan for our name.
 -     }
 - 
 -     for(unsigned int I = 0; I < myName.length(); I++) {                         // For the length of our name,
 -         char x = Data.Data(Index + I);                                          // get each corresponding Data byte
 -         if(x != myName.at(I)) {                                                 // check it sudden death style.
 -             return false;                                                       // No-Match means we are not it.
 -         }
 -     }                                                                           // If the name checks out then
 -     if (!isspace(Data.Data(Index + myName.length())) &&                         // Next character must be whitespace
 -         (Data.Data(Index + myName.length()) != '/') &&                          // or closing of the tag.
 -         (Data.Data(Index + myName.length()) != '>') ) {
 -       return false;
 -     }
 -     Index += myName.length();                                                   // move the Index past our name.
 - 
 -     // At this point we have found ourselves so we will activate and interpret
 -     // our Data.
 - 
 -     if(true == myInitOnInterpretFlag) {                                         // If we are supposed to Init before
 -         initialize();                                                           // we Interpret then do it.
 -     }
 - 
 -     // Since we are activating we must set our state so we know where we are.
 - 
 -     myLine = Data.Line();                                                       // We know where we start...
 -     myIndex = Data.Index();                                                     // We know our index...
 -     myLength = 0;                                                               // We don't know our length yet.
 - 
 -     runStartConfigurators(Data);                                                // Run the start configurators.
 - 
 -     myCleanFlag = false;                                                        // Now we start to get dirty.
 - 
 -     // First, we will run through any attributes we have.
 - 
 -     bool ThisIsAnEmptyElement = false;                                          // We'll use this to signal empties.
 - 
 -     for(;;) {                                                                   // This is how we roll..
 - 
 -         NewLines += eatSpacesCountLines(Data, Index);                           // Eat any spaces we find.
 -         Data.Index(Index);                                                      // Move the Index.
 -         Data.addNewLines(NewLines);                                             // Update the Line Number.
 -         NewLines = 0;                                                           // Reset our internal Lines counter.
 - 
 -         // Now we look at the next character. Either it's an attribute, or
 -         // it's the end of the tag, or it's some kind of junk. If it's junk
 -         // we will skip it. We will continue parsing until we get to the end
 -         // of the Data or the end of the opening tag (either stopping at / if
 -         // the element is empty or > if the element is not empty.
 - 
 -         if(isalpha(Data.Data(Index))) {                                         // If it looks like an attribute...
 -             bool ParseHappened = false;                                         // Start pessimistically at each pass.
 -             list<ConfigurationAttribute*>::iterator iAttribute;                 // Iterate through our attributes list.
 -             iAttribute = myAttributes.begin();                                  // Start at the beginning and
 -             while(iAttribute != myAttributes.end()) {                           // loop through the whole list.
 -                 ParseHappened = (* iAttribute)->interpret(Data);                // Have each attribute interpret(Data)
 -                 ++iAttribute;                                                   // Remember to move to the next one.
 -                 if(ParseHappened) break;                                        // If a Parse Happened, break the inner
 -             }                                                                   // loop and start the next pass.
 -             if(false == ParseHappened) {                                        // If we didn't recognize the attribute
 -                 NewLines += eatAttributeCountLines(Data, Index);                // then eat it.
 -                 Data.Index(Index);                                              // Sync up our Index.
 -                 Data.addNewLines(NewLines);                                     // Sync up our NewLines.
 -                 NewLines = 0;                                                   // Zero our NewLines count.
 -             } else {                                                            // If we DID recognize the attribute then
 -                 Index = Data.Index();                                           // sync up our Index for the next one.
 -             }
 -         } else
 -         if(0 == Data.Data(Index)) {                                             // If it looks like the end of Data
 -             break;                                                              // we will break out - we're done.
 -         } else
 -         if(                                                                     // If it looks like the end of an empty
 -           '/' == Data.Data(Index) &&                                            // element (starts with / and ends with
 -           '>' == Data.Data(Index + 1)                                           // >) then this must be an empty element.
 -           ) {
 -             ThisIsAnEmptyElement = true;                                        // Set the empty element flag and
 -             Index += 2;                                                         // Move past the end of the tag and
 -             break;                                                              // break out of the loop.
 -         } else
 -         if('>' == Data.Data(Index)) {                                           // If it looks like the end of an open
 -             Index += 1;                                                         // tag then move past the end and
 -             break;                                                              // break out of the loop.
 - 
 -         } else {                                                                // If it looks like anything else then
 -             ++Index;                                                            // we don't know what it is so we creep
 -         }                                                                       // past it.
 -     }
 - 
 -     Data.Index(Index);                                                          // Sync up our index
 - 
 -     // At this point we're done processing our open tag and any attributes it
 -     // may have contained, and we are syncrhonized with Data.
 - 
 -     if(ThisIsAnEmptyElement) {                                                  // If the element was self closing then
 -         myEndex = Data.Index() - 1;
 -         myRawTranslator.translate(myIndex, myEndex, Data);
 -         runEndConfigurators(Data);                                              // run the End Configurators and return
 -         return true;                                                            // true to the caller.
 -     }
 - 
 -     // At this point we have contents and/or elements to process. We will keep
 -     // track of any contents using Startdex and Stopdex.
 - 
 -     Startdex = Index;
 - 
 -     // Now we will process through any elements there may be until we reach
 -     // our end tag. If we have no sub-elements listed, we'll simply skip that
 -     // step on each pass... So, we roll like this:
 -     // Check for end of Data.
 -     // Check for our end tag.
 -     // Check for a sub-element.
 -     // If none of these work then break out.
 - 
 -     for(;;) {                                                                   // Loop through our content like this.
 - 
 -         int CheckPoint = Index;                                                 // Where did we start each pass?
 - 
 -         // Check for end of data //
 - 
 -         if(0 == Data.Data(Index)) {                                             // If we are at end of data then we're
 -             return false;                                                       // broken so we return false.
 -         } else
 - 
 -         // Check for our own end tag //
 - 
 -         if(                                                                     // If this looks like an end tag
 -           '<' == Data.Data(Index) &&                                            // (Starts with < followed by
 -           '/' == Data.Data(Index + 1)                                           // a / character)
 -           ) {                                                                   // Then it _should_ be our own.
 -             Stopdex = Index;                                                    // Capture this position for content.
 -             Index += 2;                                                         // Move Index to where the name starts.
 -             for(unsigned int I = 0; I < myName.length(); I++) {                 // For the length of the name,
 -                 char x = Data.Data(Index + I);                                  // check each corresponding Data byte.
 -                 if(x != myName.at(I)) {                                         // If we fail to match at any point
 -                     return false;                                               // then things are very broken
 -                 }                                                               // so we return false.
 -             }                                                                   // If the name checks out then
 -             Index += myName.length();                                           // move past our name.
 -             if('>' != Data.Data(Index)) {                                       // Being very strict, if the next
 -                 return false;                                                   // byte is not > then fail!
 -             } else {                                                            // If all goes well then we move
 -             ++Index;                                                            // past the > and we are done.
 -             break;                                                              // Break to move to the next step.
 -             }
 -         } else
 - 
 -         // Check for a subordinate element //
 - 
 -         if(                                                                     // If this looks like an element
 -           '<' == Data.Data(Index) &&                                            // starting with < and a name
 -           isalpha(Data.Data(Index + 1))                                         // beginning with an alpha character...
 -           ) {
 -             bool ElementHappened = false;                                       // We'll check our elements.
 -             Data.Index(Index);                                                  // Sync our index.
 -             Data.addNewLines(NewLines);                                         // Sync our lines.
 -             NewLines = 0;                                                       // Reset our new lines count.
 -             if(0 < myElements.size()) {                                         // If we have elements check them.
 - 
 -                 list<ConfigurationElement*>::iterator iElement;                 // Iterate through our elements list.
 -                 iElement = myElements.begin();                                  // Start at the beginning and
 -                 while(iElement != myElements.end()) {                           // loop through the whole list.
 -                     ConfigurationElement& doNode = **iElement;                  // Grab the element we're on.
 -                     ElementHappened = doNode.interpret(Data);                   // Have each element interpret(Data)
 -                     Index = Data.Index();                                       // Capitalze on any cleanup work.
 -                     ++iElement;                                                 // Remember to move to the next.
 -                     if(ElementHappened) break;                                  // If an Element Happened, break the
 -                 }                                                               // loop and start the next pass.
 -                 if(false == ElementHappened) {                                  // If we did not recognize the Element
 -                     NewLines += eatElementCountLines(Data, Index);              // then eat it *****
 -                     Data.Index(Index);                                          // Resync our Index.
 -                     Data.addNewLines(NewLines);                                 // Sync our line count.
 -                     NewLines = 0;                                               // Reset our internal count.
 -                 }
 -             } else {                                                            // If we don't own any elements then
 -                 NewLines += eatElementCountLines(Data, Index);                  // eat the ones we find.
 -             }
 - 
 -         // Handle any untidy messes here //
 - 
 -         } else {                                                                // If we're on something unknown then
 -             NewLines += eatSpacesCountLines(Data, Index);                       // Eat any spaces we find.
 -             NewLines += eatCommentsCountLines(Data, Index);                     // Eat any <!-- -->
 -             NewLines += eatDocSpecsCountLines(Data, Index);                     // Eat any <?    ?>
 -             NewLines += eatNonTagTextCountLines(Data, Index);                   // Eat any non tag bytes.
 -             Data.Index(Index);                                                  // Sync our Index.
 -             Data.addNewLines(NewLines);                                         // Sync our line number.
 -             NewLines = 0;                                                       // Clear our lines count.
 -         }
 - 
 -         // If we get stuck looping on something we don't know how to clean
 -         // and don't know how to interpret then we need to break out of the
 -         // insanity. This way, anything that doesn't make sense won't be able
 -         // to stall us or cause us to interpret something incorrectly later
 -         // on... If we're the top element, the interpret() process will end.
 -         // If we are deeper then it is likely our superirors will also not
 -         // understand and so they will also end the same way.
 - 
 -         if(CheckPoint == Index) return false;                                   // If we haven't moved, punt!
 -     }
 - 
 -     // When we're done with our loop sync up with Data again.
 - 
 -     Data.Index(Index);                                                          // Sync up our Index.
 -     Data.addNewLines(NewLines);                                                 // Sync up our NewLines count.
 -     NewLines = 0;                                                               // zero our local count.
 - 
 -     // Once our elements have been procssed and we get to our end tag we can
 -     // process our content (if we have Translators registered).
 - 
 -     if(
 -       0 < myTranslators.size() &&                                               // If we have translators and
 -       Stopdex > Startdex                                                        // we have content to translate
 -       ) {                                                                       // then translate the content!
 -         // Create the Content buffer...
 - 
 -         int BfrSize = Stopdex - Startdex;                                       // How big a buffer do we need?
 -         char Bfr[BfrSize];                                                      // Make one that size.
 - 
 -         copyDataCountLines(Bfr, Data, Startdex, Stopdex);                       // Get our data and ignore our lines.
 - 
 -         // Now we can get on with translation.
 - 
 -         char* TranslationData = Bfr;                                            // TranslationData is what we translate.
 - 
 -         // Translate our data by Mnemonic
 - 
 -         if(0 < myMnemonics.size()) {                                            // If we have mnemonics...
 -             list<ConfigurationMnemonic*>::iterator iMnemonic;                   // Iterate through our mnemonics list.
 -             iMnemonic = myMnemonics.begin();                                    // Start at the beginning and
 -             while(iMnemonic != myMnemonics.end()) {                             // loop through the whole list.
 -                 if(true == ((*iMnemonic)->test(TranslationData))) {             // Check to see if the mnemonic matches.
 -                     TranslationData = const_cast<char*>(                        // If it does match, substitute it's
 -                         (*iMnemonic)->Value().c_str());                         // value for translation and stop
 -                     break;                                                      // looking.
 -                 } else {                                                        // If it does not match, move to the
 -                     ++iMnemonic;                                                // next mnemonic and test again.
 -                 }                                                               // That is, until we run out of
 -             }                                                                   // mnemonics to test.
 -         }
 - 
 -         // Put our TranslationData through each Translator.
 - 
 -         list<ConfigurationTranslator*>::iterator iTranslator;                   // Iterate through our translators list.
 -         iTranslator = myTranslators.begin();                                    // Start at the beginning and
 -         while(iTranslator != myTranslators.end()) {                             // loop through the whole list.
 -             (*iTranslator)->translate(TranslationData);                         // Pass the data to each one then
 -             ++iTranslator;                                                      // move on to the next.
 -         }
 -     }
 - 
 -     // And finally, after all is done successfully...
 -     myEndex = Data.Index() - 1;
 - 
 -     myRawTranslator.translate(myIndex, myEndex, Data);
 -     runEndConfigurators(Data);                                                  // Launch the End Configurators.
 -     return true;                                                                // Return our success!
 - }
 - 
 - //// Configuration Attribute ///////////////////////////////////////////////////
 - 
 - ConfigurationAttribute::~ConfigurationAttribute() {                             // Crush, Kill, Destroy!
 - 
 -     // Delete my mnemonics
 - 
 -     if(0 < myMnemonics.size()) {                                                // If we have mnemonics...
 -         list<ConfigurationMnemonic*>::iterator iMnemonic;                       // Iterate through our mnemonics list.
 -         iMnemonic = myMnemonics.begin();                                        // Start at the beginning and
 -         while(iMnemonic != myMnemonics.end()) {                                 // loop through the whole list.
 -             delete (*iMnemonic);                                                // Delete each mnemonic
 -             iMnemonic++;                                                        // then move the iterator.
 -         }                                                                       // When we're done deleting them
 -         myMnemonics.clear();                                                    // clear the list.
 -     }
 - 
 -     // Delete my translators
 - 
 -     if(0 < myTranslators.size()) {                                              // If we have translators...
 -         list<ConfigurationTranslator*>::iterator iTranslator;                   // Iterate through our translators list.
 -         iTranslator = myTranslators.begin();                                    // Start at the beginning and
 -         while(iTranslator != myTranslators.end()) {                             // loop through the whole list.
 -             delete (*iTranslator);                                              // Delete each translator
 -             iTranslator++;                                                      // then move the iterator.
 -         }                                                                       // When we're done deleting them
 -         myTranslators.clear();                                                  // clear the list.
 -     }
 - 
 -     // zero things out
 - 
 -     myLine = 0;                                                                 // If I'm going away then I will leave
 -     myIndex = 0;                                                                // with everything at zero and clean.
 -     myLength = 0;
 - }
 - 
 - ConfigurationAttribute& ConfigurationAttribute::mapTo(                          // Add a Translator to this attribute.
 -   ConfigurationTranslator& newTranslator) {                                     // Given a new translator I can own,
 -     myTranslators.push_back(&newTranslator);                                    // add the translator to my list
 -     myParent.notifyDirty();                                                     // get dirty for the new translator
 -     return(*this);                                                              // then dereference and return myself.
 - }
 - 
 - ConfigurationAttribute& ConfigurationAttribute::mapTo(                          // Map to a string.
 -   string& x, string init) {                                                     // Given a string and init value,
 -     ConfigurationTranslator* N =                                                // create a new translator for it
 -       new StringTranslator(x, init);                                            // with the values i'm given,
 -     myTranslators.push_back(N);                                                 // push it onto my list, then
 -     myParent.notifyDirty();                                                     // get dirty for the new translator
 -     return(*this);                                                              // dereference and return myself.
 - }
 - 
 - ConfigurationAttribute& ConfigurationAttribute::mapTo(                          // Map to an int.
 -   int& x, int init, int radix) {                                                // Given an int and init values,
 -     ConfigurationTranslator* N =                                                // create a new translator for it
 -       new IntegerTranslator(x, init, radix);                                    // with the values i'm given,
 -     myTranslators.push_back(N);                                                 // push it onto my list, then
 -     myParent.notifyDirty();                                                     // get dirty for the new translator
 -     return(*this);                                                              // dereference and return myself.
 - }
 - 
 - ConfigurationAttribute& ConfigurationAttribute::mapTo(                          // Map to a double.
 -   double& x, double init) {                                                     // Given a double and it's init value,
 -     ConfigurationTranslator* N =                                                // create a new translator for it
 -       new DoubleTranslator(x, init);                                            // with the values i'm given,
 -     myTranslators.push_back(N);                                                 // push it onto my list, then
 -     myParent.notifyDirty();                                                     // get dirty for the new translator
 -     return(*this);                                                              // then dereference and return myself.
 - }
 - 
 - ConfigurationAttribute& ConfigurationAttribute::mapTo(                          // Map to a boolean.
 -   bool& x, bool init) {                                                         // Given a bool and it's init value,
 -     ConfigurationTranslator* N =                                                // create a new translator for it
 -       new BoolTranslator(x, init);                                              // with the values i'm given,
 -     myTranslators.push_back(N);                                                 // push it onto my list, then
 -     myParent.notifyDirty();                                                     // get dirty for the new translator
 -     return(*this);                                                              // then dereference and return myself.
 - }
 - 
 - void ConfigurationAttribute::initialize() {                                     // Reset all translators to defaults.
 - 
 -     if(0 < myTranslators.size()) {                                              // If we have translators...
 -         list<ConfigurationTranslator*>::iterator iTranslator;                   // Iterate through our translators list.
 -         iTranslator = myTranslators.begin();                                    // Start at the beginning and
 -         while(iTranslator != myTranslators.end()) {                             // loop through the whole list.
 -             (*iTranslator)->initialize();                                       // initialize each translator
 -             iTranslator++;                                                      // then move the iterator.
 -         }                                                                       // When we're done deleting them
 -     }
 - 
 -     // zero things out
 - 
 -     myLine = 0;                                                                 // Initialized means to be as if
 -     myIndex = 0;                                                                // no interpet() call has been made.
 -     myLength = 0;
 - }
 - 
 - bool ConfigurationAttribute::interpret(ConfigurationData& Data) {               // (re) Interpret this data.
 - 
 -     int Index = Data.Index();                                                   // Our working index.
 -     int Startdex = 0;                                                           // Where our data starts.
 -     int Stopdex = 0;                                                            // Where our data stops.
 -     int NewLines = 0;                                                           // Keep a count of new lines.
 - 
 -     // Find our name.
 - 
 -     for(unsigned int I = 0; I < myName.length(); I++) {                         // For the length of the name,
 -         char x = Data.Data(Index + I);                                          // get each corresponding Data byte
 -         if(x != myName.at(I)) {                                                 // check it sudden death style.
 -             return false;                                                       // No-Match means we are not it.
 -         }
 -     }                                                                           // If the name checks out then
 -     Index += myName.length();                                                   // move the Index past our name.
 - 
 -     NewLines += eatSpacesCountLines(Data, Index);                               // Eat any spaces we find.
 - 
 -     // Find our = sign.
 - 
 -     if('=' != Data.Data(Index)) {                                               // Next we should see an =
 -         return false;                                                           // If we don't we're done.
 -     } else {                                                                    // If we do then we can
 -         ++Index;                                                                // move past it.
 -     }
 - 
 -     NewLines += eatSpacesCountLines(Data, Index);                               // Eat any spaces we find.
 - 
 -     // Find our first quote character.
 - 
 -     char QuoteCharacter = 0;
 -     if('\'' == Data.Data(Index) || '\"' == Data.Data(Index)) {                  // Next we should find ' or "
 -         QuoteCharacter = Data.Data(Index);                                      // If we found it record it then
 -         ++Index; Startdex = Index;                                              // move to and record our start of data.
 -     } else {                                                                    // If we don't
 -         return false;                                                           // we are done.
 -     }
 - 
 -     // Find our last quote character.
 - 
 -     for(;;) {                                                                   // Here is how we will roll...
 -         char C = Data.Data(Index);                                              // Grab the character at Index.
 -         if(0 == C) {                                                            // If we run out of Data then
 -             return false;                                                       // We didn't find anything.
 -         }
 -         if(QuoteCharacter == C) {                                               // If we find our QuoteCharacter
 -             Stopdex = Index;                                                    // we have our Stopdex and
 -             break;                                                              // we can stop the loop.
 -         }
 -         ++Index;                                                                // Otherwise keep on looking.
 -     }
 - 
 -     // Read our data.
 - 
 -     int BfrSize = Stopdex - Startdex + 1;                                       // How big a buffer do we need?
 -                                                                                 // Add byte for null terminator.
 -     char Bfr[BfrSize];                                                          // Make one that size.
 - 
 -     NewLines += copyDataCountLines(Bfr, Data, Startdex, Stopdex);               // Get our data and count our lines.
 - 
 -     // Now we can get on with translation.
 - 
 -     char* TranslationData = Bfr;                                                // TranslationData is what we translate.
 - 
 -     // Translate our data by Mnemonic
 - 
 -     if(0 < myMnemonics.size()) {                                                // If we have mnemonics...
 -         list<ConfigurationMnemonic*>::iterator iMnemonic;                       // Iterate through our mnemonics list.
 -         iMnemonic = myMnemonics.begin();                                        // Start at the beginning and
 -         while(iMnemonic != myMnemonics.end()) {                                 // loop through the whole list.
 -             if(true == ((*iMnemonic)->test(TranslationData))){                  // Check to see if the mnemonic matches.
 -                 TranslationData = const_cast<char*>(                            // If it does match, substitute it's
 -                   (*iMnemonic)->Value().c_str());                               // value for translation and stop
 -                 break;                                                          // looking.
 -             } else {                                                            // If it does not match, move to the
 -                 ++iMnemonic;                                                    // next mnemonic and test again.
 -             }                                                                   // That is, until we run out of
 -         }                                                                       // mnemonics to test.
 -     }
 - 
 -     // Put our TranslationData through each Translator.
 - 
 -     if(0 < myTranslators.size()) {                                              // We'd better have translators!
 -         list<ConfigurationTranslator*>::iterator iTranslator;                   // Iterate through our translators list.
 -         iTranslator = myTranslators.begin();                                    // Start at the beginning and
 -         while(iTranslator != myTranslators.end()) {                             // loop through the whole list.
 -             (*iTranslator)->translate(TranslationData);                         // Pass the data to each one and
 -             ++iTranslator;                                                      // move on to the next one.
 -         }
 -     }
 - 
 -     // Capture our position data.
 - 
 -     myLine = Data.Line();                                                       // Capture the line I was on.
 -     myIndex = Data.Index();                                                     // Capture the Index where I started.
 -     myLength = Stopdex + 1 - myIndex;                                           // Capture my segment length.
 - 
 -     // Update Data for the next segment.
 - 
 -     Data.Index(Stopdex + 1);                                                    // Move the Index.
 -     Data.addNewLines(NewLines);                                                 // Update the Line Number.
 - 
 -     return true;                                                                // If we got here, we succeeded!
 - }
 - 
 - //// Configuratino Data ////////////////////////////////////////////////////////
 - 
 - ConfigurationData::ConfigurationData(const char* Data, int Length) :            // Raw constructor from buffer.
 -   myBufferSize(Length),                                                         // and it's length.
 -   myIndex(0),                                                                   // Our Index is zero
 -   myLine(1) {                                                                   // We start on line 1
 -     myDataBuffer = new char[myBufferSize + 1];                                  // Allocate a buffer, with
 -                                                                                 // room for null byte.
 -     memcpy(myDataBuffer, Data, myBufferSize);                                   // Copy the data.
 -     myDataBuffer[myBufferSize] = '\0';                                          // Null-terminate.
 - }
 - 
 - ConfigurationData::ConfigurationData(const char* FileName) :
 -   myDataBuffer(NULL),                                                           // No data buffer yet.
 -   myBufferSize(0),                                                              // No length yet.
 -   myIndex(0),                                                                   // Our Index is zero
 -   myLine(1) {                                                                   // We start on line 1
 -     try {                                                                       // Capture any throws.
 -         ifstream CFGFile(FileName);                                             // Open the file.
 -         CFGFile.seekg(0,ios::end);                                              // Seek to the end
 -         myBufferSize = CFGFile.tellg();                                         // to find out what size it is.
 -         myDataBuffer = new char[myBufferSize];                                  // Make a new buffer the right size.
 -         CFGFile.seekg(0,ios::beg);                                              // Seek to the beginning and
 -         CFGFile.read(myDataBuffer, myBufferSize);                               // read the file into the buffer.
 -         if(CFGFile.bad()) {                                                     // If the read failed, we're unusable!
 -             delete[] myDataBuffer;                                              // Delete the buffer
 -             myDataBuffer = NULL;                                                // and Null it's pointer.
 -             myBufferSize = 0;                                                   // Set the length to zero.
 -         }                                                                       // Usually everything will work
 -         CFGFile.close();                                                        // At the end, always close our file.
 -     } catch (...) {                                                             // If something went wrong clean up.
 -         if(NULL != myDataBuffer) {                                              // If the data buffer was allocated
 -             delete[] myDataBuffer;                                              // Delete the buffer
 -             myDataBuffer = NULL;                                                // and Null it's pointer.
 -         }
 -         myBufferSize = 0;                                                       // The BufferSize will be zero
 -     }                                                                           // indicating there is no Data.
 - }
 - 
 - ConfigurationData::ConfigurationData(const string FileName) :                   // Raw constructor from file.
 -   myDataBuffer(NULL),                                                           // No data buffer yet.
 -   myBufferSize(0),                                                              // No length yet.
 -   myIndex(0),                                                                   // Our Index is zero
 -   myLine(1) {                                                                   // We start on line 1
 -     try {                                                                       // Capture any throws.
 -         ifstream CFGFile(FileName.c_str());                                     // Open the file.
 -         CFGFile.seekg(0,ios::end);                                              // Seek to the end
 -         myBufferSize = CFGFile.tellg();                                         // to find out what size it is.
 -         myDataBuffer = new char[myBufferSize + 1];                              // Make a new buffer the right size,
 -                                                                                 // including null byte at end.
 -         CFGFile.seekg(0,ios::beg);                                              // Seek to the beginning and
 -         CFGFile.read(myDataBuffer, myBufferSize);                               // read the file into the buffer.
 -         myDataBuffer[myBufferSize] = '\0';                                      // Null-terminate.
 -         if(CFGFile.bad()) {                                                     // If the read failed, we're unusable!
 -             delete[] myDataBuffer;                                              // Delete the buffer
 -             myDataBuffer = NULL;                                                // and Null it's pointer.
 -             myBufferSize = 0;                                                   // Set the length to zero.
 -         }                                                                       // Usually everything will work
 -         CFGFile.close();                                                        // At the end, always close our file.
 -     } catch (...) {                                                             // If something went wrong clean up.
 -         if(NULL != myDataBuffer) {                                              // If the data buffer was allocated
 -             delete[] myDataBuffer;                                              // Delete the buffer
 -             myDataBuffer = NULL;                                                // and Null it's pointer.
 -         }
 -         myBufferSize = 0;                                                       // The BufferSize will be zero
 -     }                                                                           // indicating there is no Data.
 - }
 - 
 - ConfigurationData::~ConfigurationData() {                                       // Destroys the internal buffer etc.
 -     if(NULL != myDataBuffer) {                                                  // If we have allocated a buffer,
 -         delete[] myDataBuffer;                                                  // delete that buffer
 -         myDataBuffer = NULL;                                                    // and null the pointer.
 -     }
 -     myBufferSize = 0;                                                           // Zero everything for safety.
 -     myIndex = 0;
 -     myLine = 0;
 - }
 - 
 - std::string ConfigurationData::extract(int Index, int Endex) const {
 -   int Start = Index, End = Endex;
 - 
 -   if (0 == myBufferSize) return std::string("");
 - 
 -   if (Start < 0) Start = 0;
 -   if (Start >= myBufferSize) Start = myBufferSize - 1;
 - 
 -   if (Start > End) End = Start;
 -   if (End >= myBufferSize) End = myBufferSize - 1;
 - 
 -   return std::string(myDataBuffer, Start, End - Start + 1);
 - }
 - 
 - //// Utilities /////////////////////////////////////////////////////////////////
 - 
 - // SetTrueOnComplete Configurator //////////////////////////////////////////////
 - 
 - ConfiguratorSetTrueOnComplete::ConfiguratorSetTrueOnComplete() :                // Constructor ensures the pointer
 -   myBoolean(NULL) {                                                             // is NULL for safety.
 - }
 - 
 - void ConfiguratorSetTrueOnComplete::setup(bool& Target) {                       // The setup() method links us to a
 -     myBoolean = &Target;                                                        // target boolean.
 - }
 - 
 - void ConfiguratorSetTrueOnComplete::operator()(                                 // The operator()
 -   ConfigurationElement& E, ConfigurationData& D) {                              // When activated, this fellow
 -     if(NULL != myBoolean) {                                                     // checks it's pointer for safety
 -         *myBoolean = true;                                                      // and if ok, sets the target to
 -     }                                                                           // true.
 - }
 - 
 - }
 
 
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